2012-09-18, 13:57 | Link #41 |
勇者
Join Date: Dec 2006
Location: Tesla Leicht Institute
Age: 34
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RAY MUZYKA & GREG ZESCHUK RETIRE
Best of wishes to them, but doesn't seem like a good sign for Bioware.
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2012-09-18, 15:09 | Link #42 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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Never said others would be damned, only me.
He, not that I don't see your reasons. But after all, I'd liked them still somehow. I even keept Anders alive and pissed off Sebastian in the process. Haa... zee drama. @retirenment: Uhh... okay... Now even my optimism in BW's future took a slight beating.
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2012-09-18, 16:34 | Link #44 | ||
User of the "Fast Draw"
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2012-09-18, 21:16 | Link #46 |
大巧不工
Join Date: Dec 2003
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DA:O's origin stories (all of them) as well as the first part of the game was really well made. Stepping into the camp makes me feel as if I am really a part of the army.
I hate having to run all around town for quests... I am more of a "want to be out there and kill stuff" guy. What DA3 needs imo would be a lot more minibosses (not your "commander" type mob). Taking part in the proving was also quite a memorable event. The weapon building quest in Awakening might just be another fetch quest but the reward can be motivating. On retirement: I think now is a good time. It has got to happen some day: might as well as do it while not too many major projects/launch is about to happen. I doubt their departure will have negatively affect DA3 though. If anything it *might* be a good thing as the "state of the project" may remain untouched (ie: no rushed shipping) due to the change in management. |
2012-09-19, 02:31 | Link #48 | |
Hiding Under Your Bed
Join Date: May 2008
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Why can't more gaming execs be like Gabe from Valve?
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2012-09-19, 15:46 | Link #50 |
blinded by blood
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I'm another person in the minority as to actually liking DA2 (though the ending was kind of WTF, it's not nearly as WTF and horrible as ME3's ending pre-Extended Cut) so I'm curious as to what'll happen here.
Definitely not preordering though, and if they pull the usual EA "slice the game up and sell chunks as DLC" nonsense I'll probably just pass and play indie games and obscure JRPGs from now on. To those who didn't like DA2 for gameplay reasons try playing with mods. The mods that let you control party members' equipment, the mods that unnerf blood magic, the mods that give mages more powerful single-target spells so you can actually effectively play a mage on higher difficulties and mods that reduce the reliance mages have on cross-class combos (it's really bad when my rogue!Hawke would do 14,000 damage in one attack, sometimes up to 60,000 damage in one attack, while my mage!Hawke never could do more than a few thousand), all of these mods make the game much more fun to play (especially as a mage). Doesn't fix the plot being iffy though especially at the end. I still think choosing sides should have had more of a difference in how the end played out, and I wish killing "the terrorist" was handled less as an afterthought and more as an effective dramatic device.
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2012-09-19, 16:34 | Link #51 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Oh, and please no more helmets. Go for tiaras, hairbands, small hats or anything else that doesn't fully cover the character's head.
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2012-09-19, 16:51 | Link #52 | |
Senior Member
Join Date: Apr 2007
Location: East Cupcake
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As a side note, much the same as DA2 had a fixed PC (though you could choose the class) in order to tell a specific story, I wonder if DA3 will be designed so that you have to play as a mage... |
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2012-09-19, 21:29 | Link #55 |
~Maru~
Join Date: Mar 2008
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i didnt like DA2 at all, i was expecting alot out of it, they ditched the character creation races which i loved about DA1 and the story sucked, the only good thing about it was Flemeth ^^ she was epic
im hoping they correct it with this new one
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2012-09-20, 00:37 | Link #56 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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Best case scenario for character creation in my opinion, aside from facial/physical customization: -Elves, Dwarves return. Qunari somehow become playable. -Backgrounds such as Noble, Commoner; etc, return. New backgrounds such as refugee or war veteran make an appearance. -Gender (this one is a given, especially since it's a Bioware game; don't want feminists to take up arms) -Choosing you homeland is an option. You can choose to be a Ferelden, a citizen of the Free Marches, an Antivan, Orlesian, Tevinter; etc. Much like Origins backgrounds, it influences your starting skill and provides a slight boost depending on your race. For instance, Antivans would gain bonuses to rogue skills/talents, whereas Tevinters would obviously be more magically inclined. -Class (another given) Last edited by Who; 2012-09-20 at 10:56. |
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2012-09-20, 08:01 | Link #57 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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I'm guessing that being an Inquisitor is like being a Spectre or a Grey Warden without shorting your life span. You can flaunt around some privileges and recruit people for your cause without other people shaking thier heads too much.
And yeah, definitly would love more character creation options again.
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2012-09-22, 12:53 | Link #60 |
大巧不工
Join Date: Dec 2003
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DA:O has what I refer to as a "fake open world": while you have a lot of freedom as where you should go, you have to eventually do them all, and because of difficulty you are much better off doing the mage towers first.
I also dislike the "zone level lock". That the zone would be scaled to the level that you first visited. I believe the reasoning is so you can return on a later date and easily overcome past challenges. I believe zones should have constant scaling. Acquiring of new equipment and abilities, as well as an increase of player skill should be sufficient enough. Each zone should probably have a pre-defined difficulty. Ie: the early zones should always "feel easy" regardless of levels, while the zones towards the end of the game should always be challenging. If people find something too difficult they can always turn down the difficulty slider. Bioware needs to learn from From studio (Dark Souls) on level design. I like the integrated puzzles and secrets, as well as how well mobs fit into certain zones (giants that can knock you off small platforms, and ghosts that can ambush through walls for example). For true difficulty to happen, bioware needs to spend more time on balance. Once a warrior in DA2 gets the "core skills" they become this unstoppable meatgrinder. As a somewhat hardcore gamer, I want to be able to optimize my choices and still feel that I barely got through a zone. |
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