2006-07-18, 11:49 | Link #43 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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however i never couldn't tried it out, since import online games tends not to work outside of japan (fees and sonys network verification thing). But i'm pretty sure it supported 4 players. |
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2006-07-20, 06:06 | Link #44 | |
Independent MS pilot
Join Date: Jul 2006
Location: Poland
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and umm... what "IIRC" means? I'm not that good at english shortcuts |
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2006-07-21, 00:17 | Link #46 |
Sui Yein Ng 13
Join Date: Oct 2004
Location: Canada
Age: 40
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Finally got to play the story/route mode after winning a couple of versus battles.
Description of single/co-op player mode is like Route F from the U.C. "vs" series where you have to destroy 6-7 MS per round... Played Route A with Lacus as the story leader, got to the last level and Destiny destroyed us... Played Route B with Yzak, faced Destroy in stage 5 or 6, lost at stage 7. My recommendation, use "power" Seed mode against computers and activate it when you fill 1 half or on a non grunt unit. Reduces 3/4 of MS with 1 melee combo is completed. If you play against the EAF, be prepared to face the Windam with the nuclear pack every or every other stage which is one really annoying MS. |
2006-07-21, 02:59 | Link #47 | |
Count of Monte Dorifto
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2006-07-21, 06:37 | Link #49 |
Senior Member
Join Date: Feb 2006
Location: Paris
Age: 35
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fr33dom> I live in France, so i dunno about Singapore, sorry.
Sides> Although I never tried it, I'm 100% sure you're right, network mode supported 4 players battles. However I believe that the network thingy was removed from the US version, right? What i meant is that you can't play with 4 players on the same PS2 (technical issues as I said, way too much things to handle for a poor little PS2) Eww, i can't wait to play this new version >_> |
2006-07-21, 06:47 | Link #50 |
Independent MS pilot
Join Date: Jul 2006
Location: Poland
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man, I envy you all, there's no way any VS arcade make it here Y__Y What an end of nowhere here is -_-"
but, quit the OT... so, basically I require japanesee version of Gundam VS Zeta, 2x ps2 and a network cable? And er.. what cable? Standard RJ45? Crossed or not? |
2006-07-21, 10:04 | Link #51 | ||
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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(or crossover) to connect to your router or you can use the dial-up modem fuction of the network adapter, a internet connection and a subscription to kddi (you can find a list of different ps2 online serivces here). The Network mode means actually online gaming, you'll need to connect to a the kddi server. Btw Aeug vs Titians and Gundam vs Z-gundam both have network support. Funnily E.A./o.m.n.i vs Z.A.F.T. didn't had a network modus |
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2006-07-21, 20:46 | Link #53 |
What you say?!?!
Join Date: Apr 2004
Location: In a place where I don't want to...
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Are any of the Seed or Destiny MSV in this one? I was kinda disappointed to see none of them in the first EA vs ZAFT.
I was hoping to go Gold Frame Custom or Gunbarrel Dagger on some fools. XD
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2006-07-22, 02:10 | Link #54 | |
Sui Yein Ng 13
Join Date: Oct 2004
Location: Canada
Age: 40
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2006-07-22, 08:33 | Link #55 |
Senior Member
Join Date: Feb 2006
Location: Paris
Age: 35
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Well, OMNI vs ZAFT 1 had already around 50 MS if you consider all the variations of each suit (which were all counted as separete mobile suits), so MSV suits will probably not make it again...
I heard it's some license issue. Since these are not in the anime, Capcom/Banpresto would need to put more cash on the table to be able to put PSV suits in the game. |
2006-07-24, 18:21 | Link #56 |
JONLIの憂'
Join Date: Apr 2004
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50? I thought it was only 39 in the first game and 38 in the second game (including the variations such as sword strike, aile strike, etc).
My local arcade still doesnt have any new MSes unlocked....maybe they decided to leave out all the SEED MSes and combine both games on the PS2 later. |
2006-07-26, 05:40 | Link #57 |
Senior Member
Join Date: Feb 2006
Location: Paris
Age: 35
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I'm pretty sure this year again, we'll get a carbon copy of the arcade version, with maybe one or two exclusives modes, but nothing near all they added in Gundam vs Zeta.
I'm seriousely beginning to think that next year, a "OMNI vs ZAFT DX" will roll out. |
2006-07-26, 11:04 | Link #58 | |
Independent MS pilot
Join Date: Jul 2006
Location: Poland
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PS2 version has 50 mobile suits + around 6 mobile armours and other things (I count METEOR Freedom and METEOR Justice here) 12 of those suits requies unlocking. tough really, I know only ONE guy who can use D-Equipment GINN and not suck :P Really usable MS are around 30... btw: I know a guy who can beat the crap out of you while piloting Moebius Zero. Really. He's invincible in this. I've tried various things on him, from my favourite Sword Impulse, entire GAT-X series, Ginns, Freedom, Providence, Abyss, Chaos, even Astray! Nothing works on him, nothing. Maybe METEOR units will work, I haven't tried those, but still... this will be quite lame :P If EXASS makes his way into EA vs ZAFT II then I think I'll just won't play with him since I could as well self destruct myself on the beggining. and another question: what manouvers Strike Freedom has? Because we've been wondering here, if they want to give him everything he possibly could do then the list is quite long... I've seen it in movies at youtube firing at multiple targets from beam rifles, lunching dragoons, heard that he can combine rifles the way Buster did, he SHOULD have shoulder cannons attack that he had in EA vs ZAFT 1, moreover he SHOULD have beam spam and hip cannons attack... not to mention close combat attacks and specials :P |
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2006-07-26, 17:54 | Link #59 |
Sui Yein Ng 13
Join Date: Oct 2004
Location: Canada
Age: 40
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I think really the Infinite Justice is better than the Freedom in the second one. Like I mentioned, S-Freedom has alot of ranged attack but really it's 3 combo melee attack takes off the most while it's ranged moves leaves it standing in one spot.
Is the Mobius Zero really that good? |
2006-07-26, 19:14 | Link #60 |
Boo!
Join Date: Oct 2004
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Holy shit man, i didnt even know this game came out. I totally forgot about it until i saw this thread. Its probably because theres hasnt been any new about this game eversince it was announced. Im suprised to see that the size of Destroy remains as big as ever. I thought they were gonna downsize him. Sucks that hes only controlled by the cpu. Also, Does Destroy cause some massive slow downs? XD
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