2009-07-30, 03:29 | Link #61 | |
Toyosaki Aki
Scanlator
Join Date: Nov 2007
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Quote:
Financing is indeed the real issue here, upfront costs for anime are massive, costing ~$300,000 USD for big name productions like Gundam...per episode. They don't make it back for a while (if ever), DVDs need to be released and marketed, various goods need to be designed and manufactured, which take at least a few months. It's all about credit, and that's as valuable as gold in today's economy. There isn't a single industry today that produces 100% "surefire hits". "90% of everything is crap" (Sturgeon's Law) isn't ironclad, but applies for a LOT of things in this world. Even with the most moe girls and the best animation, there will always be haters, espcially in a volatile community like 2ch's otaku. Those aren't even the worst that face Japanese animators today. Despite their low pay, there are thousands willing to work for a fraction of what they're paid. Ever notice the Korean and Chinese names filling the credits for "animation staff"?
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2009-07-31, 10:44 | Link #62 | |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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http://www.animenewsnetwork.com/news...k-for-2nd-year
http://www.cnn.com/2009/BUSINESS/07/...ref=rss_latest My sarcastic comments: Quote:
Damn, they still have yet to break out of that delusion and start rethinking about their system.
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2009-08-01, 05:45 | Link #63 |
Senior Member
Join Date: Dec 2008
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^ I disagree with the reason. The article about the shrinkage does not detail at all where the shrinkage occurs. It could by in specific kinds of shows or it could across the board. In addition, there is evidence that the opposite of what he suggests is in fact more true.
We know that the Key, KyoAni, Kadokawa stuff does very well, in addition to shows like Strike Witches whose sales were through the roof for the Japanese market. We know that ratings for current shows like Phantom are pretty bad. So it could very well turn out that the sales shrinkage occurs in what some consider to be the higher quality shows like Konnicha Anne, Porfy no Nagai Tabi and the like, as unfortunate as that may be. I don't have any numbers but I very much doubt they sold as well as what he railed against, the "sea of cute", while costing much more to produce. Likewise Phantom is a great show, but will it do better than Strike Witches, Lucky Star and the like, especially given its already terrible ratings? I also don't share his sentiments about a decline in quality from decades past. It's seriously looking through rose colored glasses. Yes, there are some gems from the past but for me, as someone who grew up on the old stuff starting with Robotech, Voltron, etc. looking back, I have absolutely no nostalgia for most of the older shows. In fact, I think that the overall quality has actually improved significantly when we compare within the same genre. i.e. action shows now are better than before, romance shows now are better than before, ecchi comedy shows now are better than before. But in any case, I think overall it's less to do with content and much more to do with how the business is structured. Contrast this to R1 news with how Funi actually exceeded sales expectations, and what appears to be the stabilization of the the DVD and goods market in the US. You going to have a really hard time growing your customers when you charge $60-$70 for two freaking episodes on DVD or +$10-$20 more for BD. |
2009-08-02, 13:34 | Link #64 |
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Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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^
Yeah, I'm a guilty old-schooler, so despite advances in animation and video technology I couldn't relate well with the current crop of shows that seemed to be too generic for me, hence feeling a bit of cynicism about them as if they were akin to agricultural cash crops.
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2009-08-02, 20:13 | Link #65 |
Bittersweet Distractor
Join Date: Nov 2007
Age: 32
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In my opinion, the anime today (After early 2007) is progressively becoming less inventive. The last truly great and creative show I remember is Baccano! and that wasn't ground breaking by any means either (Early 2007?).
Though the animes this season are a little bit refreshing such as Cross Game, Tokyo Magnitude 8.0, and some others... I kind of feel like we have yet to see a truly great anime year like 2006 again. I don't know why, but I blame studios like KyoAni.
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2009-08-02, 21:51 | Link #66 |
Senior Member
Join Date: Jul 2008
Location: Massachusetts, USA
Age: 36
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Personally, I found the narrative structure of Strike Witches to be quite innovative...Clannad too. They both deal heavily with the fall of the "Grand Narrative" in post-modern times, and post-Google rise of a new "database/game-like reality." You just have to analyze it instead of simply dismissing it as "dumb otaku shit."
Considering 2006 was the height of anime profits, before they started falling, if one defines 2006 as one of the last great years in anime, that does support the "anime is getting weaker because of low DVD sales/piracy" hypothesis. |
2009-08-20, 09:36 | Link #67 |
Senior Member
Join Date: Sep 2006
Location: Suburban DC
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Generally speaking, I read that as years go by, the cost of making films (animated or not) rose for various reasons.
This has been fascinating. I had no idea licencing cost so much. I am still not totally sure about what the "troubles" were at ADV but I suppose it was basically about being in the red. Unfortunetly these high licencing costs preclude many shows being released that dont fit the "anime fan demographic". Anything older than 5 years ago that wasn't released during the golden age of US anime DVD (late 90s-early 2000s) ain't coming here. (No L-Gaim) |
2010-04-05, 06:37 | Link #68 |
Junior Member
Join Date: Apr 2010
Location: Norway
Age: 32
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What is the hardest part for the anime industry (economy)?
I know its's a bad title. I will appreciate any suggestions to improve it :)
I would love to hear about all aspects about anime ecnomies, but since I don't know much about, I have no idea what to ask. Please don't be afraid to provide more details then what I am asking for! I have heard that some anime cost more then their budgets allowed for, but I have been wondering for a while: "How much can it really cost to produce anime?". I was actually shocked to find out that that the "key animations" is what costs the most to produce. So can someone explain why making the key positions costs more money to get higher quality? Wouldn't it cost the same if the animators decided to take it cool, and draw sloppy, or of he decided to really consentrate when he drew? Thanks in advance! :) |
2017-02-02, 21:30 | Link #69 |
Member
Join Date: Mar 2014
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Interesting thread.... I have a few more to read on the industry... too bad these aren't updated, but not much has changed it seems, from the financials to the creative elements present or absent in the current crop for this or any season, and isn't that always the case? In any cultural 'art' form, it's always the exceptions that stand out... and they are rather generational... part of the cycle of life... Rise and Fall of Civilization, (West as Spengler put his title for this concept) The Ages... gold, silver, copper, iron etc... seasons etc.. the new form is born, develops, matures and then ages until a new seed gets replanted and starts the cycle over again.
It seems, in summation, that the anime business is, as many have said, a 'niche' market, and not often a popular one... same here in the States.. the main films of Disney/Pixar and then all the kiddie tv stuff... that's about it really, at least that I know... I don't see most of it outside the films... the Japanese anime stuff is much deeper, or even more 'cuter' with the whole moe thing, the use of pop music etc.. I haven't seen that trend in the States., and when anything breaks through and becomes popular, many others later copy it to 'ride the coattails'... and sometimes, they are the ones that make the most money.... copies are cheaper to make and sell once a market has already been developed... so it always comes down to sales, and in today's streaming market, the product producers need to rethink their business model... this has been an ongoing problem with the music business here in the States for years and years now... coming up with laws and regulations and trust between all involved to develop a business model that allows creativity to fuel the mostly commercial marketplace. PS.... those DVDs in Japan seem WAY overpriced from the beginning.... so this problem isn't new... but like in any path, we have a tendency to keep on it until realizing we aren't going where we want to go... usually pain is the awakening agent of change. |
2017-12-15, 00:29 | Link #70 |
Senior Member
Join Date: Jan 2008
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Visual Art's/Key President Reveals Cost to Turn Visual
Novels Into Anime: "The Japanese popular culture website KAI-YOU posted an interview with Visual Art's/Key President Takahiro Baba on December 1. In the interview, Baba discussed the Kud Wafter anime film project. Baba said that the reason Key decided to use crowdfunding to fund the anime is that there has been a sharp rise in the production cost of anime, and investments for anime adaptations of games have become scarce. Baba said: Productions costs for visual novels like Key's can cost from tens of millions of yen to 100 million yen, but almost 400 million yen are needed for a one-cour anime, so it becomes a big risk. If it's a major company, they can produce an anime with even one sponsor, but we can't easily do that. Because of that, we thought we'd try making an anime this time while experimentally using support from fans. With the difficulty of obtaining about US$3.5 million in mind, the gamble paid off in a big way for Visual Art's/Key. The project's Japanese and international crowdfunding initiatives flew past their initial goals." See: https://www.animenewsnetwork.com/int...-anime/.125230 |
2021-08-03, 22:13 | Link #71 |
Senior Member
Join Date: Jan 2008
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How Much Does It Cost to License Anime Series?
"Recently there's been some discussion about how much it costs to license an anime series, especially in the wake of the recent AnimeTube Kickstarter campaign. There are many factors that impact the cost of the license, including, but not limited to:" See: https://www.animenewsnetwork.com/fea...series/.175579 |
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