2013-04-28, 02:27 | Link #24 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Day one purchase and preorder.
And yes, I still think that the perfect Survival Horror game merges the incredibly terrifying atmosphere of Silent Hill and the "run for your fucking lives" setting of Resident Evil.
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2013-04-28, 18:15 | Link #25 |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
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This should be renamed in the U.S. release as "Silent Evil"
If there is an infinite ammo unlock at the end then it will lose the survival horror theme like RE4 has infinite ammo on 2 certain weapons.
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2013-05-07, 06:29 | Link #29 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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I should thank you kenjiharima for introducing me to this guy.
So we have a couple of possible names for characters/monsters. And let me just say upfront that the Silent Hill vibes are going off the charts If they weren't already. Head Nurse Tatiana MArta Diez Re-Bone Laura Boxman Immediately I could draw connections to certain Silent Hill characters.
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2013-05-07, 11:05 | Link #30 | |
Enjoying Snack Time!
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Really great video. No matter what news or videos I see about this game I still remain vastly impressed. I would like to say day one pre-order, but for now I'm approaching this series with cautious optimism. I have faith that Mikami-sensei will make this game into a masterpiece.
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2013-05-07, 19:35 | Link #32 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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He also did an earlier video about the protagonists.
And I agree with Shinji Mikami-san; hate weak protagonists in horror stories. I guess thats why RE's heroes were more likeable to me... I never quite support SH heroes...
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2013-05-07, 22:02 | Link #33 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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The trailer on YouTube looked really stupid. But that being said, this game might be really good. Who knows until it's released?
From the description though, I hope they get two key things right that are integral to a survival horror game that wants to be called "great". Those two things are: Atmosphere and Pacing. The reason why Dead Space failed to be as scary as it could have been was because it lacked those two things in certain parts (the DS3 DLC was in a MUCH better direction and was actually quite scary). The two scariest times in Dead Space were the first 15 minutes of DS2 and the beginning of the Ishimura level. Also as I said, the DS3 DLC. Atmosphere: The best horror games actually minimize the player's interaction with the monsters (I know that sounds counter-intuitive, but it's true). Monsters are scarier the LESS you see of them. Good sound design with intimidating environments can do the bulk of the work, rather than relying upon jump-scares and inundating the player with dangers. Truly scary games like Silent Hill 2, Slender: The Arrival, and Amnesia: The Dark Descent simply drip with palpable dread, and our imaginations do worse things to us than the game itself. Whereas in Dead Space, monsters are seemingly fighting for in-your-face screentime, and the player becomes inured to the horror aspect because the pacing is kept at shooter-level near constantly. Not that I dislike shooters, but the game is far from scary... it's startling at first but soon becomes predictable. It never actually reached the level of being keep-me-up-at-night scary, which is my first gut-level evaluation of any self-proclaimed "horror game". Pacing: Some horror games can be too intense (or the opposite). There always reaches a point where you need times of peace in order to let the player physically recover from the stress so they can be scared again. Mixing calm moments before the really tense ones are a great way of improving atmosphere, as well, and horror games need this perhaps more than any other game genre. At the same time, you don't want too many calm moments or the player will feel too safe and become bored. The balance is naturally the tricky part. Whether or not this game will achieve that is something we won't know until we play it. Spoiler for Rant about the teaser trailer...:
All my petty complaints about the trailer aside, I like the fact that another independent company is stepping up to the plate to take a swing. I'm so sick and tired of EA and their abhorrent business practices that I'm about ready to scream. So we'll see. I'm willing to give this game a chance. It'll depend on the price, however, since I know Amnesia: A Machine for Pigs is coming out soon, and I know that I'm going to get that game. The chance of Amnesia 2 costing more than $20 is pretty low, so if Psychobreak can compete price-wise, I might be sold on it.
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2013-05-07, 22:17 | Link #34 | |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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I'm looking at YOU, Resident Evil. Personally, I don't even consider anything after RE3 to be even remotely survival horror. RE4 and onward were shooters, only with zombies instead of [insert generic hostile country's soldiers here]. And yes, I think this is a fair comparison considering that zombies in RE6 had guns. GUNS? Seriously?! I can forgive any shooter elements as long as I am actually scared. *cough* And as long as I don't have to wrestle with clunky AI. *cough*
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2013-05-07, 22:57 | Link #35 |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
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RE characters are awesome and very memorable and relatable. Silent Hill characters are disturbed and having issues. I'd rather go with the strong willed cop than a girl or a guy having family problems.
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2013-05-07, 23:58 | Link #36 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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I mean, you're as weak as you can be already in these games- don't need your guy or girl to be even weaker. Also the reason I think RE characters are more likeable is because we see more of them we see Leon grow from rookie cop to badass lady killer So please, don't kill off these guys just yet kay ?
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2013-05-08, 00:37 | Link #37 | |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
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Also in RE only female survives with Chris, Barry was an exception because they needed a Jill Sandwitch. LOL Man that doesn't get old.
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2013-05-08, 13:06 | Link #40 | |
Enjoying Snack Time!
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Mikami-sensei sure knows how to make awesome RE heroines with Ashley being the only exception "shudders in disgust". Silent Hill heroines I find were just too bitchy, moody, and whiny to be taken seriously.
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Tags |
bethesda softworks, evil that resides within, shinji mikami, survival horror, tango gameworks |
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