2012-06-09, 02:35 | Link #2501 | |
♪ ~ ♫
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"Oh, I know, let's give people a false sense of security while ripping them off at the same time!" As far as I know, most of the D3 hacks bypass the authenticator completely. But hey, why not. Once a significant % of RMAH users gets hacked to high heavens, ...Blizz really wants their customers to hate them, don't they?
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2012-06-09, 02:42 | Link #2502 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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2012-06-09, 03:30 | Link #2503 | |
On a mission
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As for the authenticator for real money, it's fairly reasonable.
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2012-06-09, 04:10 | Link #2504 |
Itadaki-nyaaa !!
Join Date: Apr 2008
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If you're going to use the RMAH then an authenticator is indeed reasonable. About accounts with authenticators being compromised on a big scale rather than few exceptions: I've yet to see definite proof of a hack that bypasses the authenticator. It's not like I don't want to believe in it but all I see is people on the inet just guessing, estimating and even making up silly conspiracy theories.
It's kinda hard to take anything on the internet seriously when it is the breeding ground for superficial knowledge and hearsay. Back to the fun topic: @all the other DHs already in inferno: Do you guys plan to go for more def stats with the upcoming changes, especially the excessive increase in repair costs? Personally I didn't death-zerg most champ/elite packs but this still got me thinking. Before we would usually drop all def stats and go all out on dps but now I'm seriously thinking about a hardcore-oriented build, with more all res, vit and even 1hxb/shield. |
2012-06-09, 04:31 | Link #2505 | |
ô_ô
Join Date: Nov 2003
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2012-06-09, 08:44 | Link #2506 | ||
Senior Member
Join Date: Oct 2004
Age: 35
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2012-06-09, 10:46 | Link #2507 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Also US should already have the changes to party mechanics. They are server side. Playing hardcore monk until they reach us in the EU. All the other changes are nice too but the party mechanic one is the biggest IMHO. Well maybe the death cost for inferno, but I think their proposed fix is wrong. From my perspective currently a lot of rage is due to the death mechanic. Basically because death is essentially free, people don't see their DPS based specs (build and items) as bad (outside of hardcore) so when you play softcore it's very very easy to just turn into a glass canon. This sense of "doing the right thing" (because you're not affected by death) just gets engrained into you as you progress. This is even more true if you progressed in a party since death is just that minor 1s inconvenience (particularly in a party of 3 or more). When you reach Hell / Inferno you then start to see rage as people start dieing over and over and don't realize its bad, because the game has pushed you into being a DPS hore. Then you reach inferno (as a DPS hore) and (because solo-ing at the moment is the best way) you find out what it means to die and walk back to where you died; and how if you die multiple times that timer goes up. But it doesn't occur to you what you're doing wrong, since it "seemed" right up to that point.
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2012-06-09, 11:18 | Link #2508 |
大巧不工
Join Date: Dec 2003
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The Tyrael nerf finally came. It actually hurts me quite a bit. While I do not afk Tyrael farm, he contributes to the majority of my dps (mine is still sitting @ 7.5k - I can swap to a 850dps weapon for higher but I lose all my LoH).
Not sure how I will go farm now by myself until weapon upgrade on my barb. I might just use my DH again and zerg things down. Any modestly geared DPS want to try some siegebreaker runs? |
2012-06-09, 16:29 | Link #2509 | ||
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Join Date: Nov 2003
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Is anyone else not excited when you see a Set or Unique item drop? I realized yesterday that nothing that drops from Diablo 3 excites me anymore. Rares? Likely gold pickup, Thorns, or 300 DPS. Blues? I get so many of them that I have over 1.5k Inferno powders. Uniques? The last 5 I got weren't even worth 100k |
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2012-06-09, 17:55 | Link #2510 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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That being said there are some south after uniques, or more precisely "unique" stats.
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Last edited by felix; 2012-06-09 at 18:18. |
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2012-06-09, 18:14 | Link #2511 | |
On a mission
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Regular monsters in act 2 hit harder than the Butcher. This is stupid. The disparity between elite mobs and boss monsters is ridiculous. I understand that elites are the cream of the crop and could understand why they are so strong. But to have regular bosses be a joke compared to them, resulting in inconsistent difficulty in which the game quickly flip flops from being anticlimactically easy to near impossible disrupts the game flow horrendously. I don't really disagree that the penalty for death is too low (due to cost of potions, it's actually more cost effective to die than to use too many!), but on the other hand the effort to not die is very excessive. The margin of error inferno is so low, that I would find playing hardcore too tedious to even bother with it. There is no tanking in Diablo 3 Inferno unless you are filthy rich. There is only "Not die in one hit and run around like a headless chicken til your cooldowns come back" or "kill everything before it touches you". Can I blame anyone for taking the later? I feel the later gives a faster return for sure. I can buy a good bow for 200k. Survival gear? Not as easily.
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Last edited by Archon_Wing; 2012-06-09 at 18:30. |
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2012-06-09, 19:01 | Link #2512 | ||
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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You can just save all your good items every 10 levels (at least I like to think that's what most people do) so in the unfortunate event you die a stupid death (which you will, inevitably -- everyone has a stupid death ) you can just breeze though the content. The more you go though the game the better your items for the specific levels become. and if you just play the objective you can just burn though the game extremely fast, especially with the low HP mobs have when you solo. Think of it this way, you spend most of your time fighting, if though iteration you get to the point you have perfect gear so you can go in with dual wield / two handers etc, you then kill 3 times faster and as a result go though the game 3 times faster. You're going to die eventually, so what's faster slow crawl or perfect re-iteration? The issue with inferno and why people are having trouble is that to progress you have to farm items, and the minimum is the same with the maximum (on inferno), so near perfect stats on items (we're specifically talking about iLv = mob Lv; which is the current case). Because the margin of error on items is just so close to zero it's like hitting a brick wall, otherwise there's not much of an issue. At least on hardcore you won't be playing stupid even with perfect gear; it's just not worth it. This shouldn't come as a surprise since the entire difficulty is meant to be "an unbalanced / unfair version of the game". The 1.03 patch should work to solve this issue by giving (reasonable) access to higher iLv items so it's not such a kick in the teeth and gimmicky. Quote:
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2012-06-09, 19:06 | Link #2513 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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The legendaries have pretty much became assigned to my followers. I'd kill for a good Ouroboros...
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2012-06-09, 19:40 | Link #2514 | ||||
On a mission
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There are other reasons why I don't play hardcore very much, namely fear of server hiccups, the broken checkpoint thing, and the kiting monsters to town exploits that can happen in public games. Yes, I can get around all of these, but these little annoying things add up. Quote:
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And that's the other thing. When you beat hell mode @ level 60, you can't level anymore and any hell items you find are going to be marginal improvements at best. With a limit on character slots there's just very little to do and the fact that there's no character customization leading to the only thing able to distinguish your character being gear. On the other hand, In D2, playing on the last official level granted you a chance to find godly items virtually anywhere meaning there was always a incentive to play. In D3 this incentive lies in Inferno. Unless one wants to try that upcoming pvp with hell gear. Just no... In any case, they admit there's something wrong with it, and thus the fixes will be a good thing. Quote:
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Last edited by Archon_Wing; 2012-06-09 at 20:22. |
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2012-06-09, 20:28 | Link #2515 |
大巧不工
Join Date: Dec 2003
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For ranged:
Glass cannons are very cheap to build. You can probably get 1/2 of what you want while lvling. I have a 890 dps 1 hander on my barb with some str on it but it has no socket/life on hit (my reg weapon is a 900 Loh 650dps weapon with vit). Using the higher dps weapon allows me to mow down trash packs in Act 3 but elites are ever so dangerous without LoH (my weapons holds ALL my LoH). |
2012-06-09, 20:47 | Link #2516 |
On a mission
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Oh great, now I'm getting friends request from spambots, and getting spammed with a shitload of spam every I got logged on which sometimes covers messages from other friends. I guess I should thank them for the forced channel join. And they didn't know this would happen? Did 13 years of this shit in Diablo 2 not teach them anything? Why can't I make my own channels? Why are there features missing that were there 10 years ago?
I would call whoever designed this retarded, but that would be giving them too much credit.
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2012-06-09, 22:32 | Link #2519 |
大巧不工
Join Date: Dec 2003
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Someone found a way to cancel auctions by setting back computer cloak. Epic fail from blizzard!
Its getting harder and harder to make money now. Even a life on hit weapon ~600 dps aren't selling at 400k. Gotta pray for 900dps 1 hander with stats/1.1k... |
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arpg, blizzard, dungeon crawler |
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