2012-06-07, 08:12 | Link #41 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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This is probably the first of the series that I have little interest in as something about it just doesn't seem right so far plus no ironside is kind of a big kicker as he IS the character of same fisher.
I liked conviction and enjoyed it a lot but I from the E3 coverage this new outing looks to be a lot more action orientated with some boarderline sci-fi thrown in for whatever reason.
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2012-06-07, 08:31 | Link #42 |
Senior Member
Join Date: Oct 2010
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If you liked conviction this one honestly doesn't seem all that different, most of the key mechanics from there seems to stay intact here from what i noticed. Because it was a big press event, they obviously wanted to show the improved gunplay and action in the demo, but otherwise the stealth, like conviction, is there.
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2012-06-07, 08:43 | Link #43 | |
Senior Member
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Quote:
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2012-06-08, 11:41 | Link #44 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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One of the things I and I'm sure many others loved about the older games was that they where slow paced, brick hard and made (or should I say forced) you to really want to avoid combat altogether and only rarely ever fire a shot if at all and getting in and out without anyone ever knowing you where even there was a real rewarding experience for me.
While I did enjoy conviction I disliked the sections of the game that forced you into combat but they where acceptable because they fit with renegade position of Sam within the plot but sadly what was on show at E3 looks to be much the same but now with air-strikes and such no less. Aside from the that as mentioned there are other things about it that put me off too but that said I'll keep an eye on it as it progresses.
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2012-06-28, 14:19 | Link #46 |
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Remember what I said about it being a good idea for Ubisoft to show 'stealth' and 'action' playthroughs of a given mission 'side by side'? The folks at Arkane just did this for Dishonored; you can find both videos in this GameInformer article.
Oh, and you chaps who're wondering if a zero-kill playthrough is possible? It is (it's explicitly noted in the stealth video that each HVT can be disposed of without killing them).
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2012-06-28, 18:13 | Link #48 |
Senior Member
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The removal of non-lethal options is one of Conviction's odder design decisions. They worked, they gave players (and developers) options; what was the problem? Hopefully they're among the list of things making a return in Blacklist... and on this note, I hope the new Hitman game doesn't make the same mistake.
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2012-06-28, 19:41 | Link #49 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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No it wasn't in conviction because as I mentioned before it fit within the confines of the plot given sam's position (renegade lone wolf, little to no support or intel, known to the enemy, etc) but would it have killed them to have looked back to the grass roots of what made splintercell so great instead of trying to "broaden" the games appeal by pandering to the shooter market.
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2013-03-23, 09:34 | Link #56 |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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I played every single of the Splinter Cell series, and I must say, it is certainly one the few non-RTS games I like outside of Resident Evil, MGS and good ol' Syphon Filter. Gears of War sucked.
Alpha Protocol had a great concept, but the game was clunky and too simple. I would prefer Splinter Cell to be the "tear your hair out because you got detected" and "OCD no detection 100% achievement" style of game, as compared to other third persons out there. Storming the room Assault style doesn't seem quite like Sam Fisher to me. Think I'll stick to Panther or Ghost.
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2013-05-02, 13:49 | Link #58 |
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Lads, lasses, and larvae... behold, Blacklist's Spies vs. Mercs reveal trailer.
It looks like they've remember everything that made this mode fun in its prior incarnations; of course, the actual proof will be in the gameplay... of which GameSpot has some, along with initial impressions (link). Also, IGN has their own observations to share. Most noted is that SvM will have two flavors: classic, and Blacklist; the latter seems to be distinct due to a doubled player count (4v4) and Conviction-style character customization.
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Last edited by Firefly00; 2013-05-07 at 15:12. Reason: New relevant content |
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