2010-10-09, 08:38 | Link #5001 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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It's a different person. Stuart Ng aka Kurenaijiku - the person who made the original Gundam Century mod for SC:BW - hasn't been heard from since he left years ago.
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2010-10-09, 09:03 | Link #5002 | |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
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Awesome gundam Hope WC3's great editor will make their custom map in SC2 too .
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Mix units against Speedling/Baneling/Muta like : Make many helions (important + upgrade blue fire), some Marauders to slow down + many Marines with stimpack and some thors to support . Add some Medivacs & VCS to repair . I don't take tank cuz it can kill you . Or you can make MMM and play hit&run with stimpack (if only he doesn't make infestor) Anyway , epic replay FFA with Huk (Pink) Protoss LiquidJinro (Yellow) Terran Heosat (Light Pink) Zerg TheLittleOne (Purple) Terran NonY (Light Blue) Protoss ret (Orange) Zerg Nazgul (Red) Protoss That was hilarious . Nazgul = Cannon rush ret Huk = Fast carriers TLO = Mass ravens Jinro = Nuke powaaa Nice game . |
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2010-10-09, 10:56 | Link #5003 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Played a practice with a Terran today.
http://www.sc2replayed.com/replays/8...#rd:buildorder It reminded me of why some terrans hate playing against other terrans but it gave me some ideas to think about if I ever play at the ladder again But I think after playing with Zerg I got a better idea of the macro (Like saturating your minerals) which allowed me to field forces much faster than I use to though I could still do better. Quote:
Hellions will burn the speedlings away. Thors will absorb any attacks by banelings but they have to be at the front and will attack the Mutas. Marines are for support and attack mutas. Medevacs are just there to look cool. Last edited by SoldierOfDarkness; 2010-10-09 at 11:10. |
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2010-10-09, 12:57 | Link #5004 |
Senior Member
Join Date: Mar 2009
Location: Monterrey, Mexico
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Man ,thanks for your recommendations! i found the problem thanks to you guys, it was that i was using an opening of 4 rax reaper rush that didnt done that well vs zerg for some reason, and i invested so much in a gas early unit that did not have enough gas for other things like thors, i switched to hellions/fabric opening as -Sho- recommended and well its better that way, the hellions have more effective micro coz the AoE =).
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2010-10-09, 16:06 | Link #5005 |
Bittersweet Distractor
Join Date: Nov 2007
Age: 32
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So a protoss guy tried to proxy me yesterday, and managed to uh make me move my base. And hes till loses. lol
http://www.sc2replayed.com/replays/8...defined;markup So yeah. He calls me a noob, yet he lost. Funny.
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2010-10-09, 17:19 | Link #5007 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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Quote:
I do agree with your thoughts on playing Zerg. I found that the Zerg's intensive macro demand makes it much easier to keep on top of minerals and unit/tech production with other races. Plus, it's just so fun, I think I might be pulling a Morrow. |
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2010-10-09, 18:23 | Link #5008 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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The whole purpose of the Thor is to tank for your army.
IMO Thors are what the Terrans need to deal with the Zerg. If the Zerg has a lot of banelings you want them to attack the Thors. The marines and hellions stay in the back and provide fire support. Generally speaking an upgraded marine force with medevac should be able to handle the mutas themselves with fire support from the Thors. This is of course if the Zerg goes banelings/lings which are devastating against the MMM. If he pumps out roaches/hydras, then the MMM is the better option. |
2010-10-09, 20:59 | Link #5011 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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Quote:
There are other reasons why I'd pick a Hellion over a Thor to fight Banelings. First one being that Thors, although they attack almost twice as fast, attack one at a time. Two Hellions (200/4 in comparison to 300/200/6 for a Thor) can one shot a Baneling, especially with the upgrade (which makes it 350/150/4 total for Hellions with the research factored in), but Hellions can hit multiple units at once. The ability to take out multiple Banelings is just too valuable for me. Of course, in a battle, you'll have other units mixed it to help kill them off but this is theorycrafting. The second reason is that although the Thor has 400 health and 1 more base armor than Hellions, they're still extremely prone to damage from other sources. And they can't escape from danger as readily as Hellions on their own. Additionally, Marauders aren't bad at tanking hits from Banelings either. Keep the Marauders out in front of Marines to soak damage, and with Medevacs, their durability is enhanced. With Concussive Shells, they can slow down incoming Banelings and with Stim and proper micro, you can save several Marauders long enough for them to tank once more. Edit: Not saying your method is wrong because I can see it working, just I'm too ingrained into how I play against Zerg to try and implement this any time soon. Last edited by Who; 2010-10-09 at 22:40. |
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2010-10-09, 22:31 | Link #5012 |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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You don't want to have the Thor alive. You're using it as just a meat-shield, most of your damage should be coming from elsewhere. Just send a lone Thor ahead of yoru main army and let it tank the banelings. One Thor can tank over 5 times as many banelings as any other unit. Reason why you don't want the hellions or any other units for that matter to be tanking or trying to kill the banelings up front (or by themselves for that matter) is if you don't kill them in time, you're gonna lose a big chunk of your army since the banelings splash. With the Thor, you render the baneling splash relatively useless and it buys you a little extra time to kill the banelings before they blow up half your army. Always a good idea to mix in atleast one Thor into your army imo.
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2010-10-09, 22:44 | Link #5013 |
Uguu~
Join Date: Jan 2007
Location: Canada
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Banelings r counters to bioball, the only way to effectively counter that if you have a bioball is to learn to micro, split your force 3 way or even 2 way when banelings rolls in effectively cut your losses from them, and remaining forces should be enough to take out whatever mutas he/she has.
Thors are expensive and requires a different tech tree, meaning you are cutting into your econ for upgrades/more units, simply getting thors because you don't want to micro won't work in higher level play. Basically, learn to do something other than stimpack->attack-move. Also, anyone with half a brain with banelings wont blow themselves up against a thor, it's not cost effective since lings rapes thors. O...also, banelings are pretty resilient against hallion fire.
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2010-10-09, 22:51 | Link #5014 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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In the campaign I would use a Thor or three with SCV support backed up by five or six tanks. The Thors could take on any air units easily while the tanks set up to keep the zerglings and Banelings back. I imaging that doesn't work so good elsewhere. Of course in campaign you have other advantages you don't have elsewhere...including rebuilding fallen Thors in the field.
In game it seems that a basic defense at the ramp (bunkers, turrets, and tanks) followed by vikings and banshees seem to be fairly effective...if you can survive into a longer game that is. This seems to work best with mixed Terran/Protass forces where the Terran does the static defense for the base (with a few early photon cannons here and there for added support) and dark templar for mobile ground defense/attack....also massed void rays to add to the viking/banshee offensive. If it takes too long in a stalemate...Battlecrusiers and Carriers should finish the job (perhaps cloaked by a Mothership for extra advantage). But that is mostly against the computer.
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2010-10-09, 23:53 | Link #5015 | |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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Also if you're getting a bio ball, chances are you're gonna get Medivacs too so that means all you gotta do is just put a tech lab on the Fact. and the only thing missing is the the armory which you'll get for lvl 2 infantry upgrades so it's not that big of a detour up the tech tree. I agree with the banelings being rather resilient against hellions though. Marauders can tank banelings surprinsly well too. They can take about 3 or 4 baneling hits on full health and very possibly even more with medivacs healing them.
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Last edited by brocko; 2010-10-10 at 00:05. |
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2010-10-10, 00:44 | Link #5019 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Quote:
And while the banelings and zerglings are trying to get around it'll give the hellions a chance to fry them. |
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Tags |
blizzard, starcraft, windows |
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