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Old 2010-06-01, 14:48   Link #2221
Roger Rambo
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How exactly are custom games supposed to work if you can't give them custom titles? How are extremely specific scenario game types going to advertise themselves?

Quote:
Originally Posted by Alaya View Post
I would just say that the situation is not as bad as it looks. Many people just overreacting. Let the game launch first and see how it goes along the way.
How is forcing people to not be able to play custom games with their international friends not as bad as it looks?

Last edited by Roger Rambo; 2010-06-01 at 15:01.
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Old 2010-06-01, 15:34   Link #2222
Archon_Wing
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Not to mention the region segregation is confirmed to be at release too.
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Old 2010-06-01, 15:44   Link #2223
ddwkc
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Patch 14

Quote:
StarCraft II Beta -- Patch 14 (version 0.16.0.15580)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes

* PROTOSS
o Archon
+ Build time decreased from 17 to 12.

* TERRAN
o Viking
+ Ground damage decreased from 14 to 12.

* ZERG
o Corruptor
+ Corruption energy cost decreased from 100 to 75.

o Infestor
+ Burrowed move speed increased from 1 to 2.
+ Peristalsis upgrade removed.

o Overlord/Overseer
+ Pneumatized Carapace cost increased from 50/50 to 100/100.

o Overseer
+ Infested Terran energy cost decreased from 125 to 100.

o Roach
+ Organic Carapace upgrade removed.
+ Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

o Ultralisk
+ Anabolic Synthesis upgrade removed.
+ Health increased from 450 to 500.
+ Speed increased from 2.25 to 2.9531.

Bug Fixes

* Map Publishing: the default Battle.net host now points to the correct server.
* Time Expiration notices that were added for testing of the Guest Pass functionality have been removed.
* Fixed a crash when trying to open an old replay by double-clicking it in Explorer.
* Fixed a bug where Ultralisk splash damage was not being properly reduced against armored units.
Well, Terran got a nerf and Protoss a buff. That's something. Interesting changes for Zerg. Dunno if this buff will make Ultralisks more viable, but it seems the right path to take. One less upgrade to make to make them useful is a nice change.
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Old 2010-06-01, 16:17   Link #2224
Archon_Wing
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Ah, they nerfed Terrans in a funny place. It won't be solved unless they attack the core problem-- aka the marauder. IMO, it'd be best if they halved the health and supply. There is no reason infantry should be so durable.

Viking ground damage isn't really something that matters.

I would like it if there was an upgrade that made roaches regenerate faster above ground. I also don't get why they have to make ol speed more expensive.

Ultralisks seem fine; though I'd like another speed upgrade to make them even faster.
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Old 2010-06-01, 18:02   Link #2225
felix
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Solution #2, don't think of them as infantry. Problem solved. j/k
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Originally Posted by ddwkc View Post
Well, Terran got a nerf and Protoss a buff.
Combo breaker!!
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Old 2010-06-01, 21:20   Link #2226
ddwkc
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Quote:
Originally Posted by felix View Post
Combo breaker!!
Damn, Blizzard! Show some consistence!
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Old 2010-06-02, 03:49   Link #2227
Vallen Chaos Valiant
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Quote:
Originally Posted by Archon_Wing View Post
Viking ground damage isn't really something that matters.
It was pretty obvious why it was done; The intention was to ensure Tanks and other specialised ground units would be more effective than the Viking in ground-to-ground. Otherwise why bother with anything else after building a full Viking fleet? The idea isn't to make it useless on the ground, but making other ground units more attractive.
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Old 2010-06-02, 05:02   Link #2228
Jazzrat
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Hmm, you guys should watch Day9 daily cast a bit more. Surprisingly, Marauder dps is actually lower than the marine. There's a good lot of interesting analysis on his cast that that i highly recommend watching for.

Marauder are tanky but their dmg is somewhat overhyped. I think there's been an exhibition match between the best of EU and Asian beta server recently where the Asian players are more focused on marines than marauder even skipping concussive shell in favour of combat shield. Strategy for terran have also shifted from favouring MMM to a mech build with Siege Tank complimented by Thor + marine for AA.

In any case tho, marauder x roach x immortal would probably still undergo a lot of readjustment.
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Old 2010-06-02, 05:07   Link #2229
panzerfan
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I am starting to think that I should get starcraft2 for the editor alone...
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Old 2010-06-02, 14:07   Link #2230
felix
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Quote:
Originally Posted by Jazzrat View Post
Hmm, you guys should watch Day9 daily cast a bit more.
After a while you'll notice he contradicts himself a lot.
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Old 2010-06-02, 17:26   Link #2231
Archon_Wing
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Quote:
Originally Posted by Vallen Chaos Valiant View Post
It was pretty obvious why it was done; The intention was to ensure Tanks and other specialised ground units would be more effective than the Viking in ground-to-ground. Otherwise why bother with anything else after building a full Viking fleet? The idea isn't to make it useless on the ground, but making other ground units more attractive.
Other ground units are already far more attractive vs ground to ground; people usually only use vikings to maintain air superiority anyways. Going vikings only would get destroyed by stuff like thors-- tank/viking is always a better way to go. The only real change here is that trying to harass workers with vikings will be a little harder.
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Old 2010-06-02, 23:23   Link #2232
LoweGear
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Quote:
Originally Posted by Roger Rambo View Post
The Koreaniod's devotion to Starcraft must not be underestimated.



Someone else disagrees...

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Old 2010-06-02, 23:42   Link #2233
Who
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She's obviously not a gosu.
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Old 2010-06-03, 00:33   Link #2234
Ottocycle
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Quote:
Originally Posted by SaintessHeart View Post
Come to think of which, I wish they would name one of the female Zealots Tachibana Kanade.

Maybe it could be expanded into an Angel Beats! custom map.
Quote:
Originally Posted by LoweGear View Post
Angel Beats! SC2 Custom Map starring Kanade as she slaughters everything in her path... SOMEONE MAKE THIS MAP NOW
It'd be great if the internal battle in Kanade's head was made into a custom map as a Hero Zealot you control fighting the clones...
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Old 2010-06-03, 01:00   Link #2235
LoweGear
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Quote:
Originally Posted by Ottocycle View Post
It'd be great if the internal battle in Kanade's head was made into a custom map as a Hero Zealot you control fighting the clones...
Better if they actually use a custom Kanade model.... as you face 20 waves of ever improving enemies
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Old 2010-06-03, 01:06   Link #2236
Archon_Wing
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TK should get a Thor.
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Old 2010-06-03, 01:15   Link #2237
ddwkc
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Damn, I failed in getting a Blizzcon ticket today T_T

I hope I can get one on June 5th. Anyone else trying to go there too?
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Old 2010-06-03, 05:34   Link #2238
Seitsuki
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Quote:
Originally Posted by LoweGear View Post
Better if they actually use a custom Kanade model.... as you face 20 waves of ever improving enemies
this sounds like it would work better on DoTA.. xD

...wait Starcraft DoTA? why not?? Kanade's my hero! (you know what I mean -_-)
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Old 2010-06-03, 05:50   Link #2239
Arbitres
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Quote:
TK should get a Thor.
I second this.

Quote:
Better if they actually use a custom Kanade model.... as you face 20 waves of ever improving enemies
Hey, why not? Waiting for my ME2 Zero mask mod, might as well wait for this too =D

....Shiina gets to be a dark templar/Ghost, right? Sorry off topic. Well sort of. Gomen xD
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Old 2010-06-03, 16:41   Link #2240
SaintessHeart
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Quote:
Originally Posted by Archon_Wing View Post
TK should get a Thor.
She should be FIGHTING a Thor.....I can't wait to see a gigantic hulk of neosteel getting cut up by Handsonic.
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