2013-07-08, 21:12 | Link #441 |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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They pushed Rayman back precisely because ZombiU didn't even break even. Why would they release a game exclusively for a system where you don't even expect to cover your development costs? The WiiU is flopping hard and you can't expect third-parties to just be nice guys and release for the system. They aren't running charities.
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2013-07-08, 22:13 | Link #443 | |
(ノಠ益ಠ)ノ彡┻━┻
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Join Date: Mar 2006
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On the other hand, third parties have little reason to complain about their fortunes on Nintendo systems. They haven't (with a few exceptions) seriously supported a Nintendo system since the Gamecube, arguably. To find strong third party support that wasn't just shovelware, you'd have to go back to the Super Nintendo. And that was mostly because Nintendo was the top dog, at the time. But if we just look at the Wii, the DS, and 3DS, we can see that developers have shifted toward the West and have embraced Sony and Microsoft even if it meant their own demise. The notion that only Nintendo games sell on Nintendo systems is false, the truth is that many third parties have either passed on or offered poor support. Just look at the Wii: The Wall of Shame. This chart was made back in 2010, but it captures the bulk of the third party efforts given toward the Wii. What would make any third party developer think that they'd just snap up big sales now that the Wii U was out? The gaming audience has basically been trained to think that most of their stuff on Nintendo was shit, and that the "real" games are on the PS and Xbox. And in many cases, they're completely right. No one asked for a Dead Space rail shooter, a Soul Caliber adventure game, or a Castlevania fighting game, among other "wtf" ideas. And it's true that the system was woefully underpowered compared to those two, and the standard controllers were different. But the system supported multiple controller configurations; you didn't have to use motion controls. And despite being underpowered, you could deliver great games for the system, especially if you built it from the ground up. But this is an industry were companies were spending huge amounts of dollars making AAA games and going bankrupt for it. Releasing sequel after sequel even if the sales weren't there. And pushing things like DLC and Online Passes even when customers despised it. That's the ecosystem built on the the HD twins: go AAA or go home. Many studios risked everything and lost hoping to be the next big thing, and "B" grade titles vanished. If it weren't for the rise of "indie" games, nothing would exist beyond overly budgeted, focus tested, aggressively marketed titles. Imagine if the only movies that Hollywood made were Summer blockbusters, and you get the idea. So yeah, I can sympathize with consumers and third parties baffled by Nintendo's decisions. I can also sympathize with Nintendo's bafflement with an industry seemingly focused on spending itself out of existence. This last generation, one of the few winners was Nintendo, who gimmick or not, managed to rake in billions while its competitors "won" the generation but did so by losing billions and damaging their companies. Is it any wonder why they chose that path again? You can't win an arms race with companies determined to spend "whatever it takes" to win, even going bankrupt, and you can't always win with gimmicks or by relying on third parties determined to push graphical fidelity and "cinematic immersion" even when many of those titles will be critical successes and commercial failures. Nintendo's problem is that it exists outside the industry that has been created since the Playstation, and it can't compete with the money that Sony and Microsoft and many third parties are willing to spend to "win". Clearly the Wii U is not the lightning in a bottle the Wii was, but Nintendo has nothing to gain by pretending they are something they're not. There is now two markets in the gaming industry: Nintendo, and everyone else. They're going to have to figure out how to manage that market if they want to remain in business. And there is a market for them, a big one....possibly even bigger than the "everyone else" market. But they'll have to learn and adapt faster than they've been, although there are some signs they're doing just that.
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2013-07-08, 23:02 | Link #444 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Who said they had to keep it exclusive? They could have still brought it over to PS3 and XBox 360 later this year. But they have it done for Wii U and were about to release it and postponed it to release with the PS3 and XBox 360 versions. Ubisoft is trolling at that point.
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2013-07-08, 23:09 | Link #445 | ||||||
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You could say that they were wrong to do so, but wrong or not, it seemed a superior course of action. Quote:
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2013-07-08, 23:13 | Link #446 | ||
Lets be reality
Join Date: May 2007
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2013-07-08, 23:41 | Link #447 | ||||||
(ノಠ益ಠ)ノ彡┻━┻
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As for Nintendo (not) building the system for third parties, I also disagree. The online is more robust, the eshop is much more accessible, the system isn't ridiculously difficult to develop for and budgets are no more demanding than any other system. Now if you're pointing out that they didn't jump on DRM, like MS did and Sony was rumored to, or that they didn't tie themselves to a third party platform like Origin, you got me there. Nor did they seem to want to chase high end specs....we should be reminded here that the PS4 and One will sell for a loss initially, something Nintendo seems hesitant to do even if it's circling around to cause them losses anyway. Quote:
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The problem, as you point out, is that third parties see no audience, don't really want to build an audience, and would rather develop for the higher specced PS4 and One. Either way I think we both agree the Wii U was handled poorly and as a result it has created a chain reaction of lack of interest and pulled support that Nintendo will have to fix if they want any future consoles to have better success. Lots of fingers and blaming, but the net result is a console that pretty much failed out of the gate, and will only have moderate success because of Mario. It's something Nintendo can't rely on forever though, so we'll see if they can finally get it right in a few years. Quote:
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Still, they're one of the healthiest companies in the gaming industry. They can afford several Wii U's, not that they'd want to. My guess is they'll just ride this out and try again in 2016, when both the 3DS and Wii U will simply be too long in the tooth to support for much longer by that point. 2016 reveals, 2017 to market, is what I think.
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2013-07-09, 00:43 | Link #448 | |||||
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Join Date: Dec 2005
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Any late adopters are in a similar boat as they have to compare the cheaper prices of the PS360 and their much deeper libraries vs. a Wii U purchase. I'm having a hard time thinking of a Wii U buyer who isn't doing so for Nintendo games unless he buys all the consoles. Personally, I have some interest in the Platinum games and X, but not enough to plunk down $350. If the Wii U had significantly better looking games or if it were cheaper than the PS360, then it might be a different story, but that's not the position Nintendo positioned it in. None of these problems are for the third parties to fix - nor can they really. Quote:
Also, the Wii U sold for a loss at launch, and it's effectively selling at an even greater loss right now. There have been 3.45 million units shipped by March, with no reports of further shipments since then. That means that any production from March on has been going straight into Nintendo's warehouses with no hope of a sale in the foreseeable future. It also means that production of new units has probably ramped down so there are few cost decreases in the offing. Quote:
Meanwhile, the PS4 and Xbone are much easier to develop for than their predecessors. There are stories of skeletal teams successfully porting to the PS4 - Octodad in one month, and Warframe in three. Mark Cerny came out and said that the "Time to Triangle" was 6-12 months on the PS3, but only 1-2 months on the PS4. Much less information is available on the Xbone, and their development environment is further behind, but it shouldn't be all that much slower by year's end. Quote:
Nintendo is already planning their next console. Let's hope that they learned the proper lessons from it - this being perhaps wishful thinking. However, a 2016 reveal will mean that they're basically going to abandon the Wii U at the end of 2015. How will the Nintendo fans take that?
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2013-07-09, 01:45 | Link #449 | |||||
(ノಠ益ಠ)ノ彡┻━┻
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Join Date: Mar 2006
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I didn't buy a PS3 or 360 because most of the "must haves" I either already played on the PC or didn't have much interest in. The few titles I could think of didn't seem to justify the 300+ dollar purchase price. Quote:
Second, the parts here that I do disagree with is the "All 2.5 million buyers" part, and the "receptive to our games" part. The first is just too sweeping of a generalization, and the second still bring me back to "you need to create an audience first". You've already detailed why people who like CoD or Uncharted aren't rushing to Nintendo systems, but those fans weren't there from day one, the audience was grown. Quote:
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And wishful thinking here maybe, but even the Wii U isn't completely unsalvageable. It's not even been a year, and Nintendo has proven it can at least make profit from a "failed" product, if nothing else. Nor can we predict the future of Sony and MS, especially in this economic climate. That's the fun of generation changes in the industry, you never know what to expect.
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2013-07-09, 03:58 | Link #450 | |
そのおっぱいで13才
Join Date: Dec 2006
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Last time I checked, they had far more debt than their total assets equaled to. And they are still picking fights with Microsoft (home console) and Nintendo (handheld).
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2013-07-09, 07:21 | Link #451 | |
~Night of Gales~
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Join Date: Dec 2005
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You're talking SCE or Sony?
SCE isn't exactly all bright & bubbly, but it's a reasonably healthy part of the company. Quote:
As for Nintendo, I don't think Sony remotely believes they ever stood a chance against Nintendo in the handheld space to begin with. To me, Sony's presence in the handheld space always felt like a "we can't afford to lose the entire market to Nintendo, let's scrap whatever we can!" Them Pokemon games, man. Sony could only dream in their wildest dreams to have Pokemon on their handhelds.
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2013-07-09, 08:03 | Link #452 | ||
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Join Date: Mar 2010
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If ease of development was the main problem, then most third parties shouldn't have stayed with Sony and/or Microsoft in the Wii/PS3/360 era either, but they did. Quote:
The Wii did fine as a secondary purchase console where people did buy it only for Nintendo games. The bigger problem is that the WiiU doesn't even have that. Aside from the short and easy to make 2D Mario titles, the WiiU currently doesn't have much going for it for "hardcore" gamers. The newest Zelda game is going to the 3DS, Smash Bros won't be out until 2014 at the soonest, no 3D Mario adventure has been announced, no Metroid has been announced... I could go on. The closest "big" Nintendo title is Pikmin 3, and that won't be out for another month, so even as a person who wants to buy a WiiU for Nintendo WiiU games I am prompted to wait. Why buy a console at full price for games that aren't even close to being released when I can play my 3DS which does have games in the meantime and buy a WiiU at a cheaper price later when it does have games? |
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2013-07-09, 08:19 | Link #453 |
Senior Member
Join Date: Sep 2008
Age: 38
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Actually, I think a 3D Mario was announced. There's one on Gamestop's site, at least. But yeah, Nintendo's biggest issue is they think they can ride another rehash of New Super Mario Bros (same game basically that was on the DS, Wii, and 3DS) for 18 months or so until Pikmin comes out, then ride that until the end of the year when a remake of a Gamecube Zelda comes out, and then ride that until God knows when the 3D Mario or Super Smash Bros comes out next year. That's far too few games, far too spread out. There's absolutely nothing enticing people to buy early.
And I don't know about others, but I got tired of Mario back in the Galaxy series. I never really got into Pikmin. Thus, the earliest I'd even consider a WiiU is when Smash Bros comes out, 2+ years after the system was released. And even then, is it worth it with the 3DS getting it too? Not like I played Brawl online all that much, which seems to be the only thing the WiiU verison has going for it. |
2013-07-09, 08:19 | Link #454 | ||||||||||
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Join Date: Dec 2005
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The Wii U is surely easier to learn than the PS3, but the latter's inner workings are fairly well known by now. And so, developing on both is going to be either require about the same work, or slightly favor the PS3. This may change eventually, but it's likely going to be trivial. I don't think that Guillemot's statement contradicts my points: at $60,000 per developer per year, $1.2 million represents 20 man-years of work. Pay the developers a bit more, and we're still looking at around 15 man-years. Ubisoft has been working on HD titles for a long time, so they were probably a lot more realistic about what would be required, hence the lack of concern. Moreover, I've heard tales that the Wii U version of Assassin's Creed III wasn't all that well optimized. Quote:
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The Vita is mostly dead at this point, but it also not costing Sony all that much either. More third parties seem to be moving to Vita (possibly lost Wii U development?), so there's still some hope of a modest comeback. Quote:
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2013-07-09, 08:29 | Link #455 | ||||
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Age: 38
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2013-07-09, 08:55 | Link #456 | ||||
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Join Date: Dec 2005
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The best-selling third-party Wii U game is ZombiU. It failed to make a profit. I don't see what incentive there is for anyone else to make much of an effort. Quote:
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2013-07-09, 09:24 | Link #457 |
Senior Member
Join Date: Sep 2008
Age: 38
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I said ignoring third party games. Call of Duty, Madden, and Skyrim are all on the PS3 as well, meaning those who bought the 360 could just as easily have bought the PS3, or if they were put on the WiiU could just as easily purchase that. From the sounds of it, Bioshock would be in the same boat.
Using that logic, the 360's selling point is... Dance Central. As opposed to Nintendo's Mario, Zelda, Metroid, Pikmin, Pokemon, Smash Bros, Animal Crossing, etc etc. This once again comes back to what Solace was saying before. The lack of third party support isn't because the fans aren't on the system, but because the third party developers don't develop for it. If they did, people would flock to it, because the console exclusives are better. The third party developers refusing to develop for it is what causes those fans to not look at Nintendo, not the other way around. Self-fulfilling prophecy. |
2013-07-09, 10:06 | Link #458 | |||
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Join Date: Dec 2005
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Nintendo's big problem is that most Wii U buyers already had either a PS3 or 360. I don't know why they would expect these buyers to purchase multiplatform games on a Wii U instead.
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2013-07-09, 10:15 | Link #459 | |||
Senior Member
Join Date: Sep 2008
Age: 38
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The fact that people who want third party games do not buy the WiiU is precisely because third party developers do not make games for it. And a single game is not going to do it. A committment is necessary. Quote:
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2013-07-09, 11:22 | Link #460 |
そのおっぱいで13才
Join Date: Dec 2006
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*sigh* In the past, Sony had games. Sure, maybe not Pokemon level, but they had all kinds of brands, like Crash (I liked that game). But Sony raise brands worse than I raise plants and they are left with depending completely on third-parties just to survive.
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