2017-06-13, 19:19 | Link #1 | ||||||
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Join Date: Mar 2014
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[PS4/XBO/Steam] Monster Hunter World
Observations from a hands off demo: Quote:
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----------------------- What do you know, people were worrying over nothing.
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2017-06-13, 22:54 | Link #2 | |
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Join Date: Apr 2004
Location: Edinburgh
Age: 42
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PS4 has remote play, so at least it is somehow still portable. Vita means life. |
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2017-06-14, 06:06 | Link #3 | |
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Join Date: Mar 2014
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Did you not see the trailer where he is hunting and tracking a Monster? (It's right there), dd you not see that the combat is similar to how it always has been with the ususal next gimmick of the game? (This time being a grappling hook). These are thing you can decude just from watching the trailer. Besides, hasn't Monster Hunters combat in some ways always been a dps battle against giant monsters that you hunt down while employing team tactics? Hasn't it always been mostly an online experience? It's not like Monster Hunter is know for having an epic storyline or anything. I understand being worried about a game series you like, but you don’t need to be paranoid of every little thing. Just be happy that we finally get to play a main series Monster Hunter on our console of preference. Personally, I am glad that I can finally play the series again, the 3ds/ds line hasn't exactly been welcoming to left handed people like myself and I wasn't going to use the damn touch screen as a directional pad.
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2017-06-14, 07:48 | Link #4 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Instead of putting a jab already, please note there are other things that are relevant for concern:
-You can use items while running -You can change your equipment at the base in the middle of a quest To me, those points are very dangerous because it just allow more cheese or yolo approach, depending if they actually improve the monsters AI radically or not. Sure, there are some people who do no damage/naked runs, but the last thing I want is to be joined by a moron who indulge himself into bad play because he can keep potion chugging all the way. OTOH, there are a lot of improvements that would help beginners and veterans such like visible damage (allowing to gauge properly gear progression instead of using the first trash boss to gauge the skill combination and whatnot) or drop in multiplayer being added to the regular party multiplayer mode. There are also changes that might ramp the difficulty: the absence of zones mean you cannot get away from the monster if you need to sharpen your weapons or eat a steack. This will require extra tools/options to distract the mob in the middle of a fight or changes the aforementioned mechanics into something else. That said, Sides is right about people's worries: the number of QoL and changes might be a bit detrimental if the hunter is "too flexible". In that sense, MH would lose its actual personality as of being a difficult game that punishes you if you don't do your homework properly. Hunting game is just a general genre that can be split into diverse categories like fighting games: just like how a air dasher is very different to a SF, the same can be said to MH compared to God Eater or Toukiden. So "being called monster HUNTER or having a HUNTER as a protagonist" is not even an argument at this point: it is a given considering the franchise and its genre, but that doesn't mean the way how it is played will always be a progression compared to previous titles. Also, there is still plenty time for its release. That's why even a video/demo like this doesn't mean jack considering a game development can lead to balance change for the better or for the worse (I honestly think that stuff like grappling hook is not a good idea unless it is scripted to specific situations). I don't expect MH developpers to go on "casualization" process for MH, but considering how the changes are quite drastic (more than Dos => Tri => 3rd portable) while they aren't exactly explicit with the "new generation direction" thing, I'm rather cautious. I'd rather wait for a real demo just prior release instead of just information because that kind of game require actual gameplay (and not simply video) to have an idea if it will feel good or not (like how X/Gen series is extremely polarizing). Likewise, I'm still waiting for actual art direction and style display/samples for some stuff and mobs (I still have hard time to imagine how Airu/Felyne will be implemented considering the direction of MHW, even though they confirmed their presence for this title). And before anyone try to pull a strawman argument or anything: I don't have a Switch but I have a PS4. So the plateform choice is completely irrelevant to me. And yet, even with extra graphics and QoL changes, I'm not sold yet. Far from it.
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Last edited by Klashikari; 2017-06-14 at 08:16. |
2017-06-14, 10:21 | Link #5 | |||||||||||
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From the article (can also be glimpsed in the trailer): Quote:
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I understand that some might be worried that "it plays different", but why the hell would they completely overhaul the gameplay that they know that fans like in this series? It is literally one of the core principles as to why people love the series, it would be completely retarded for them to compketely change it. But that doesn't mean that there is no room for improvement and they (as the people that make the game and have been doing so all along) know. All you are doing is assuming and turning a blind eye when information is being given to you out of fear of change. Not all change is bad and improving an already great series isn't either. If a series tries to improve it's sacrilege, but when it doesn't it's not trying hard enough... just be open to new things, you might be surprised and if they end up sucking, then just don't support the game, if your worries are the same as the rest of the community then having the game flop will send a strong message to Capcom about the changes made.
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2017-06-14, 12:43 | Link #6 | ||
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For example i wasn't a big fan of generations, but it wasn't a mainline game , or was it? Quote:
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2017-06-14, 13:07 | Link #7 | ||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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The whole point wasn't the fact you cannot play with your friends. Rather, having streamlined features can encourage people playing more poorly than usual. Ever since Tri, there are countless of public lobby because people can't always play with friends or don't have friends who are interested in MH. And that's the point: hunting with strangers is another part of the MH experience. However, if the game becomes too lenient for a certain type of players (aka morons, not even casuals), this will discourage normal/veterans players to host public rooms (which actually happened early in MH4 when jp hosts had to kick on sight anyone below a certain rank because there were way too many Yuuta players for a while)
So no, "just play with your friends" is not relevant at all, moreso if said friends are busy or unfortunately playing on XBOX or PC because they confirmed there won't be any cross platform multiplayer. Quote:
The reason why you don't have dodge like in GE is exactly because MH always had the philosophy of having humans relatively well built that confronts massive monsters that could potentially mow them down. I'm not saying they have to keep every frame consumming animation, but the drinking animation was obviously there to prevent players from abusing potions instead of actually avoiding taking damage. That's why it is very important to know if they did something to make up for this change. Frankly, it is quite obvious how that single change has an impact on the game for casual players, but it is less obvious to figure out how they actually tweaked the AI of the monsters to prevent pot chugging abuse. Quote:
The fact all weapons are there don't change anything: that's like assuming X is the same as 4 because "the weapons are still there!" Again, information is not enough as there is a limit of what info you can get: Capcom will never disclose the invulnerability frame, the damage scaling and all the stuff. You need an actual demo to have an idea if the game stays similar to the previous game, or if it will be faster in term of hunt pacing because of animations and/or damage. Exactly the same reason why some people like X/Gen while others believe it is an heresy (similar to what Sides has explained about Bloodborde / DarkSouls). I find quite annoying you think I'm acting like a grumpy old fanboy even though I do like some changes in there. If you at least read my post instead of pointing fingers as if I don't like any change in there, that would be better for an actual discussion. For now, I sincerely feel insulted with your baseless remarks. What I explained thus far are the possible points that made me and certain veterans worried about some changes. Did I say this game is bad? No. Did I say the game "should not be changed"? Far from it. My general conclusion was "I don't like some parts, but others are ok. Still need actual demo to make a judgment". A bloody Wait & see attitude, and yet you state "You just turn a blind eye to everything"? I hope you realize you are literally changing the actual position I had with my initial post. So for goodness sake, stop this passive aggressive attitude and the strawman argument. It is annoying and doesn't make your arguments any relevant to the points I've made.
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Last edited by Klashikari; 2017-06-14 at 13:29. |
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2017-06-14, 14:57 | Link #8 | ||||||||||||
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Join Date: Mar 2014
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Also, the MH community is niché at best, so finding a seasoned veteran on the Wii U of all things was always going to be a challenge, especially considering most of the people buying the game for that console were new to the series. Quote:
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But please don't assume that I am treating you like a moron, it never even crossed my mind to so and I take offense at your assumption. Quote:
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You talk about me changing what you said yet here you do the same thing. Again, stop assuming I have some agenda against you. Quote:
Too bad that this is how things went down, maybe we could have possibly played this game together with others since you say you can't play with your friends that don't own the same console as you. Heck, I don't mind even mind playing with people who don't know how to play well yet and just want to bs around the game having fun. Let's just agree to disagree and end it right here.
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2017-06-14, 15:03 | Link #9 | |||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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That's a possible outcome, and definitely not something that will happen 100%. That's the very reason why I used "might" back then, not "will". But then again, I specifically used such words to express -worries-, not definite flaws whatsoever. Quote:
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Moreo with the opening statement "what do you know, people were worrying over nothing". That's borderline a dismissal. So yeah, the wording at hand hardly suggest your implication of taking me seriously. When someone outright tells you that you turn a blind eye regarding information, of course it doesn't bode too well, especially when you did discuss about the information at hand but still hope for extra to make a proper judgement. And no, I wasn't even being "passive aggressive". I was downright annoyed for obvious reasons. ___________ Anyway, found 2 videos that expand a bit more the gameplay parts of the trailer: [1] [2]
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Last edited by Klashikari; 2017-06-14 at 15:56. |
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2017-06-14, 16:29 | Link #10 | ||
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Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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I agree with Klashikari. The potion animations were there for many reasons:
1) Be realistic, nobody drinks while running. Even drinking while walking is inconvenient. 2) Force the players to think before potting and implement knowing your own limits as well as your prey as part of the hunt. 3) Make a very useful ability that shortens the animation for high-speed combat. Changing weapons mid-combat is completely unecessary. Every single target has always had a particular weapon or two that counter it best. Experimenting and finding out is part of the game's charm. Quote:
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I'm all for changing the mining and gathering animations, even raising rare drop rates would be nice, but there are also some things that should be left as is. P.S: The game's A.I. is the most anticipated aspect for me. The MH universe has impressed me quite a few times and I do hope they surpass my expectations in this title. |
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2017-06-14, 19:39 | Link #11 |
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Join Date: Sep 2008
Age: 38
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Looks better than whatever the most recent US release was (what was that, X?), but otherwise looks whatever. Graphics are obviously good, but that's expected on a current gen console. Plus, gameplay > graphics, so that's not really anything that matters in the long run.
Will keep an eye out as release gets closer. Worst case scenario, I just skip another MH game. |
2017-06-15, 23:07 | Link #12 |
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Join Date: Mar 2010
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I understand Capcom wants to expand the franchise in the West, and that the PS4/PC install base is the best place to do it, but I'm not sure if splitting off from the mainline series is the best way to do it. Plenty of other franchises managed to find worldwide success without having to make a spinoff (Zelda, Pokémon, Final Fantasy), so why can't Monster Hunter?
I think it would have been a better idea to make a Monster Hunter 5 multiplatform for Switch and PS4 and cut the 3DS from the equation (eventually). The HD graphics and larger scale should be enough to appeal to the West without double crossing their fanbase. |
2017-06-16, 12:43 | Link #14 |
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Join Date: Apr 2004
Location: Edinburgh
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Behind closed doors presentation leaked, you can read and find the download link on gematsu.com
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2017-06-18, 00:29 | Link #15 |
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The two main things people seem the most impressed with, and I'm including myself, is the environment interactivity and the Monster ecosystem. No surprise since the main focus of the E3 demos and trailers are to highlight those new mechanics made possible with extra power.
For those who have seen the behind-closed-doors demo (which is the leaked video) alot of people have repeated the same impression that it's still very much a monster hunter game.
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2017-06-18, 01:04 | Link #16 |
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Join Date: Mar 2010
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The leaked gameplay video looks a lot better than the trailer shown at E3. What a PR nightmare.
But if World is supposed to be the next mainline Monster Hunter game, that does beg the question of what Capcom is going to do with their Japanese fanbase. World is not on any portable system. Are they going to be the ones double crossed instead of the West? |
2017-06-18, 08:44 | Link #17 |
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Join Date: May 2012
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^I for one welcome how much easier MH World is going to be to access for people not living in Japan, hope they don't region lock the game on Steam.
I hope they make the camera a bit more fluid this time around. MH Gen was my first ever MH and coming from Dark Souls 3, using the camera on the 3ds felt like slogging through waist-deep quick sand. |
2017-06-18, 12:27 | Link #19 | |
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Join Date: Mar 2010
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They could have made World multiplatform for the Switch as well. As it stands right now, it looks as if Capcom is abandoning handhelds and its fanbase in Japan. |
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monhun, ps4/xboxone(x)/pc, steam |
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