2012-06-09, 10:46 | Link #7781 | ||
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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And thus. Toss gets flying seige tanks. XD
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2012-06-09, 11:13 | Link #7782 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Hmmm I wonder.
Are those Warhounds strong against seige tanks? I mean it's pretty useless for them to be "Anti-mechanical" even with auto missile attacks if they fall to siege tanks firepower unless they're similar to the protoss' dragoons replacement (Crap forgot their name now). To me it seems that the Terrans are at a huge disadvantage here. I mean the Zerg now have a unit that pretty much destroys ranged units and can grab units out of position as well as a siege unit that sends in unlimited attack groups. The burrowing attack seems to make the ultralisks pretty powerful as well. The Protoss now have a unit that can temporarily shut down an enemy's economy which made a HUGE difference in that game. They also have an air unit that can attack both ground and air with a massive range. Granted the Terrans now have a tough close combat unit which I think was needed and the Warhound maybe good enough to handle the new touch mechanical units but I'm not sure if they could compete. Maybe they could bring back the reaper and toughen up the battleship? That and the mines are useless since it's 10 seconds delay which I believe shouldn't be hard for any decent player to break up their mob. |
2012-06-09, 11:28 | Link #7783 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Well, the Tempest is more akin to a Guardian that's also capable of hitting air units. And with the range upgrade it has the longest attack range of any unit ingame, whether in SC1 or SC2. I guess that's why it has such low DPS though
Also, the Mothership Core is a nice way to make the Mothership useful: make its functionality available in the early game, then just upgrade it into a fully mobile unit whenever you have the resources and the need to do so. I am wondering about the Oracle's cloak though: does that mean the Mothership proper no longer has that function? Also, the Widow Mine has an insanely long fuse. Not sure how useful it's going to be with that
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2012-06-09, 11:39 | Link #7784 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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-I am inclined to agree with your assessment that Terran now face an uphill struggle against battle positioning and base management with economy. But we'll have to see. I honestly hope the Oracle gets nerfed, cause it's all too easy to have it waltz into your base and tell your workers to take a break, and then run away for a few minutes, and repeat. Edit: Yeah, Mothership no longer has Cloaking Field. |
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2012-06-09, 12:28 | Link #7785 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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I think that maybe Protoss got a bigger advantage = Oracle with their harassment but i'm expecting an expensive costs. Well i don't think that it'll be a great matter for good players as the games really play at early & mid game so easy to counter.
Ow & welcome back "Defiler" |
2012-06-09, 13:49 | Link #7786 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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When there's a critical mass then it doesn't matter what you do as it'll eat up anything. With Zerg they got the Viper and the Protoss have the Tempest. Granted there's the Battlecruiser I suppose but then you have to deal with the vikings. I see now that the Reapers have been buffed somewhat but are still slow and the BCs now have a speed upgrade (temp) as well which should make them more viable. The thing with the Tempest though is strange. I mean they could lob shells into your ranks and you can't do anything about it. Air units would be ideal to stop them but the Protoss just needs to have a blob of Stalkers and that'll stop anything from getting through. |
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2012-06-09, 14:01 | Link #7787 |
Senior Member
Join Date: Jan 2006
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Well, the tempest still needs vision, so you might be fine with just sniping the observers. Also if point defense drones work against the tempest, that could completely shut them down because of the slow refire rate. Still it's a game changing unit and is almost certainly going to be changed/nerfed in some ways still.
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2012-06-09, 14:10 | Link #7788 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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Not sure how I feel about the Battlecruiser's new ability depending on energy. I guess it's up to the player whether they want positioning or a damage ability. I don't mind the Tempest as much, because it forces the player to position and micro their army compositions. I'd like to use Ravens and PDD to protect my Vikings while they rush to the Tempest(s)/Void Rays/Phoenixes, while Warhounds/Battle Hellions and Widow Mines take care of ground units... in a way, I think TvP in HotS is going to reflect BW TvP closely. I have two gripes about Protoss that rank higher than the Tempest, and that's the Oracle, like I said before, and the ability to refill a caster's energy at will with the Mothership Core. All in all, I really don't think the cost justifies the Protoss in building more than one or two Tempests. It cuts way into other things, and it's not built to be durable, nor does it have its original splash. |
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2012-06-09, 15:55 | Link #7789 | |||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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On that matter is 30 damage....a tank's HP is 160 and that's not including the protoss heavy mechs. Would that even be worth it? Quote:
A cruiser's energy is 200 right? So that would be 100 for six seconds to close in on target, then once it's 125 then it can fire the yamato gun so it may work. That or fire gun, pull out, and once it reaches 100 then high tail it out of there. Quote:
But with the mines...it takes up space in the factory and I don't see it getting used much against the Protoss since they have such cheap observers along with the Zerg. And I wonder if its possible to reposition the mines. Though it would be a useful defense against mutas in expos. Mutas come in, get nabbed and blow up. |
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2012-06-09, 18:37 | Link #7790 |
Senior Member
Join Date: Sep 2009
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I think Widow Mines are potentially a huge early/mid game addition to terrans. My concern about the terran changes is that they "seem" to bolster early to mid game and not so much end game, which I thought terrans had the most issue with.
While the PvZ show match was not a good indicator of true balance, Vipers make it seem like expensive units like the Colossi, Immortal, and Oracle are a bad investment to an extent. That is not to say expensive units are useless against Zerg, but rather a complicated endeavor. |
2012-06-09, 23:41 | Link #7791 | ||
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Feedback is the single primary reason why Terran T3 is unviable. Thors, BCs and Ravens all get owned by feedback pretty hard, and if you have to emp your own units to make them viable, that's just bad design. The other reason being lategame warpgate spam where both Terran and Protoss trade their deathballs, but Protoss is able to warp-in like 20 chargelots immediately. I'm speculating in HoTs that Terran mech like BW will be the strongest unit composition, so it won't die very easily, so I don't think warpgate will be a problem (likely will be needed). Last edited by Pocari_Sweat; 2012-06-09 at 23:53. |
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2012-06-10, 01:06 | Link #7792 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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I wonder how the Warhound will deal with the immortals' shields as well as Zerg.
I mean it's an anti-mech unit but will its missiles be used against Zerg armoured units? |
2012-06-10, 01:56 | Link #7793 |
Senior Member
Join Date: Mar 2009
Location: Monterrey, Mexico
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Im seeing the Kespa Invitational in the MLG , i can say that many other games in the tournament have been better but at the very least Flash improved so much in SC2 in such a short time, he has some thing to refine but now he's looking pretty good, at the very least these games are more entertaining than the ones from the SPL.
About HOTS Hmm i think that mech is looking very strong in the expansion but it's facing the same problem as before that it doesn't have a strong AA in the late game but i think it will be figured when to add vikings, my prediction is that mech will be more common in TvP than in TvZ... |
2012-06-10, 02:00 | Link #7794 | |
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However, this "mass raven" to counter air works for current TvZ and TvT because there is always a surplus of gas and a shortage of minerals (as lots of marines are used in those matchups). When you're going for a mech comp, you're always short on gas and ravens costing as much as nearly 2 tanks in gas won't be that viable. Hence, as much as blizzard doesn't want to make a goliath for sc2, a goliath for sc2 is required... or at least reduce the gas cost of ravens and/or make HSMs more effective. |
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2012-06-10, 02:05 | Link #7795 |
Senior Member
Join Date: Jul 2011
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Never underestimate God. 8D
What I am really happy about is that his style from Broodwar is perfectly transitioned into Starcraft 2. He loves doing bunker rushes and proxy barracks in Broodwar... and he did both against Stork!!! I am sad that Stork got so outplayed but I'm really happy that Flash's gameplay is so good. It is as if I am watching him play Broodwar; his gameplay is always on another level. His games against Soulkey were almost perfect. It is really as if he was playing Broodwar. |
2012-06-10, 02:48 | Link #7796 | |
Senior Member
Join Date: Mar 2009
Location: Monterrey, Mexico
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2012-06-10, 03:48 | Link #7798 | |
<em style="color:#808080;">Disabled By Request</em>
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It's very common for a Terran player in TvT or TvZ to stockpile 2k+ gas whilst constantly being short on ravens past the 20+ min mark, as this is when you're 3/3 and 3/0 upgrades would have finished. This is when you place down 2-3 extra starports and start cranking out ravens and the result is a nice spread of mineral (via 8+ rax reactor marines) and gas usage (siege tanks, vikings, ravens). Now this can't be done in TvP since feedback renders ravens useless and is the primary reason why BCs, Thors and Ravens are pointless. Come HoTs, when you are playing likely going to playing mech, this will all change. |
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2012-06-10, 05:54 | Link #7799 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Protoss is going to have trouble with that. Trading units with the mine is not favourable.
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2012-06-10, 08:00 | Link #7800 |
Human
Join Date: Aug 2004
Age: 37
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Well, the obvious solution is to not get hit by mines in the first place. It's probably possible to kill them before they attach with ranged units. And while this is much less practical in any real-game situation, you could even send Hallucinations through the minefield first so they waste all their damage on the fake units or something like that.
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blizzard, starcraft, windows |
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