2013-09-18, 00:02 | Link #461 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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MGSV: 2 demos coming sept.19th & sept.21st! (LIVE STREAM)
Quote:
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2013-09-18, 12:45 | Link #462 |
Special Operative
Join Date: Aug 2009
Location: East Malaysia
Age: 39
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Harry Gregson-Williams, composer for MGS2, MGS3 and MGS4, returns to create the music for Metal Gear Solid: Ground Zeroes, along with Ludvig Forsell.
Link: http://metalgearsolid.nl/?p=9592#comments MGSV TGS 2013 "Ground Zeroes" Gameplay Demo:
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Last edited by solidvanz; 2013-09-19 at 01:37. |
2013-09-23, 08:09 | Link #468 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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^They said they would take out all unnecessary HUD elements and only show them when needed... health is gone in favor of this bleeding/coloring effect you see everytime BB gets shot.
But yeah, this demo was on ultra easy difficulty, so we don't know how fast health will regenerate in the final game and how much better the AI will be.
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2013-09-24, 23:52 | Link #476 |
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Join Date: Nov 2006
Location: Redgrave City
Age: 35
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I guess I was building him up to be some eccentric antagonist in my mind, but Skullface sounds suprisingly normal to me
Kiefer is good at these super serious roles, but whether or not he can be a good Snake would rest on how well he can deliver the goofy, silly lines as well.
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2013-09-25, 01:22 | Link #480 |
Senior Member
Join Date: Aug 2013
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I think that's more having to do with matching the lip flaps than Sutherland's acting.
On that subject, I think he sounds okay so far. He's no Hayter, and it'll definitely take some getting used to. It does feel weird having him say "Kept you waiting huh?" and not Hayter. I swear to god I recognize Skullface's voice from somewhere... And Chaos2Frozen, I'm not expecting a lot of goofy or silly lines in this game, especially from Snake. It makes sense, what with this being the end of "Snake" and the true beginning of "Big Boss." |
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