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View Poll Results: Critique of Episode 13 | |||
10 out of 10: Near Perfect... | 69 | 46.31% | |
9 out of 10 : Excellent... | 48 | 32.21% | |
8 out of 10 : Very Good... | 20 | 13.42% | |
7 out of 10 : Good... | 7 | 4.70% | |
6 out of 10 : Average... | 1 | 0.67% | |
5 out of 10 : Below Average... | 2 | 1.34% | |
4 out of 10 : Poor... | 1 | 0.67% | |
3 out of 10 : Bad... | 0 | 0% | |
2 out of 10 : Very Bad... | 0 | 0% | |
1 out of 10 : Torturous... | 1 | 0.67% | |
Voters: 149. You may not vote on this poll |
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2012-10-01, 00:38 | Link #182 |
Banned
Join Date: Sep 2012
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From the look of this boss, I suppose that the mastermind behind this was expecting that more Unique Skill users to show up. It's starting to get incredibly obvious that if you're not one of the chosen ones, you don't even stand a chance against like, any of the bosses at this point. I don't think even a 10 level advantage is good enough for any tanks to stand in front of that monster and fight properly.
Which probably comes right back to the theme: Sword Arts. The tanks can't really tank with just 'best defense equip, tonnes of HP and buffs' (which is actually bread and butter in MMORPG but putting that aside), and they will be forced to play smart. They'll have to radically change their tanking strats and take at most glancing blows from the boss. Attackers must have at least some level of evasive skills so they can get in, deal damage, and get out with little damage. Fights are going to a heck load more taxing and long because they could not longer DIVE THAT S*** WHILE WE KEEP EM BUSY. Bosses are starting to look like REAL BOSSES because THAT'S what a skeleton fish monster of that size and mass can do to a real body when it attacks at full strength. It'll crush them into smithereens. I know some of you are complaining that the game is unfair, but I personally think that this is the fairest thing ever done in SAO. The bosses are not underpowered like those in MMORPG where they act stupidly, slowly, pitifully predictable and SOMETIMES deal 1 hit KO. No, when they mean to crush, they crush you like a monster would do to a puny human with some armor. They obliterate. man, this sure as hell is satisfying to watch; a true death game. And considering that the players had 80 levels of free use of crystals and safe escape passage, I'll consider this handicap now quite appropriate. |
2012-10-01, 05:27 | Link #185 | |
Senior Member
Join Date: May 2012
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Well I guess it all boils down to him actually needing to go around and re-stock his shop. When you look at the floor his shop is on and which floor is the current front line it would only make sense that he would need to go out to get some level appropriate items to stock his shop with so he can stay in business. |
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2012-10-01, 05:33 | Link #186 |
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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Great episode and hopefully answered a few questions about Kirito and Asuna's relationship.
Loved how they showed Asuna supporting Kirito as he did something anyone would do (IMHO), when he wanted Asuna to stay out of the fight. Also her answer was inspiring Loving the end fight but what a horrid place for the epi to end!
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2012-10-01, 05:42 | Link #187 | |
SIBYL salesman
Join Date: Feb 2011
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(FYI, my post in the previous ep thread was tying Yui/Yui's heart to the absurd theme of fairness, which really highlights how easy it is to get off track if you intentionally or unintentionally focus on the wrong thing). On a different note, ignoring the fairness issue, I find this episode to contain a nice transition between heaven and hell (not literally, and regardless whether this is what the writers intended or not, I still think it's nice). The first part contains the happy, peaceful life (heaven, if you will). The middle delves into their minds explaining their demons they battle/battled within, and why they need to join back the the frontlines (grounded back to earth). The last part is them walking into hell. |
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2012-10-01, 05:55 | Link #188 | |
I disagree with you all.
Join Date: Dec 2005
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2012-10-01, 09:40 | Link #193 | |
Megane girl fan
Join Date: May 2011
Location: Diagonally parked in a parallel universe.
Age: 55
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2012-10-01, 10:18 | Link #194 |
Criminal Unrequitor
Graphic Designer
Join Date: Jul 2010
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Episode 12 was just a fluke. A minor pimple to an otherwise decent series that's slowly getting better and better. I love how Asuna and Kirito's relationship went here and the whole doubting part in the middle is the kind of thing I've always wanted in SAO. The fishing part of the episode was a really nice way to expand SAO's world and probably the highlight of the episode for me.
The skeletal monster is definitely a cool way to end the episode and overall, if they keep producing episodes of this caliber, I'm really willing to forget the bumps we had to experience to get there.
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2012-10-01, 10:30 | Link #195 |
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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I've been thinking about the "fairness" of Skullreaper, but if the boss is taken from the PoV of a non death game then would it be unfair?
So far the one shots seem to be from people panicking and not actually defending the attacks properly. I think the main problem of trying to decide if the game in terms of bosses is fair or not, is was the room designed for normal play, or for "hard mode".
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2012-10-01, 10:49 | Link #196 | |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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Last edited by ronelm2000; 2012-10-01 at 10:59. |
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2012-10-01, 10:58 | Link #197 | |
User of the "Fast Draw"
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It might not at the very least be a very fun boss in a non-death game. Since an average party would probably be slaughtered quickly leaving you at a loss at how to proceed. Can see though why someone like Yui would have been in the game normally. Even if it wasn't a death game you'd have some rough nights after having something like that chasing you down and taking you out in one shot.
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2012-10-01, 11:04 | Link #198 |
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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Agil took a "graze" to his arm, so either the fodder in front of him absorbed the damage (does SAO work that way???), he was just out of killing range, or he has some crazy HP/def.
But it does show that getting hit by Skullreaper doesn't guarantee death.
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2012-10-01, 11:21 | Link #199 | |
Administrator
Join Date: Dec 2003
Age: 41
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If this were a non-death game, it'd be totally fair, because you could just keep on trying until you get it right, so you could learn from your failures. But playing "Heroic Mode" without having any intel at all about the bosses (and no margin for error) is way too harsh, IMO.
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2012-10-01, 11:31 | Link #200 | |
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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If it was the latter and Kayaba just flipped the death switch on without modifying the content to be suitable for the new penalty, then it is going to be most unfair. I say this because content designers have to come up with new and innovative ways to keep high lvl players interested and probably didn't have the real death scenario in mind (I hope)
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