2012-06-10, 22:48 | Link #7801 | |
Senior Member
Join Date: Sep 2009
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Initially I thought toss would got HT heavy for storms in response to Viper and Swarm Host (storm can still killed burrowed units?), but I totally forgot about Feedback lol. Knowing that I would say Protoss have a fair response to Zerg at the moment. Oracle for cloak and HT for Feedback against Overseers and Vipers, etc. Time (or beta) will tell. As for Terran as much as I like the Widow Mine, I feel like there will be some nasty contains using the mines offensively to the point that they will be nerfed. I know we need beta before throwing OP/UP around, but I just cannot shake the feeling. This will sound stupid, but I can see someone doing a proxy factory against Zerg and preventing an expansion or even sniping queens/drones. As soon as it burrows, it can attach to anything. They will complain on the forum and it will be nerfed. I also wonder how many mines can fit onto a medivac. Mine drops into the mineral lines would be interesting. Slightly off topic, the Reaper change is underwhelming imo. It still will not be used with a 40 second build time and no speed upgrade (removed?). Someone could probably tech to factory and get much more out of a Widow mine both offensively and defensively. The Reaper just pales in comparison to the Widow Mine, hell most do. |
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2012-06-10, 23:33 | Link #7802 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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In order to prevent abuse with mines, all Blizzard has to do is really prevent them from being loaded onto Medivacs. Zerg has extremely good, cost-efficient scouting, so if they can't find a proxy factory and wall off in time, well... I don't know what to tell you. |
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2012-06-11, 02:38 | Link #7803 |
大巧不工
Join Date: Dec 2003
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I don't think the mines will be used as how blizzard wanted it to be used (map control/zoning).
If say, you put the mine in the middle of no where: an army walk past and it latches onto something. Enemy just press A and kill off that unit. However, if they are deployed during an engagement vs an enemy with no detection, sniping off your own unit during a battle may be a tide changer. Not to mention a terran can always use mines to cover their retreat. As soon as the mines are popped, marauder slow would keep things nice and tight together. The mines may be good anti-drop. If the mine latches itself onto the medivacs it would make drops rather cost ineffective. They are just glorified baneling landmines. |
2012-06-11, 04:44 | Link #7804 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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2012-06-11, 08:50 | Link #7805 | |
Senior Member
Join Date: Sep 2009
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As for Abduct, I think it is a good spell actually, what may put it over the top is consume. Consume this time (as opposed to BW) converts the health of buildings into energy. I do not know how much consume returns, but for the moment I do not think it has a cooldown or buildings that it cannot use consume on. In my mind, all one has to do is to bring uprooted Spine Crawlers along with the push so that Vipers can use consume in the middle of a battle. If Zerg can do that and thus continuously use Abduct, I think there potentially could be a problem. Again, time or...beta will tell. If it does prove to be a problem all Blizz has to do is make it so consume cannot be used on Spine Crawlers. All in all, I think terran will just use ghosts or vikings in order to protect the tank line. |
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2012-06-11, 09:48 | Link #7806 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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2012-06-11, 11:09 | Link #7808 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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The reaper attacked and lured the Queens into an area with mines and was destroyed. I don't see how that's any different than banelings being used in the same manner. There were also cases during a battle where the Terran just threw his mines in and once they dug in they blew up a large portion of the Zerg army which in itself is a high risk. Quote:
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2012-06-12, 01:00 | Link #7809 | ||||
Counter Force
Join Date: Nov 2007
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Well, the game he all-in half of Flash's keyboard is not working, and the games he proxy rax were on the map that is not on the Proleague.
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Also, it forces opponents to have detection for every engagement. And that could mean less immortal, or less Infestor, which is quite big of a deal.
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2012-06-25, 22:55 | Link #7810 | |
On a mission
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Congrats, Blizz, you are finally going to provide features (some that were standard for the fucking predecessor) that should have been at release! I would be happy that their brain cells actually started firing most likely after a brief unconsciousness from all that coke they've been snorting, had I not lost interest a year ago.... or have to pay 60 more bucks twice. I might just consider buying this, though it's all the hands of the Diablo team atm. At least that game occasionally gives me a shiny coin for torturing me. And the online replays are lol. I remember when they promised it for Warcraft III...
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2012-07-02, 05:27 | Link #7811 |
Part-time misanthrope
Join Date: Mar 2007
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Depending on the damage of a mine you might simply build the hatch before it blows up. By the way is their explosion AoE or single target? Friendly fire? And do they jump on your own units? Since it would be retarded to use them as an anti-drop measure only to have the enemy run the unit with the mine into your worker line.
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2012-07-02, 09:21 | Link #7812 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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And if your opponent has the ability to use the mine to their advantage like that... good on them, in my opinion. This game needs every little thing possible to reward players with a higher skill cap. Mines shouldn't be your only base/expansion defense; there needs to be a bunker/turret/crawler/cannon there to assist. What I personally feel is retarded is how much warning the mine gives before it goes off. Countdown timer graphics that are bigger than a marine, 10 seconds... only way I feel that it'll possibly score kills is if your opponent isn't babysitting their army or worker lines. |
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2012-07-02, 12:30 | Link #7813 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Just like why banelings don't cause friendly fire widow mines shouldn't either. Especially with the 10 second delay.... |
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2012-08-02, 20:15 | Link #7814 |
On a mission
Author
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So I wanted to log on and play a game against the AI, and maybe the campaign for shits and giggles, but dear lord the performance is awful all of a sudden, even after lowering the graphics settings. >.> Any word on this?
I also see the UI has changed. Now it just seems even more cluttered (I have to click Starcraft before I can do anything useful) but at least the career profile thing is cute.
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2012-08-03, 06:48 | Link #7817 |
<em style="color:#808080;">Disabled By Request</em>
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You know what's worse than 1 supply roaches? 60s warpgate research in beta compared to the 160s we have now (was 140s during the early days of release). Ye!
EDIT: Man this patch is bulls***. It's gonna take me a whole day to dl this on my sht**y Australian internet connection and I'm up to rostered on the WA proleague team tommorow... |
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blizzard, starcraft, windows |
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