2012-09-13, 11:16 | Link #3161 | ||
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Quote:
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2012-09-13, 11:32 | Link #3162 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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On the other hand, AI in general gets odd. Right now my "Lydia" acts quite differently in each character's universe. The most hilarious is my assassin's world. We'll enter an instance, Lydia will say "I've got your back." and then she'll exit the cave. Meanwhile, in my 2h warrior's world, Lydia is on the ball, switching from ranged to close combat almost like we discussed it beforehand.
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2012-09-13, 11:53 | Link #3164 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Well, considering the complexity of the game's contents, I guess there is room for variation and, as expected, a deluge of bugs/strange things.
For example, I've had Skyrim for several months already, but yesterday, for the first time ever, I witnessed one of the infamous flying/skyrocketing mammoths. Never seen one before and yet, there it was. However, it seems that this third playthrough is much more bug-riddled/attracting for me than the first two. There is the unlootable draugr and dragon issue that's kind of worrying me (having to use console commands every time sounds horribly tedious to me) and I'm not really in the mood to start a fourth PT just to circumvent that (and, in the worst case scenario, run into a brand new batch of bugs). Let's hope it was just a one-time thing. I'm about to go fetch Jurgen's horn in his tomb, so I'll see whether the draugr will be lootable this time...or if I have to resign myself to using CCs from now on. *SIGH*
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2012-09-13, 13:28 | Link #3166 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Nope. It might sound strange to some guys, but I'm fine with the vanilla game - and kind of adamant to stay that way. I did try some cosmetic mods a couple months earlier, but failed to retain any interest in them.
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2012-09-13, 13:43 | Link #3168 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Just tried exploring Ustengrav to collect the horn and, yep, still can't loot Draugr. Something must've broken somewhere - either at the beginning or during a save, but only the devil knows where and what. Maybe with the addition of Dawnguard and some of the updates, the game has become too complex and is now a bit more bug-prone?
If that's the case, it's not a pleasant prospect...
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2012-09-13, 13:52 | Link #3169 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Did you uninstall mods? If you tried that than yeah, it probably is something that got screwed up, saved, and will now stick. About dragon attacks and when they happen and frequency and such...I've noticed with my computer that certain mods make it so that no dragons attack. If I use a mod that affects the environment (only certain ones), I'll get no dragon attacks. It happened with me with Skyrim Performance Plus mods. Also, I installed a mod which made all blacksmith stations full fledged stations (such as adding smelters to Skyforge and the Riverwood blacksmith station, adding a tanning rack to Skyforge, etc.), and I had to get rid of that because dragons wouldn't attack me then.
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2012-09-13, 15:27 | Link #3170 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Nope. I had Skyrim uninstalled some time ago when I decided to clean up my HDD, then reinstalled when I got bored and wanted to redo the Skyrim storyline from the beginning with better understanding of the do's and don't's (like using markfordelete commands a lil' too liberally, unintentionally breaking some quests, etc.). And the mods weren't installed. Right now, the game remains sternly mod-less.
Anyhow...I just loaded some earlier saves...and UGH! *gnashes teeth* The can't-loot-draugr bug was already present during the escape from Helgen...which means I do have to restart the campaign. T_T ... And, no, it's not a mod issue, I just spawned a draugr in front of me in the Helgen tunnels using the console, promptly killed it and finally managed to search its inventory. Looks like it was a corrupted save or something of the sort. From what I hear through the grapevine, saving right before a fight can trigger such corruptions - and it so happens I did make such a save before stumbling upon two Stormcloaks in the tunnels. Guess that's where things got iffy in the database.
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2012-09-13, 16:32 | Link #3171 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Aye, there's flakiness in the save process itself, particularly once there's a lot of history or if something complicated was going on as you tried to save (like in a combat).
Considering that it remembers where you dropped every freaking staple or ticket stub in the universe and even bodies hang around long after the wolves should have eaten them -- the data structure for a save must be pretty nightmarish.
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2012-09-13, 18:05 | Link #3173 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I have a character save management mod that I love dearly. It does backups of saves and lets you bring in only the saves for the character you're about to play. Sadly, no, it doesn't make the save mechanism itself any safer.
http://skyrim.nexusmods.com/mods/15
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Last edited by Vexx; 2012-09-13 at 18:06. Reason: never mind, the other one doesn't seem to sort by character |
2012-09-14, 05:09 | Link #3174 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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I find it particularly sad that there is no validation/integrity check for those saves (though I guess it'd require quite some CPU power considering the sheer amount of items/database entries to verify); it'd spare the player the hassle of leafing through his/her earlier saves to find where the corruption lies and where he/she could safely start anew. Some of us players don't always think about saving as frequently as possible. T_T
Anyway, I once again stumbled upon the Breezehome alchemy bug. I'm not really sure what causes it, but console commands inevitably came to the rescue. On the plus side, draugr and dragons are once again searchable...but who knows, maybe Skyrim is silently trolling me and is actually waiting for me to realize that Falmer|(insert other race here) are unsearchable. >_> Still, it looks like I do already have a bug somewhere in this fourth playthrough, because I've had two CTDs in the past twelve hours: one when trying to add a sneaking enchantment to my boots and the other when trying to talk with a Whiterun denizen. Jesus, this game really has become very delicate/brittle... Oh, and those marauding vampires are absolutely murderous - twice they've visited Whiterun during nighttime and, by the time I arrived on the scene, they had already killed a dozen named characters and guards. Not sure I like these Radiant events... -_-;
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2012-09-14, 05:24 | Link #3175 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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Really? The vampires that attack WR in my game never make it past the gates. The guards and the redguard dudes there (still) destroy them.
Speaking of saves I accidentally overwrote my latest save. damn nigh on had a heart attack, since it'd be quite a while since I had done a proper save outside of quick saves (which had been replaced by another character), thankfully got a little app called Shadow Explorer and was able to restore the save. How'd you fix Breezeholme? Mines all spick and span except for that one corner that looks like a spiders nest.
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2012-09-14, 05:27 | Link #3176 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Well, the vampires that made it through usually had two heavily armed thralls with them and once they got the gate guards down (somehow this also happens when I enter Whiterun and suddenly find a vamp spawning behind me), they started running around attacking whatever passerby they could find.
As for the Breezehome bug fix, apparently either - you uninstall Dawnguard, make the Breezehome furniture purchases then reinstall the DLC - or you use these console commands: Quote:
1. save the above instructions in a file named BreezehomeBug.txt 2. place the file in Skyrim's root folder 3. load your most recent Skyrim save 4. open the console and type this: "bat BreezehomeBug" (without quotes). ... Seeing that Dawnguard apparently causes some more bugs (database becoming too large and thus more error-prone?), I do not know if I'll actually uninstall the DLC or deactivate the data files for the time being to save myself a few white hairs, or if I'll keep it to enjoy the DG perks. I do appreciate the ability to craft arrows by myself, after all - among other things.
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2012-09-14, 15:48 | Link #3179 |
Banned
Join Date: Jan 2012
Location: who knows?
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There's one on nexus
well since Dota 2, PoE and Darksiders 2 managed to screw with my RPing and Time in skyrim(2 weeks without playing this shiet), thus im still waiting for a Proper patch to fix Breezehome and some quests. |
2012-09-14, 15:59 | Link #3180 |
Senior Member
Author
Join Date: Oct 2007
Location: Philippines
Age: 47
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Breezehome troubles, eh? I had a good mod for it once but went south on me after finishing Dawnguard and I couldn't use the bed, so I had to find a replacement which finally allowed my character to sleep.
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bethesda, elder scrolls, rpg, skyrim |
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