2009-05-31, 07:44 | Link #401 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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I've now up to the actual amphibious assault on Vasel Bridge, and have again noted the following:
- I often have to hold back my Scouts, which is a damned pity. Yes, they can cover more ground than anyone else, but they don't take hits very well, and their rifles aren't nearly damaging enough unless you are lucky to catch someone out of cover to get headshots. I've already had Alicia knocked out twice because of poor decisions. Thankfully, I rarely leave units unsupported, so it's not terribly hard to get a medic at this stage. - I don't know other people's playstyles, but I tend to have a lot of Shocktroopers as the core. Their machine guns do pretty good damage, and they don't get hammered as badly if things get a bit hairy. My current favourite tactic is to get them as far forward as possible behind sandbags to draw the enemy towards them and abuse the free reaction attacks. Unfortunately, I don't nearly have enough CP's most of the time to move everyone up, so sometimes the troopers are left without timely Sniper or Lancer support, the latter being desperately needed against tanks. - 2 CP's to work Edelweiss is quite a big price to pay, so you have to make as much use of it during the time you control it. - There was one time where Dallas was behind Edelweiss and I accidentally backed into her. I heard Dallas scream, thought OH CRAP, but when I went to have a look at Dallas, she was perfectly fine. Somehow, she just gets repositioned. A similar thing also happened when I dropped a mortar shell onto an enemy Lancer which sent him flying into a creek, only for him to reappear and get back up on dry land LOL I'm also starting to see why they tweaked Alicia in the anime. While she's not boring in the game, she's not that fascinating either. |
2009-05-31, 16:04 | Link #404 |
Senior Member
Join Date: Jan 2009
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You are correct...while tank can run over friends or foe, they don't get damanged, but it's useful to push enemy out of cover for your scout to finish them.
Mortar do terrible damage to Lancers..like single digit dmange..but it does knock them out of cover for you to kill them. Scout's rifle have longer range, and they can move further, so you can try to hit the enemy's blind spot. But shocktrooper is a lot more reliable but you need two or three on most missions. But nothing wrong with playing slowly. It really take practices and experience to get the balance of the game. Take in mind that the units decrease AP if you activate them multiple time in a turn. So if you know you are going to need the lancer, start moving them toward the spot on turn 1, so that by the time you actually need them, they are relatively close and don't waste their AP as much. |
2009-05-31, 20:40 | Link #405 |
Udon-YAAAAAAAA
Join Date: Jan 2008
Age: 35
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for me actually, i find missions easier when i use a small team of characters instead of mobilizing all 9 or however many characters i get. generally its like the tank, a scout, a sniper, and maybe a shocktrooper and engineer depending on the scenario. since grading on the game is done solely on how many turns it takes to finish the mission, i think its easier to work it like that rather than move everyone at the same pace, especially since not everyone can progress the same distance every turn.
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2009-05-31, 23:50 | Link #406 | |
Desensitized
Join Date: May 2009
Location: LV-426
Age: 37
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I just didn't like how CPs were tied to Alicia, Rosie and Largo. I never felt that someone elses potential was good enough to miss out on an extra CP every turn. I wish there was a system that allowed you to reassign CP bonuses to the characters you use most often. It's not like Alicia, Rosie or Largo had any negative attributes anyway, so it can't really be said to be imbalancing. I would just like to personalize my squad a bit more and have more variance in the line-ups. Even though the roster allows 20, I only ever chose the same 12~ characters. Anyway... when playing for the first time, I would always deploy the maximum amount of troops allowed and make every move tactical. So I would usually end up with C ranks or lower due to taking my time. I dealt with every mishap and death... well, mainly because I didn't even realize you could save during Command Mode until after completing the game. But noone died permanently though as I would always go out of my way to rescue every soldier. This would really bump up the difficulty when things didn't work out at times, causing a chain reaction of people dying. i.e.: He covered her, and she covered another guy, so when he died, she died, and that guy got severely wounded, causing him to blah blah blah, etc...
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2009-06-01, 00:55 | Link #407 |
Udon-YAAAAAAAA
Join Date: Jan 2008
Age: 35
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yeah, if i want to develop a character, i use them, but still include Alicia, Rosie and Largo for the points. saving during command mode is excellent too. i normally have one save at during my first turn and a second save before deployment, so i can change who i use depending on what happens. i'm not ashamed to say that i play each battle at least twice, so i know what to expect.
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2009-06-01, 03:59 | Link #408 | |
Beautiful fighter.
Join Date: Dec 2005
Location: England, UK
Age: 37
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It's not a bad idea to go into the mission for the first time for the sake of finding out what the level can produce, though saying that i do like that the AI's actions are not always the same. Makes for fun reply, especially the skirmishes on hard or EX mode.
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2009-06-01, 07:12 | Link #411 | |
Desensitized
Join Date: May 2009
Location: LV-426
Age: 37
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It seems to hamper the 'Friend' bonuses a bit, since you might as well pick all of the people friendly to Alicia, Rosie and Largo to some extent. I played my 2nd playthrough without Alicia, Rosie and Largo on the team because I wanted to play with the other unused characters and tried to utilize the friend bonuses more. It ended up making chapters a little harder (which can be a positive thing if you want more of a challenge). If people are downed rescuing them becomes even harder with your limited CP.
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2009-06-01, 07:23 | Link #412 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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Argh, I really need to get better at this.
I just finished the Vasel Bridge mission, with only one turn remaining. Again, I forgot to move my lancers up, and it was only really the fact that Welkin was parked next to a camp that he managed to survive so many shots from lancers and tanks while I was moving the lancers to deal with those damned tanks. The single enemy sniper on the map also held up the assault, as I then needed to pull Catherine out of reserve to deal with him. |
2009-06-01, 23:34 | Link #413 |
Senior Member
Join Date: Jan 2009
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Without the 3 CP is very damanging in hard/Expert Skirmishes as you'll literally starts around 5 or so CP while the enemy have 16.
I really don't think you can have a perfect setup without looking at the battle itself, also the maps is hard to see, if it's play on a conventional TV. |
2009-06-05, 09:24 | Link #414 |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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Urk. Kloden Wood was quite hard. It took me about three attempts to figure out what to do. In the end, I managed to take out Lupus by getting Largo to go around the back and put a lance through the radiator. I'm not very fond of using Edelweiss to go for standing tank duels, because it can very easily cost the mission if things don't go well, and a point blank lance to the rear can sort things out quite quickly.
I think I've missed the chance to get one of Irene's reports. Is it such that I won't be able to get it until I play the game through to try again? Elysse cracks me up when she speaks. Her slowness of speech reminds me of Moe from Da Capo. Using Jane or Wendy also makes me smile too. I dunno why I like the platoon nutjobs LOL Last edited by jwai; 2009-06-05 at 09:46. |
2009-06-05, 10:35 | Link #415 | |
Member
Join Date: May 2009
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Also Elysse is win. Her and Audrey create the Lancer Duo I always use (assuming I want more than 1 lancer). |
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2009-06-05, 15:09 | Link #416 | ||
Desensitized
Join Date: May 2009
Location: LV-426
Age: 37
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But in the end, there's no worries about missing out on stuff. There's always going to be more chances at getting the stuff again.
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2009-06-05, 16:58 | Link #417 |
Senior Member
Join Date: Jan 2009
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You kill Lupus? wow you sure go above and Beyond. At that stage you don't actually need to kill him, just capture the camp. But the game didn't really make it too clear though.
Yes..Elysse is the lancer I ended up using for anti-tank duty. Largo had become the mortar man instead. Her personality and quote are just funny to hear. |
2009-06-05, 20:00 | Link #418 | |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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It was pretty much do or die for Largo, as I had moved him between two building, but still very exposed to both Lupus and the camp defenders. Thankfully, the AI was dumb enough to move Lupus forward enough to expose the radiator to put a point-blank lance through it. I find lancers to be a lot easier to conceal than Edelweiss, and the blast suits help reduce the incoming damage a lot. Not to mention the inherent awesomeness of sneaking up behind a tank with a single guy and putting a rocket through the tailpipe. In Skirmish 2, I got panicked the first time when the light tank ploughed through the wall towards my camp. Now I simply have a lancer wait along the side of that wall for the tank to break the wall, sneak up behind and lance it point-blank. Works every time. |
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2009-06-06, 02:25 | Link #420 | |
Senior Member
Join Date: Sep 2007
Location: Australia
Age: 38
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The tank comes through the wall around turn 2 or 3. |
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