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Old 2008-04-17, 04:12   Link #23661
SpaceBrotha
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Join Date: Jan 2007
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First off, thanks to everyone who read and commented, and ofc thanks to PhoenixG and Aaron008R for beta-reading this.

Right, so after some serious writers blocks to the face, i finally got the chapter 2 together. It's a bit heavy, atleast at the beginning. I also attached some pictures that i managed to find.

Anyway, 5500 words. Enjoy!

Spoiler:


There, comments?

Edit: thought to add a link to the first chapter: Prologue
__________________
"Life is the only game in which the object of the game is to learn the rules." Unknown
"The truth of the matter is that you always know the right thing to do. The hard part is doing it." Norman Schwarzkopf
"Whoever stands by a just cause cannot possibly be called a terrorist." Yassar Arafat
Sayings and quotes hold wisdom in them. Either the wisdom is found in the correctness of the quote, or in the lesson learned from the error.
Hard part is figuring out who's making the errors...

Last edited by SpaceBrotha; 2008-05-04 at 07:28. Reason: phylatectary -> phylactery
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Old 2008-04-17, 05:42   Link #23662
arkhangelsk
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Quote:
Originally Posted by Tk3997 View Post
You’re REALLY just not getting what I’m saying at all are you? Yes the magic bolts have no electronics on board (as we know them),
Actually, they must have some equivalent on board. Even a CG missile must have a signal receiver and a control system. Homing will require sensor circuitry and processing circuitry as well.

Quote:
IMO the bolts themselves are normally quite stupid and it’s the “brains” in the device that’s doing most of the work to make them appear smart, hence electronics.
Again, having the device do most of the guidance work because the rounds are stupid is antithetical to useful homing.

Quote:
That doesn’t really prove much to me homing is only half the battle you still need to know how to use your weapons effectively, and indeed multi-tasking to be able to manage your weapons while other stuff is happening is important. It’s also worth noting that Nanoha was new, had no formal training, and while somewhat intelligent RH is no tactical mastermind. Just like her jacket is probably based on having watched too many magic girl shows her tactics are probably in many ways similar she might well be using manual guidance, not because that’s the best or most effective method, but because it’s intuitive and she thinks that how it ought to work.
At this point, from my almost 3rd party POV, you two are talking past each other. Keroko's emphasis is on whether the Shooters we saw employed in Ep1 and 5 A's are homing or command-guided, while you are on whether SAH is possible.

Given the above, you've probably just conceded the point he wants - the Shooters are CLOS, even if you think it is stupid. The only question left is whether they are MCLOS, SACLOS or ACLOS.

Since you've conceded above that the rounds themselves are pretty dumb, the idea of homing being necessarily superior looks thin as well. Even granting your workload argument, it is not superior if it keeps missing or you are forced to keep turning the "backup" command guidance function back on. Even the advantage of fire and forget (which is degraded if the homing bombs are dumb) is lost because of all homing methods you chose SAH.

Whether a guidance method is superior depends on a balance of conditions, and we don't have any information to deduce how the balance will fall in mage combat other than the final decision actually taken by our characters. SAH is clearly not the fave method in Terra (heck, when they had a chance, they went to TVM, thus placing the computational workload back on the firing platform!) And from what we can see, it isn't the fave method in Mid either...

Quote:
Frankly this is even a debate IMO you’ve already admitted homing shots are possible canon says they are, given this semi-active modes are also entirely possible and vastly superior to direct manual control.
The one time we explicitly hear about their guidance method, it is passive (heat seeking). We never hear of an active homing weapon either. Given your linkage below about non-use = a strong sign of non-superiority, by extension SAH is either unworkable or at least not superior to confirmed guidance methods like passive homing or CLOS once all factors are considered.

There are any number of possible reasons, one of which probably involves the enemy mage's emissions effectively blanketing the weak reflections from an active weapon. Then there is your suggestion - the bombs are too dumb for any kind of homing to be very effective.
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Old 2008-04-17, 06:02   Link #23663
AdmiralTigerclaw
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Just some thoughts, trying to assemble more or less a timeline in my head of events. Takes place over four days... I have day one down to the hour by hour playbook at this point.


Spoiler for Rough timeline:
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Old 2008-04-17, 06:43   Link #23664
Comartemis
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Quote:
Actually, they must have some equivalent on board. Even a CG missile must have a signal receiver and a control system. Homing will require sensor circuitry and processing circuitry as well.
*Sigh*

Ark, why the heck are you trying to apply the workings of conventional weapons to magical weapons and spells? Quit beating a dead horse already, TK's provided more than enough evidence to convince me of the feasibility of a homing spell. Now can we drop this conversation before we kill off any more innocent catgirls?



Having the spell controlled by the device is a perfectly viable alternative to individually programming the rounds one or two at a time, and is even supported by canon. Drop it already, I stopped being interested in this conversation a while ago; homing spells have the green light so far as I care, and I doubt there's anything you can say that would convince me otherwise.
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Last edited by Comartemis; 2008-04-17 at 07:16.
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Old 2008-04-17, 07:31   Link #23665
Tk3997
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Quote:
Originally Posted by arkhangelsk View Post
Actually, they must have some equivalent on board. Even a CG missile must have a signal receiver and a control system. Homing will require sensor circuitry and processing circuitry as well.
Given that these systems are made up of an sort of amorphous energy blob these still safely fall well the fuck outside "electronics (as we know them)". They have some sort of on board intelligences, but it's not based on anything like what we know.

Quote:
Again, having the device do most of the guidance work because the rounds are stupid is antithetical to useful homing.
Only if we assume the device is actually approaching being overburdened by the task. I conceded no such thing IMO it's easily up to task of managing the details at most a dozen shots of various shorts and imparting the programing needed for homing bolts as well.

Quote:
At this point, from my almost 3rd party POV, you two are talking past each other. Keroko's emphasis is on whether the Shooters we saw employed in Ep1 and 5 A's are homing or command-guided, while you are on whether SAH is possible.
I never disputed this was an option in the first place merely that it's a bad one for maneuvering aerial combat.

Quote:
Given the above, you've probably just conceded the point he wants - the Shooters are CLOS, even if you think it is stupid. The only question left is whether they are MCLOS, SACLOS or ACLOS.
All I've conceded is that they CAN be CLOS if the shooter wants them to be and in spite of the fact such a system is rather inefficient and something better is CLEARLY possible given what we know of canon. Don't put words in my mouth.

Quote:
Since you've conceded above that the rounds themselves are pretty dumb, the idea of homing being necessarily superior looks thin as well.
Hardly where the guidance intelligence resides is of little concern in whether homing is a superior solution, which it utterly blatantly is when dealing with high speed targets which is why basiclly all modern weapons systems intended for such targets use some form of it.

Quote:
Even granting your workload argument, it is not superior if it keeps missing or you are forced to keep turning the "backup" command guidance function back on.
Except there's no logical reason for it to miss more often or need to be turn off acutally given the reduced work load and increased automation it ought to be considerably MORE accurate if not screwed with by counter measures. Further given that whatever command link is in place is wireless that would be open to jamming too though so even here the advantages and disadvantages can be debated.

Quote:
Even the advantage of fire and forget (which is degraded if the homing bombs are dumb) is lost because of all homing methods you chose SAH.
I chose Semi-active as an example of a homing mode that had some manual control and precision while still be massively less time and processor intensive then CLOS. I never advocated only one system you'd use different one as the situation demanded, though CLOS would always be low on my list when dealing with maneuvering targets. The magic bolts aren't missiles they're formed basiclly on the spot out of thin air so they can have whatever guidance package you please really so long as the device has the "blueprints" for it.

Quote:
Whether a guidance method is superior depends on a balance of conditions, and we don't have any information to deduce how the balance will fall in mage combat other than the final decision actually taken by our characters.
Which means you're own theory's can't really be proved anymore then mine and could be just as valid or invalid as my own you've basiclly just admitted we don't have enough information and as such you must then logically admit you have shaky grounds to argue against me with canon, no?

Quote:
SAH is clearly not the fave method in Terra (heck, when they had a chance, they went to TVM, thus placing the computational workload back on the firing platform!) And from what we can see, it isn't the fave method in Mid either...
Good thing it's only one option then isn't it? I don't see how the hell you could read my arguments and come away thinking SAH was the ONLY method I supported. I flat out said at one point that I advocated spells having different "seeker heads" for different conditions.

Also thanks for bring up still another method of guidance that could be used. Basically when we've got all these options for guidence with upsides and down sides and uses and such it seems so fucking BORING to just decree that spells must be guided by one method or another when allowing different methods opens up a range of new tactical options and factors for ranged mage combat.

Quote:
The one time we explicitly hear about their guidance method, it is passive (heat seeking). We never hear of an active homing weapon either. Given your linkage below about non-use = a strong sign of non-superiority, by extension SAH is either unworkable or at least not superior to confirmed guidance methods like passive homing or CLOS once all factors are considered.
Guess what Ark I don't really care about your opinions that much.

You take this shit too seriously I apply a veiner of logic and work with what canon gives me to make things interesting. Canon gives me passive homers, passive homers can become semi-active homers easily and combined with a datalink (needed for CLOS) TVM should be possible as well. Active homing is up in the air, but hardly seems impossible given everything else magic can do (like making glowing balls of shit that can fly through halls and gather sensor data for the mage).

Regardless it's possible and as you yourself admitted above we lack hard evidence to refute it so basiclly since it's possible and I think it will add some interesting aspects to combat I don't really give a shit how probable you think it is since I'm trying to write interesting combat not figure out the intricate workings of or objectively asses the universe in anything but a passing manner. If we were debating who would win in a fight or some such then indeed I'd stick to canon, but we aren't this is about me trying to EXPAND on an aspect of the universe. Expansion tends to require adding things and, forgive the pun, but given the other shit that fic authors "get past the radar" alternate homing methods for spells and counter measures hardly seems like much of a big fucking deal.

So really I'm not going to change my mind, you sure as fuck aren't gonna change yours so why don't we just end this crap now?
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Old 2008-04-17, 07:33   Link #23666
arkhangelsk
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Quote:
Originally Posted by Comartemis View Post
*Sigh*

Ark, why the heck are you trying to apply the workings of conventional weapons to magical weapons and spells? Quit beating a dead horse already, TK's provided more than enough evidence to convince me of the feasibility of a homing spell. Now can we drop this conversation before we kill off any more innocent catgirls?
Nobody is denying the feasibility or existence of homing spells - except maybe Keroko for a bit, and I think he stopped. We are engaged in a discussion on the finer workings of such things.

Quote:
Having the spell controlled by the device is a perfectly viable alternative to individually programming the rounds one or two at a time, and is even supported by canon. Drop it already, I stopped being interested in this conversation a while ago; homing spells have the green light so far as I care, and I doubt there's anything you can say that would convince me otherwise.
Entirely agree here too. It is Tk's position that's contradictory. Somehow, he wants the rounds to be semi-active homing (self-guided), yet he wants the rounds to be controlled by the device (command-guidance scheme).

Regarding your idea, it isn't the homing part that's causing the feathers to rise. It is the 100 rounds (quantity) part.
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Old 2008-04-17, 07:56   Link #23667
Comartemis
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Quote:
Regarding your idea, it isn't the homing part that's causing the feathers to rise. It is the 100 rounds (quantity) part.
Which was dropped to about 25 a few pages back, if you were paying attention.
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Old 2008-04-17, 07:59   Link #23668
arkhangelsk
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I noticed, and I'm not screaming very loud now, right?
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Old 2008-04-17, 08:04   Link #23669
Keroko
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Quote:
Originally Posted by arkhangelsk View Post
Nobody is denying the feasibility or existence of homing spells - except maybe Keroko for a bit, and I think he stopped. We are engaged in a discussion on the finer workings of such things.
*sneak reply with the excuse that my computer is rendering*

Pretty much the moment Baret F was mentioned, actually, all I was discussing with Tk was whether or not Nanoha was the one controling the bolts in episode 5, which I am still of the opinion that she is, and the entire 'electronics' thing, which I think Tk has realised do not exactly work like regular electronics, so really just the former bit.
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Old 2008-04-17, 08:28   Link #23670
Wild Goose
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Join Date: Nov 2007
Location: Doing Anzu's paperwork.
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Today has been a really motherfucking loong depressing day.

I'll write a rant on today and why Christian funerals are inherently superior over traditional chinese funerals (not least is the cost, it's fuckloads cheaper to die and be buried in church than to get the monastary to do it for you)... wait, nevermind, rambling.

Comar: I'm still working on some ideas and stuff and will bounce them off Keroko & TK and get back to you. (And 25 isn't too bad, I've got a spell with 50 projectiles. Then again it's got fuck short range (25 feet) and the bolts are unguided and are really weak individually.)

TK: Will be following your expansion of homing & such. And while I don't have many OCs using homing spells (something Ivanovich has drilled into most of the Assault Company is to aim accurately and shoot unguided projectiles - though there is the bias he has, since he did grow up with unguided solid slug guns and was a slug-thrower sniper) these are good options that can be used to expand on the Air Wing girls' and their skillsets...

...uh basically to sum up I'm saying go for it and I'll look at the foundations and your stuff and see if I can help to expand on it further since I think I may have a use for it...

ark: Will reply to you when I can. Suggest you read this link and note category 2 of fan.
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Old 2008-04-17, 08:36   Link #23671
Comartemis
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Quote:
I noticed, and I'm not screaming very loud now, right?
Nope, it's nice and quiet on this end of the monitor. Though the explosive payloads of the individual rounds might get upped a tad, this one's turning into an Excelion Buster equivilant rather than a Starlight Breaker equivalent; that honor goes to the javelin throw I've mentioned a few times, "Asteroid Drop".

Preliminary concepts for a few of Dragon Army's other members have been drawn up and the squadron's starting to come together. Here's what we've got so far:

Rico
Nominal team leader, position earned by respect and a healthy dose of his infectious Kamina-esque charisma. Ranged fighter alone, hybrid with Nova's assistance. Something of an idiot hero, he's not the best with tactics but is perfectly willing to learn from his subordinates, especially Yuna and Zero, whose council he values highly.

Nova
Rico's unison device. Bad-tempered and occasionally quite sadistic, she nonetheless cares a great deal about Rico and does her best to make sure he comes home from a mission in one piece. Melee fighter alone, hybrid when fused with Rico.

Zero
Rico's second-in-command. You know him, you love him, and he still hasn't gotten his profile posted. I'll need to rewrite Zero's backstory a little to fit him into the TSAB prior to the JS incident, which will lead to him having a history that would get him relegated to this unit. Melee fighter, obviously.

Rena Ryuugu
The team's "little sister", a ground combat specialist with a berserk button. One of the team's more problematic members, she's nearly killed her own allies once or twice whilst in the throes of "Demon's Reign". Still needs to be rebalanced and beefed up a little to make her suitable for this squad. Despite her youth and delicate frame, she's actually the heaviest hitter among the melee specialists thanks to her mastery of Belkan Reinforcement spells, though her skill needs some work.

Yuna
Little girl, big gun. Yuna (See Yoko Ritona for a visual reference) is a ground combat mage who uses an armed device that transforms into various kinds of firearms, most notably an assault rifle, a sniper rifle, and a rocket launcher. Each form specializes in a certain form of attack; for instance, the assault rifle can spit out dozens of unguided magical rounds per second, but each one is ranked as a C-rank attack and the rifle itself is most useful for suppressing fire. The sniper rifle, by comparison, is specially-tuned for bombardment spells.

Yuna is the group's big sister figure, and helps Rico to ensure everything's hunky dory with the crew both in and out of combat. She's especially protective of Rae, who she's taken under her wing in the interest of teaching her how to live normally.

Rae
An artificial mage recovered from one of the team's early assignments, Rae (an Expy of Rei Ayanami) is a late addition to the team who specializes in defensive spells and martial arts. Having no real regard for her own well-being, she throws herself into the paths of enemy attacks, soaking them up with extraordinarily powerful shield spells and her Belkan Armored Device, "Sephiroth". Yuna has taken her under her wing, and she's rapidly developing a personality of her own, becoming a valued member of the team as she begins to adjust to normal life. She's especially noted for a pair of ethereal angelic wings that sprout from her back whenever she's using a particularly powerful defensive spell; this is thought by her teammates to be a side-effect of the tampering that was done to her linker core.

Quote:
Comar: I'm still working on some ideas and stuff and will bounce them off Keroko & TK and get back to you. (And 25 isn't too bad, I've got a spell with 50 projectiles. Then again it's got fuck short range (25 feet) and the bolts are unguided and are really weak individually.)
Take your time, Goose. I know what it's like to lose a family member (my grandma, last year), so don't go and rush yourself on my account.
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Old 2008-04-17, 10:11   Link #23672
Liingo
Love Hina?
 
 
Join Date: May 2007
Location: Kangaroos live in my backyard =P
Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

I was nearly finished writing up a reply to the last few pages when it disapperaed on me............

Man that really sucks. *despair* I'll get back to you tomorrow. *sigh*
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Old 2008-04-17, 11:27   Link #23673
Evangelion Xgouki
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Quote:
Originally Posted by ghazghkull View Post
Well I'm intrigued :3 I look forward to what you plan to do with this story :3

Oh yeah, anyone get the feel that this is what Syn might look like when she's older? :3

Spoiler for Syn 19 years old-ish?:


*RUNS*
Ooo...nice

Quote:
Originally Posted by Kha View Post
No time to read profiles or episodes, class in negative 1 min, so I'll be quick...
Looks like Kha has his priorities set right

Quote:
Originally Posted by Kha View Post
I heard there was Cruchy Spider Surprise in there too, but using King Crab legs. And that is awesome.
That does sound good

Quote:
Originally Posted by Liingo View Post
Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

I was nearly finished writing up a reply to the last few pages when it disapperaed on me............

Man that really sucks. *despair* I'll get back to you tomorrow. *sigh*
*pats*

That sucks
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Old 2008-04-17, 12:04   Link #23674
Tormenk
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Join Date: Jul 2007
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Quote:
Originally Posted by SpaceBrotha View Post
First off, thanks to everyone who read and commented, and ofc thanks to PhoenixG and Aaron008R for beta-reading this.

Right, so after some serious writers blocks to the face, i finally got the chapter 2 together. It's a bit heavy, atleast at the beginning. I also attached some pictures that i managed to find.

Anyway, 5500 words. Enjoy!

Spoiler:


There, comments?

Edit: thought to add a link to the first chapter: Prologue
It does read like a fantasy tale for the most parts though I have read few of any. Anyway, the last parts had me smiling in earnest. Looking forward to the continuation.

@FlameSparkZ: A late welcome back.
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Old 2008-04-17, 12:18   Link #23675
tshouryuu
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Quote:
Originally Posted by SpaceBrotha View Post
First off, thanks to everyone who read and commented, and ofc thanks to PhoenixG and Aaron008R for beta-reading this.

Right, so after some serious writers blocks to the face, i finally got the chapter 2 together. It's a bit heavy, atleast at the beginning. I also attached some pictures that i managed to find.

Anyway, 5500 words. Enjoy!

Spoiler:


There, comments?

Edit: thought to add a link to the first chapter: Prologue
Well, you know my thoughts already and here is a little joke from yours truly.
Spoiler for Omake:
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Old 2008-04-17, 12:33   Link #23676
arkhangelsk
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Quote:
Originally Posted by Tk3997 View Post
Regardless it's possible and as you yourself admitted above we lack hard evidence to refute it so basiclly since it's possible and I think it will add some interesting aspects to combat I don't really give a shit how probable you think it is since I'm trying to write interesting combat not figure out the intricate workings of or objectively asses the universe in anything but a passing manner. If we were debating who would win in a fight or some such then indeed I'd stick to canon, but we aren't this is about me trying to EXPAND on an aspect of the universe. Expansion tends to require adding things and, forgive the pun, but given the other shit that fic authors "get past the radar" alternate homing methods for spells and counter measures hardly seems like much of a big fucking deal.

So really I'm not going to change my mind, you sure as fuck aren't gonna change yours so why don't we just end this crap now?
If you want to end this, that's fine by me. However, you should remember that I have no objections to your expansion idea. My initial objection was to your assertion that programming SAH rounds will be easier on balance than using a MCLOS system. Later I added a few more objections, but none of them threatens the core of your plan.

In fact, part of the reason I am debating this is because if anything, I'm actually supportive of your expansion idea. The other part is because I was treating this as a normal Technical Discussion (your "somesuch") rather than a h3xxbust session.
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Old 2008-04-17, 23:38   Link #23677
AdmiralTigerclaw
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**Tigerclaw stumbles in after something like eight hours of video editing...**

@_@ "It was worth it!" *dies.*

Spoiler for Remember the Deep Sky?:
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Old 2008-04-18, 10:11   Link #23678
Liingo
Love Hina?
 
 
Join Date: May 2007
Location: Kangaroos live in my backyard =P
Welcome back Flame XD. Looking forward to more Sweet-cheesium from you XD

Quote:
Originally Posted by Evangelion Xgouki View Post
*pats*

That sucks
Indeed it does.

Right Lets try again shall we. (Starts up word to prevent any more raging)



If I missed anyone, let me know and I'll give you a slice of my mind.

Kagerou, Spacebrotha, I'll reply to your pieces in the FF thread.

Quote:
Originally Posted by keroko
Type-0 Sentoukijin

Rebuilt of Uomo
Hmm more traps from the trap master….. No problems, both the spell list and the background are excellent as usual.
Quote:
Originally Posted by tormenk
Rebuilt of Katrina
Couldn’t really pick up anything that you had changed… but that’s more since I can’t really remember her profile all that well to begin with. Still, the skim through I had of the profile yesterday didn’t have anything alarming in it.
Quote:
Originally Posted by Aaron
Hayate GenerationS Version.
As expected of the resident hayate stalker expert. A well written profile.
You managed to point out some things that I wasn’t aware of(sekuhara of the bridge bunnies ) so good job XD.

Just one thing, the picture of her in her BJ is a tad NSFW…….. Just a tad

Moving on to the spells, I’m not so convinced that she needs Black Impact. It doesn’t fit at all with the rest of her spell list. Balmung is enough of a close in defensive attack that can be used to keep people aware from her. A melee range attack is something that should really be avoided in favour of a nice strong shield then getting away as quick as possible, using Vita’s copied spell as a distraction (just add a blinding light to it and you’ve got yourself a flashbang.)

Also, I’m highly sceptical of the need for Hayate to be able to use Fate/Nanoha’s spells (Excellion Buster and Genocide Shift in particular.) The wolkies attacks aren’t so much of an issue as since they were part of the book, it’s not so much of a stretch that she will be able to use their spells.

The relationship section was well written although I have to admit that
Quote:
In GenerationS, Signum’s resolve and faith shall be tested to its fullest… as the Leader of the Wolkenritter… and as a friend…
the variations of the quote above started to get annoying after a while.

Quote:
Originally Posted by Evangelion
Arrival
Seems like the TSAB aren’t immune to the perverts by the station gate either Nice into piece XD

Quote:
Originally Posted by PhoenixFlare
Long Bluecheese Dump goes here
Scene1
Hmm funny, it looks like you managed to edit the thing that I was going to comment on yesterday in here…. Or maybe I was just tired and read it wrong

Quote:
What could have happened that Grandia would suffer from so many wounds of the past
I did find the above quote a little weird… although it is explainable if the templars came from different backgrounds/etc. before their appointment. Nay? Yay?

Looks like it isn’t all just roses on the ‘villains’ side. Should be good… apart from the imminent expansion of the main cast

Scene2
XD you go ARF! Horray for the shafted ones Points to Vivio for the scene with all the things she manages to pull. Upstaging the Aces *chuckle*

Although best would have to be
Quote:
“I think Yuuno-san has fallen for Nanoha-mama. But, since one is as dense as a rock and the other as straight as a log, nobody gets anywhere. They need a little … encouragement.”
XD Much laughter was had yesterday Many thanks

On the Leona side of things, I demand a joint inquisition of her by Aurion and Yuuno. XD

Scene3
Oh yes, the defection is imminent…

Scene4
You continue to impress, this time with knowledge of linguistics and Myths + Legends, very cool However must you always leave us at cliffs that are hanging


Quote:
Originally Posted by tormenk
Well glad that Katrina was received favorably but I'll hang her out to dry longer while I'm away for the next few days. Currently I'm looking at profile-fic look into her past and/or a future work with the introduction of her and the Prize. Characters figuring prominently to show up right now are the Aces, minus Hayate. I have no idea creating a role for her or the Wolkies to play and feel it's better her excluding her altogether rather than semi-shafting her later on.
A good choice there, leaving Hayate out of it. Better to shaft her like this rather than do a character assassination later since you’ve got no clue what to do with her.

Quote:
Originally Posted by TK
Basically I find the Mid style in Nanoha a tad bland I think a big reason so many OCs avoid it and make new systems or go Belkan is becasue Mid just seems a tad pedestrian compared to all those cool Belkan armed devices or your own personal magic system. I'm not bashing guys that go that route, but I want to try and make Mid as complex and interesting as Belkan and custom styles in my fic and to be about something besides just focusing on range, since frankly quite a few Belkans and other styles also have good ranged attacks.
I look forward to your work on the matter. If I can, I’ll give you a hand as well since I’ll be may need it later on once I get around to re-making my OC’s that have been neglected (power ranks, etc.) since most of them are generic Mid types with Storage devices.

Quote:
Originally Posted by aldw
I am interested in writing up a character for a storyline dealing with the aftermath of the TSAB council power vacuum and bureaucratic fighting, if it hasn't be touched upon yet. If it could complement the stories written here, that'd be great.
Looks interesting, Nothing like that has been looked at in the thread as far as I’m aware of so feel free to go ahead with it. XD

Quote:
Originally Posted by PhoenixFlare
Chapter 8 spoilers
That wasn’t just a spoiler, it was an EVIL teaser!

Quote:
Originally Posted by Sheba
Where is original when all I seem to see is some kind of obsession over porting characters from other franchises?
Please don’t lump us in the same boat as Kha

Quote:
Originally Posted by Stormturmoil
most of all, DON'T compromise UNLESS and UNTIL you're happy with the compromise...if you feel you need to fight for a concept that others don't like the sound of at first, by all means fight for it. Don't let yourself be bullied into watering down a feature you like just because some others don't think it fits. MAKE it fit. don't drop it just because it's easier than arguing over it...argue, and hash out a middle ground.

but don't abandon something just because the haxbusters don't like the sound of it.
Quote:
Originally Posted by TK
Above all this thread ought to be about telling interesting stories and if a charater in a good story happens to be a little Hax... Well nothing can ever be perfect.
QFT. Like they said, it’s your characters, ultimately we can’t do anything if you don’t want to listen to us, although of course it isn’t going to be very productive in trying to get feedback on other things later on in the line. Some hax is always going to be floating around somewhere, if it makes the story better then sure go for it. That said, having hax just for no reason isn’t going to fly… no matter how cool it may be.

Quote:
Originally Posted by Ghazghull
It has even been specified in canon that with the gathering of that many mages of high rank, their overall powers must be reduced so that it meets a maximum quota. Therefore, all your characters would require to drop a rank or two by limiters, as per canon.
I was under the impression that the limiter thing only applied for Ground Force units…… Could someone clarify? Thanks

Quote:
Originally Posted by Nightengale
I suppose I felt cheated mildly, seeing how Nanoha talked about the role of Strikers. Things like teamwork, etc, in the end of things, held little weight in the story.
Likewise… I’m still annoyed at that since they’ve done nothing of the sort. ‘Respectable’ leaders my foot… out of the 4 of them, Teana is the only one I would give the thumbs up to(the whole Striker thing)

Quote:
Originally Posted by TK
Red Baron
Nice background and all. Looking forward to the time where he makes his entrance.

Quote:
Originally Posted by Reiji Tabitio
Legends 3
Nice set-up chapter.. Nothing much more to be said really

Quote:
Originally Posted by Eva
Darkness Within, pt 1
Likewise, a nice set-up chapter

Quote:
Originally Posted by Comartemis
Character Briefs
No problems there… although it is hard to say much when I don’t have any details

This however caught my eye..
Quote:
Nope, it's nice and quiet on this end of the monitor. Though the explosive payloads of the individual rounds might get upped a tad, this one's turning into an Excelion Buster equivilant rather than a Starlight Breaker equivalent; that honor goes to the javelin throw I've mentioned a few times, "Asteroid Drop".
From what I’ve read of the snippets so far, none of your characters are going to be S-ranked so please don’t make them power equivalent.
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Old 2008-04-18, 10:54   Link #23679
Comartemis
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Age: 36
Quote:
Originally Posted by Liingo View Post
From what I’ve read of the snippets so far, none of your characters are going to be S-ranked so please don’t make them power equivalent.
Ah, perhaps I should clarify then: by "equivalent" I'm referring to their places in the arsenals of their respective characters; Starlight Breaker is Nanoha's ultimate tech (all variations aside), and Asteroid Drop is Rico's ultimate tech. AD actually does reach into the S-rank zone, if only because its' power is much more focused than an SB, so it's more like S-rank armor penetration, A-rank destructive power.

It's kind of a moot point, anyways, because I am once again rethinking Rico's combat tactics. His character would fit better with a pure martial artist rather than a spear-wielder, so I'm optimizing his spells and combat strategies to be more akin to Adell from Disgaea 2; melee-oriented with average ranged capabilities, moreso when in unison with Nova.
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Old 2008-04-18, 18:13   Link #23680
Comartemis
He Who Smites Shippers
 
 
Join Date: Mar 2008
Age: 36
Mmmm. All's quiet on the OC front. Time to stir things up a bit. Haxxbusters, go!

Phantom Blazer
Rico's most powerful spell, developed during his time as a student of Takamachi Nanoha. Phantom Blazer is a powerful self-enhancement spell that provides a significant boost to Rico's attack and movement speed as well as the power of his physical attacks, but can only be used when in unison with Nova.

The spell begins with Nova initializing a collection array, identical in concept to the basis of Nanoha's infamous Starlight Breaker. Instead of gathering the collected power into a beam or energy attack as Nanoha does, however, Nova redirects the accumulated power into her own systems until she has reached a desired level of strength. When this point is reached, the accumulated mana is shunted through a multi-level enhancement array and applied directly to Nova's and Rico's merged body.

The benefits of this spell are multifold: for the spell's duration, Rico's movement and attack speed increase by over 500%, effectively acting as a Flash Move-type spell for the duration of the boost. In addition, Rico's body is unable to contain the entirety of the accumulated power, and acquires a sort of battle aura of magical energy which he can ignite at will, wreathing his entire body in flames and making melee combat with him especially dangerous (while Rico's flame and heat-resistant barrier jacket keeps him from roasting himself). These flames can also be directed into energy attacks or used to boost the power of Rico's melee attacks, as with his normal flames.

The downsides, however, are also multifold. While Rico developed this spell with Nanoha's assistance, he and Nova lack her natural talent with the collection template, and the charge time for this spell is almost a minute in length. Moreover, because Nova's attention must remain on maintaining the collection template, for the duration of the charge-up period Rico does not gain the benefits of being in unison with Nova, and must resort to using spells he can use without her assistance. Most important, however, is the spell's effect on Rico's body.

When Rico designed the spell with Nanoha's assistance, he swore an oath to her that he would not maintain the spell for more than a minute at a time. Going beyond this limit risks severe damage to Rico's body, an accelerated form of the damage done to Nanoha's body by her intensive training regimen. For every second after one minute that Rico maintains this spell, the probability of a catastrophic breakdown of his body's physical structure increases by one percent. Even if Rico adheres to this limitation, using this spell more than once or twice a week risks doing the same damage to his body as exceeding the time limit does.


Inspired by Adell's Vulcan Blaze attack in Disgaea 2. (fast forward to 6:47)
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Burn the Angst.
Purge the Bad End.

Last edited by Comartemis; 2008-04-18 at 18:33.
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