2012-08-29, 04:10 | Link #1 |
Takao Tsundere Cruiser
Join Date: Oct 2008
Location: Classified
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Don’t save the World: An RPG
Sakura River Interactive, the creators of the visual novels Infinite Game Works and Fading Hearts, are in the works creating a RPG called Don’t save the World: An RPG. According to the creators, the game will be non-linear and every choice you make has an effect in the story. Your character, for example, can choose to accept becoming the Hero as offered by the King or refuse it and become a shop keeper.
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Last edited by Daniel E.; 2012-08-29 at 15:41. Reason: Don't link to fund drives! |
2012-08-29, 04:41 | Link #3 |
Takao Tsundere Cruiser
Join Date: Oct 2008
Location: Classified
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Yup. After that it's up to you to decide what to do next. After you become the Hero, will you stay true to being a good guy or become the King's Enforcer? If you become a shop keeper will help the other girl who became the new Hero or just cheat her?
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2012-08-29, 10:31 | Link #4 |
Senior Member
Join Date: Sep 2008
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Ugh, Sakura River. Their first game, Fading Hearts Parallel (which they 'removed temporarily' to improve after really bad reception), has the honor of being the only game I've ever rated 1/10 on VNDB. It was truly so bad it was hilarious.
Fading Hearts improved on the horrid, horrid writing from Fading Hearts Parallel but as a result it just became bad without the hilarity factor, with a plot that was utterly ridiculous (I'm a Y2K bug survivor!!), character interaction that felt very forced, and choices being forced in at every possible point (rather than waiting for reasonable branching points). Even the overly positive OELVN voters on VNDB (who don't seem to just use 7.0 as average, but as apparent bottom line for many) panned the three games: Fading Hearts Parallel Fading Hearts Infinite Game Works Their entire existence is a testament to the fact that commercial success is separate from product quality; just have nice graphics (they hire someone externally for that) and market it well, and people will buy it. I wouldn't play this game even if I were paid for it, let alone pay for its production. |
2012-08-30, 01:48 | Link #8 |
Senior Member
Join Date: Sep 2008
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It's an idea that's been hyped up for as long as I can remember, and it never works out, for a very simple reason. Every additional playable part has to be made. The more choice you offer, the more production time (and in the case of a commercial title, resources) you need to make it. Since games aren't the kind of stuff people work on for decades, this means you either need to limit the amount of possible choices or half-ass the outcome of the choices (or a combination thereof, which seems to have been very popular among Western developers in the past decade). Either way will not live up to the expectations created by the false promise of a 'game that completely changes depending on your choices/actions'.
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2012-08-30, 02:13 | Link #9 | |
Junior Member
Join Date: Jul 2012
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Well, as long as developers try new things into their game, I hope the best will come for them. And it's a good time as there are quite a few English Visual Novel out there being made. Avan Story from a very new group is also interesting to some extends. |
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2012-08-30, 02:49 | Link #10 | |
Onee!
Join Date: Jun 2006
Location: Auckland, NZ
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Tags |
rpg, visual novel |
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