2013-11-30, 18:22 | Link #3861 |
Senior Member
Join Date: Dec 2012
|
A few weeks ago, I decided to get away from a Vampire Lord build and gave the Werewolf a try. Oh boy, did I suck as a werewolf and I kept getting killed! So I went back to the Vampire Lord build. IMHO the Vampire lord has too many advantages over the Werewolf. The Werewolf relies too much on Melee combat while the Vampire lord is more versatile, able to do both ranged and Melee. And since the Vampire Lord can change forms as will, if I run low on health I can run to cover, revert back to human form, heal, and get my hide back into the battle. As a Werewolf, if my health is low I'd have to wait to transform back. I did discover a mod that makes Werewolves more powerful so I may give that a try and once again become a Werewolf.
|
2013-11-30, 22:26 | Link #3863 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
Werewolves are a lot easier to play as once you learn to take advantage of their ragdolling attack. A single charged strike, rather than a dual charged strike, typically hits an enemy and knocks them off their feet, giving you more time to tear it to pieces. Werewolves also rely on their howls to negate some situations, and for that you need to find the proper totem and then fill in the perk slots to upgrade it. It's a bit tedious, but a lot of combat situations as a werewolf become a lot more bearable when you can summon two extra spectral werewolves that start ripping into everyone.
__________________
|
2013-12-01, 10:29 | Link #3864 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
|
Normally I would've uninstalled Skyrim after finishing all of it, but adding mods somehow increased replay value by making the game look better as well as becoming more functional. Modding also taught me on how to carefully tweak and tune the game with a balance of performance and quality.
__________________
|
2013-12-01, 11:17 | Link #3865 | |
Master of Coin
Join Date: Mar 2008
|
Quote:
And harems. Fantastic harems.
__________________
|
|
2013-12-01, 14:24 | Link #3867 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
|
Quote:
Hilarious comic -- evil mom.
__________________
|
|
2013-12-01, 16:19 | Link #3868 | |
Senior Member
Join Date: Dec 2012
|
Quote:
|
|
2013-12-01, 18:27 | Link #3870 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
|
Quote:
Also, some games have multiplayer components with worldwide competitions/rankings (think of the recent official CoD championships where there are actual financial rewards) and their devs don't like granting the player and modder bases the tools that could potentially allow them to bypass their anti-cheat systems. I remember there once was a fanmade plugin that allowed people to play on BF3 maps in true nighttime conditions (I mean, practically pitch black darkness, not the deep blue-tinged night you'll see on certain maps), but DICE blacklisted it because it involved code injection and the programmers didn't want to send the message that this kind of coding was acceptable (because it could easily be used to create aimbots or other injection-type hacks) as a whole. For Skyrim, modding was a-okay because there's no MP component and the DLCs have massive (see Dragonborn, Dawnguard) amounts of content (which eventually gave them more appeal than the comparatively small "gameplay aspect" mods, thus guaranteeing good sales), but they will not extend this policy to Elder Scrolls Online.
__________________
Last edited by Renegade334; 2013-12-28 at 16:02. |
|
2013-12-01, 22:07 | Link #3871 | |
Senior Member
Join Date: Apr 2006
|
Quote:
I can't even begin to comprehend how anyone could be okay with the horrible inventory screen. It works, sure, but its like going to the grocery store for a week's worth of food and using your hands instead of a cart to carry the food. You can do it, but its absurdly inconvenient. Just use the dang cart...er I mean download SKYUI.
__________________
|
|
2013-12-03, 03:01 | Link #3872 |
malefic
Join Date: May 2012
Location: Nowhere, because I don't exist
Age: 32
|
never expected so many answers so I didn't check the thread for a while...so...a short one...
The problem is that I played it many times, and never finished all of it When I'm finally gonna finish it, I may try fucking around with mods, just for the hell of it, but there's no way in hell I'm gonna use mods in a serious playthrough, no matter how lore-friendly they are. I'm not against mods, I use them (I modded the hell out of some games in the past), but only if I have nothing better to do. |
2013-12-03, 04:33 | Link #3873 | |
Senior Member
Join Date: Apr 2006
|
Quote:
There are always the interface improvements, SKYUI and Categorized Favorites help with having to spend less time navigating menus and more time navigating the world. I've made it a point to always run with a survival mod; it helps with making food and bedding have meaning to the game. Now there's a reason to cook. With Skyrim, hypothermia helps with immersion, now the cold weather isn't just pretty graphics. The Unofficial patches fix bugs that are missed by Bethesda, so they're a must. Then there's the mods that make the world look more lived in. If there's a war going on, I want to see it. The roads should have more travelers. The animals should have their own young. Other than that I like to use various mods to tweak specific playthroughs. I'm sure there are other mods that I generally use, but I haven't played in a while, so I can't remember everything that I've used. If you cared to read all that, nothing that I mentioned challenges the lore. If anything, some of the mods enhance the lore, making the world seem much more believable. I highly recommend taking a little time to browse through the mod listings, not to get mods, but to just see what all that you can do. There are mods of every sort and not just ones that do absurd things. http://www.nexusmods.com/skyrim/mods...ltime/?adult=2 is a good place to start its the top non-adult mods on the Nexus.
__________________
|
|
2013-12-03, 05:57 | Link #3874 | |
malefic
Join Date: May 2012
Location: Nowhere, because I don't exist
Age: 32
|
Quote:
|
|
2013-12-03, 07:04 | Link #3875 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
|
I began modding when, almost finished with most of the game, I wanted my character to wear non-standard school uniforms just for fun, and a body mod to go with, before picking up a face mod (after realizing that her face looked terrible).
__________________
|
2013-12-28, 15:53 | Link #3876 |
Senior Member
Join Date: Jun 2007
Location: 28° 37', North ; 77° 13', East
Age: 33
|
anyone know if there exists a skyrim mod where the regions are leveled? err.. i guess that doesn't make sense; rather where the creatures don't level with you, but have a fixed level based on region, like if any of you guys played the old(er) Might & Magic games (specifically 6-9), or dark souls/ demon souls.
|
2014-01-19, 01:22 | Link #3878 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
Immersive Armors v7 is out. As promised, it includes my Dragon Knight Armor.
http://www.nexusmods.com/skyrim/mods/19733/?
__________________
|
2014-01-19, 08:39 | Link #3879 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
|
I've just been enjoying my playthrough with the F/S N Saber armor set, figure since 'King' Arturia is essentially 'dragonborn' it would make a good crossover, heh.
Excalibur is hilariously OP though, well up to a certain point.
__________________
|
2014-01-19, 19:16 | Link #3880 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
|
If I was gonna put anime mods into Skyrim, I wouldn't do a serious play through with them. If I did anime mods in Skyrim, I'd just go into smut and porn mod territory.
But I haven't bothered with much of that, or any anime mods. The most I've done is the nude female mod and the bathing beauties mod (the second one I ended up uninstalling after a while, too).
__________________
|
Tags |
bethesda, elder scrolls, rpg, skyrim |
|
|