2011-02-12, 21:26 | Link #21 |
~Official Slacker~
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Join Date: Aug 2010
Location: Xanadu
Age: 29
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To our surprise, the other tanks that sit near the artillery units are probably organized teams protecting the artillery as they bombard the enemy, since the artillery as you said is cardboard.
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2011-02-13, 05:42 | Link #22 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Now I WANT DAT SKIN
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2011-02-13, 06:23 | Link #23 | |||
Loveable Jerk
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Also pay attention to the color of the inner sight green means probable penetration, orange means possible but unlikely, red means basically impossible. Quote:
It's still dangerous, but it can't be played like a TD anymore and most of them can't one shot tanks of similar levels. Overall while it still matters later on it's less dominating and can't save hopeless teams in and of itself. This is speaking as a guy with a Hummel. Quote:
This matters less as you acquire more vehicles, but if you're looking to grind out some exp on a specific one nothing sucks more then dying two minutes into a game, sitting out ten minutes, and then getting like 50 exp for the game.
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2011-02-13, 06:27 | Link #24 | |||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Let me rephrase then, when equal tier, artillery gets one-shot nearly every single time. Quote:
Moving forwards also allows you to take out the enemy artillery, which is usually too distracted shooting at the advancing front-line and leave themselves wide open. Bottomline is, going to the back of your base is just limits your range. An artillery that can't hit the enemy is as useless as a leecher. |
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2011-02-13, 19:03 | Link #26 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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I upgraded to the BT-7 this evening although I don't really notice any difference performance wise its really just a slightly chunkier BT-2
Didn't do well at all today and most matches where pretty much dominated by artillery and the heavier tanks so I didn't really score many kills which didn't really do much good for my credit count =/
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2011-02-14, 10:13 | Link #27 | ||||
Loveable Jerk
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Attack can work if everyone get's behind it, we win about a minute after that ends via cap. Quote:
The Tiger is technically higher teir, but Arty tends to get counted as 2-3 tiers higher then it's technical level due to the shorter tree. The "T5" Hummel used to be the end of the Germany arty tree for instance and would constantly be put into games with T9-10 tanks. Quote:
Even at lower levels movement should be as minimal as possible as arty that's moving and not shooting is contributing nothing, moving too much is far, far worse then not moving at all frankly. Quote:
That said at least to me CB remains a secondary role. Unless you have a really good idea where he's shooting from wasting time chasing tracers can just result in them blowing up half your team, and even if you do kill them eventually if they've knocked out a half dozen tanks by then who cares?
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2011-02-16, 04:05 | Link #29 |
Senior Member
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Yay, people who play World of Tanks ^o^;
<--- North American server The lower tiers tend to be tough but I'd rather it be tough and let people learn on the lower tiers than to have people playing their tanks like idiots when their contribution to the team is much greater. Unfortunately, there are still too many people like that : [ |
2011-02-16, 09:42 | Link #30 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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<------- EU server
I'm starting to hit games with the heavier tanks and have changed my tech path in the directions of tank destroyers to compensate. I've been running with the russian SU-76 with 70 odd mm gun and its pretty decent but the tank itself is slooooowwwww so it can be difficult to get into the thick of it.
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2011-02-16, 11:15 | Link #31 |
inc_mplete
Join Date: Jul 2007
Location: Sydney Australia / Taiwan
Age: 35
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PzKpfW 4 with the same turret as the 3rd , haven't played much as of late
but seriously , I can't really damage/penetrate anything on a similar tier or higher with what I got , I have an equal amount of the 3 Shells avail , only the gold currancy one does slightly anything (at best 36% damage at worst 1%) best thing to do is scout and gain the EXP if I cant hit anything |
2011-02-16, 16:32 | Link #33 | |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 29
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<---- North American Server
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2011-02-16, 16:39 | Link #34 | |
Senior Member
Join Date: Mar 2010
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Thats why I switched to World of Tanks, and I don't regret it |
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2011-02-19, 17:11 | Link #35 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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Really starting to hate this game now =/
I've been stuck with the SU-85 for the past few days and I'm finding it impossible to advance any further. I only ever seem to get lumped into games with IM's, T1's, KV's and all of the other stupidly high power/armour tanks and I really don't seem to stand a chance against them, I basically die after a single hit and can never seem to hit them back hard enough to cause sufficient damage... =/
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2011-02-20, 08:47 | Link #36 | |
inc_mplete
Join Date: Jul 2007
Location: Sydney Australia / Taiwan
Age: 35
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2011-02-20, 13:34 | Link #37 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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What I find bizarre is that I meant to be running a tank destroyer that ironically cant destroy tanks.
I've currently got the 85-mm cannon mounted and tried all the shells types (HE seem most effective for damaging but never penetrate) and the only thing I seem to be able to destroy in 2-3 hits are other tank destroyers and maybe SPG's if I ever survive long enough to get close. From what I've read on the official WOT forums alot of people are having the same problem and it gets a little easier when you unlock the next TD down the tech tree (SU-85A). EDIT: They where lying its no better at all =<
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Last edited by Drake; 2011-02-20 at 16:42. |
2011-02-20, 20:02 | Link #38 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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... My first question is why are you trying to get close at all? I've been raking up kills like no tomorrow, the trick is to use the long range that comes with the tank destroyer. Just zoom in to max using your mouse wheel and snipe away.
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2011-02-21, 09:23 | Link #39 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Tank Destroyers aren't meant for running and gunning. If Light Tanks are Scouts, Medium Tanks Soldiers, and Heavy Tanks Heavies, then Tank Destroyers are Snipers. Tank Destroyers do have an innate bonus to camouflage afterall (and they are considered as not having turrets, so moving your gun doesn't break your camo at all), and thus are best utilized hiding in some foliage to ambush would-be rushers and other enemies from long range - as they were actually used in WW2. You can use them Assault Gun-style, but only if you have some reliable backup to cover your flanks, or are the only one left in your team.
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2011-02-21, 09:40 | Link #40 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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I don't =s I usually stay well hidden back behind the main force but most of the high tier tanks seem to be able to able to send accurate shots just as far as I can but usually result in me dying after single hit.
There are times when I would follow a small group and flank around outskirts to either cap the enemies base or take out their artillery but again I would stay at the rear of the group. I'd have thought the SU-85's higher armour count would make it a little more resistant than the SU-85B but there doesn't really seem to be any difference. One thing that I think would be a useful addition would be the ability to deploy smoke although the effect on server performance would likely cause issues.
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Tags |
mmo games, war game, wargaming.net, world of tanks |
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