2009-04-21, 07:31 | Link #501 | |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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generic comment: It seems to be overly complicated from watching it on the series, but one can always think of it as a little more complicated combination between poker and dominoes. Other than memorizing the scoring rules, it's not that difficult to get a hang of it. And if you play with a computer/online server the computer does the fu and yaku counting for you so it's only a matter of knowing which hands are better than others. After that it's the tortuous process of getting experience and learning to read the game.
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Last edited by Proto; 2009-04-21 at 07:46. |
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2009-04-21, 10:42 | Link #502 | |
Gamyūsa
Join Date: Jun 2006
Location: Montreal
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ty for the help. its so true that memorising the scoring rules the hardest part of the game itself. |
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2009-04-21, 12:08 | Link #503 |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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Well, it's the hardest part one has to learn in order to get started for sure. But the hardest part to learn is to read the flow of the game itself (eg knowing what your opponents are going for, the most possible discards, constructing your hand around them ,etc.)
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2009-04-21, 12:15 | Link #504 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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Being an Mahjong-game player, I don't even know what it feels like to predict the enemy hands, let alone reading game's flow.
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2009-04-21, 12:39 | Link #505 |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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Oh, well it never goes to the point of knowing who has exactly what hand. however you can make very good estimates by checking which tiles are live (or can be used in potential hands), and comparing them to the respective discards of each player. I don't think it ever goes to the level portrayed in mahjong manga and anime where it'd seem everyone is playing with open hands. but as the game advances and the number of tiles become less, similarly you can close down on what each player is going for. Maybe flow of the game is too strong of a word though, but for those who have played dominoes it's the same thing as knowing with a high certainty who has what tile depending on their played tiles, when where they played, etc. Obviously there is a higher uncertainty factor than dominoes here (because the players grab a random tile each turn, not all the tiles are played since some are in the dead wall, etc.) but then again that doesn't stop you from measuring probabilities.
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2009-04-21, 15:38 | Link #506 |
Clockwork
Join Date: Oct 2006
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Well like s_b said felt like the episode was a slighty retooled version of last episode...
Atleast it looks like we broke out of the cycle this time for good and the story can move past Nodo-chan playing the annoying passive-aggressive emo game with Saki. I did adore Kugi's acting as with the other episodes...She defiantly makes about a 100x better straight up loli without the Tsundere pretenses then the ones with.
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2009-04-21, 17:14 | Link #508 | |
Member
Join Date: Oct 2008
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Btw i like manga a lot, but wonder what peoples will say about it when in ep3 was too much boring mahjong for them
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2009-04-21, 17:17 | Link #509 | |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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Unless you thought that by improved pace I meant faster pace, in which case you might want to know I like slice of life and European movies.
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2009-04-21, 23:04 | Link #511 |
~ You're dead ^__^* ~
Graphic Designer
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For being the first series this season for me to catch up on, I think it is pretty good and brings back sweet memories of Akagi with added moe
The quality really isn't bad at all either (especially the eyes) and some rather humorus and obviously exaggerated moments when Saki's luck is at a holy level makes it all the more enjoyable to watch. I can't wait for more
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2009-04-21, 23:10 | Link #512 | |
Dietrich fan #681675
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I have plenty tales of epic fail in this regard, I came close to getting a Kokushi Muso this time: In total I have gotten it I *think* three times (maybe four). IMO, it's a pretty easy yakuman to get, just so long as your hand starts off with numerous honor tiles on the initial deal.
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2009-04-21, 23:16 | Link #513 | |
Dietrich fan #681675
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The concept of yaku (more or less a series of conditions that allow your hand to qualify being a winning hand) isn't as closely followed in Chinese mahjong. There is no riichi, either. Depending on who you play with, chicken hands (gai wus) may be allowed as winning hands; such hands would never be allowed in Japanese rules mahjong. I've never played American rules mahjong but the fact they use "joker" tiles turns me off quite a bit.
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2009-04-22, 11:08 | Link #516 |
Dietrich fan #681675
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Nope, didn't declare riichi.
In Tenhou (where I play Japanese mahjong online) they don't stack other points on top of yakumans. Then again, I am working with an extremely narrow sample space so I don't know if they do. If I declared riichi or had dora tiles, they would not count as additional points on top of the yakuman. Good to see an attempted Kokushi Muso in Saki Ep3. I wonder if we will see other yakumans, like the Dai San Gen...
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2009-04-22, 12:09 | Link #517 | |
Gamyūsa
Join Date: Jun 2006
Location: Montreal
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2009-04-22, 13:08 | Link #518 | |
Dietrich fan #681675
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Come to think of it, I did declare riichi but I don't know if that alone helped make the score that much higher... nvm, I was dealer which *may* have been why the score was higher... I still haven't memorized how to count fu and calculate scores from han...
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2009-04-22, 13:26 | Link #519 | |
Knowledge is the solution
Join Date: Jan 2004
Location: St. Louis, MO
Age: 39
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Indeed...
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Nice one anyway, wipping out everyone by the 3rd east round
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2009-04-22, 14:00 | Link #520 |
Translator, Producer
Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
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Points stack in riichi mahjong, but only up to certain "limits".
That's the whole point of the limit hands. Up to 4 fan it depends on the number of fu (minipoints) you have what your score is. Above that the fu are irrelevant. With 5 fan (mangan) it's 2000 base score, 6-7 (haneman) is always base of 3000, 8-10 (baiman) is 4000, 11-12 (sanbaiman <- even harder to get than yakuman, especially if playing without red 5s) is 6000, and 13+ fan is a yakuman, 8000. Above 13 fan and the FAN are irrelevant. But there are also hands that give you an entire yakuman.... So obviously, since you get only 1 yakuman for more than 13 fan, any extra fan you get on top of a yakuman are irrelevant; it'd still count as 1 yakuman. In other words, once you have a yakuman, the next highest score you could possibly get is in units of yakuman. (of course the standard rules for points apply. A non-dealer yakuman is 4*8,000, a dealer yakuman is 6*8,000, hence the 48,000 score shown above). Actually, one thing I'm not entirely certain on: What if you had a yakuman hand that independantly had more than 13 fan? Like, say, you had a 4 concealed pungs and declared riichi, where all 4 of the pungs were actually dora and/or ura-dora, giving you 12 fan for dora and 1 for the riichi, in addition to the 1 yakuman for the 4 concealed pungs hand.... Would that count as 2 yakuman? Or is that still only one yakuman? I mean, I suppose the chances of that are infinitesimal, but still... I'm not sure how that would be scored.
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competition, mahjong, seinen |
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