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Old 2004-03-19, 05:24   Link #61
Kamui4356
Aria Company
 
 
Join Date: Nov 2003
Quote:
Originally Posted by dkellis
I'm not sure if Pacman can actually be beaten. ^^; I know I've never seen all the levels before.
I heard some guy beat it with a perfect score once. It was in the news a few years ago. He had been playing it almost every day since it came out.
Quote:
Originally Posted by Hannah's_Knight
Star Ocean: The Second Story

This is the most insanely hard game in the world and I was stuck on several parts of it for at least months. THen I tried to beat the last boss and ran into his daughter along the way...and accidently killed her...and there was Hell to pay when I tried to fight him again -_-;; *ahem*
Heh heh, you released his limiter. That makes the last boss much much stronger. Fortunatly you can level up to 255. I think I remember reading somewhere that you need to be at level 160 minimum to have a chance at beating him with the limiter off.
With the limiter on, I was able to beat him at around level 70. I controlled Reena, while I set claude, ashton and precis as npcs. I then used what ever I had to increase speed. Next I started using star flare until one of the other characters broke through and landed something like mirror slice. Finally I concentrated on healing the other party members.
The best part about that game were the fights you were supposed to lose. One of them I was actually doing well, so I didn't realize I couldn't win it. I ended up wasting all my healing items on that.
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Old 2004-03-19, 05:43   Link #62
Sh1ka9on
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Anyone here played Hamtaro Hams-Hams Unite? Boy... now that game was rough, ^-^ it took me a couple days, going on weeks to gather up the little hamsters... I even nearly resorted to a Guide!? The hamsters could've been anywhere!? How was i supposed to know where to find them..
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Old 2004-03-19, 06:07   Link #63
Iron Monkey
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I see Double Dragon 1-3 on there. I used to be a total DD fanatic, I bought all 3 as soon as they came out. (back when I was a kid, I was naive enough to think NES DD would be the same as the arcade version) Still, they were great games, IMO.

I dunno, they were hard, but definitely not insanely hard. In fact, I think DD2 was the easiest of the three. I know I got stuck on lvl 7 (with the conveyor belts) for the longest time until I found out how to properly jump them. DD1 was the hardest out of the three, but I thought that was do-able as well. Me and my cousins used to play the VS mode all the time. I remember we used to play it with the Power Glove too, just cuz it seemed so damn cool back when we were little. I guess the idea's kinda lame if I think about it now.

Another insanely hard game was Teenage Mutant Ninja Turtles 1 for the NES. Damn, I remember I was so happy beating the Technodrome just to realize to get killed shortly after entering it. That was one game I had to use the game genie to pass.
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Old 2004-03-19, 09:37   Link #64
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Quote:
Originally Posted by Iron Monkey
Another insanely hard game was Teenage Mutant Ninja Turtles 1 for the NES. Damn, I remember I was so happy beating the Technodrome just to realize to get killed shortly after entering it. That was one game I had to use the game genie to pass.
That brings back old memories......I got to Shredder my first time, and only time, with only donatello, well to keep this short, 1/2 a cube of life doesn't get you past shredder
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Old 2004-03-19, 10:45   Link #65
AG3
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Quote:
Originally Posted by Iron Monkey
In fact, I think DD2 was the easiest of the three. I know I got stuck on lvl 7 (with the conveyor belts) for the longest time until I found out how to properly jump them.
Those conveyor belts were the worst! I was never able to beat Double Dragon 2 without using the "beat up player 2 for extra lives" trick. But the game was just plain fun, especially when you grabbed people by the hair, smashed their face twice with your knee before throwing them over your shoulder A perfect game for impressionable youth


Quote:
Originally Posted by Iron Monkey
Another insanely hard game was Teenage Mutant Ninja Turtles 1 for the NES. Damn, I remember I was so happy beating the Technodrome just to realize to get killed shortly after entering it. That was one game I had to use the game genie to pass.
TMNT 1 was a little flawed, IMO. The best Turtle was Donatello (Leonardo a close second) for his extreme reach and damage, you could even beat some bosses without them being able to reach you at all. Raphael just plain sucked with his lously range. But the game was good, and the NES version was a big improvement over the C64 version I tried first.

*Edit*
This thread is starting to look a little bit like "Old men reminiscing their youth"
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Old 2004-03-19, 11:44   Link #66
Superchop
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Quote:
Originally Posted by AG3
This thread is starting to look a little bit like "Old men reminiscing their youth"
Lol, well...we can't help the fact that the hardest games we played were during the times of the ol' 8 bit NES...

Hmm...that final fantasy thread just reminded me of another game that i could've never beaten w/o some kind of cheating..FF3

going to fight the final boss was insane...from what i remember as soon as you entered that level you couldn't go back...there was no area to buy items or heal your chars...so you had to depend on your spells and items....and to make things worst you had to fight 4 hard bosses before actually reaching the final boss...

And i got incredibly lucky fighting that final boss too...the boss had killed all my chars except my main one...i didn't have any more items to ressurect them so they had to stay dead...all i did was attack twice and use an elixer to fully heal my char....up until i used my last one -_- so it was just me and the boss...no items or spells to use to heal...all i needed was 1 more hit from that boss and i would've been dead and have game over....but luckily my last attack before meeting death was all i needed to kill the final boss....I was SO happy and releived at that time...and i'll never again play that game just cause i don't want to ever see that final area ever again...

edit: my form of cheating was using save state...since i played the rom...if i think i used to many items/spells fighting one of the bosses i would just reload at the point before i fought him...
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Old 2004-03-19, 13:27   Link #67
OhJustSomeRandomGuy
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Quote:
Originally Posted by Kamui4356
I heard some guy beat it with a perfect score once. It was in the news a few years ago. He had been playing it almost every day since it came out.
Well, he beat it perfectly...without losing a life. There's an article about him in some recent magazine.
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Old 2004-03-21, 01:30   Link #68
piccahoe
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most of the old school game are hard like....

mario 1&2 was pretty hard
Mega man 2 (I saw a video of somebody beating it like it was nothing @_@)
TMNT 1 for nes

and I can't think of any more right now....
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Old 2004-03-21, 09:37   Link #69
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Quote:
Heh heh, you released his limiter. That makes the last boss much much stronger. Fortunatly you can level up to 255. I think I remember reading somewhere that you need to be at level 160 minimum to have a chance at beating him with the limiter off.
I think I was at Level 200 or something, I kept making Rena and Celine chuck spells like press and bolt at it to throw it off course and it was running about getting chased by Claude and Dias...I was getting Celine to chuck those strange rolling balls at it every so often and it took me two hours to kill it without breaks

Then I killed it at the same time as it killed me and I just sat there staring at the screen like then started crying, lol...>>sad.....
I killed it in a bout of rage on the next go though
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Old 2004-03-22, 03:42   Link #70
Aquillion
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None of the RPGs y'all are mentioning are really hard. Yeah, sure NES RPGs were tougher than ones today, but they weren't tough.

You want to know what was tough? Wizardry was tough. The first three ones were pretty bad. The boss of Wizardry 1, for instance, could do about a hundred damage to your entire party with a single spell, and it's unlikely your mage, cleric or bishop ever got above 60 hp or so, so he'd generally kill half your party in the first round of combat, and the other half next round. Of course, even some of the later random opponents could do that. And then there were the ninjas that could kill your party members automatically on a critical hit. And resurrection only worked sometimes, and often cost you stats. And you only had 8 inventory slots per person, most of which had to be spent on equipment; and even if you had more room, the potions were rare treasures that restored maybe 1-8 HP, and there was no way to restore spells without returning to town. Plus there were the dark zones and the antimagic zones and the spinners and the non-euclidian maps that defied mapping and left you with no way home... And even if you survived all that, you could still die of old age.

But those first three wizardries were the easy wizardries. It was tough, but you could level up your party and eventually face most of the dangers down. Yeah, sure, a group of ninjas could always ambush you and kill half your party instantly, there was no levelling your way out of that; and random-encounter wizards could kill your entire party very easily if you weren't careful. But you could do something.

Wizardry 4 wasn't like that. In Wizardry 4, you get one character, the evil wizard Werdna. You can't level him up normally; instead, you gain 9 levels throughout the game at certain plot points. That's it. No powerlevelling. You don't have a party, either; instead, you can summon monsters to escort you through the dungeon. Some of them have neat abilities, but you can't give them direct orders, ever, so you just have to keep your fingers crossed and hope they do what you want them to. These monsters never level up (though as you advance through your 9 levels of power, you can summon bigger things); and when they die, they're dead. The only way to replace them is to get back to your summoning points, which are few and far apart. And Werdna is a mage, so he has virtually nil HP; if you ever run out of monsters, that's it. He can't even survive one attack.

Now, Werdna, being a mage, does have spells. His magical abilities, once you reach level 9, are awsome beyond comparison. He can cast each level of spells exactly nine times before he runs out and has to recharge at a summoning circle. If he runs out before you reach the circle, that's it; so you have to treat those nine kickass spells like your last skin of water in a desert that goes on for a thousand miles, and probably just has more desert on the other side. That's basically how it works.

Oh, and you're up against heroes. Let me tell you about heroes. They don't play fair. They'll take you on six-vs-one without a thought. They have ninjas, of course, who still kill instantly on a critical; they have mages who will cheerfully blast away your entire team in a single attack; they have fighters who get sixteen attacks per round and have enough HP to overflow the register. They have thieves who can hide in combat and steal items that you need to complete the game, in which case you'd better hope that you have a save handy. And when you finally manage to kill them, that scavy-boned cleric in the back row brings them back to life so you can do it again. And, remember, you don't level up through experience in this game, so you don't get anything for any of this.

Imagine taking the side of the monsters in a generic random encounter against a party of buffed-up heroes. That's Wizardry 4 for you in a nutshell. But even that is just the beginning. Assume the heroes don't kill you. Assume you manage to avoid running out of spells, your plot-essential items don't get stolen, your monsters stay alive, the enemy ninjas never get critical hits, etc, etc, etc. Fine, all that means is that you get to live long enough to face the puzzles. Wizardry 4 had the hardest riddles any game has ever had. Most of them don't make any sense anyway. Wizardry 4 has mazes that make the unmappable, non-euclidian mazes of Wizardry 1 look like beautifully straight corridors. Wizardry 4 has barrages of questions, any one of which can put the game in an unsolvable state if you get them wrong (without telling you that you've made a mistake, of course.) There's a puzzle that requires you reached the end of the first game to know the solution (without telling you that the solution was at the end of the first game, of course); and that puzzle is right near the end of Wizardry 4, so you could get stuck there after slaving through everything else. And you have to solve all these puzzles while the heroes are killing you.

Oh, and in addition to the heroes, you're being chased by the ghost of your old archnemesis Trebor. Trebor is dead, so you can't kill him again through normal means; he just keeps coming back to haunt you. Trebor always knows exactly where you are and chases you through magical means. Also, if Trebor reaches you then you die instantly. Trebor sucks. But by the time you learn about Trebor, you're sort of numb anyway.

Wizardry IV is fun, in its own way. Many people think it's the best game in the series. But it is hard. It's hard enough to make grown men cry. It's so hard that nobody has ever been willing to make a remake of it; not even in Japan, where the Wizardry games quite popular, and where they released a new and much easier Wizardry IV ("Throb Of The Demon's Heart" IIRC) instead.

You know the hardest boss you ever faced in any console RPG--the one that really gave you a tough time? The one that actually managed to kill you two or three times, and required a bit of levelling before you could finally bring him down? Well, in his spare time that boss plays Wizardry IV; and he can't get out of the first room.

Last edited by Aquillion; 2004-03-22 at 04:21.
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Old 2004-03-22, 13:09   Link #71
Mellow
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Pshaw...so your saying E. Fantasia's easy huh? Alright then...ok..fine..it's easy..

Oh Yeah..SomeGuy, yeahs thats right...although i know why you said you have to avoid as many battles as possible in SaGa otherwise certain battles will get your party killed within a seconds. Asellus doesn't sound that hard to do now that you mention it..because all you do is buy Asura and pwn the boss. XD

Then again...rushing through the game like that makes it no fun...sure if your doing like SaGa Time attack with your friends...otherwise rushing through a game like that justs kills it. T_T XD
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Old 2004-03-22, 16:59   Link #72
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Mortal kombat 2 never finished it hah
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Old 2004-03-22, 17:53   Link #73
wnkryo
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Quote:
Originally Posted by Hannah's_Knight
Star Ocean: The Second Story

This is the most insanely hard game in the world and I was stuck on several parts of it for at least months. THen I tried to beat the last boss and ran into his daughter along the way...and accidently killed her...and there was Hell to pay when I tried to fight him again -_-;; *ahem*

Are you kidding me? I owned this game to heck and back. The thing you need for a sure win is those god damn usefull bunny shoes you can win from a carnavel. They make every one go SUPER fast, plus the 2 headed dragon guy's tri-ace is also very much nessesary.
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Old 2004-03-22, 18:31   Link #74
Vulkar
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ungh. The first Ninja Gaiden game was really tough. Got it when I was little and to this day still have not beaten it. Those boss battles at the end of the game are too too tough. I beat the first guy, but then when you fight the next guy, Jacquio, your health isn't restored, so he rapes you, and then when you lost all your lives and hit continue you get sent all the way back to the beginning of Death Bridge, which is about 5 or 6 levels before the final boss. Usually I just give up in frustration, anybody know what I'm talking about?

Great game though. I love the cinema cut-scenes too.
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Old 2004-03-22, 20:33   Link #75
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Tetris, highest speed :O
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Old 2004-03-22, 23:15   Link #76
luckme10
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Quote:
Originally Posted by kj1980

First thing to ask before I say my suggestions:

1. Was "Super Mario 2" ever released for your NES? I assume your version was the one which you choose either Mario, Luigi, Peach Princess and Kinopio each level and the last boss was this big ugly frog. Over here, it was a different game called "Yume Koujo Doki Doki Panic" and had nothing to do with SMB characters.




Our "Super Mario 2" was something like the first Super Mario on drugs.



[/img]
Yeah that was our equivalent of "Mario 2" Recently rereleased on the Game boy advanced not too long ago. Probably the most differcult of the mario's and it was all a damn dream! OH GAWD THAT PISSES ME OFF one of the few video game endings i remember. I have afew of those "52 game hong kong bootlegs" for the famicon with the nes adapter that rarely work. But i saw that Mario on crack version and I have to say..i didn't think it was considered a real game until you just mentioned it.

Quote:
Originally Posted by kj1980
2. What is "Ninja Gaiden?" Is the main character some ninja names "Ryu Hayabusa?" If so, then I will understand its difficulty. The original title here was "Ninja Ryuukenden." Am i the only one who hated this jump?
Everyone hated his jump.. and the dogs, the eagles, the bats and everyother damn thing that threw you backinto a bottomless piss with the game flashing game over...continues left...infinity...so you can get hit by the same bird, cat, dog, turtle whatever again, again and again!
Quote:
Originally Posted by kj1980
3. One quick verification needed: In 2002, Konami released a game for GBA that previously had the series title "Seimajou Dracula." If my prediction are correct, then that would mean in the States, "Seimajou Dracula" was released under the series title "Castlevania." I say this because Konami issued a statement before selling this game to Japanese consumers that "we will change the series title 'Seimajo Dracula' to the internationally accepted name 'Castlevania.' " If so, then I would like to add the several first "Seimajo Dracula" series to difficult games. On a side note, this game was for the Famicom Disk System over here.


Yes it was known as Castlevania over here. Big Old school castlevania fan. That looks like its the first one. (the copyright gives it away). 3 were released for the nintendo Castlevania 1, 2 Simon's quest, 3 um trevor, alucard, weak spell caster and wacky pirate that can climb up walls quest? I wish they would release the the pc-engine (turbo grafix-16/turbo express)version of Castlevania bloodlines over here. They butchered it when they tried to convert it over to the super nintendo.

Out of your list of games the only ones I can recognize is: Unfortunitely we(the US) got really screwed over in the past when it game to what games were translated. Our Final fantasy 3 was your 6. We got final fantasy's: 1, 4, 6, 7, 8, 9, 10, x-2, 11
Missing 2,3 in the beginning to be released as Final fantasy Orgins(1 and 2) Final fantasy Anthologies (5 and 6) Final fantasy Chronicles(chrono trigger and 4)

Bahamut Lagoon (Square)(fansubbed )


Dragon Quest I,II,III,IV (ENIX)( these are classics i had one on my calculator...it got me though highschool =) )
Ice Climber (Nintendo) I have an in depth review that I wrote on this game: Ice Climbers
Ah enter the world of late 80's gaming. A time when Nintendo was the monopoly of systems and the only thing worth playing on the Master system was phantasy star (forgive me Sega fans). Atari had released its 7800 and was still holding on by a thread. Well actually it made it to the Jaguar but bare with my flashback here. Anyways the game on review today is the 1985 NES classic, Ice Climbers.. Yes those fuzzy little eskimos found in super smash brothers that you wonder where the hell did those come from!?! Are they like the hammer brothers on LSD?!? Their game/ their fame, was ICE CLIMBERS! The 99 lv game that I never bothered to get to because that damn peradactal at the top of the tower always knocked me off. God bless the 80's cartradages as big as an 8 track tape and yet fits enough information to fit small bits of variants from same garbage over and over and over again. My favorite notacible recycled images are the color changes. Not that they don't do this now *Cough* Zelda 6: Majora's Mask anyone? If anyone remembers contra they will recall all the "lets ditch your partner in the back (or bottom ) if you will so they'll lose there third and final life strategy"! And then the satisfaction of stealing your friends lives to get them back is, oh, so comforting. Anyways enough renimising about the past and time to pick this game apart! *dusts off his nintendo* To summerize, Ice climbers is a game about 2 eskimos climbing up long 8-bit mountains to take back there vegetables from the horendious peradactyl. Apparently, to clarify, the animal that steals your fruit is a condor and not a peradactyl... Which brings me to the first catagory... Graphics!.
Graphics: While it would be unfair to judge these graphics by todays standards...however, as it being today I am naturally biast towards the present! These graphics SUCK just plain SUCK, as all graphics in the 80's! Yet they have a retro appeal to them that only the vurtrially insaine a.k.a. geakazoid can appreciate. Look at the pretty uh blue level..
Music: MIDI I LUV MIDI yeah I can listen to midi format music all day while shooting myself in the foot and chugging 200 proof moonshine. If you would like to hear a collection type in ice climbers midi go to your favorite search engine and go ape! They only take about 5 k per song..if you can even call it a song. More like a loop of a 10 second clip played over and over giving you a good reason to break that nintendo and the controller...umm which reminds me I need to get a new one some time soon.
Replay: Well you will replay this alot...or at least you will feel like you have after the first 2 seconds of gameplay... This is where we play the pain game as see just how much you can take...after all theres only one objective! The hard headed duel bash there way up the mountian in the only way they can. And I mean hard headed because they hit there head on the level above before actually swinging the wooden hammer. GO my little blue friend UP! UP! UP!
Enemies:One the way up the seemlesssly endless mountain they meet enemies, enemies and well, More enemies! Ranging from polar bears and DEADLY SEALS that will instantly kill you upon touch to retracting floors. Ah yes the characters that we all love to hate DIE DAMN pikachu..uh I mean SEAL! Yes the whole death upon touch was a very popular way to die back then. Although when I look at the multiplier, I think back to the quote "mans worst enemy is himself" and this can't be anymore true! You pink little multiplayer friend is constantly either leaving you in the dust or can't keep up...and while you spend a good amount of time kicking your friend next to you and yelling at him to hurry his slow ass, the damn polar bear pops out and finnishes you off. Leaving you on yet another 80's game produced rampage and once again breaking your controller damn it why didn't they make these more durable!


Player 1 resumes the role of Popo this is distinguishable by the color blue. While player 2 resumes the role of Nana (the pink eskimo). The games phyics seem to be taken straight from mars giving off that annoying jump sky high feel while yes your feet squirm back and forth like your running on air! As you progressively go up in levels, the colors change and more reclining sidewalks are to come.


Lode Runner (Hudson Soft)(I hate this game..... damn reappearing guys that you can't just kill before you bury)

Quote:
Originally Posted by kj1980
Makaimura (CAPCOM) - I remember playing this game so many times!!!

[img]http://www.tomato.sakura.ne.jp/~y-arena/treasure/famicom/page_2/makai_mura_.gif
Makaimura looks like either Ghouls and Goblins(for the sega Genesis) a pain in the ass and heavily inspired games like "Maximo" for the ps2.
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Old 2004-03-22, 23:41   Link #77
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I'm gonna have to say The Legend of Zelda, Zelda II: Adventure of Link , and Duckhunt with the gun from a some distance away.
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Old 2004-03-23, 02:04   Link #78
::faze
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Ikaruga for sure, I dont think I've spent more time playing this than other non-online/non-competitive game. I had no clue what to do with the ch3 boss and ch4/5 until i saw vids.

other hard games i remember playing:
Ninja Gaiden 2 - used to play this for hours when i was kid, took me a long time to beat it
TMNT - the first one, the one that goes into top down view sometimes and u controlled the 4 turtles by switching them in and out. I still havent beat it to this day, but I was a kid, its hard to tell if I was just bad at games at the time
Virtua Tennis - I could never beat King/Master in world circuit mode. It's just ridiculously frustrating. I think I was lucky to get more than one set on em lol
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Old 2004-03-24, 20:10   Link #79
husyk
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Virtua Fighter 4 and Extreme G Racing 3 for PS2.
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Old 2004-03-24, 23:28   Link #80
Dark Zero
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luckme10 you mean Dracula X for SNES right? Because BLOODLINES was for sega genesis. I liked both either way, and I found DracX enjoyable, even though I heard the pc-engine one was great, but don't know if it was raped on the snes as you say it, since I never played that version. Still great anyhow.

I remember 'The Guardian Legend' was a pretty tough game, but I ended up beating it and it didn't seem all that hard after the fact -_- But those flight levels later on where a pain...

Oh let's not forget good ol' RoboCop on NES.....all i remember is that i go quite far and then, ehh.......I rather not remember the rest.
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