2006-12-10, 02:43 | Link #561 |
Sui Yein Ng 13
Join Date: Oct 2004
Location: Canada
Age: 40
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Many things count for rating:
-Accuracy rate -Evasion rate -Time bonus -Death deductable ^Those things for sure...there should be more. The easiest way(well I play co-op in the arcades) to get destiny is to have a good evasion rate(Can't be hit more than 2 or 3 times), and have more hits that misses. |
2006-12-10, 15:01 | Link #563 | |
Boo!
Join Date: Oct 2004
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SF does not suck compared to Freedom. How can you even get less hits with SF when his standard combo is clearly longer than Freedom's? In terms of range and speed, SF is better than the original. Set dragoons beside you and they can be chained by CCB(double tap boost+melee). Abuse the CCB since it has freaking long range. It can be chained by a BR or CS(charge shot too). You can abuse the tripple issen too(CCBX3 in SPEED), since its damn fast and does good damage. Use GH(Green Hom) with his CS(the one where he combines his rifles) at long range(when the target is in green). If you don't know how to do that, simply locked on to the target you want to fire to and switch to the other target when SF is about to fire CS. The beam will be kinda like sideways and homes after the first target. I'm no expert in this game, but thats all info i know for SF from the past few months i have spent in this game(arcade) and watching videos.
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2006-12-10, 15:41 | Link #564 |
Mecha Pilot
Join Date: Apr 2003
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What a fucking sadist group of designers! Pick up 30 random rescue pods in 120 seconds? I actually manage the best miss one when time is up, at I don't know, 30th attempts? Fucking asshole what kind of shit head design this kind of missions?
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2006-12-10, 16:12 | Link #565 | |
Sui Yein Ng 13
Join Date: Oct 2004
Location: Canada
Age: 40
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Here's how I see the MS after playing them since July, I started out with the 450 and now moved on to the 560-590's....This is more of a human vs human look(arcade) at the units: Freedom - Good, B+C have the homing attack. Strike Freedom - Dragoons can be made into a godly attack(A+C, A+C, CCB), Double target attack(don't use it much, it attracts both computer), double rifle shot has a homing attack to it too. Beam spam has not been changed to A+B which I likey. More useful B+C attack, does a spin with the beam swords out. Nuke Windom - Slow nuke launching, the missles are a good stun move, most likely a support unit. Savior - For what it is, its still a strong unit to use. Sub attacks are great, CS like the Launcher/Blast MS, transformation and badaas melee attacks. HP was severly reduced though. Original G's (Strike, Aegis, ect) - Just as strong. Aegis, Raider, Blitz and Buster are still popularly used. I find the Duel(AS) still useful except its not really compatible to the Seed Awakenings(power works). Gouf Ignited - These things were made for melee based battle, the beams are really useful for the final drop of health. A+B attacks are versitile for there can be directed horizontally or vertically. Side sword attack can be linked with the A+C for another melee combination. B+C has a brutal Slayer Whip attack. This is one of the special melee units that can almost always stop a melee attack by A+B then pull them in for a attack. Zaku (all types) - 420 cost are really basic, but there are 420 for a reason, they are support type units for when you play with a friend(560 units). The custom Zakus are more useful like Heine's, Ray's and Yzak's. Impluse (all 3) - Sword: Boomerang is sure to have a high return hit rate meaning it gives you time to use you main attack. B+C is a great move comboed with up+B after that, this move does not get priority even if you do it first. I prefer the Gouf or the Sword Strike over this. Blast: This got really pumped up over the Seed VS version. Spear throwing to stun units is a great attack, its fast and great for that last bit of HP in the target. 2 types of missle shots, wide shot is the best for close - mid range so they get stunned then blast them with A. Dunno about the PS2 ver. but Launcher Strike is glitched so the machine gun is way stronger. Force Impulse - You can say this is probably the strongest out of this 3(Force Impuse, Aile Strike, Strike Rouge) and preferably better by attacks. Destiny - The F. Impulse of the 590 MS, lotsa moves and chain-able melee attacks as well as CS moves, my friend uses this and proved that this is an awsome MS to use. Legend - This is a pretty complicated unit to use as a primary/attacking unit since it is mainly a Dragoon oriented MS. Best way to use this, stay in the back and keep switching targets using A+B & B+C. As you launch these Dragoons individually, the target's warning indicators will go crazy having yellow and red flashing everywhere at a different time. Best to use as a supportive unit, very hard to do tihs tactic when a target is close unless you can multi task really really well Akatsuki (Both) - Preferably the Oowashi Akatsuki is the best IMO. Why, the O. Akatsuki has a fast reflection move while the S ver. has a delay when activating and deactivating. Machine guns vs Dragoons, obviously the dragoons win. Dragoon shield is ally use only, sucks cuz my friend doesn't need it. Its to wide and its timed, two shots of the BR kills it. Anyway the main point of the Akatsuki is really the reflection, and the S. Akatsuki pretty much sucks in that because of the delay. Thats my look on the units, computers don't reaquire alot of skill to kill, they just defeat you with numbers. Playing against people actually raises you skill even if you lose. |
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2006-12-10, 17:32 | Link #567 |
Member
Join Date: Aug 2006
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I hate plus Mode though i do like the one hit kill rounds and the destiny in plus mode is only available right toward the end and for some reason LUNA can pilot it at one point
fight KIRA at level 19 with only a level 5 Shinn is very very challenging at best |
2006-12-10, 18:26 | Link #568 | |
Boo!
Join Date: Oct 2004
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can be chained with B,B,B combo so its like B,B,B-->2B---> end with either 8B or BC(melee+boost) Eventhough its damaging, the combo is too long and you'll get shot while doing it. Only good for 1 V 1
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2006-12-11, 03:54 | Link #573 |
Sui Yein Ng 13
Join Date: Oct 2004
Location: Canada
Age: 40
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Oh I see it, It says "SP"Command", I suppose it means what you want it to do when it goes in Seed mode(awakening).
Anyone think that characters that turn on you in the real story get harder missions if you want to keep them on your side(Yzak's desert escort level). Last edited by Syn13; 2006-12-11 at 04:11. |
2006-12-11, 07:30 | Link #576 | |
Member
Join Date: Jan 2006
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But to be honest I'm pissed off again. I've got these two pain in the ass missions which I just can't win. The worst of them all is one where you have to shoot down 30 or so shuttles whilst being attacked by daggers and strike freedom. The first minute or so is easypeasy. Afterwards however, there are suddenly 7 to 10 shuttles at once. And you can't let more than 5 shuttles pass or the mission is over. it causes some bad karma man |
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2006-12-11, 15:12 | Link #580 | |
System/Web developer
Join Date: Dec 2005
Location: Stockholm, Sweden
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