2015-07-25, 21:58 | Link #1 |
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Join Date: Jan 2008
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Virtual Reality
Japanese Sex Toy Company Explores Possibilities of Virtual Reality:
"Tenga, a Japanese manufacturer of masturbation aids, is breaking into a new frontier: virtual reality. Using a head-mounted display and headphones, it's conducting experiments with the SR (Substitutional Reality) System, which substitutes live footage and reality with pre-recorded footage. A recent example involved adult video actress Love Saotome, who posed in front of a web journalist wearing the head-mounted display. She eventually began undressing, touched the journalist on his shoulder, and offered him one of Tenga's sex toys. Before things got too steamy, though, Tenga's director, Takashi Matsūra, appeared to inform him that due to mechanical problems, the experiment was over. It was then that the journalist found out, to some dismay, that he hadn't actually been staring at Saotome at all, but at Matsūra! He had gestured and touched the journalist's shoulder to provide the sense of a human presence, and presumably also to troll him." See: http://www.animenewsnetwork.com/inte...reality/.90778 |
2015-11-12, 01:08 | Link #2 |
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Join Date: Jan 2008
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Getting Punched In Virtual Reality Will Soon Feel Real:
"Punching opponents in virtual reality is as awesome as it sounds, but soon it’ll also be a double-edged sword. Meet Impacto, an armband that re-creates the experience of actually being punched–without the pain, of course. Virtual reality accessories have a tendency to be bulky, uncomfortable contraptions that are often a hassle to wear. That’s why researchers at the Human-Computer Interaction lab (HCI) at the Hasso Plattner Institute in Germany created a prototype that’s less-invasive and relatively comfortable to wear. Combining haptic feedback–taps and vibrations on your skin–with electrical muscle stimulation, the armband simulates the effects of impact force by thrusting the user’s arm in a direction that’s convincing." See: http://gizmodo.com/getting-punched-i...eal-1741939448 |
2015-12-16, 23:58 | Link #3 |
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Join Date: Jan 2008
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FaceRig Live2D Module “Become an Anime Girl!”:
"The team behind face manipulation program FaceRig have collaborated with Live2D to deliver the “FaceRig Live2D module”, a program that allows talented artists to create their own 2D models and animate them as if they were 3D while also letting them “become” the model, sure to prove useful for professional and fan-based productions alike, to say nothing of all the creepy chaos it threatens to unleash." See: https://www.sankakucomplex.com/2015/...an-anime-girl/ |
2016-02-29, 23:56 | Link #4 |
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Join Date: Jan 2008
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Playing the world’s first VR board game:
"After trying out VR porn for the first time, the obvious next port of call was the other barb of the early-adopter pincer attack: VR games. At MWC in Barcelona there were myriad virtual reality gaming demos, from on-rails shooting games to full VR-and-HOTAS Elite: Dangerous setups and wacky HTC Vive stuff. But there was one game that really intrigued me, way out in the hinterlands of Hall 7: Lost Cities VR, the world's first VR board game." See: http://arstechnica.com/gaming/2016/0...vr-board-game/ |
2016-03-01, 08:52 | Link #5 |
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Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Seeing as the date's closing in, I figured the up and coming SAO VR game should have some light shed on it. IBM is basically testing out new tech on a VR game themed after sword art online, with 200 testers starting in 17 days.
More info here |
2016-03-01, 11:44 | Link #6 |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 41
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SAO VR isn't a game, it is a simulation thing, where people can interact with NPC if I understand correctly.
It is bascially a PR project to market IBM's current tech. For people who are interrested in VR HMD: PC based Oculus Rift Vive OSVR Console only Playstation VR If you are considering to get one of these HMD and low on cash, OSVR or PSVR are to ones to look for. |
2016-07-05, 19:08 | Link #7 |
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Join Date: Jan 2008
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VR Porn Event Ends Prematurely:
"A colossal turn-out for Akihabara’s first ever “Adult VR Fest 01” has actually caused the event to end prematurely due to fears of there being mass hysteria from people desperately wanting to see the latest in lonely self-stimulation technology. According to a Japanese reporter, the 20 closest individuals “in line” were allowed access inside before the venue was forcibly shut down due to the overpowering crowds gathered in anticipation, with the lucky attendees apparently expressing enthusiastic approval of the “revolutionary” VR technology. The few images that could be acquired of the event’s gadgets (and the chaotic queue outside):" See: https://www.sankakucomplex.com/2016/...s-prematurely/ |
2016-07-06, 05:43 | Link #10 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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^ You can't help but feel tired, VR is reportedly a mentally exhausting environment. IIRC three hours are enough to cause headaches, while by comparison normal gamers can last for over 35 hours without sleep.
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2016-07-06, 14:34 | Link #11 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Plenty of people get headaches from gaming all day. Plenty of people get headaches from gaming for an hour. What is your definition of "normal gamers" when you think such a person should be able to game non stop for 35 hours? How the hell is that suppose to be "normal"?
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2016-07-06, 16:51 | Link #13 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Quote:
Forgive the lack of a better characterization, by normal, I referred to gamers who do not play VR games. Plus, I'm not talking about guinness records of 135 hours on black ops, but people who occasionally decide to have extremely long sittings of playing games. As far as VR is concerned, 3 hours is the most I've heard or read about. Granted, VR is still a new thing, but until I receive different news or experience it for myself, that is my take on the matter. |
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2016-07-08, 19:29 | Link #14 |
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Join Date: Jan 2008
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Oculus Is Developing a New Way to Feel Things in
Virtual Reality: "As virtual reality creeps on into inevitability, both in terms of video games and hanging out in virtual workspaces, the question remains: Will you ever be able to feel anything? Oculus and its parent company, Facebook, are working on a potential add-on to the virtual experience designed specifically for that purpose." See: http://www.popularmechanics.com/tech...ave-vr-device/ |
2016-07-28, 23:25 | Link #16 |
Senior Member
Join Date: Jan 2006
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~35 hour sessions on MMORPGs aren't that crazy, basically there's a lot of repetitive tasks that allow you to turn most of your brain off every now and then, and the barrier is low to just take your hands off the keyboard, turn your head around and relax for a moment in your home environment.
In VR it's a bit more troublesome to take off your headset and put it back on, not to mention what it'll be like when there's some kind of heptic or neural feedback interface. Maybe it's something one can get used to, but at least from what little VR games I played, the exhaustion and urge to log out comes pretty fast.
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2017-04-18, 22:33 | Link #17 |
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Join Date: Jan 2008
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Is VR the Future of Anime?:
"The software has been available online through Steam for a while now, but ELIZA’s interview with Kenji Ishimaru, who is developing the visuals for the project at Polygon, provided quite a bit of interesting insight as to what the characteristics and aims of the project are—as well as the significance of new forms of media consumption in the coming years." See: http://www.anime-now.com/entry/2017/...m_campaign=ANN |
2018-09-22, 17:59 | Link #20 |
Senior Member
Join Date: Jan 2008
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pixiv Launches VRoid Hub Platform for Sharing 3D Characters:
"pixiv announced on Friday that it will release the VRoid Hub platform for sharing 3D character models in December 2018. Users will be able to use the shared models as avatars across various virtual reality and augmented reality platforms. The company will simultaneously launch the software development kit VRoid SDK, which will let developers use the model data of characters posted on VRoid Hub on various platforms. VRoid Hub will be a collaboration with the live video-streaming platform SHOWROOM, video distribution platform OPENREC, live-streaming app 17 Live, smartphone game- streaming app Mirrativ, and the virtual world-creating game VWorld. Users of any of the platforms will be able to use VRoid Hub's 3D characters through VRoid SDK. pixiv is continuing to seek developers interested in using VRoid Hub and VRoid SDK." See: https://www.animenewsnetwork.com/int...acters/.136992 |
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