2013-11-04, 19:40 | Link #10385 | ||
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Join Date: Oct 2007
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Yeah that's pretty bad. Less overall damage but one of them managed a kill at least. (I assume the second guy dead on your team drove into the water?) |
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2013-11-04, 21:35 | Link #10387 | ||
Senior Member
Join Date: Nov 2012
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1 damage, 1 kill is barely a ram, more like a traffic accident. |
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2013-11-04, 22:08 | Link #10389 | |
思想工作
Join Date: Mar 2008
Location: Vereinigte Staaten
Age: 31
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2013-11-04, 23:08 | Link #10390 | ||
Senior Member
Join Date: Nov 2012
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2013-11-06, 11:08 | Link #10391 |
Salt Levels Critical
Join Date: Oct 2007
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This is probably useless noob advice but I figured I'd mention it anyway: If any of you ever end up on Sacred Valley with the Marder 38T, make sure to be extra careful driving near any of the bumps and small hills around the western Encounter spawn point. There are several spots that appear to be relatively flat and easily traversable but will cause you to tip ever so slightly and become completely immobilized if you drive over them. It's happened to me twice now in 2 different places. I managed to escape the first time when my tank randomly decided it would now allow me to move forward again but had to be pushed out the second time. Haven't had this issue with any other tank.
Stupid anecdote -That second time also basically lost us the game in ridiculous fashion. When I asked if someone could push me out, EVERYONE still alive on the team, including a guy halfway across the map, abandoned their positions to come do it. Like, I appreciate the help guys, but seriously? |
2013-11-06, 11:17 | Link #10392 |
Senior Member
Join Date: Nov 2012
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I finally mustered up the effort to finish researching the AMX 13 75 and sold my AMX 12t. The thing is, I don't think I want to bother continuing through the French autoloader line... the whole high-tier light tank thing seems a bit broken.
And expensive. I finished the 12t grind by using an entirely-APCR ammo load and shot enough that the best I could do in a game was barely break even. Other news: Using the Flakbus/Doomtoaster is really hot and cold. Either it's a good game with useful teammates and decent cover, or a total clusterfsck. The major issue being that if the PzSflIVC is seen at all, it dies. Last edited by Gravitas Free Zone; 2013-11-06 at 11:44. |
2013-11-06, 11:50 | Link #10394 |
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Scanlator
Join Date: May 2010
Location: Unspecified
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http://ftr.wot-news.com/2013/11/06/t...apanese-tanks/
man JP med is more fragile than i thought. even the turret is barely sufficient hope the gun will make up for it.
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2013-11-06, 12:02 | Link #10395 | |
Catholic = Cat addiction?
Join Date: Jul 2006
Location: MURICA!!
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- Tak
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2013-11-06, 12:03 | Link #10396 | |
Kimo-kimo-ii~
Join Date: May 2013
Location: Avoiding people.
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I start to value HP much more than armor these days. RNG is never my best friend and the tanks people consider heavily armored get penned every time when I drive them, and this is with angling and everything. Shots that can barely make it with max RNG always makes it and it's sickening. Only having a high HP pays off in the long run. I'd rather take a 2000 HP loltraktor than the regular Tiger II. That said, I welcome the paper armored Japanese mediums with open arms. It's not like having armor will make a difference for me. Unless of course if it's T29 turret, which is out of reach for most max RNGs it meets. |
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2013-11-06, 12:07 | Link #10397 |
Senior Member
Join Date: Nov 2012
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I noted last night that while the Flakbus is taking some effort to work with, my Marder 38t's K/D after 10 games is a whopping EIGHTEEN TO ONE.
Though as I mentioned earlier, all of the tier 4 TDs except the SAu 40 are pretty good in their roles. |
2013-11-06, 12:16 | Link #10398 | |
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Join Date: Oct 2007
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2013-11-06, 12:25 | Link #10399 | |
Kimo-kimo-ii~
Join Date: May 2013
Location: Avoiding people.
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2013-11-06, 13:06 | Link #10400 | |
Senior Member
Join Date: Nov 2012
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Even then I have doubts about the T1HT's mantlet. |
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mmo games, war game, wargaming.net, world of tanks |
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