2012-06-03, 21:04 | Link #284 |
KORA!!
Scanlator
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I got used to the N64 controller, this one doesn't seem like an issue at all tbh.
But yeah, it went as expected, thankfully. They announced some of the hardware and online things, so the actual conference will have more meat on it, it seems like they took all the "iffy" things, and got them out of the way first, so the conference would not be tarnished by them. I mean honestly, if they showed that silly video at the conference, it would look kinda bad, what with the over dramatic acting and what not, so perhaps they didn't want the conference to be remembered for that. |
2012-06-03, 21:55 | Link #285 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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So now it's confirmed that Wii U would only support one touchscreen controller + Pro controllers. This is going to be a gamble either way. Guess they are counting on multi-player being online rather than people in the same room. Or maybe people can link up 2 Wii-Us together?
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2012-06-04, 00:11 | Link #286 | |
Senior Member
Join Date: Mar 2010
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2012-06-04, 00:42 | Link #288 |
fushigi ojisan
Join Date: Jan 2011
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The hipster nerd consulting grandpa for gaming tips was just painful. I guess showing some typical "bro" gamers would have been just as bad; I just hope their Tuesday conference doesn't have any of that silliness.
The Wii U Gamepad looks even more massive in the presentation. I wonder how much it weighs and what the battery life will be like. The batteries better be replaceable, otherwise can you imagine having to buy a new Gamepad when the batteries give out like a Dual Shock 3? |
2012-06-04, 03:24 | Link #289 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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And the DS3, or sixaxis, was a hack-job or late replacement for the original controller, don't think they place too much though on the design, as they just gave in to press and fanboy outcrys/pressure. Think I said it before, you would have thought that the Wii U concept would have come form the likes such as panasonic, toshiba or sony, but coming form a game company, makes you think that something is wrong with with the japanese giants, concerning bring something new to the living room and boosting the TV market. BTW the Classic controller (Pro) doesn't have clicky sticks and the non pro version had analog triggers and the pro version doesn't. So the Wii U Pro Controller is much closer to the screen pad, concerning button count and layout. |
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2012-06-04, 15:25 | Link #291 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Yeah, that is just speculation.
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2012-06-04, 22:02 | Link #292 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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A few years after PS4 and XBox 720 have been out, there will be some amazing looking games. But a lot of Wii U games will look like the best looking XBox 360 and PS3 games. It'll be good enough for me. People said that about the Wii vs. XBox 360 and PS3 back in 2006, but this is different. Wii U graphics will hold up better after a few years compared to Wii, after it was on the market for a few years, and Wii U having HD resolutions makes a huge difference. I mean, Wii and GameCube games in HD on Dolphin actually look very good for being Wii and GameCube games.
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2012-06-05, 07:32 | Link #293 |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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That is true but it's something quite unique to the Nintendo consoles due to the design decisions made by the game makers. Most of the trully remarkable Gamecube and Wii games tend to adopt unique looks, many of them cartoon-like, that depend more on a conjunction of brightly single-coloured simple solids than highly complex and realistic shapes with highly detailed textures and those kinds of designs scale very well. This goes back all the way to the N64 where storage was at a premium and Nintendo was forced to adopt this kind of design path and it's also the reason why Super Mario 64 still looks rather good today unlike many Playstation titles from the era.
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2012-06-06, 06:58 | Link #294 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Confirmed worldwide launch window games
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Other random stuff: Wii U support 2 gamepads (could be probably more), but bandwidth is shared. Spec wise nothing new, but SD and USB storage confirmed again, Wifi supports 802.11b/g/n specs and Wii LAN adapter is also supported!. It will have hdmi and a multi AV connector, but no S/PDIF terminal. |
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2012-06-06, 07:05 | Link #296 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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30 FPS is not a big deal. Most blockbuster games today are at 30 FPS. Only high end PC games use 60 FPS regularly. There was also a complaint about the 4-5 hour battery life. Frankly, I don't see the issue. WiiU isn't a portable, it's just a controller. If I buy one I would hook it up to a cable like a Sega Gamegear. The only question is if the cable is long enough. EDIT: Having Mass Effect 3 as a launch title is... interesting. I guess the amusing thing is, if you never played 1 or 2, you wouldn't care about how crappy the ending is.
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2012-06-06, 07:29 | Link #298 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Nobody knows..., I assume you are talking about region locked or not
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But yeah, apart from Ubisoft the remaining western publishers/devs are back to their "you have to use the unique controller" thing and "we are scared to learning how to deal with new and unfamiliar hardware, but I have a degree in Computer Science". |
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2012-06-06, 13:45 | Link #300 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Reckon some people care some don't, the gamepad screen is not multitouch, according to the SR director corporate communication at Nintendo of America, seriously I really think they are making up titles for long term employees.
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