2012-05-01, 15:50 | Link #3041 |
blinded by blood
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Until Blizzard completely divorces the D3 singleplayer and "LAN" mode from b.net, I won't bother playing it. I want my goddamned quicksave button.
With Tera up and running, summer should be fun, except for one little problem... I have to retake calculus, and I have to do it during the intersession or my transfer will be delayed a year.
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2012-05-01, 15:56 | Link #3042 | |
Senior Member
Join Date: Sep 2009
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While It does not have a quick save, it does have checkpoints from what I understand. Although, they did also eliminate potion chugging and convenient mass portal escapes. edit: Calculus, ouch. MMOs and math class...killed me. |
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2012-05-01, 16:41 | Link #3043 |
blinded by blood
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It wasn't "MMO addiction" that caused me to screw the class, since I just started playing Tera and only played SWTOR for a month at release before classes even really started. It was me forgetting how to do trigonometry that killed me, and a bad textbook and an unhelpful instructor whose only advice was that I drop the class.
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2012-05-01, 16:52 | Link #3044 | |
Senior Member
Join Date: Sep 2009
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I wish you luck sir, hopefully you will have a much better instructor next time, assuming it is not the same one. |
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2012-05-01, 17:51 | Link #3045 |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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Agree with that so much, DA2 story wasn't as good as it could of been, however it was still intresting. Gameplay wasn't what let me down the most in DA2. What did was the way the area's/dungeons were all the same and it just felt so god dam rushed Will stop there or I will go mental.
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2012-05-01, 22:10 | Link #3046 | |
blinded by blood
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2012-05-01, 22:19 | Link #3047 | |
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 37
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Meh, whatever. SoaSE: Rebellion is coming and with how time-consuming that franchise is I won't have time to bother retouching ME3.
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2012-05-02, 02:14 | Link #3048 |
User of the "Fast Draw"
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DA2 was certainly disappointing, but I do have to put the ME3 ending far above that. There was a lot I didn't like about DA2's story and characters, but ME3 gave us a lot throughout the game and went to hell right at the end. Still Bioware really has gone 0/2 for me lately so I'm holding back on whatever they come out with next until I'm sure it doesn't suck.
I have low expectations for that DLC. Explaining the ridiculous ending isn't going to make it any better. Seems like they are just wasting their time so they can say they did something.
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2012-05-02, 02:25 | Link #3049 | |
Senior Member
Join Date: May 2009
Age: 31
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And graphics/textures in DAO were more appealing. The only thing I liked was the witty jokes of Hawke
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2012-05-02, 03:03 | Link #3050 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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If even Sonic the Hedgehog can fall from grace, no game franchise can stay relevant without effort. A game can only be more than a game if people CARE. If they no longer care, then it is literally nothing.
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2012-05-07, 17:44 | Link #3053 |
Senior Member
Join Date: Sep 2009
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While I like the Indoctrination theory, I do think it is just wishful thinking by fans to deny the last 10 minutes of the game. Who would not want to say that it was all a dream after that ending?
Even if the indoctrination theory proves true on some level then Bioware's implementation of it it was still horribly sloppy. If Bioware designed the ending to be a rationalization or hallucination then was the ghost kid and that entire scene truly the best that Bioware could come up with? At the very least, they could not further differentiate the ending choices between red, blue, and green laser beams? Furthermore, as that video brought up, why would Bioware give players who completed the most objectives and war points bad endings with Reaper indoctrination, while the destroy ending was the only true instance of Shepard breaking free? Regardless of the theory being true or not, such endings still contradict Bioware's promises of choices, meaningful decisions throughout the series, and rewards for those who dedicated the time to make the universe as united as possible. |
2012-05-07, 19:22 | Link #3054 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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This again...
I don't buy it, and I think its just plain silly and as bad as if not worse than the actual endings as it would mean the game never actually ends. Honestly If anything I think its the fans who have essentially created this whole indoctrination idea which bio-ware could now at this point just use as some easy way out and the fact that it was mentioned in the "survey" they released just fills me with dread.
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2012-05-07, 23:16 | Link #3055 |
blinded by blood
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Yes... this is what I suspect. They fucked up, but instead of admit it, delete Blue God Kid and scrap the existing ending, now they're going to say "see, we meant to do that!" and actually use the indoctrination theory...
Fans of ME found it really easy to buy the indoctrination theory. Even I did, but now after having stepped away from ME for a while, I can recognize that it was just my mind trying desperately to make sense of the senseless. If the indoctrination ending is the actual ending, then I'll be almost totally convinced that it was a saving throw, not a pre-planned ending DLC.
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2012-05-07, 23:40 | Link #3056 |
Senior Member
Join Date: Sep 2009
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Whatever Bioware chooses to do will not change the fact that the Ghost kid and the multicolor ending, whether hallucinations or not, sucks. No amount of theorycrafting will make the contradictions or the wacky writing go away, because even if it was all a dream, it was a terribly written dream that satisfied virtually no one. DLC will probably only make it worse.
It is a lose-lose situation, but Bioware can blame no one, but themselves. |
2012-05-07, 23:48 | Link #3057 |
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 37
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Personally I only believe one change will be acceptable: scrap the blue kid, go straight to Shep activating it with two options (destroy or control, because the synthetic end is just huh?) and then have the Relays barely intact after firing, but not outright destroyed.
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2012-05-08, 01:37 | Link #3058 | |
User of the "Fast Draw"
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I had my own theory for the war assets. If you were too low then the Reapers really didn't need to completely indoctrinate Shepard. Just keep him out of the way long enough for his army to get blasted to hell. But if the forces were too strong then the Reapers couldn't afford Shepard waking up so they created false paths to keep him indoctrinated. If Shepard still chose destroy then he could wake up and help in taking out the Reapers. I know it's not a perfect answer (why not just blast Shepard to oblivion?), but thought it was a solid enough answer. Instead I expect all we're going to get is some stupid explanation for what happened to everyone. Maybe add in some epilogue to the fate of your crew. I'd much prefer they took the Indoctrination Theory since they could at least give this game and series a more proper ending than what we're probably going to get.
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2012-05-08, 02:16 | Link #3059 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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I cannot believe the PR-devs no matter how many times they say it that they're proud of this ending. It's the complete oposite of what they promised us and filled to the brink with plotholes and open endings. It's a terrible ending of a level not seen since KotoR II, and even that one was more conclusive. |
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2012-05-08, 04:42 | Link #3060 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Indoctrination theory isn't an ending at all; it is just an in-universe way to claim the ending didn't actually happen, that it was all a hallucination.
In a sense, the Theory is just a retcon to redo the ending a different way. You still need to write a new ending after the Indoctrination explanation. Thus they could have just delete the god-child and pretend it never happened. Pity they had to stick with their own words on how proud they are of the ending, and that it was exactly what they had in mind. I do have to thank ME3 to teach me to never trust game journalists ever again. I finally found out which side they are on; the journalists are just mouth pieces of the game companies. We customers are just dirt to them.
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effect, games, mass |
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