2008-07-02, 18:56 | Link #6 |
殲滅天使
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Nothing's 'wrong' with them, I just don't like them very much, especially for a real time game like Tales. Much rather sit comfortably with a big TV and a controller than lean over a little handheld with small buttons and no analog stick. If it's in Japanese, add tiny kanji to that.
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2008-07-02, 21:32 | Link #7 | |
ボカロ廃
Join Date: Jan 2008
Location: Underground
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No it wasn't. Innocence wasn't bad, but will never be one of the bests as a Tales game. The gameplay was too simple for its own good. (Yes, I'm talking about the puzzle-less dungeons where all you really do was run through it while dodging/getting chased by monsters that respawns.) |
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2008-07-04, 14:44 | Link #8 | ||
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
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They always been mostly run through with one or two simple obstacles at most they're quite pretty design wise though Innocence did skimp even more there. I was mostly referring more to the story and battle gameplay though since thats where Tales is should be strong in and thats what Innocence managed to do right. Quote:
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2008-07-05, 03:42 | Link #11 | |
そのおっぱいで13才
Join Date: Dec 2006
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Mmm... As a DS game, I might get it, but those field avatars are... meh. Also have to see where those 3-D/tekken art/CG/whatever is used. The 2-D art looks nice, but if profile art and animation are the 3-D style... No... And, of course, I hope Hearts doesn't intend to follow Ratatosk into not having a field map...
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2008-07-05, 12:06 | Link #12 |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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Dear god no... Tales Studios DON'T DO IT!!!! Don't go in the way of Square and make freakishly realistic CG characters. I can't stand the way "realistic" CG characters look... it always freaks me out... Tales has always been more "anime" based... don't break tradition... I beg of you!!
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2008-07-07, 05:54 | Link #15 |
ボカロ廃
Join Date: Jan 2008
Location: Underground
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http://news.dengeki.com/elem/000/000/091/91138/
Fresh from the Tales conference, game will use both animation movie and full 3D movie. Detailed report of the conference will be out later on. |
2008-07-08, 01:50 | Link #16 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Official Homepage for Tales of Heart.
http://namco-ch.net/talesofhearts/index.php http://toh.namco-ch.net/ And some screens form the conference, at gpara. |
2008-07-08, 14:48 | Link #17 |
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
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http://www.youtube.com/watch?v=uHYC17Y91F4
Some CG and gameplay footage of Tales of Hearts. It actually looks almost identical to the Tales of Destiny remake gameplay. Also announced during the conference is that they're now developing a brand new main series Tales of game for the Wii.
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2008-07-08, 15:17 | Link #19 |
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
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Actually if you take a closer look theres some obvious air comboing going on which was not introduced until Tales of Destiny PS2. Also there are allies attacking on both sides which rules out ToP and ToD PSX since they were 100% linear with the running back. Also considering its 2D sprites instead of 3D models and the aforementioned aerial combat I don't know where you get Legendia from.
The only thing similar really is that there seemingly is a TP gauge this time.
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2008-07-08, 15:46 | Link #20 |
Senior Member
Join Date: Jan 2008
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Even with the aerial combos involved, I refuse to acknowledge Hearts is similar to Destiny remake if the CC gauge isn't there but TP (stubbornness on my behalf, I know). As for the Legendia reference, the gauge above the 1st player hp bar reminded me of the climax gauge in ToL, but it was hasty assumption on my part; so yeah, my bad.
Honestly though, I'm getting really tired of TP ever since I played the PS2 Tales of games although it's probably only me and perhaps a very, very small portion of the total Tales of fanbase that feels they should step away from TP more. Oh well, I'll be looking to get a shot at this when it's release. But I'm definitely not digging the 3D look on some characters. |
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