2013-01-07, 20:51 | Link #21 | |
Many RPGs, Little Time
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Not really Max Settings with all eye-candy you can get...
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Well, only now good PCs became affordable. Back then, I spent 400$ on a 8800GTS and still couldn't make games look better than my 360. And then we had 720p/1080p, which made consoles a much more attractive choice. Leave alone new games, exclusives, netplay... Nothing else mattered. However, as technology progressed everthing became cheaper and better. I spent the same 400$ on a 660Ti. Which absolutely destroys anything a console can offer graphic-wise. Consoles then, lost that appeal. At least for me. I'm a PC Gamer now and only use my PS3/360 to play exclusives, because unfortunely, some games will just stay on consoles. And it's true, some people just dont know how to open a PC and scramble everthing out... These guys, are most likely MAC users Also by far THE BIG disvantage for consoles, is that if something in there breaks, well... you're done. So yeah, why would someone still want a console? It's social related. A console is much more easier to setup on larger displays, you can then call your friend to play together on a "42 screen. They're more fitted to people who just want things done in a simple manner. And nothing beats hours of gameplay sitting/laying on THAT comfy couch, right?
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Last edited by Tong; 2013-01-07 at 21:21. |
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2013-01-07, 20:55 | Link #22 |
WE ARE.... PENN STATE....
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Ugh! Are you ever right! STEAM is such a space hog. I mean, I love it. It's been hyper-useful for me in terms of getting older games dirt-cheap that I passed on years ago. But... yuck. Before I upgrade my main drive about a year ago to a 256 gb solid-state, probably 50% of my main drive was STEAM (I put only programs on the main drive and only data on my 1.5 TB of storage drives).
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2013-01-07, 22:24 | Link #23 | |
Unspecified
Scanlator
Join Date: May 2010
Location: Unspecified
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Valve and Xi3 announce in-development Steam-optimized mini PC at CES
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2013-01-07, 22:51 | Link #24 |
Senior Member
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Join Date: Oct 2007
Location: Philippines
Age: 47
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It appears that to use the console people will have to download games from Steam, even if they bought the disc from the store... Unfortunately, not everyone has a 2mbps broadband connection, and in some places like Japan, most will prefer to tote powerful handhelds and game together wirelessly.
For now I'm happy with the PC I have. Don't have to crank up the quality just to play.
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2013-01-08, 00:41 | Link #25 |
King's Justice
Join Date: Apr 2004
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Of course they'd have to use Steam, being a monopoly they wouldn't let use other means of obtaining the games.
And of course this will be praised a lot, despite being horrible news. People really want to lose the ownership on their software and games that much? I'm talking about Steam in general, the "miniPC" is just another piece of bad news. It's ironic that Valve accuses Microsoft of being closed (which they are, though), when, in fact, are doing the same thing. |
2013-01-08, 01:24 | Link #26 |
Many RPGs, Little Time
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Steam isn't a monopoly.
EA and Ubisoft have similar systems, Origin and Uplay respectively. Though, they lack lots of features and are nowhere as good as Steam. Specially Origin, for making BF3 matchmaking a hell and charging full prices for digital games.
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2013-01-08, 14:27 | Link #27 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Pics of the prototypes they have.
I guess it is called Piston. I believe it is upgradable. If so, they must have proprietary parts for GPUs, CPUs, and RAM. I'm guessing any external HDD can be used (like the Wii U).
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2013-01-08, 22:49 | Link #30 | |
Lurker
Join Date: May 2004
Location: New York City
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Exclusive interview: Valve's Gabe Newell on Steam Box, biometrics, and the future of gaming
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2013-01-08, 23:52 | Link #31 |
King's Justice
Join Date: Apr 2004
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Funny he says it's not locked when Steam IS locked (in the sense you need the client, no matter the OS is running on it). I really don't get his reasoning. I also question his obsession on user-generated content (too tied to Valve's own F2P offerings, IMO). Also makes me think there's no way there'll be another HL.
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2013-01-09, 00:10 | Link #32 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I assumed "user generated content" referred to the rather robust mod community.
Steam's authentication system isn't fabulous but given that it rose from the spiraling disaster of Securom, hardware dongles, "must have CD in drive, oops scratch", and other messes ... there are more onerous solutions. Yeah, I'd love licensing schemes like I had in the 1980s for professional environments. Anyone who can come up with a scheme that gives users freedom while improving the odds software companies get paid for usage ... that bloke will make a lot of money.
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2013-01-09, 00:24 | Link #33 |
King's Justice
Join Date: Apr 2004
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Steamworks may be light compared to other DRM, but it's still DRM. Offline mode requires the client. If you purchase a physical (Physical!) copy of a game that uses it you need it on when you play, it also automatically uses the cloud unless you specify it - not good.
GoG.com is the only example of DD done right, IMO. |
2013-01-09, 01:15 | Link #34 | |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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And yeah, I have the long-standing "steam goes blooey" scenario that still doesn't have a satisfactory answer.
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2013-01-09, 01:34 | Link #35 |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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To be honest, I think that review leaves a most of what I want to know unanswered.
The OS: Is it running a heavily customized distro or just running Steam on an existing linux? The "ecosystem": The biggest question, IMO. As it's Linux based the presumably won't run much of the existing stuff on Steam. How will Valve make it competitive with the traditional Windows gaming platform? Will it encourage developers to program for both Steambox and traditional Steam on Windows? Will it provide middleware for that? How will it ensure a sufficient userbase? Controls: Okay, it's going to be controller based - but as it's coming from a company with a PC background, will you be encouraging keyboard and mouse support in games as well? Hardware: You seriously don't have a spec in mind and are still looking for partners? I'm guessing we won't see this for a while. The big questions are those around the ecosystem, Valve could have easily just built a mass production "gaming rig for the masses" to run regular Steam on Windows (I'm thinking a nettop-on-steroids type design where you'd trim the fat to keep the production cost down then pump the savings into the CPU/GPU as that's what gamers need) and probably done a great deal to promote PC gaming among the less technically inclined, but they appear set on creating a different ecosystem even if it means it can't run the legacy catalog.
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2013-01-09, 04:48 | Link #36 |
blinded by blood
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The only reason you can go the "cheap 500 dollar gaming box" route is because mainstream gaming is tailored for consoles that are over six years old.
When the PS3 and the 360 first launched, you had to build a $2000 PC to come close to what the consoles could do. Now, PC components have progressed, but the consoles are pretty much the same in 2013 as they were in 2006. So yeah, you can build a cheap gaming PC that'll equal/slightly exceed a console. But it'll still cost three times as much, minimum, even now. When the new generation of consoles roll out, PC gaming will get really expensive again.
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2013-01-09, 11:58 | Link #37 | |
Many RPGs, Little Time
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http://www.youtube.com/watch?v=9dgSa4wmMzk PC gaming only becomes expensive when consoles can do better, for less than a quarter of the price. You could argue that PC gaming's still expensive, since a good GPU alone can cost alot more than a console.
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2013-01-09, 12:28 | Link #38 | ||
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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(Also, I'm not sure how much I'd consider a cheap PC to "slightly exceed" current consoles when many console games are rendered at sub 720P res and upscaled, and from what I read not always at good frame rates either.) Quote:
The big issue these days is just that the average person probably finds their "behind the times" PC sufficient for anything except gaming, therefore the games have to justify a lot more costs than just a GPU upgrade.
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Last edited by 0utf0xZer0; 2013-01-09 at 12:39. |
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2013-01-09, 14:53 | Link #39 | |
Many RPGs, Little Time
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You can't run BF3 good enough on minimum at the lowest res with these GPUs. Even when you don't want all the eye-candy, you're going to need a new GPU. But this newer GPU/Game may not run well in a old system, say Pentium/Dual core. More money will be spent on a new motherboard, CPU, RAMs... PCs evolve much more faster than Consoles. The fact that no one wants to buy old components won't help you much either, unlike a console that anytime, anywhere and anyone is willing to buy. I really want to see how Steam-box will deal with that. Smaller components are more expensive after all.
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2013-01-09, 17:48 | Link #40 | |
blinded by blood
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This is pretty easy for a cheap computer to replicate--I could easily build a $600 PC, complete with monitor, that'd slightly exceed console performance-- at least 45 frames per second on 1600x900 resolution with moderate to high graphics detail settings. But you have to consider, you're only just barely exceeding the capabilities of a console for over twice as much. Used 360s and PS3s are cheap, $200 or less. Add a cheap little LCD TV to that and you've got a "fire and forget it" gaming setup that you don't have to think about for around $300-350 altogether. Granted, it's not great. The budget PC is better by every metric. But it's cheaper, and there are no "PC problems" to deal with, which a lot of console gamers would never put up with. That's why I get the impression that the Steam Box will be an actual console, rather than a cheap HTPC with some gaming chops. I suspect it'll run a cut-down, totally customized and mostly locked-down version of Linux (similar to Android I suspect). I'm sure Valve will leave unlocking/rooting options open, but not by default. If the Steam Box isn't an actual console (an appliance) and is a PC (a general-purpose computer) it will fail at its stated goal, which is to try to take a piece of the console market. People who use consoles exclusively aren't going to put up with upgrading GPUs, fixing driver and compatibility issues, dealing with glitchy PC ports, etc.
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