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Old 2014-05-14, 05:31   Link #2181
demino_hellsin
That one guy
 
 
Join Date: Nov 2011
I didn't mean to ask for the best set-up. I merely wanted to know what your personal best set-ups for the situation are so I can figure out my own ideal mix between ship types. To be fair I am a middle-man in terms of experience on the game as I just finished 2-4 yesterday.

I seem to be burning through my steel and bauxite reserves quickly which has put me in a predicament where I have to find a way to counter balance this.
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Old 2014-05-14, 05:49   Link #2182
Lantern
<(゜∀。)
 
 
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
Quote:
Originally Posted by demino_hellsin View Post
I didn't mean to ask for the best set-up. I merely wanted to know what your personal best set-ups for the situation are so I can figure out my own ideal mix between ship types. To be fair I am a middle-man in terms of experience on the game as I just finished 2-4 yesterday.

I seem to be burning through my steel and bauxite reserves quickly which has put me in a predicament where I have to find a way to counter balance this.
About steel,

If you're online, I recommend spamming Expedition 2 and 3 if you don't mind the grind, otherwise, 2 and 20 (sparkled). When you're offline, do 15, 16 or 18 all sparkled.

Do the above while working your way to unlock expedition 37 and 38 (You'll need to complete the 40 hour and 80 hour expeditions). Those two yield the best steel after the Expedition#3 spam.



============================

Different topic,

This month's ranking reward is a new radar:



+2 ASW +8 Acc +5 Recon

Not bad. I like that Acc.


There's also a new "No.21 Air Radar Kai" for the top 3 which gives
+5 AA +3 Acc +1 Evasion and +6 Recon

Last edited by Lantern; 2014-05-14 at 06:00.
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Old 2014-05-14, 05:53   Link #2183
Academus
Senior Member
 
 
Join Date: Jul 2009
Location: Far East
Quote:
Originally Posted by demino_hellsin View Post
I didn't mean to ask for the best set-up. I merely wanted to know what your personal best set-ups for the situation are so I can figure out my own ideal mix between ship types. To be fair I am a middle-man in terms of experience on the game as I just finished 2-4 yesterday.

I seem to be burning through my steel and bauxite reserves quickly which has put me in a predicament where I have to find a way to counter balance this.
Again the answer is each map has different requirements, thus there isn't a one-fleet-fit-all composition. 3-1 is easier than 2-4 so you should have no problem passing it.

If you are asking about general ship collection and leveling, and not about specific fleet composition, then the answer is balance. Two high lv ships in every type of ships is a good start.
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Old 2014-05-14, 06:22   Link #2184
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Quote:
Originally Posted by risingstar3110 View Post
No seriously, why do we have to do this?

I only made two single statement and it is: fleet set up depend on the map, and the best way to save resources is to bring the best of mine to a blind stage where i don't know anything about. Anything else is my opinion that i want to share.
That where I and Lantern disagree with you: you seem to imply CLT are the "best" which isn't the case for reasons already mentioned.
Going blind is a waste of time if you can't even reach the boss node, and bruteforcing won't always pay off (the very moment you hit a flag wo/nu class node or full of Ta/Ru class, and your CLT won't do anything).

And no, there wasn't any "spoiler" regarding spring event -at all-. A lot of people expected something similar to Arpeggio while others thought it was midway.
In my case, I did go blind as I reached E5 the day the update was live, and I can say that I would have been screwed several times if I were to put CLT in there. Whereas E1 and E2 could still make use of them to a certain extent, E3 onwards is a flat NG.

At this point, I would have wasted way more resources due to being sent back home.
The same could be said for 4-4 and 5-4 the first time I went there.

Adding them to a solid fleet is fine by themselves. Putting them as the core of a fleet and adding the rest is what I disagree with.
Quote:
And if I believe bring Kongou or KTKM gave me a higher survivability than Nagato, easier to get, less cost in repair, or possibly can avoid whatever the compass can throw at me. What's there to disagree about? Are we just going to run hundred trials for every map from 1-1 to 5-5 to ensure it's A but not B?
It isn't all about resources consumptions or voiding damage. It is how reliable a ship can remain alive and effective on the long run, instead of short term benefits.
Again, being cheap won't save you from RNG screwing big time.
Quote:
But man just look at things in perspective, I believe demino_hellsin is a new player, and i put myself in his shoe and called on the biggest mistake I ever did in the early stage was not to get the Clt. They are versatile, and most importantly, they only became very useful at lvl 50 so you better to build on that early. If i have to build an economic fleet to run from 2-2 or 3-1 or whatever to an unknown 5-5, and spend the least resources/buckets , while make sure that i will have a good chance at whatever events coming next, it gonna be 3 Clt, 2 CV and 1 BB always. Or at least not Yamato, Musashi and Nagato sisters
Relying too much on CLT will bring the complete opposite effect.
It isn't unheard of that admirals have lvl9x CLT while the rest are stuck to lvl6x or lower, exactly because KTKM and Ooi kept hogging MVP and a fleet slot.

They aren't any more versatile than any regular ship, far from it. They are only useful when it comes to torpedo and night battle. The former is their only forte, while the latter is already shared by CA/CL/DD. Comparatively, CA/CL/DD are more versatile in general. CLT are simply specialised to take out small fries or put a mild dent on big ships on 2 specific part of the battle, while being utterly useless afterwards.

Saving resources isn't the key in succeeding in Kancolle. You have to manage your fleet properly, which include resource efficiency by default, but more importantly your options to handle any situation.
The moment you go with only cheap things (SS, CLT), you are going to cry bitter tears later on.
It is the same for people who bet only on big guns (those who lucked out with Nagato crafting early on) and can't deal with special maps like 3-2 due to neglecting the rest.
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Last edited by Klashikari; 2014-05-14 at 06:37.
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Old 2014-05-14, 09:04   Link #2185
risingstar3110
✘˵╹◡╹˶✘
 
 
Join Date: Nov 2006
Location: Australia
That's why i said look at things from perspective.

I'm not saying Clt are much better than the rest as i already emphasised that you have to depend on the map. But i still remember that by the time I reached 3-2, my Akagi was lvl 75~ish, Hiei next was probably at 50, and then everything else was below it with 4-5 of the rare DD was levelled up along to 40-45 because i was ready for 3-2. Only got Haruna at 3-1 boss, and then Kongou later in 3-2, mind you.


The reason Akagi was that high level comparing to others were because she was incredibly useful in the bombing stage, clearing out the map before hand. And have i knew it earlier about the 3 torpedoes sisters, they would have amongst top spot as well. Simply because they are op-ed at that stage. I won't be surprised if lots of new admirals got either the CLT or CV (or the sub) to reach lvl 90 ahead of CA, BB or CL. Or maybe simply because both SS and Clt are level-dependent and easier to get than standard BB

I also don't think CLt was a push over in later world also, because i rarely got them to hit straight down to red from world 3 onward . Not a big different comparing to BB anyway. And even when you destroyed the small target, means your BB and CV will get to the bigger one right away, and that only can be good.
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Old 2014-05-14, 10:44   Link #2186
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Quote:
Originally Posted by risingstar3110 View Post
That's why i said look at things from perspective.
You put as much emphasis to "bring the best" with this quote (be it directly, or implying immediate result)
Quote:
have higher evasion than BB, and lower repair time+costs, means less bucket and steel consumption
Quote:
The best way to save resources is to bring the best of mine to a blind stage where i don't know anything about. Anything else is my opinion that i want to share.
That's why you met Lantern and my rebuttal, because you kept mentioning CLT as the best way to save resources etc, despite we tell you it isn't an absolute rule, as a ship can cost you more due to halting your progresssion as they fall to the red zone.
Quote:
The reason Akagi was that high level comparing to others were because she was incredibly useful in the bombing stage, clearing out the map before hand. And have i knew it earlier about the 3 torpedoes sisters, they would have amongst top spot as well. Simply because they are op-ed at that stage. I won't be surprised if lots of new admirals got either the CLT or CV (or the sub) to reach lvl 90 ahead of CA, BB or CL. Or maybe simply because both SS and Clt are level-dependent and easier to get than standard BB
No offense, but your experience also demonstrate that you were one of those players who rely on immediate effective ships, leading to level decrepencies, which pose a problem later one (hence why lots of admiral are stuck with maps like 3-2, 4-4, 5-3 because of an unbalanced fleet composition). That's also why I said admirals with lvl9x CLT/SS but everything else merely lvl6x is not unheard of, because relying on such tactics will lead to that.

Simply put, we discourage claims that CLT should be brought all the time, especially "blind map". The reason is simple: their ability to take down a ship early isn't absolute, and the moment they fail, you are practically fighting a node with 4 ships, not 6 (unless you manage to score a critical, which becomes hard if the target isn't a DD/CL, and even these can sustain damage if they are flagship type).

Going blindly on map 4 and 5 with these is not advised at all.
Quote:
I also don't think CLt was a push over in later world also, because i rarely got them to hit straight down to red from world 3 onward . Not a big different comparing to BB anyway. And even when you destroyed the small target, means your BB and CV will get to the bigger one right away, and that only can be good.
None of us denied the purpose of the CLT speciality, that's not the debate at all.
The whole point is not to rely on CLT. They contribute to map progression, but not to the point they are mandatory.

You have to gear out for survivability first, then tweak your fleets for more firepower over time you get the hang of the world map.
That's why arguing that KTKM/Ooi are more interesting resources wise is impertinent with the full picture: they certainly are less resource intensive, but that's with the context you casually grind the map.

That's absolutely not the case when you consider long maps that can force you to retreat, which will void your attempt to nothing, effectively making your map progression more expensive than it should be.
For instance, 2-4 and 3-4 aren't really CLT friendly. using these would have costed way more resources on the long term, unless you are extremely lucky when it comes to damage sustained.
The majority of the maps in world 4 aren't exactly forgiving with CLT either, especially 4-4.

Hell, even an easy map like 5-4 isn't that great for CLT. North path first node is a joke, but second node can screw you with air strikes, and boss node will most likely put them to orange or red should they are targeted. Criticals nonwithstanding, I have to repair my CLT every 1-2 runs, whereas CA/BB/CV only need repairs every 3-5 runs, unless unlucky crits occur.
I will use my current 5-4 run to illustrate this:
Images
current 5-4 run
Sorry; dynamic content not loaded. Reload?
Suffice to say, I got even more awkward time with south path when I went there day one, since we didn't have the map route requirement. Simply put, I immediately swapped my CLT after my first run considering the night battle node and other fun things.

Event maps, regardless of your levels, are also affected by this. Arpeggio events wasn't exactly encouraging CLT, due to how a graviton beam sweep would put them to red immediately, contrary to CA and the likes.
Likewise, even lower ranked admirals didn't fare better with CLT for spring event. And I certainly fared way better without them for obvious reasons.
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Last edited by Klashikari; 2014-05-14 at 11:16.
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Old 2014-05-14, 11:48   Link #2187
Chiu_fan
Panzer Vor!
 
 
Join Date: Sep 2007
Location: Inside a WWII German tank
So, today I spent my whole day-off to catch-up on Kancolle, too bad I missed out on the event though, and the RNG finally gave me a break. After countless sorties to 2-4 these past months, I was finally able to get to and beat the boss, damned RNG kept on sending me to node N. Not only that she finally gave me my Kongou. But I suddenly have a problem though, the composition quest for the Kongou-class doesn't seem to be working. Does it have to do with 2/4 of the ships are in Kai-2?

Currently on 3-2, with the whole all-destroyer requirement. Any tips you guys can share?
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Old 2014-05-14, 11:53   Link #2188
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Kai ni form shouldn't pose any problem. Can you post a screenshot of your fleet for the quest?
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Old 2014-05-14, 12:08   Link #2189
KBTKaiser
Senior Member
 
 
Join Date: Dec 2003
Age: 38
I ran 3-2 with a 55+ DD flagship(Hatsuharu kai), and then rotated kai ships ranging from 33-22, the escorts all packing damecon. Went into night battle on the boss battle and Hatsuharu decided enough was enough and triple cut-in torpedo'd the flagship for 380 crit.
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Old 2014-05-14, 20:36   Link #2190
RapidPotential
Spinning round and round~
 
 
Join Date: Mar 2012
Location: Singapore
Age: 32
I've been stuck on 3-2 for so long because I never really had the courage to go for it, even though I currently have four DDs well over 60. I also currently have Amatsukaze at 45 but the last slot looks like it's going filler at the moment.
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Old 2014-05-15, 05:30   Link #2191
GVN.Chaos
Senior Member
 
 
Join Date: Jul 2012
My account was banned 2 days ago (I only used Kancolle Viewer, nothing more). Can someone tell me if there is anyway for me to get unban? Or where can I file my complain?
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Old 2014-05-15, 05:58   Link #2192
risingstar3110
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Join Date: Nov 2006
Location: Australia
@Klashikari: sorry mate, i'm tired of hearing arguing just for the sake of argue. Unless you actually have something new to say about the topic, otherwise i don't think we had a conversation here

Quote:
Originally Posted by RapidPotential View Post
I've been stuck on 3-2 for so long because I never really had the courage to go for it, even though I currently have four DDs well over 60. I also currently have Amatsukaze at 45 but the last slot looks like it's going filler at the moment.
Just try it from time to time. I prepared my best DD fleet, lvl 50~ish, full hp, with sparking, but have to withdraw at pre-boss. Sent two girls to the bath. And after feeling slightly annoyed, going with the remaining 4 (only one with full hp, even 1 with light damage) and 2 random DD, and they ended up murdering the boss

Quote:
Originally Posted by GVN.Chaos View Post
My account was banned 2 days ago (I only used Kancolle Viewer, nothing more). Can someone tell me if there is anyway for me to get unban? Or where can I file my complain?
This is actually worrisome...

Maybe the Kancolle Viewer have something to do with it? Or did you log in using a different computer or something?
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Old 2014-05-15, 06:09   Link #2193
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
^ Except it wasn't "just for the sake of argue" but whatever.

And no, KCV has nothing to do with it.
Problem lies with the use of API and the likes.
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Old 2014-05-15, 06:43   Link #2194
Duo Maxwell
A Proud Lolicon
 
 
Join Date: Dec 2006
Location: In front of my computer
Age: 37
Quote:
Originally Posted by Klashikari View Post
And no, KCV has nothing to do with it.
Problem lies with the use of API and the likes.
Urgh, now you had me worried. I mainly using API link so I really want to know what's the cause of that.
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Old 2014-05-15, 07:21   Link #2195
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
As far as I could grasp, the issue with most people with API alone is that they are not refreshing it as often as they should be.

You receive a temporary access via token (the API) which is used to be identified by the server side.
So it would look fishy for them to see an access old of several weeks.

It also could be an issue with VPN anyway.
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Old 2014-05-15, 07:27   Link #2196
usspaul
Senior Member
 
 
Join Date: Dec 2005
Location: hell
well from what I read the people who have gotten banned were individuals who uses scripting and who used kancolle tools. also it seems they are targeting people who abuse the refreshing. im hopeing that all it is, is just that and that people who just use api with normal browsers are safe
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Old 2014-05-15, 07:39   Link #2197
GVN.Chaos
Senior Member
 
 
Join Date: Jul 2012
Quote:
Originally Posted by risingstar3110 View Post
This is actually worrisome...

Maybe the Kancolle Viewer have something to do with it? Or did you log in using a different computer or something?
I DID using API link from different computer, but aside from that, I can't think of any reason to get me banned.
What I want to ask is: could it possible to unban me? Or am I going to be treated like a cheater now?
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Old 2014-05-15, 08:28   Link #2198
RapidPotential
Spinning round and round~
 
 
Join Date: Mar 2012
Location: Singapore
Age: 32
Technically, anybody who uses browsers to play Kancolle should have their API refreshed every time they log in, and not have to use the very same token from previous sessions to play it. At the moment there're a lot of speculations as to why the bans are happening, but no real concrete proof.

@GVN.Chaos:
So far I haven't heard of anyone having their bans overturned, and that all the bans I've seen so far are permanent, and it's because DMM deems one of their rules flouted. Can you remember any action of note that may have been such?
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Old 2014-05-15, 08:34   Link #2199
GVN.Chaos
Senior Member
 
 
Join Date: Jul 2012
Aside from using KanColle Viewer and using API link from 2 computers (but never at the same time), the only reason I could think of is the VPN I used was also used by another cheater, leading to my current situation >.>
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Old 2014-05-15, 08:36   Link #2200
RapidPotential
Spinning round and round~
 
 
Join Date: Mar 2012
Location: Singapore
Age: 32
Quote:
Originally Posted by GVN.Chaos View Post
Aside from using KanColle Viewer and using API link from 2 computers (but never at the same time), the only reason I could think of is the VPN I used was also used by another cheater, leading to my current situation >.>
Do you regularly use the same VPN? I myself change VPNs whenever I can. If you didn't, I would say that is unfortunate.
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