2012-06-28, 20:52 | Link #21 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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Oh I'm stupid. I didn't count that amount of actions characters did when they brave in the above video. Turns out using 3 bp gives you 4 actions, resulting in 33% more turns rather than just using your turns one by one.
Now I see the dilemma. You wanna go all-in and risk all your your damage be defended? Or you want to have a wait and see approach, but losing the 33% bonus in doing so? Or do you default if you're anticipating an enemy braving? So roughly, braving < defaulting < using only 1 bp < braving. EDIT: JP release date is Oct 11. Collector's edition sounds sweet (literally life-size poster? me want!), but hella expensive at around 150 bucks plus shipping.
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Last edited by DragoonKain3; 2012-06-28 at 22:23. |
2012-07-23, 10:45 | Link #23 |
Banned
Join Date: Feb 2006
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Look like stuff on Job System and the newly introduced Party Chat system is out.
http://andriasang.com/con20h/bravely_default_update/ Here's the awesome looking Collector's Edition: http://andriasang.com/con20i/bravely...llectors_pack/ Kinda feel sorry for anyone importing, looking at the price though. |
2012-07-23, 14:53 | Link #26 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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Exactly. I had to shell out a little bit extra for my collector's edition for Tactics Ogre because I couldn't navigate through the Japanese (or was it because S-E store does not ship overseas? I forgot if I got my Japanese friends to help with that part ). Either way I had to get TO:Limited Edition from e-bay, and I'm not sure Bravely Default is gonna be even translated (FF Type 0 was announced to come out in English and where is it?) to be even worth importing the original version.
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2012-08-02, 01:54 | Link #27 |
Banned
Join Date: Feb 2006
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Catching up on some past updates....
4th character revealed: http://andriasang.com/con22h/bravely_default_update/ New demo details (which is out now): http://andriasang.com/con22y/bravely_default_demo/ Here is the demo itself. It's a long one so you might want to make some time here. It's so awesome to see the Mystic Knight/Sorcerer from FFV make a comeback. Last edited by Iron Maw; 2012-08-02 at 02:07. |
2012-08-02, 12:58 | Link #29 | |
Banned
Join Date: Feb 2006
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Sliconera impressions:
Quote:
http://www.siliconera.com/2012/08/01...-a-super-mage/ Yeah most people thought it was something a long those lines when they first hear it too. |
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2012-08-02, 13:28 | Link #30 |
Banned
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Wonder how many jobs they'll have in the game and if they'll balance them for perhaps the first time ever. There's still some jobs I've never used in FF3/FF5/FFT cause there's just no situation in which they are useful or another job did what you needed better.
This continues to sound more and more like the game I've been waiting on from Square that takes things back a little more to how they used to be. I'm really loving the whole art design of the game that looks like a cross between FFIII and IX. Everything about the game that I've seen so far just screams pre-PS2 era Final Fantasy. If this comes out here it might be something I'll pick up alongside my 3DS and Fire Emblem: Awakening so I'll have more than the latter to play. Last edited by Kaioshin Sama; 2012-08-02 at 13:39. |
2012-08-03, 10:28 | Link #31 | ||
Banned
Join Date: Feb 2006
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Quote:
For job balance, I'm expecting there will still probably be some useless gimmick ones. I'm hoping that overall balance will atleast be like either FFV or X-2 in that regard as every class outside 2 or 3 had their uses. I'm also very happy that the Devs using FFT's auxiliary system where you could mix passive abilities from different classes to iron-out weakness or overpower a primary job. It also seems "Dual Wield" is a innate ability now that every Job has access to. Wonder what the means for "Ninja" since this was the main reason to touch that class. Quote:
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2012-08-03, 10:35 | Link #32 | |
KORA!!
Scanlator
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Quote:
All wishful thinking on my side, but it would be really neat. |
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2012-08-03, 11:09 | Link #33 |
Banned
Join Date: Feb 2006
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Just found this on Sliconera:
http://www.siliconera.com/2012/08/03...avely-default/ Seems we have a second set of villains and new screenshots. Really loving the art direction in this game. Spoiler for size:
In theory yeah, but there some classes that seem to suck no matter what you do. *see Calculator Job in FFT* Last edited by Iron Maw; 2012-08-03 at 11:24. |
2012-08-04, 14:06 | Link #35 |
Banned
Join Date: Feb 2006
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It's skillset "Mathskill" was, but only in hands of another Mage class. The Calculator job itself had the worst stats in the game so, it couldn't even take much advantage of the power offered by it's own abilities. This is sort of situation I'm hoping BD:FF avoids.
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2012-08-22, 07:06 | Link #36 | |
Banned
Join Date: Feb 2006
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New scans, looks we get even more antagonists!
Stuff: Quote:
BTW, apparently unlike FFV's Mystic Knight, "Magic Sword" can be used with any weapon including the Monks fists. Official Box art: http://www.siliconera.com/2012/08/21...eek-black-box/ Last edited by Iron Maw; 2012-09-16 at 00:45. |
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2012-09-12, 17:57 | Link #39 | |
Banned
Join Date: Feb 2006
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The final demo is up now, aside from TGS the last thing we have basically have to look forward to is the JP release in October. Hopefully some time around SE will announce plans for international release.
Here is a impression from a GAF member on the demo: Quote:
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2012-09-13, 20:52 | Link #40 |
Banned
Join Date: Feb 2006
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Looks someone recorded themselves playing the demo.
Unfortunately, we get to see many of the things mentioned in the impressions aside from the World Map and some new Classess since the player spends most of his time grinding and doesn't too good. http://www.youtube.com/watch?v=HRg0QIY7Bh4&feature=plcp Starts at 1:41 Notably things -Day and Night cycles -Ninja, Swordmaster and Valkyrie/Dragoon make their first appearance. -Equipment generally seems to be pretty freeform (i.e Swordmaster using spears, White Mages holding swords) I guess this means your ol' good insane party of 4 White Mages wielding Katanas like in FFI is viable. -The player doesn't optimize equipment for the Classes and their abilities (two swords for Ninjas, a sword for a Swordmaster, or Staves on the White Mages) and just spasm the attack command most of the time, so it's hard to tell effective their all are. =/ Last edited by Iron Maw; 2012-09-16 at 00:22. |
Tags |
3ds, bdff, bravely default, square-enix |
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