2018-12-15, 04:22 | Link #2 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Modelisation is pretty on point as usual with ASW. However, it really looks like the preview was rushed for GBF fest, because the animations were incredibly choppy. Pretty sure lots of frames are missing for most of the characters.
Meanwhile, they also explained the game system was done so people with little to no experience in fighting games can enjoy it, with specials useable with single button press. So yeah, it is most likely a auto combo game like P4U, BB tag or DBZ, nothing exactly technical unfortunately.
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2018-12-15, 04:58 | Link #4 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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I really doubt that, because that explanation was following that statement "in Granblue, you perform cool abilities with a single button right? We will implement in the system something similar". Then adds "they plan to do something simple in term of gameplay", so special attacks can be performed easily.
So I expect something like A+B or UP A for a DP, something like that. Nothing similar to BB drive system which is basically an additional move category. I don't imply the game cannot be technical, but so far, I personally can't enjoy auto combo/attack 2D fighters in general. But then again, the end result might be totally different from what they have done with P4, Cross Tag and DBZ, so yeah.
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2018-12-15, 05:28 | Link #5 |
Senior Member
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https://versus.granbluefantasy.jp/en/
The official website has an English version, so an English release is probably planned. |
2018-12-15, 12:40 | Link #7 |
Senior Member
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So turns out the specific character-unlock weapons (not the characters' own weapons) for the playable cast are in the logo. And people were able to figure out the rest of the playable cast following this.
https://twitter.com/dizzy_ziddy/stat...55694284558336 Charlotta Ferry Gran Katalina Lancelot Lowain Metera Percival Vaseraga Zeta |
2018-12-15, 20:31 | Link #8 |
Senior Member
Join Date: Aug 2012
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^ Is this truly all? With all the characters, the rooster could potentially be massive. Not every unit is a fighter, but add in NPCs like the dutchy of Valtz and antagonists in events coughBelialcough, and we could have an amazing selection.
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2018-12-16, 00:22 | Link #11 |
Senior Member
Join Date: Mar 2010
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Keep in mind when Dragonball Fighterz was revealed a little over a year ago at E3, it also had only six characters available (SSJ Goku, Vegeta, SSJ2 Gohan, Cell, Frieza, Fat Buu). There is still plenty of time to at least double, if not triple the current roster.
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2018-12-16, 08:16 | Link #13 | |
Les Pays Bass
Join Date: Jun 2011
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2018-12-16, 14:24 | Link #14 |
Senior Member
Join Date: Mar 2010
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Dragonball had 24 playable characters even before DLC was included. Even if we don't want to count Goku Blue and Black as separate characters because of any asset recycling and do the same for Vegeta, that only takes away three characters (Goku Blue, Goku Black, Vegeta Blue), bring down the total unique base roster to 21.
It's not a high bar for Granblue to triple the currently shown roster from 5 to 15. If the character weapons shown in the logo are any indication, then they're already halfway there planning on it. Last edited by Shadow5YA; 2018-12-16 at 14:45. |
2018-12-16, 20:17 | Link #15 | |
Les Pays Bass
Join Date: Jun 2011
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The director did express the interest of adding more characters through DLC, though. http://www.siliconera.com/2018/12/16...ndly-gameplay/ |
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2018-12-17, 08:58 | Link #18 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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2018-12-18, 19:59 | Link #20 | |
Senior Member
Join Date: Mar 2010
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For example, Goku Blue has an overhead axe kick that is different from his normal Heavy attack. If it were a command normal, he would have much better mixup potential. The same goes for Cell and Frieza who have grabs tied to their autocombo. I am all for simplifying inputs, but that shouldn't come at the cost of character complexity (and it usually does) |
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Tags |
fighting game, granblue fantasy |
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