2012-09-01, 12:28 | Link #4262 | |
Goat Herder
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Join Date: Jun 2008
Age: 36
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2012-09-01, 12:53 | Link #4263 | |||
Senior Member
Join Date: Mar 2010
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If that was beam = game over for Shin.(Kira was just playing with him.) Also even when Shin used SEED mode > Kira have the upper hand before Ray joined the battle don't to mention in last battle Kira > Shin. Quote:
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And even if it was true it mean nothing > like I said > SRW story mean nothing > it's not cannon. Only Gundam story is cannon. |
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2012-09-01, 13:31 | Link #4265 | |
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Join Date: Dec 2009
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2012-09-01, 14:04 | Link #4268 | |
Senior Member
Join Date: Oct 2010
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2012-09-01, 14:17 | Link #4269 | ||
As I make you stop, think
Join Date: Dec 2005
Location: Europe - The Netherlands
Age: 34
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Actually I think it's a very interesting idea, but the execution was just too bad.
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2012-09-01, 14:17 | Link #4270 | |
Praise the sun!
Join Date: Aug 2004
Location: Sweden
Age: 34
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Also, the limb advantage the Impulse had against Kira is nullified with Destiny, because it lacks the core splendor system |
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2012-09-01, 14:44 | Link #4271 | |
Junior Member
Join Date: Dec 2005
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Which is what exactly? Kira can match Destiny's firepower and speed with Strike Freedom.
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What helped Shinn beat Kira the first time was being able to use Impulse's unique ability and Kira not concentrating fully on the battle. With their second battle, Shinn lost both advantages. |
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2012-09-01, 15:34 | Link #4273 | |
Senior Member
Join Date: Oct 2010
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Shinn is a good pilot, but his rage can cost him if he lets it consume him. |
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2012-09-01, 16:02 | Link #4274 | |
Photomancy Experiments
Join Date: Dec 2005
Location: Balanga City, Bataan, Philippines
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What I think they need to do in the Destiny Remaster is: don't equip the Dragoons to the Strike Freedom when on atmosphere.
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2012-09-01, 18:20 | Link #4275 | |
Praise the sun!
Join Date: Aug 2004
Location: Sweden
Age: 34
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Episode 12, he raged and activated seed mode for the first time Blast impulse vs Freedom, he raged, activated SEED and dodged Freedom's beamslash Impulse vs Freedom, he was raging the entire fight him vs Sting in Destroy, he was raging through the roof He got humiliated by Kira during the battle of orb, Raged and started performing even with him until he had to retreat. He finished off Athrun in a gouf off while raging He went toe to toe with Athrun while raging until he finally snapped and tried to shining finger Lunamaria He finished Auel off while raging the only time it doesnt work is when he gets heavily influenced by other things like Athrun returning after he thought he killed him or when he is getting wierd Stella flashes |
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2012-09-01, 18:38 | Link #4276 | |
Senior Member
Join Date: Jul 2009
Location: Netherlands
Age: 34
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I'm Luv'n this remaster YO!
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But that said, I would love to see a battle between SF's Voiture Lumiere engines Vs Destiny's WoL on earth! |
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2012-09-01, 18:43 | Link #4277 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
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Removing the Super DRAGOONs doesn't mean removing the wings, you know. The Super DRAGOONs are just dead weight in the atmosphere. Remove them and not only would the Strike Freedom be that much lighter and faster, but it'd have access to its Voiture Lumiere.
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2012-09-01, 19:08 | Link #4279 | |||
Senior Member
Join Date: Oct 2010
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Plus depending on the shape of the Dragoons, they may help with lift when SF extends its wings. Also, the Dragoons thrusters do still work when docked( as seen in episode 39 when SF first launched). So removing them could prove detrimental. |
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2012-09-01, 19:28 | Link #4280 | |
Senior Member
Join Date: Jul 2009
Location: Netherlands
Age: 34
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The (Destiny's) Wings of Light were actually reverse engineered from the DSSD's Stargazer's Voiture Lumiere propulsion system, unlike the Strike Freedom, who derived the system directly from the Stargazer. I think the info is from the Delta Astray manga, but I don't know if this is true. It's wiki after all. But I think the SF also uses extra engines in the wings for propulsion in Space and this can work on earth as well. |
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mecha, seed it and weep |
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