2014-05-14, 05:31 | Link #2181 |
That one guy
Join Date: Nov 2011
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I didn't mean to ask for the best set-up. I merely wanted to know what your personal best set-ups for the situation are so I can figure out my own ideal mix between ship types. To be fair I am a middle-man in terms of experience on the game as I just finished 2-4 yesterday.
I seem to be burning through my steel and bauxite reserves quickly which has put me in a predicament where I have to find a way to counter balance this. |
2014-05-14, 05:49 | Link #2182 | |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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If you're online, I recommend spamming Expedition 2 and 3 if you don't mind the grind, otherwise, 2 and 20 (sparkled). When you're offline, do 15, 16 or 18 all sparkled. Do the above while working your way to unlock expedition 37 and 38 (You'll need to complete the 40 hour and 80 hour expeditions). Those two yield the best steel after the Expedition#3 spam. ============================ Different topic, This month's ranking reward is a new radar: +2 ASW +8 Acc +5 Recon Not bad. I like that Acc. There's also a new "No.21 Air Radar Kai" for the top 3 which gives +5 AA +3 Acc +1 Evasion and +6 Recon Last edited by Lantern; 2014-05-14 at 06:00. |
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2014-05-14, 05:53 | Link #2183 | |
Senior Member
Join Date: Jul 2009
Location: Far East
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If you are asking about general ship collection and leveling, and not about specific fleet composition, then the answer is balance. Two high lv ships in every type of ships is a good start. |
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2014-05-14, 06:22 | Link #2184 | |||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Going blind is a waste of time if you can't even reach the boss node, and bruteforcing won't always pay off (the very moment you hit a flag wo/nu class node or full of Ta/Ru class, and your CLT won't do anything). And no, there wasn't any "spoiler" regarding spring event -at all-. A lot of people expected something similar to Arpeggio while others thought it was midway. In my case, I did go blind as I reached E5 the day the update was live, and I can say that I would have been screwed several times if I were to put CLT in there. Whereas E1 and E2 could still make use of them to a certain extent, E3 onwards is a flat NG. At this point, I would have wasted way more resources due to being sent back home. The same could be said for 4-4 and 5-4 the first time I went there. Adding them to a solid fleet is fine by themselves. Putting them as the core of a fleet and adding the rest is what I disagree with. Quote:
Again, being cheap won't save you from RNG screwing big time. Quote:
It isn't unheard of that admirals have lvl9x CLT while the rest are stuck to lvl6x or lower, exactly because KTKM and Ooi kept hogging MVP and a fleet slot. They aren't any more versatile than any regular ship, far from it. They are only useful when it comes to torpedo and night battle. The former is their only forte, while the latter is already shared by CA/CL/DD. Comparatively, CA/CL/DD are more versatile in general. CLT are simply specialised to take out small fries or put a mild dent on big ships on 2 specific part of the battle, while being utterly useless afterwards. Saving resources isn't the key in succeeding in Kancolle. You have to manage your fleet properly, which include resource efficiency by default, but more importantly your options to handle any situation. The moment you go with only cheap things (SS, CLT), you are going to cry bitter tears later on. It is the same for people who bet only on big guns (those who lucked out with Nagato crafting early on) and can't deal with special maps like 3-2 due to neglecting the rest.
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Last edited by Klashikari; 2014-05-14 at 06:37. |
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2014-05-14, 09:04 | Link #2185 |
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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That's why i said look at things from perspective.
I'm not saying Clt are much better than the rest as i already emphasised that you have to depend on the map. But i still remember that by the time I reached 3-2, my Akagi was lvl 75~ish, Hiei next was probably at 50, and then everything else was below it with 4-5 of the rare DD was levelled up along to 40-45 because i was ready for 3-2. Only got Haruna at 3-1 boss, and then Kongou later in 3-2, mind you. The reason Akagi was that high level comparing to others were because she was incredibly useful in the bombing stage, clearing out the map before hand. And have i knew it earlier about the 3 torpedoes sisters, they would have amongst top spot as well. Simply because they are op-ed at that stage. I won't be surprised if lots of new admirals got either the CLT or CV (or the sub) to reach lvl 90 ahead of CA, BB or CL. Or maybe simply because both SS and Clt are level-dependent and easier to get than standard BB I also don't think CLt was a push over in later world also, because i rarely got them to hit straight down to red from world 3 onward . Not a big different comparing to BB anyway. And even when you destroyed the small target, means your BB and CV will get to the bigger one right away, and that only can be good.
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2014-05-14, 10:44 | Link #2186 | ||||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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You put as much emphasis to "bring the best" with this quote (be it directly, or implying immediate result)
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Simply put, we discourage claims that CLT should be brought all the time, especially "blind map". The reason is simple: their ability to take down a ship early isn't absolute, and the moment they fail, you are practically fighting a node with 4 ships, not 6 (unless you manage to score a critical, which becomes hard if the target isn't a DD/CL, and even these can sustain damage if they are flagship type). Going blindly on map 4 and 5 with these is not advised at all. Quote:
The whole point is not to rely on CLT. They contribute to map progression, but not to the point they are mandatory. You have to gear out for survivability first, then tweak your fleets for more firepower over time you get the hang of the world map. That's why arguing that KTKM/Ooi are more interesting resources wise is impertinent with the full picture: they certainly are less resource intensive, but that's with the context you casually grind the map. That's absolutely not the case when you consider long maps that can force you to retreat, which will void your attempt to nothing, effectively making your map progression more expensive than it should be. For instance, 2-4 and 3-4 aren't really CLT friendly. using these would have costed way more resources on the long term, unless you are extremely lucky when it comes to damage sustained. The majority of the maps in world 4 aren't exactly forgiving with CLT either, especially 4-4. Hell, even an easy map like 5-4 isn't that great for CLT. North path first node is a joke, but second node can screw you with air strikes, and boss node will most likely put them to orange or red should they are targeted. Criticals nonwithstanding, I have to repair my CLT every 1-2 runs, whereas CA/BB/CV only need repairs every 3-5 runs, unless unlucky crits occur. I will use my current 5-4 run to illustrate this: Suffice to say, I got even more awkward time with south path when I went there day one, since we didn't have the map route requirement. Simply put, I immediately swapped my CLT after my first run considering the night battle node and other fun things. Event maps, regardless of your levels, are also affected by this. Arpeggio events wasn't exactly encouraging CLT, due to how a graviton beam sweep would put them to red immediately, contrary to CA and the likes. Likewise, even lower ranked admirals didn't fare better with CLT for spring event. And I certainly fared way better without them for obvious reasons.
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Last edited by Klashikari; 2014-05-14 at 11:16. |
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2014-05-14, 11:48 | Link #2187 |
Panzer Vor!
Join Date: Sep 2007
Location: Inside a WWII German tank
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So, today I spent my whole day-off to catch-up on Kancolle, too bad I missed out on the event though, and the RNG finally gave me a break. After countless sorties to 2-4 these past months, I was finally able to get to and beat the boss, damned RNG kept on sending me to node N. Not only that she finally gave me my Kongou. But I suddenly have a problem though, the composition quest for the Kongou-class doesn't seem to be working. Does it have to do with 2/4 of the ships are in Kai-2?
Currently on 3-2, with the whole all-destroyer requirement. Any tips you guys can share?
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2014-05-14, 12:08 | Link #2189 |
Senior Member
Join Date: Dec 2003
Age: 38
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I ran 3-2 with a 55+ DD flagship(Hatsuharu kai), and then rotated kai ships ranging from 33-22, the escorts all packing damecon. Went into night battle on the boss battle and Hatsuharu decided enough was enough and triple cut-in torpedo'd the flagship for 380 crit.
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2014-05-14, 20:36 | Link #2190 |
Spinning round and round~
Join Date: Mar 2012
Location: Singapore
Age: 32
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I've been stuck on 3-2 for so long because I never really had the courage to go for it, even though I currently have four DDs well over 60. I also currently have Amatsukaze at 45 but the last slot looks like it's going filler at the moment.
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2014-05-15, 05:58 | Link #2192 | ||
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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@Klashikari: sorry mate, i'm tired of hearing arguing just for the sake of argue. Unless you actually have something new to say about the topic, otherwise i don't think we had a conversation here
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Maybe the Kancolle Viewer have something to do with it? Or did you log in using a different computer or something?
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2014-05-15, 07:21 | Link #2195 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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As far as I could grasp, the issue with most people with API alone is that they are not refreshing it as often as they should be.
You receive a temporary access via token (the API) which is used to be identified by the server side. So it would look fishy for them to see an access old of several weeks. It also could be an issue with VPN anyway.
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2014-05-15, 07:27 | Link #2196 |
Senior Member
Join Date: Dec 2005
Location: hell
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well from what I read the people who have gotten banned were individuals who uses scripting and who used kancolle tools. also it seems they are targeting people who abuse the refreshing. im hopeing that all it is, is just that and that people who just use api with normal browsers are safe
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2014-05-15, 07:39 | Link #2197 | |
Senior Member
Join Date: Jul 2012
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Quote:
What I want to ask is: could it possible to unban me? Or am I going to be treated like a cheater now? |
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2014-05-15, 08:28 | Link #2198 |
Spinning round and round~
Join Date: Mar 2012
Location: Singapore
Age: 32
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Technically, anybody who uses browsers to play Kancolle should have their API refreshed every time they log in, and not have to use the very same token from previous sessions to play it. At the moment there're a lot of speculations as to why the bans are happening, but no real concrete proof.
@GVN.Chaos: So far I haven't heard of anyone having their bans overturned, and that all the bans I've seen so far are permanent, and it's because DMM deems one of their rules flouted. Can you remember any action of note that may have been such? |
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browser game, dmm, ship girls |
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