2013-05-24, 00:19 | Link #481 | |
ô_ô
Join Date: Nov 2003
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2013-05-24, 00:30 | Link #482 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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The up in the air part is what their mechanism for used games is since they say they have one. Realistically though, I think we can assume that the retailer will be taking a cut from the sale of the physical game and Microsoft will be taking a cut from the transfer of the license - and that means a smaller cut for the consumer. That's the main thing that differentiates this from Valve requiring people to link their boxed copies of Half Life 2 to their steam accounts in order to play back in 2004. That generated a lot of rage - I was a hardcore PC gamer at the time so I remember - but because few PC gamers resold games, the activation scheme didn't really change the economics of the game. And everyone wanted to play Half Life 2. That got people into the Steam system, which eventually really took off when it became cheaper and easier to get PC games that way. Microsoft isn't going to get to pull off that kind of trojan horse strategy. They need to convince people to drop $400+ on the console up front.
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2013-05-24, 00:38 | Link #483 | |
Many RPGs, Little Time
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And it's all about users priorities either way, so you can't just generalize and say that only X group will get a console because of Y reason. The point here is that XBONE is a disvantageous choice for both Console (tries to be a PC with none of the benefits) and PC gamers (no reason to get one at all) alike.
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2013-05-24, 00:40 | Link #484 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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2013-05-24, 00:42 | Link #485 | |
ô_ô
Join Date: Nov 2003
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2013-05-24, 00:44 | Link #486 | |
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With tangible products, people expect to be able to resell them, because that's how tangible products have operated throughout the entire history of human civilization. There's no compelling reason (especially from a customer perspective) for this to be different for "hard copy" video games. There's also the fact that Steam has a vast gaming library, and often makes good on the ideal of digital distribution being cheaper than the hard copy alternative. If Microsoft came out and said "Yes, you can't resell your XBox One games, but in return for that, all of our games will cost 25% less than comparable XBox 360 games" then people might consider that a reasonable trade-off. But there's no trade-off here. It's just limiting the customer's options without giving him/her anything in return. So of course it's getting a massive backlash.
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2013-05-24, 00:53 | Link #487 | |
Meh
Join Date: Feb 2008
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Meanwhile they've already said that indie support on the X-1 is going to be the same as it was on X360, which is the equivalent of shitting on top of small devs, and then force feed them said shit. |
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2013-05-24, 00:55 | Link #488 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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XBO is too restrictive on consumers and it takes a bunch of bad things from PC gaming while not adding the great things of PC gaming. XBO isn't even a "video game console", either. It is a stripped down PC for your living room.
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2013-05-24, 01:08 | Link #489 | |
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2013-05-24, 01:09 | Link #490 | ||
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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I thought the need to patch your games had kind of killed this aspect of console gaming to begin with. At least for online games.
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2013-05-24, 01:15 | Link #491 | |
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Why would anybody be surprised at the backlash? The fact that the gaming media are upset at that backlash, and trying to talk customers into being happy about what Microsoft is doing, is frankly laughable. Customers expect products to get better over time, if anything, not worse.
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2013-05-24, 01:23 | Link #492 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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It is pretty bad with some devs. They feel that they don't have to delay games as much now. If they are trying to get a game out for a deadline, they can release a game with questionable quality and then they will just patch the crap out of the game down the line.
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2013-05-24, 02:41 | Link #493 | |
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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LOL. So, I guess it seems... many people were waiting on the new XBox to decide upon the next console system to buy.
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2013-05-24, 02:45 | Link #494 |
Soul-eating Librarian
Join Date: Dec 2005
Location: Within the stacks. . .waiting to devour you. . .
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I can't say I'm surprised at the corporate apologists in games journalism. Because, hey, consumer rights and one's integrity is a small price to pay for that exclusive access to the latest info, right?
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2013-05-24, 02:57 | Link #495 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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It continues to DmC and now the new Xbox. I'm surprised Aliens wasn't under their white knight protection as well Quote:
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2013-05-24, 03:52 | Link #496 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Xbone release of Deep Down not certain, source gematsu.com
I don't think it is a big deal, since even if they have a xbone version in the making, they are probably not allowed to release any information, due to NDAs. However would be interesting to see how other japanese publishers react to the xbone. |
2013-05-24, 08:38 | Link #497 |
Corrupted fool
Join Date: Nov 2012
Location: I'm everywhere
Age: 33
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Video game developers are disappointed too.
http://www.destructoid.com/devs-expr...r-254326.phtml Tommy Refenes, co-creator of Super Meat Boy. made a good one: "So as someone who doesn't play Forza or any EA Sports game and already has a computer hooked to my TV, what does Xbox One offer me?" |
2013-05-24, 08:48 | Link #498 | |
Meh
Join Date: Feb 2008
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