dkellis: You can try exotic things like Hindu, Aztec or even Celtic mythology.
I'm trying, but like I said, it ends up being too pretentious. I mean, "Midchilda" and "Belka" are not, as far as I know, references to anything. "Al Hazard" is a weird case, since I don't know where it first came from, or if has anything to do with the Lovecraft mythos (Abdul Alhazred and such).
Besides, if it's too obvious, I'm sure that someone will catch on, which leads to too many inconvenient questions about why the 97th Non-Administered World has a myth which happens to turn up as the name of a lost magic system.
And yes, definitely more books. More TV if you really feel like it, but definitely more books.
Location: Formerly Iwakawa base and Chaldea. Now Teyvat
Age: 41
Quote:
Originally Posted by dkellis
I'm trying, but like I said, it ends up being too pretentious. I mean, "Midchilda" and "Belka" are not, as far as I know, references to anything. "Al Hazard" is a weird case, since I don't know where it first came from, or if has anything to do with the Lovecraft mythos (Abdul Alhazred and such).
There were a nation in Ace Combat called Belka and have a loose german inspiration. Call it coincidence or what not.
As for the names, well, fantasy authors, like Howard (Conan), drew their inspirations from various ancient or fictional civilization or mythologies. Tolkien took from finnish or norse tales for his mythos. So.. don't be complexed. As long as you write it well, it should work.
Quote:
Besides, if it's too obvious, I'm sure that someone will catch on, which leads to too many inconvenient questions about why the 97th Non-Administered World has a myth which happens to turn up as the name of a lost magic system.
You can go for the Stargate solution, aliens posing as gods that kidnapped humans and moved them on another planet. And mentionned humans develop a civilization while borrowing from various cultures they contacted, as a form of atavism.
Keroko: I've been reading your dating sim as well. but I haven't got to vote yet. I'll try to join in around Tuesday.
Take your time.
Quote:
Originally Posted by dkellis
As for Zachariah, I'm pushing his age upwards a decade, just because I was stupid before and thought "late forties" looked like "late fifties". I'm also going to say that he's also rank S, because I need him to be able to change records and data as a matter of course. (Remember, villain. A really focused one.)
When I said that he could think about getting past a firewall, I meant exactly that: he just needs to go "oh, a firewall, let's go through that", and he's through. He just needs one bit to be received, and he can do anything he wants. That bit is like a ridiculously small payload, complete with its own methods for covering his tracks.
Encryption (and by extension cryptography) doesn't even slow him down. The only thing which does is unplugging the network entirely from whatever he's using to gain access to it.
He's learned enough to make at most two attacks on any given system: one to find out what the architecture and any security is like, and the other to do everything he wanted to do in the first place, all planned out beforehand. He is not infallible, but the larger the bureaucracy, the less likely his edits will be detected.
Essentially he can walk up to a TSAB computer connected in any way to personnel records, and suddenly he has a complete record of existence in the TSAB, complete with pay and rank benefits. Now, this does not prevent anyone after the fact from wondering if they've ever seen this person around before, even if everything in the database swears up and down that he's there all legally and normally. (Now, as for written records, that requires yet more espionage, and a spare janitor uniform.) Zachariah can give himself a million dollars in his bank account for fictitious services rendered, but if someone actually decides to do a full audit, they're going to get suspicious.
Like most webs of lies, close scrutiny makes it fall apart. In fact, that's an essential part of the story, thanks to the Intelligence department.
Also, Zachariah has what can be considered as an Inside Man. That's why Intelligence hasn't made too much noise about this yet, since they want to catch everyone involved.
I like this guy, mainly because the way he manipulats data really reminds me of the idea I had for Coil Magic, which was basically a magic system focussed on data processing and materialization. The limits put on it also seem solid (like how he can't just make himself a general, for example, because everyone would start to wonder why the hell they haven't seen him before)
Quote:
Originally Posted by XenahortCharybdis
Ashcroft: Very intriguing, I will indeed challenge her to a game of chess. We shall discuss such matters as would suit intellect of this sort over the checkered battlefield. Xena: Uh, Keroko, that means he wants to cha-
-BASHHH-
*Ashcroft SMASHES Xenahort into the wall with a Ninjitsu Hammer Blow to the solar plexus*
Ashcroft: For Great Justice. And Great Revenge.
*Xena says nothing, he'll take the next few weeks to fully recover, judging from that bloodied mass that he looks like right now*
[Mage Telepathy] Keroko...I think...I might included Tesla...in...my...fic...[/Mage Telepathy]
Sure, go ahead.
Quote:
Originally Posted by XenahortCharybdis
[Gawain] O, now as I lay slain doth mine eyes see clearly [/Gawain] (Very ironic considering Xena's current state)
Okay, in short, I realized that I can't see signatures. It must be my computer.
Could be your forum options. Try going to your CP, forum options, and see if you have 'see signatures' checked.
Spoiler for Who knows about aircraft, VICE! And other stuff:
The aircraft banked gently to the right, crossed over in front of the JF-704, pulling away towards the third island in the chain. Vice banked with Sky Eye and fell into a trail position on the left.
"I don't think I've ever seen something like that before," Shamal stated.
"That's an E-2," Vice informed them from the front. Asside from flying his helicopter and practicing with his precision shooting, aircraft from different worlds was his hobby. He couldn't remember much more about it, like what world it was supposed to be from. "Very old... It's nice to see something like that put to good use."
"That thing's an outright legacy vehicle," Vita announced, her face scrunched up. "Why use it?"
"They probably packed that dish with advanced sensors and changed the power systems for the engines," Vice responded to the question. "I'm willing to say, a cheap way to keep watch all day compared to other methods of monitoring, and you know how Brass likes their budget."
"Why all the security?" she continued. Most places didn't really bother with them after ID was confirmed.
"This is the largest high security test facility in the TSAB," Hayate answered over her shoulder. "They have a lot of extremely dangerous and powerful equipment and have to keep absolute track of anything that moves. They even have special permit for the use of Mass based weapons in their testing."
Fate opened her mouth to make a response, having done an uncharacteristic double take at Hayate's nonchalant comment. But closed it again. Mass Weapons were the cause of large amounts of suffering and had nearly destroyed Mid-Childa over one-hundred-fifty years ago. However, for the moment at least, it seemed to be that the high level of security had the situation in hand. But that left her with questions. Questions she'd save for someone who better knew the answers.
Now that's a lot better, Vice really does strike me as the aircraft maniac who would know such things.
Hayate's casual comment towards mass-based weapons irks me, though. Like I said before, both Nanoha and Hayate have been exposed to Mid culture since they were nine. I can't just see them shrug of the idea of a mass storage for mass based weapons.
Quote:
Originally Posted by AdmiralTigerclaw
Spoiler for Cartridge Ejectors Techical Merit:
The girls continued to examine the various parts on the table. In the ten or more years they've had them, they never really ever just sat down, and examined the components for their bland technical merit. Slide actions, pistons, rollers... They had serviced them, or had them serviced, and made sure they were in brilliant working order at all times. But to them, they were comrades in arms, not a collection of spare parts, so the concept of malfunctions seemed alien to them. Crash continued to name off what had broken, what caused it, and generally the pros and cons of different cartridge feed systems based on the extensive testing in which he himself had been caught in explosions from.
Nanoha had never really given cartridges themselves much thought. They had been warned once when they first got them, that their devices might not be able to withstand the stress of the foreign system. Raging Heart had put those concerns asside to give its master the power she needed. She'd had a working relationship with Raging Heart for such a long time now, that it never really struck her as an issue. The scortch marks served to remind her once more, that the little cartridges were compressed magical energy. Enough energy to charge a divine buster to blast through solid walls. Magical energy that could accidently blow one's hand off if it were released uncontrolled. Something that had to be respected and trusted all at the same time. In a way, it was nice to know someone was willing to sit out here with each system, and meticulously force them to the point of failure, just to ensure someone knew what tended to break, how it would break, and that when they were adjusted, they were safe to handle by mages who didn't know any better. It helped strengthen that bond of trust between device, and user. A bond she felt was essential to any mage.
(This one's a bit of a toughy. I don't want to just dump the paragraphs outright, but I had to correct them. I think I got the feel right with this alteration... should convey they know their systems really well, but just never thought of them in a purely 'its a machine' sense.)
Still not buying the idea of the cast (especially Nanoha) not realising the consequences of cartridges or malfunctions.
The idea that she apreciates that someone sits down to thorougly test the systems does sound like her, though.
Quote:
Originally Posted by Aaron008R
Grandis: Gotcha!()
Hayate: Ah~!
~~~
Hayate: Mmmph~MMMPPHH!!!
~~~several seconds later~~~
Grandis: Douda?! Looks like I win!
Hayate:
XD
*RUNS!!!*
Now why did I like Grandis so much again?
*looks up*
Oh yeah, that's why.
Quote:
Originally Posted by Aaron008R
Sorry for the double-post...
Anyway... Might as well post the nerfed ability data...
Spoiler for Ability:
ABILITIES: Aurion is, in every sense of the word, an incredibly adept spellcaster. The sheer variety of his repertoire of spells far surpasses that of many mages at his level. This is due to the fact that aside from being a Magitech researcher, he is also heavily involved in the field of Magic Spell research, most notably the recent studies and implementation with Belka magic and its formal reintroduction into TSAB as Neo-Belka, which uses Mid-Childan tech as a base. Usually, researchers are tasked to study the spells in theory and let the select mages do the testing. However, owing to his background, Aurion most of the time insists that he be the one to test the several new spells developed in his division, leading to him expanding his knowledge and expertise in magic in general. Multi-casting of three or more different spells at a time is possible (though still naturally difficult) for him. The only area where he seems lacking is those of Ceremonial Spells, of which he has none in active use. His trigger phrase for more difficult spells is, “Attack!”
To add to this, the way he designed Reishiki gave it a significantly higher processing speed even when compared to most Storage Devices, giving faster spellcasting time than most. He doesn’t use cartridges most of the time, except when using his miscellaneous devices. He has a habit of snapping his fingers in casting simple attack spells.
Mid-Childa Spells:
As an elite Enforcer in his youth, Aurion has access to most of the spells that are known by field mages; along with some more complicated spells like Struggle Bind and Long-range Bind. It’s notable that his moveset bears resemblance to that of Chrono’s, given their similar roles in the past.
Neo-Belka Spells:
As his secondary/complementary magic style, his knowledge of Neo-Belka magic spells mostly comes from demonstrations of the Wolkenritter (and to a limited extent, Hayate). So far, he has only successfully replicated the more straight forward spells like Panzergeist (which he sometimes uses as primary defense). He has also been able to replicate Zafira’s Steel Yoke spell rather well, his variation involving the discharge of one of his combat boots and stomping the ground in order to surround his immediate surrounding with the spikes in very little time. But for the most part, he only makes Belka variations of Mid-Childa spells for an additional boost in power at the expense of some range and control; and also some other spells derived from his research.
Magical Field Manipulation:
One of his favorite abilities, he was able to obtain this ability after the Perfect Void Incident, due to exposure with the Lost Logia in question. His perception and level of control over the residual magic particles in his surroundings has been raised several bars higher than most mages, actually allowing him to ‘seize’ these forcefully even when some spells directed at him haven’t fully dispersed yet. Due to this, he is able to practically abuse some spells that need high levels of control, most notably his Poltergeist spell; which has been mastered to the extent that he can ‘telekinetically’ (actually using magic to make objects move) move objects with highly impressive control. He is also able to power some of his spells with external energy instead of those from his Linker Core. Casting most types of spells at any given point within the field is possible. To a limited extent, he is sometimes able to ‘steal’ low-power projectile spells from his opponents and use it against them (the first time he is shown to do this is when he stole some of Nanoha’s Axel Shooter units and used them against her). Oddly enough, his Linker Core is also not strained as much as it should be with such feats, but instead, his mind takes the strain the most with this ability. With prolonged use, he experiences harsh mental strain and severe migraines. On some occasions in the past, the overuse of this ability had caused him mental collapse, knocking him out for a long duration of time. The natural effective area of control is ten meters diameter around him, which can be extended to twenty meters with Almaria’s help.
This allows him to last considerably longer in the battlefield, but paradoxically, also limits his time in the fray since he can only take so much mental strain. For a clearer example, his mana expenditure is lower but one should imagine a mental stamina bar slowly draining away with the use of this ability. Once that bar drains out, he must withraw from participating in any more combat until he recovers.
He has polished this skill for almost a decade that it’s almost second nature to him. Recently (by the end of the StrikerS timeline), a noticeable change has occurred with regards to this ability, specifically that Aurion’s eyes glows with his magic color every time he uses this. The reason is unknown; however, his level of control has risen along with this, though the problems with severe mental strain coming from excessive use is still present
Nerfed spell-list. The sigil preceding the names of the spells signifies whether the spells are Mid-Childan ro Neo-Belkan.
Spoiler for LONG!!!:
-snip-
I'm welcome to suggestions and criticisms and will adjust if needed...
Oooh, nice spell markers. And you reminded me that I needed to add some extra stats to my spells too.
Field Manipulation now has a larger explanation as well, which is much apreciated.
Quote:
Originally Posted by Melodius Trueheart
A quick question:
What level of power do you guys envision Vivio as? I tend to see Vivio in light of her battle with Nanoha, and thus around S+ to SS (I kind of believe the Relic didn't actually add any power to her - just accelerated her magical potential, showing us a rough outline of adult Vivio's abilities, but that's just my feeling.)
Depends on the Vivio we're talking about. If its the 6-year-old Vivio, I see her magic rank somewhere around S, mosty due to her defense. Relic-powered teenage Vivio should be somewhere around SS, probably SS+.
Quote:
Originally Posted by Melodius Trueheart
Speaking of Nanoha, is there an argument that canon Nanoha > canon Hayate in terms of raw power? Considering that, while in the middle of an AMF, Nanoha was firing through powerful metal (and possibly magically reinforced) bulkheads about the length of 2football fields, and then, fighting the genetic copy of who is presumably a very powerful Belkan mage at full power, while Nanoha herself couldn't have been more than 60-65% power, and winning with a full powered 5x Starlight Breaker. Of course, the lack of damage to the ship itself is strange, but that may be a product of the fact that she wasn't trying to "blow through anything"
Hayate is high end, sure, but in terms of raw power, can she really do anything Nanoha can't?
Let me put it this way: Remember Hraesvelgr? Remember the power it had? A single shot could easilly be compared to a Divine Buster, and Hayate was spamming them. In terms of raw power, Hayate far surpasses Nanoha.
Quote:
Originally Posted by Melodius Trueheart
Assuming we have to seperate "power rank" from "Mage Rank", since they reflect two different things, and considering someone Zest (who iirc was NOT unisoned with Agito at that exact time - correct me if I'm wrong here) was detected at S+, the same rank that Nanoha and Fate are at, what would you conclude Nanoha/Fate, and for that matter, Signum and Vita are at in terms of raw power?
Actually, Mage Ranks are raw power. For example, nine-year old Nanoha wit no knowledge and expertise in magic, millitary or combat knowledge was quickly ranked AAA by Amy. True, if you want to obtain such rankings officially, you'll have to do a bit more then that, but raw powerlevels are often ranked with Mage Ranks. This means that, while someone can be ranked as an S-ranked mage, he or she can still be beaten by a AAA mage if the AAA mage simply has more combat experience.
Quote:
Originally Posted by USB500
*plugs nostrils*
SYMMETRICAL DOCKING!!!!
Requesting MOAR.
*runs*
Working on it.
Quote:
Originally Posted by USB500
So she's based on Lindy? Even more WIN!!!
Yup, I wanted a girl with a long poytail, and the first image to spring to mind was Lindy.
Quote:
Originally Posted by Kha
Well I was thinking child-soldiers. Even Al Qaeda were using them.
Ok jokes aside yes I do know what that means.
Good thing we once indulged in so much Warhammer crack before. It made me realize that what's better than a tank or a mech is a either precisely destructive mage, or well-protected one. It also taught me that having an entire force made up of a variety of infantry-type units dealing with strategems from tanking to heavy-hitting to even healing is enough to cover every strategem we now think of. Need repairs? Send the mechano-medic. Need some fire FX in a sudden hot zone? Sling on that magical equivalent of a portable artillery cannon. Need armor? Just wear it then. And best of all, they work in teams, think on their feet and can literally go anywhere not smaller than themselves and take on things bigger than themselves.
Everyone would be reasonably protected with Barrier Jackets and Knight Armor. 'Frames would allow the infantry to carry heavy weaponry we now mount on tanks and aircraft while giving them the same armor as a vehicle would. And at the same time out-manueveur the machine the infantry was supposed to replace. Tanks would be replaced by big guys in hulking metal suits carry tank guns. Aerospace fighters would double as boarding parties.
Technically, in this perfect world, only vehicular transports would be needed at all. No tanks, no attack choppers, no fighters, no attack vehicle smaller than a Gunship-class battleship. A combined-arms force would only have transports, battleships in orbit providing precision fire-support and massive AOE, while flying infantry gain aerial superiority, with a very varied infantry or infantry masquerading as mecha winning the ground war.
Ace-level infantry would be crucial, and I believe that the TSAB will have entire special forces of them, where even the lowly Private is an A rank. Nanoha, Fate and Hayate's caliber of mages would be out there in the air, only because they were screwed by the AMF that they seem so weak. I've also worked with Kha being at the lower end of an Ace's power, having only attained the title by virtue of his versatility.
But of course like the USA having US Marines as well as a US Army, to have all-A-ranked Special Forces means having an entire swarm of under-Bs. They'd probably have too much of the under-B's to be in active forces, but due to them wanting to make every mage theirs, the TSAB would probably draft them into Reserve Cavalries all over Ordered Space and deploy them as the last line. These Reserve Cavalries would serve more for monitoring the mage population and spot up and coming Aces to push into command or Special Force.
This is my latest rethink of the Nanohaverse, and to get the Rebuilt picture right from the start I better air this now.
Is this acceptable? What flaws are there in this simplistic military world view?
Hmm, it actually sounds pretty damn similar to what we have seen. I say this is a go.
Quote:
Originally Posted by Kha
I feel like I just got smacked on the head with a harisen.
How about repeated dreams of being robbed then murdered?
Why does she need a -completely unsuported, I might add- dramatic reason to be tsun at all?
Quote:
Originally Posted by Kha
Let's keep going!
STARS-02 Rebuilt of Vita
WTB Better portrait. ^^;
Spoiler for Vita, Dark Iron Count:
Vita, Dark Iron Count
Born Vitianna Schroeder, or Vita as her fellow Knights for aeons have called her, has been at war ever since she inherited the warhammer of her family at a tender age. Or rather, the weapon was forced upon her; In Nanoha/Cente Gravia, Vita recalls being the only survivor of a brutal attack from another baron. She also has sketchy memories of being in the service of a princess before becoming part of the Tome of Darkness.
After several upgrades by Marge Vinci and other scientists who saved the Wolkies’ lives in Nanoha/Cente Gravia, Vita is capable of incredible feats like running up a wall and is a lot more sturdier than before. After that, her newfound habit of biting the bullet for others with Panzer Schild raised prompted Marge to nickname Vita “Goldytank” once. Marge treated Vita as though she was her own daughter too.
However, Marge and her colleagues were slain later in the conflict, leaving a massive hole in Vita’s already brittle heart...
It is this tormented background, and after the several emotional rollercoasters ever since she became Hayate’s Knight, that Vita is fanatic about the safety of her friends and family.
MC 0071. 2Lt. Vita is Nanoha’s No.2 in the outfield-commanding Stars Squad. Vita, while maintaining a stern face in front of the Forwards and acting as the squad’s disciplinarian, shows that she is still hurt emotionally from the times she couldn't be there for Hayate and Nanoha. And she swore to go to extreme levels to protect them, whether the protected like it or not.
Powers
• Hammerform — The default mode of Graf Eisen.
• Raketenform (Missile Form) — Graf Eisen transforms into its more powerful rocket-propelled assault mode.
• Gigantform (Giant Form) — Graf Eisen grows to many times its (or for that matter, Vita's) size.
• Zerstörungform (Destruction Form) — Graf Eisen's, and Vita’s, Limiter Break. It combines Gigantform's size changing capabilities with Raketenform's rocket propulsion. As opposed to a metal spiked tip like the Raketenform, this form features a spinning drill as the tip.
• Transformation — Vita performs a group transformation with Signum and Shamal, or simply transforms.
• Telepathy — Not notable, as like flight and teleportation, all other mages in the Nanohaverse have it; however, her links appear to be strong with the other Wolkenritter, so it is tentatively listed here.
• Gegenstand kommt nah (Approaching Target) — Vita can use Graf Eisen to close in on a target.
• Nachladen — Not a real attack, just Graf Eisen reloading cartridges.
• Exprozion! — Also not an attack; Graf Eisen says this when using cartridges, analogous to the English-speaking devices' "Load cartridge."
Defensive Abilities
• Knight Armour — A red Gothic Lolita-style dress with black frills and yellow ribbons, a large red hat with plush rabbit heads, and black and red boots.
All these change to white and black when fused with Reinforce.
• Panzer Schild — Blocks all magical attacks coming from one direction with a triangular magic shield, much like Fate's or Nanoha's Round Shield.
• Pferd (Horse Speed) — Briefly boosts Vita's speed by summoning up a localized wind effect focused on her feet.
• Panzer Hindernis (Tank Barrier) — Creates a domed shield that protects against everything in Vita's field of vision, but fails to protect against attacks coming from behind.
• Eisengeheul (Iron Howl) — Vita gathers pulsing red and white energy in her hands and explodes it with Graf Eisen, creating a growing circle of spinning red winds around her. It is used as a distraction, the winds and noise being enough to chase birds out of their trees and catch the opponent off guard.
• Hammer von Gerechtigkeit (Hammer of Justice) — Another spell Vita picked up from Kha, but in effect focuses her Eisengeheul into a energy hammer that she then throws or smashes into a hapless target, trapping the target in a bubble of loud, bone-rattling ultrasonic waves that induces nausea or makes movement painful, effectively stunning the target for a short period.
• Schwalbe Fliegen (Swallow Flier) — Vita produces up to four silver balls and strikes them with Graf Eisen. The balls home in on their target and explode.
• Komete Fliegen (Comet Flier) — Similar to Schwalbe Fliegen but performed with a much greater silver ball and Graf Eisen in Gigantform.
• Siegel Fliegen (Seal Flier) — Vita’s variation of Kha’s quintessential Siegel von Righteousness involves her creating a Siegel, then slamming it with Graf Eisen, allowing her to hurl the spellbomb like an RPG. The Siegel can be set to detonate on impact or to delay the fuse, allowing the round to burrow deeper into the target before exploding into the trademark cross of light.
• Beowulf Fliegen (Beowolf Flier) — Vita creates a swarm of the Schwalbe behind her, then sends them hurtling out in all directions, though most of them end up flying over her shoulders. Vita coupled this attack with Nanoha’s Full Blast Mode.
• Marge Kanone (Marge Cannon) — Named after the late scientist who worked saved Graf Eisen when he was almost rendered inserviceable in Nanoha/Cente Gravia by a powerful Servant, this small fusion beam gun hidden within Graf Eisen’s hilt is Vita’s Ace hidden up her sleeve, shooting it off when the opponent least expected it, like in the middle of a sword-cross. And by shrinking the size of Graf’s hammer head and pumping the mass to the hilt, Vita can create a bigger gun of a higher calibre.
It's firepower isn't strong, and even the gun-optimized version is nowhere near Divine Buster, but it's the surprise that counts.
• Raketen Hammer (Missile Hammer) — Vita spins Graf Eisen around several times in Raketenform before flinging herself at an enemy and using the rocket-assisted momentum of her swing to break through whatever shielding they have in place.
• Roaring Storm Gigant Crusher — Much like Fate's Jet Zamber, Graf Eisen stretches out to smash the enemy, however far away the enemy is from Vita's position.
• Goldigant Crusher — A combination attack with Subaru in her Limiter Break armor, Heart of Braves. By expanding Graf Eisen’s hilt then letting Subaru grab hold of it, Vita and her subordinate mage pump immense volumes of mana into Graf Eisen, causing him to swell into a size that completely dwarfs the linked mages. The subsequent swing can smash through several layers of reinforced protection. The attack trigger is the bloodcurdling roar of “Turn Into Light!”
• Giga Raketen Breaker — Similar to Gigant Crusher but is performed while Graf Eisen is in Zerstörungform, and adds rocket powered torque into its spin. It is based off the powerful drill attack of Illya’s servant Berserker. As a tribute, Graf Eisen declares before the attack, “Mein Drill ist das Drill, das die Himmel durchbohrt!”
Served with copypasta drenched in integra-sauce, as always.
Objections? Criticisms?
Do we need the Gurren Lagann copypasta? It kinda completely demolishes Eisen's personallity.
Oh, and I much rather see Vita doing a Goldigant Crusher solo. :3
by the way, do you need a Keroko rebuilt profile as well?
Height: Tall Weight: Medium Build: Slightly above average Eyes: One Red, one Blue Hair: Blue. Hair Style: Long, tied in a ponytail to the back. Longer then 8 years ago, she also ditched the black ribbon. Facial Features: Always wears an eye patch over her blue left eye.
Image:
Spoiler for Syn is a sleepy head, waking up takes some time:
TSAB Profile: N/A
Personality:
- Alignment: Chaotic Neutral, whether good or evil depends on whom she’s talking to.
Some things change, some things remain the same. Syn is still every bit a sleepy-head as she used to be, she still has trouble waking up in the mornings and generally takes a little while before she is fully awake.
However, as her closest friend grew and changed over the years, so did Syn. As the taunts grew with the age of those who threw them, so did Syn’s retaliations. Her tongue became sharper, her attitude blunter. Her ‘give others what they give onto you attitude meant that insulting her usually results in getting twice what you threw would end up in a rebound.
Being the ‘toughest victim in the class’ Syn became somewhat of a beacon for those who were constantly bullied. However, it also made her a perfect target for said bullies, and during the years Syn learned the hard way that sometimes you need the punch to back up your mouth. Considering that weapons were forbidden in and around school grounds, this meant meeting said bullied fist-to-fist. The utilization of what little of her affinity she had mastered gave her a desperately needed edge in combat against the tougher bullies. On the flipside, it taught her valuable lessons in the art of combat, even though they were little more impressive then regular school brawls.
As Vivio spiralled more and more down the path of depression, mistrust and self-doupt, Syn worked her way in to the girl, becoming the sole exception to the attitude she radiated towards others. Of course, this did nothing but strengthen the already powerful rumours of the ‘lesbian freak couple’ that surrounded the two, but Syn did not care. Her first priority was getting Vivio back on her feet.
Device: Kyouka is an armed device Syn begged Vivio, who in turn asked Aurion, to create. When activated, Kyouka appears as two gems on the back of black gloves, one for each hand. Kyouka’s main purpose is enhancing Syn’s offensive and defensive capabilities. Kyouka is an intelligent device, addresses Syn as ‘danchou’ when talking, Kyouka generally exhibits a ‘less talk, more action’ personality. Kyouka is also the prime communication link between Syn and Gyou, Syn’s secondary device. Gyou, also created by Aurion, disguised as the eye patch she always wears. In reality Gyou is a data gather and analysis device. Its primary functions include scanning and analyzing opponents, keeping track of target data, and gaining access to more high-secured locations through hacking.
Syn’s combat style is full frontal up close melee. When in combat nothing beats a good pair of limbs. Syn’s combat methods are somewhat special as opposed to what most people practice, though. She has trained her Field-type spells extensively, to the point where they have become her main type of defense, as opposed to Barriers and Shields. There are several reasons for her doing so, the first being that with Field spells, Syn is still able to move as usual while maintaining full body protection. Another reason is that she is able to channel more energy to specific parts of her body to either increase the defense in that area or to release all the energy for extra attack power. All in all Syn is like a bulldozer in melee, of course this specialization resulted in her ranged abilities suffering, but with the resulting power that was a willing price.
Barrier Jacket: Syn’s Barrier Jacket appears as a long black coat with blue linings. The sides of the coat near the hips have armored plating. The coat is always worn open, underneath she is wearing a black shirt and black pants, accenting her already very tomboyish appearance and personality.
Spells: Attack: Force Burst: A favorite of Syn, this spell combines a melee punch with a powerful magic shockwave, blasting the enemy away. The punch does not need to hit for the shockwave to work.
Deadly Strave: A magically powered punch, signified by a glowing red aura around Syn’s hand.
Big Bang Impact: Syn’s most powerful spell, it utilizes a combination of magical empowering the punch and gathering as much energy as possible of a Field spell into the fist, before forcefully releasing the Field energy alongside the magical burst. The result is a near explosive melee attack that rivals Divine Buster in strength, and is growing every day.
Quad Burst: Standard multi-target shot. Its range is limited, and Syn can fire and control only up to three shots simultaneously.
Wing Blazer: Standard siege type ‘buster’ attack. Syn forms a magic circle from which the attack is fired.
Support: Area Awareness: Often confused with Area Search, and with good reason. Similar to Area Search, Syn scouts the area for the targets with the use of magic. The difference is that Area Search uses active search spheres, while Area Awareness relies on sensing the opponents mana, making the spell harder to detect. It is also used to alert Syn of enemy presence in case of combat, hence its name.
Deep Search: In conjunction with Gyou, Syn performs a search into a book, network, database or any other form of information storage. The information extracted is saved into Gyou, and filtered by Kyouka, after which the desired information is displayed to Syn.
Feint Mirage: This spell allows Syn to hide her presence from some forms of scanning equipment or abilities. While it does nothing to hide her from visual, or many of the life sign confirmations, it does allow her to remain undetected to scans from a magic source, and has been known to hide her presence from those who could ‘sense’ it as well.
Drive Move: A speed enhancing move delivering a burst of speed, perfect for closing distances.
*thumbs up*
Syn at 14 is a tough girl who gets things done her way. As much as it doesn't build up into what people would usually call the "lady-like" attitude, I think she grows up just the right way. Being tough, sometimes, is a blessing most people can't find. Melikes her very much!
Though, "lesbian freak couple" ...
Quote:
Originally Posted by Evangelion Xgouki
Time for the first post of my new OC
Spoiler for Demonstration:
Around the surface of the planet labeled Administered Planet 67, its inhabitants went about their daily business. Construction continued on the new high-rises around the major cities, the adults mingled to and from work, and children sat awake in their classrooms ready for another day of learning. Well, most of them anyway. The situation at the main TSAB research facility on the other hand was another story. Researchers, office personnel, and security were rushing about to prepare for the live demonstration of their Project DenLiner. What would have been a simple systems test was amplified by interest in the latest development by the higher ups in the TSAB. Thus they had been notified a few days prior that several TSAB officers would be arriving to oversee the test and report back their evaluation of the ‘revolutionary’ system. Needless to say that opened up a large can of worms.
The rising of the sun to its apex and the heavily escorted convoy of TSAB vehicles meant that they were out of time to prepare. Guards and the few TSAB members on site were quick to assemble and salute the approaching cars. Technicians scrambled around the testing field for final checks on the equipment for the fourth time. This would be the first time such high ranking officials have come to their lowly building and they weren’t going to screw it up.
Doors opened from the three cars, allowing the TSAB officials inside to meet out into the cool air. The security head was the first to greet them, dressed in his best uniform. To hold up appearances he personally escorted the trio through the building to the observation deck in the rear. He did his best to answer any question they might have along the way about their research or world, as well as struggling to maintain his professional and calm demeanor.
Normally the observation deck was untidy, littered with random readouts, cans, bottles, and miscellaneous data collection equipment. What greeted the guests was something radically different. Several padded chairs lined the protective shielding that overlooked the test field below. All the random clutter was cleaned out, revealing the highly polished floor that no one had been in ages. A lone figure stood waiting for them in the corner next to the shielding. She stood at an average height dressed in a dark blue blouse and black formal skirt. Her hands were tucked casually in the pockets of the lab coat, which her co-workers were unable to convince her not to wear, worn over her clothes. A smile formed on her lips as she welcomed the guests.
“Ah, good afternoon Admiral Janeway, Admiral Harlawown, and General Gaiz. Welcome to our humble facility.”
The trio nodded to the false-blonde.
“Thank you Doctor Akagi,” politely responds Chrono, “I believe you have something you would like to show us?”
“Yes, we do,” she quickly responds and gestures for them to sit, “As you are well aware, several years of research and testing on Project DenLiner have recently yielded fruit. Mages today face countless challenges in combat situations and are limited in what they can do because of their Devices. The limited capacity of modern Device AIs to process and support only one class of magic hinders a mage from expanding and finding their potential. Project DenLiner seeks to bring an end to those limitations. By incorporating multiple AIs into a Device, a mage is able to use multiple classes of magic at their peak potential without putting a lot of strain on themselves or their Devices. Although limited in its current state, we have managed to incorporate four independent AIs into a Device with three of them specializing in anti-AMF combat.”
“Anti-AMF combat?” questions Janeway.
“Yes, with the rise of use of AMFs by these Gadget Drones we sought to also find a solution. Rather than relying on the conventional use of mid- and long-range combat, Project DenLiner makes use of augmenting close-combat weapons with magic. In this way the user’s combat efficiency isn’t hampered by the standard AMF.”
That seemed to grab their attention as the trio nodded. Even the gruff Regius seemed mildly interested now.
“But words are merely words unless they can be proven. So if you would please turn your attention to the testing field in front of you…”
Three sets of eyes turned and found the empty field to be no longer as empty. A young man stood out in the middle of the artificially covered ground in a standard TSAB uniform. A black object was gripped in his right hand.
“Our testing field uses the same solid-holographic projection system of the TSAB training facilities. For today’s demonstration we will be using the default field so you may view the test without any obstructions.”
Red lights around the perimeter of the field flashed in sequence, announcing the start of the demonstration. In the middle of it all, Ryotaro held the pass to his side and took a breath. The belt materializes around his waist and he presses the red button with his free hand.
“Henshin.”
He swipes the black Pass over the Terminal Buckle, calling forth the red Barrier Jacket.
Sword Form.
Above the field, the spectators watch and look over the rather unique Barrier Jacket design. It was fairly distinct and unlike the Barrier Jackets they were used to seeing.
“Ore…Sanjou!”
All three turned to look at the nervously laughing doctor after seeing the mage pose rather dramatically.
‘I am SO gonna kill him…’
The demonstration continued with several groups of oval-shaped drones appearing from the edges of the field and easily being dispatched in close-range combat solely by the DenGasher. As he sliced cleanly through another drone, incoming fire forced him to roll to the side and assess the new threat. Several large spherical drones floated onto the field and fired. Ryotaro knew from previous training sessions that they had a reinforced shield and required a bit more ‘persuasion’ to take down. Rolling past another burst of fire, he presses the yellow button on the Terminal Buckle and swipes the Pass.
Axe Form.
Red armor segments shift and morph to their new yellow configuration with Ryotaro quickly rearranging the DenGasher to a different configuration. Satisfied with the axe in his hands, he charges the nearest drone and slams the magic-reinforced blade into its shielding. The yellow barrier strains for a moment before shattering, allowing the axe to continue on its way and cleave the drone in two.
“While not radically different than Sword Form, Axe Form specializes in barrier penetration and strength augmentation.”
The group continues to observe the now yellow figure cleave its way through the large drones with ease. As he bisects the last drone, several groups of aerial drones materialize above the field and start diving runs at their intended target below.
Rod Form.
Yellow gives way to blue in his new Barrier Jacket configuration. He quickly reconfigures the DenGasher into an almost 2 meter long rod with laded edge and takes out a diving drone. Several more attempt to dive and fire, only to be skewered by the bladed edge at range. Finding the current tactic unsuccessful, three groups of aerial drones maintain their altitude and bombard the field with their blasts.
Gun Form.
The barrier Jacket shifts yet again to purple with two plates on the front folding open. Ryotaro returns fire with the now gun mode DenGasher at the drones above as they take evasive maneuvers to try and avoid the incoming fire.
“We also realized that ranged combat is just as important as close-range combat so we developed the Gun Form to fulfill this need. This form is also able to take out a large group from range.”
Receiving the confirmation command from above, Ryotaro swipes the Pass over the Terminal Buckle.
Full Charge.
The remaining aerial drone swing around for another strafing run high above the testing field. On the ground Ryotaro grips the DenGasher with both hands and takes aim. The two orbs on the open chest panels glow and channel magic to the front of the barrel.
Wild Shot.
He pulls the trigger and sends the almost meter wide sphere of purple, concentrated magic at them. They try to veer away, but the attack impacts an aerial drone on the end and detonates, enveloping them all in the massive explosion.
“That was quite an impressive demonstration, Doctor Akagi.”
“Thank you Admiral Janeway. Now, if you’ll follow me to the debriefing room…”
And an omake
Spoiler for Afterwards...:
After the debriefing the officers received a full tour of the facility before departing. For everyone they were finally able to breath a sigh of relief. All in all, everything seemed to go well with no problems. Well...almost everyone.
"I said I'm sorry!" cries out Ryotaro as he skids around another corner with an angry false-blonde doctor hot on his heels with a broom stick.
"What the HELL was with that Sanjou crap?! I TOLD you not to DO THAT!"
"Help me!!"
Masterfully done. All the forms fit in their intended tasks, and Ryotaro certainly makes his presence felt. I just hope the doctor leaves enough of him to be recognizable at the end of day.
Quote:
Originally Posted by LoweGear
Hey what's this? An honest to goodness profile from Lowe? What's going on here?
*ehem*
Right, less talk, and more PROFILE TIME
And this first part is for the FIERY ADVENTURER
Spoiler for length:
Name: Asagi Colwell
Alias:
- AkaRed
- BelkaRed
- Leader
- "Atsuki Boukenshaa” (Fiery Adventurer)
Gender: Female
Age: 23 (as of MC0075)
Origin World: Cranagan, Midchilda
Birthdate: July 6, MC Year 0052
Height: 5” 5’
Weight: 110 lbs
Complexion: Fair
Eye color: black
Hair color: light red
Magic color: bright red
Three thousand years ago, the Colwell Clan, blessed with their mystical powers of the Earth fought off the evil Braunmuhl Empire and thwarted their plans for world domination. Despite this victory the Empire was not completely defeated, and their unspeakable evil would once again threaten to plunge the world in eternal darkness!!!
Five brave warriors have now been chosen to receive the awesome sacred power of the Tenkuu Seiou to fight for
ETERNAL PEACE!!!,
ENDURING FREEDOM!!!
AND
ABSOLUTE JUSTICE!!!!
---
… or at least, that’s what Asagi would want you to believe.
Asagi was born into the inner circle of wealth via parents Allen and Amelia Colwell, the 4th generation heads of Colwell Heavy Industries, one of the largest manufacturers of heavy industrial and commercial equipment and vehicles in Midchilda. As the only child, and with no male siblings forthcoming, Asagi became the sole heir to her family’s legacy; as such was raised with all the expectations of the day when she would take over responsibility for the multi-million dollar family business.
This decadent and secure lifestyle of preparation and study did not appeal to the young Asagi, who seemed to long for something more, a meaning and purpose to her life beyond the prospect of being heir to the family fortune. Eternally bored and hopelessly apathetic it seemed that she was doomed to a life of predictability and clockwork.
That meaning soon came knocking into her doorstep one day via a visit from her long-time friend Mayura Labatt, who had just returned with her family from a vacation on Earth, the 97th Administered World. Bearing gifts from her trip Mayura excitedly showed off her spoils to the normally uninterested Asagi, one of them being a DVD of an entire season of the live-action show “GoGo Sentai Boukenger” .
----------
“Even in this era, there are those that venture into unknown worlds.
They are called “Adventurers”.”
----------
It only took 25 minutes. But a burning passion had been ignited. And when she found out that this was only the tip of the iceberg, Asagi was hooked permanently.
Her obsession known as “Super Sentai” was born.
Endowed with the newly inspired values of Courage and Justice, Asagi aspired to become like the transforming heroes she idolized. It helped that she had innate magical aptitude, and had been a prominent figure in sports, particularly the swordsmanship known as “Kendo”. And so despite her parent’s misgivings, she enrolled into the Time Space Administration Bureau Cadet Academy along with her friends Mayura Labatt and Julie Liu Ming to train as Bureau mages at the age of 13.
By this time the events of the Book of Darkness case had accelerated the revival of Belka-style combat magic, and the three girls were chosen to partake in study under the now three-year-old experimental Class 0061-Q, the first batch of cadets to learn the discipline to be known as Neo-Belka. It was here that they displayed their uncanny prowess in close combat and martial arts. Asagi in particular was known as the best swordfighter of the class, and was even considered to be close to the league of known melee specialists like Fate Testarossa and the Wolkenritter Signum… if only she didn’t have a penchant for Super Sentai-inspired theatrics and drama, which earned her and her friends - now calling themselves the “Belkarangers” - equal parts amusement, frustration and disbelief amongst their peers and superiors.
The most memorable of these incidents was during their final live-fire obstacle course, when Asagi, Mayura and Julie performed a 2-minute long flashy transformation and roll call complete with lighting effects and fireworks… in the middle of combat with hundreds of training rounds and ordnance flying everywhere. Incredulously enough, the three girls not only managed to complete the course completely unscathed, but also nabbed the 2nd fastest time for the class, losing only by a couple of seconds to Cadet Glock Heckler.
------
Eyes rolled at the reading of the last part.
“You know what I’m gonna say about that Kay.”
“I didn’t say anything. See?”
With tongue in cheek, Kay continued typing.
-------
Nonetheless, Asagi, along with Mayura and Julie graduated with flying colors, and served under the 79th Ground Batallion under General Hiram Maxim’s command for 8 years, alongside squadmates Shinobu Nakajima, Darry Milfuelle, and underlings Remington Smith and Colt Wesson.
They were honorably discharged from service after their mandatory term ended in October MC0072 – only a few weeks before the 79th would be engaged in the “Hell Girl” incident, which would see the loss of many of their former comrades, including the devastating loss of close personal friend Shinobu Nakajima.
In memory of her fallen friend, Asagi has founded the Search Guard Successor Foundation (or S.G.S.), a secret privately-funded freelance organization working closely with the TSAB dedicated to searching for and cataloging Lost Logia (which Asagi refers to by the alternative term “Precious") in the hopes of preventing more Lost Logia incidents from happening. Recently the SGS once lent limited aid to the Bureau’s special taskforce Riot Force 6, providing anonymous tips and information regarding the location of various artifacts and Lost Logia.
Today, Asagi’s Belkarangers continue their hunt for Lost Logia, and fighting to prevent the valued artifacts from falling into the wrong hands… and looking cool, snip and awesome while doing so, in the spirit of the show long ago that changed her life forever.
-----------
Personality:
If there’s one word to describe Asagi, it would be this:
EXTREME
Asagi is a person who lets her emotions take over and run wild in a rampage once something ignites her passions, and for maximum effect nothing gets her passions burning more than a good dose of Super Sentai.
She’s a person whose emotions and feelings reach the limits of the emotional spectrum: in a single moment she can experience the highest of highs, then crash into the lowest depths of depression, then a minute later rebound into a ball of energy like the best thing in the world just happened. And once her mind has been set on a particular task at hand Asagi’s persistence to complete it borders on the unbelievable: much like trying to stop a speeding truck with your bare hands, Asagi’s stubbornness in completing what she started is impossible, lest one is willing to become Supermanto stop her. This stubbornness is legendary amongst everyone she meets, and especially her friends.
Along with these emotional highs Asagi has a flair for the dramatic bordering into the absurd. Given the choice between two equally effective plans in any situation, Asagi will choose the most direct method and transform it into the flashiest, most dramatic, most explosive operation ever complete with DYNAMIC ENTRY, HENSHIN, ROLL CALL and SPECIAL EFFECTS, and sparing no expense and pulling no punches in execution no matter how ludicrous the plan may sound on paper.
(Mayura and Julie call this the “Dynaman Syndrome”, aka “You can never have too many explosions”).
Thankfully her two friends refine her plans into a more sensible working draft before execution.
But full of energy doesn’t mean totally mindless: Asagi was raised as heir to a massive multi-million dollar industrial company built on technology, and as such has the smarts to participate in business and financially related matters, and when absolutely required she is able to play the role of the dainty, restrained and gentle young princess, graceful and elegant in manner and poise.
(It has been suggested that perhaps it’s the massive amounts of energy trapped and repressed when Asagi acts in such a manner that explains where her… explosive behavior afterwards.)
Still, for all her loud and rash behavior Asagi is surprisingly difficult to anger, perhaps due to the optimism she has acquired over the years, and her naturally forgiving nature (some have dubbed her the Goddess of Forgiveness for it). But as with everything she does, once her wrath has been released her fury shall not be sated until her grudge lies on the floor in the puddle of their own blood, preferably chopped up into tiny little pieces (Thankfully Mayura and Julie have prevented Asagi from progressing past the point of making the victim unrecognizable) – or she is appeased through a good showing of "MOERO RESCUE TAMASHII".
All this has stemmed from Asagi’s love of the show that defined her life: Super Sentai. She breathes, she eats, she sleeps, she dreams – in short, she LIVES Super Sentai. Her devotion to Super Sentai has sometimes bordered on the downright OBSESSIVE, like the infamous Shopping Spree of 2011 that left many a retailer on Japan several thousand dollars richer, store shelves empty, and has caused many less fortunate Super Sentai fans in much wailing and gnashing of teeth as stores waited to be restocked of their much beloved merchandise.
As is the case with many who are exposed to Japanese culture and are enamored by it, Asagi intersperses Japanese a lot into her speech, sometimes with unintelligible results. And one of Asagi’s pet peeves is in people bunching together Super Sentai with its Americanized counterpart Power Rangers, going out of her way to ‘educate’ people on the difference between the two franchises, and on how the latter is inferior to the origina-
-----
“Kay, what'd I tell you?"
“Sorry Glock… couldn’t resist.”
*backspace*
-----
… the two franchises.
Despite her many eccentricities (or perhaps because of it), Asagi is still well-loved by those closest to her, especially Mayura and Julie, and her unrelenting perseverance and determination has at least earned her the respect of many of her colleagues. Also, her unique brand of Super Sentai wisdom and energy has rubbed off a few people not only with Mayura and Julie, but most notably on the gunslinger pair Remington Smith and Colt Wesson, transforming them into the crack duo they are today.
Updated with Personality section. Skills, Devices and Abilities next!
WIN!
She's certainly fire, flame, and explosion!
I like the part where she practically lives Super Sentai. It fits her characterization very well, and her ability to switch personality for different occasions is certainly legendary. Let's just hope none of the businessmen actually crossed her ire and become uh, "butchered".
And yes, Power Rangers, you're officially out. For good.
Quote:
Originally Posted by Sheba
First try on a OC, it took me longer than I expected.
Spoiler for Foreword:
Hero in Disguise has brought up the idea of a TSAB Intelligence Department, along with its ranks, sections and their respective roles.
So I decided to play along.
Spoiler for Character Data:
Personal and trivial data
Name Roland Rafale
Alignment Neutral
Age 24 (25 after StrikerS)
Birthdate July 28th
Birthplace Midchildia
Ethnicity Midchildian from french ancestry
Bloodtype B rh+
Hair color Blonde
Eye color Greenish-blue
Height 171cm
Weight 65kg
Likes Fine girls and a good old cognac
Dislikes Drawing too much attention
Favorite movie Once Upon in Time in the West
Favorite song Where the Streets have no Name - U2
Theorical seiyu Keiji Fujiwara
Typical quote Come on, you are not going to punch a guy wearing eyeglasses, do you?
TSAB relevant data
Affiliation TSAB Intelligence Department. Section D.
Magic rank C+, actually B
Magic style Neo Belkan
Magic Color Dark purple
Main Element Shadow
Specialization Stealth, infiltration.
Device Armed Device Flamberge. A broad sword with a flame-like dark blue edge and a pump-shotgun mechanism built in the ricasso.
When it comes to strangers, Roland comes as a discreet and laid back individual. He doesn't want to draw attention to him, hence he have gone for the intelligence department when he joined the TSAB.
But once he got in, he worked just enough to get to the ranks allowing him to carry his device but was severely underperforming when it comes to climb the higher ladder of the intelligence. department.
His superiors has tagged him with a slacker or "good potential but too much 'laissez aller' for any progress to ranks with a lot of responsibility" kind of label, excepted when it comes to the study of ancient relics or lost logia.
One thing was sure about him, he is a materialist, he doesn't believe much in the ideals that brought the TSAB in existence. Therefore, he was deeply involved in what seems to be harmless deals to got a little more than his usual income.
However, he is fiercely loyal to his comrades and will go to any lenght to help them.
Personal History
Roland's grandfather was a famous TSAB enforcer. His dedication to justice and great sense of honor earned the "Lion of the TSAB" nickname. Unfortunately, he fell from grace when one of his many enemies set a conspiracy in motion, leading Roland's grandfather to be framed then stripped of his enforcer rank. The grandfather was then forced to retire.
While the young Roland was an ambitious person at heart, the dishonor of his grandfather have drawn him to the conclusion that the secret of happiness is to not draw unwanted attention. Hence he never fought back when he was bullied at school. Instead, he worked harder as an apprentice mage under the relunctant teaching of his grandfather, but also as a fighter.
In school, he always ranked in fourth or fifth place, teachers has then noted about him that he was performing way under his true abilities.
The fact that he joined TSAB, in despite of the infamy left on his name, was a weird combination of luck, work and "behind the curtains" influence from the few people who believed that his grandfather could have been framed.
Upon joining the TSAB, he proved he could be a valuable trump thanks to his magic based on the manipulation of shadows as a mean to spy on people, conceal things or plain annoyance.
As for the period between before and after StrikerS:
Spoiler for to click or not to click?:
Roland has been deeply involved in the illegal trafic of relics, using his own shadow as a pocket dimension to conceal what he wanted to smuggle. He is not at the head of this shady business, being not enough intelligent for that, and have done the best he could to not get caught. As a consequence, he tries to avoid the likes of Acous but it is a matter of time before people start to talk. Because of his general behavior, suspicions over him has been on the low side of the spectrum.
He doesn't have ill intentions, his motives are purely based on money. He looks at the ideals animating the Aces with an amused look, even tho deep inside him, he envy them.
A passionate speech from any of the Ace or Strikers may be needed to bring him back to the right way.
Roland's general fighting and magic style
Roland tries to avoid direct confrontations as much as possible. In close quarter combat, he uses his fencing and savate training to avoid getting hit, occasionally using his shadow magic to pull him out of troubles called Starlight Breaker. His shadow magic was also used to paralyze opponents in the same fashion as binding spells.
Roland's shadow magic is pretty weak when used in daylight, but strong when it is nighttime or when Roland is in a very dark place.
Roland never developed a bombardement-type spell.
Roland's Armed Device
Roland's weapon with a customized Armed Device that speak French instead of German. Outisde of that, there are not any notable features about it. And that's what Roland wished.
Roland's Barrier Jacket
He never considered to design one.
Roland's view on canon characters
Nanoha A truly terrifying character. I am glad I am not under her command.
Fate I think she is too sweet for her current assignation.
Hayate Her weird antics kinda scares me.
Chrono He is okay I guess.
Yuuno A helpful lad. That's what I got from the times I met him in the Library when I needed some informations.
Lindy I admit it, age-defying mothers turns me on.
Signum Someone you dont want to fight on the battlefield.
Vita They are turning the TSAB into a kindergarten or what?
Shamal Good as a nurse, that's about it.
Zafira Hayate has the perfect bodyguard. Who can expect a dog to turn into a very capable fighter?
Reinforce Zwei What's that weird little thing?
Roland doesn't have any opinion on the other canon characters.
Design notes and inspiration
My first try at an OC in nanohaverse or any animeverse ever. I could have gone for the fierce hired killer found in many spy movie but I did not. He is loosely based on the slacker template with a "Dont want to draw unwanted attention" twist a la Kira Yoshikage from JoJo Part 4.
The pic is shamelessly ripped from a pic from Ragnarok Online.
The shadow idea is from Zato-1-One from Guilty Gear without the elements of abomination that made Zato the overpowered monster he has become.
Roland is a fairly common french name while Rafale is taken from the french aircraft.
Flamberge was the name of the sword of the french knight Renaud de Montauban.
Ah, this is certainly an interesting character. Discreet and inconspicuous, fitting for an Intelligence officer that does a lot of snooping and black marketing, even if it's within TSAB. Kind of like a Leona antithesis, in any case, though the lady herself has tried to make herself inconspicuous rather unsuccessfully.
I'd really like to see him in action.
Quote:
Originally Posted by Evangelion Xgouki
Guess it's time I start my own division...
Designation: Division 66, NERV
Affiliation: TSAB Ground Forces
Founded: May MC 071
Commander: Colonel Kouzou Fuyutsuki
HQ Location: Cranagan, Mid-Childa
Equipment: 1x XI Class Warship Longinus, 2x JF-700 Helicopter
Function: Locate, secure, and neutralize rogue Lost Logia/Relics within Mid-Childa as well as high-threat Lost Logia/Relics on other worlds.
History: Division 66 was founded in May MC 071 shortly after the airport disaster. Although it had been proposed just a month prior, the proximity and scale of the Lost Logia/Relic airport incident made it clear to the TSAB council that an organization would be necessary to police local threats to avoid another disaster. The original proposal was drafted and backed by Lt. General Regius Gaiz and as such is under the direct control of the TSAB Ground Forces. This also limited the range of movement of the organization to Mid-Childa, although a clause was later added to allow their jurisdiction to reach to other worlds should there be a potential high-level threat.
The overall division is quite small due to its specialized objectives. They occupy a single 2-story structure just outside the main TSAB Ground Forces HQ with a pair of hangers for the helicopters and a single training structure in the rear. As of their founding, the main forward forces consist of 1st LT. Shamsel Nagisa and 2nd LT. Ryotaro Nogami. Some questioned the use of an experimental system for such an organization, but they were all quickly dismissed by Lt. Gen. Gaiz saying that it was a proven system he had investigated himself and worthy of such a roll.
Despite the intentions of the division, there were several rumors questioning its founding. One sprung from the fact that, after being initially set aside by the Council as not a priority, the airport disaster occurred and practically paved the way for its rushed approval. Second was on the backer, Lt. Gen. Gaiz. Rumors already existed of his dislike for the Navy as well as of the young Hayate Yagami. Many found it odd for him to propose such a group when word spread of Hayate contemplating a similar division of her own.
Gaiz certainly knows how to worm his way through protocols, though I'd rather say that's pretty standard for most TSAB higher-ups. And this does set your protagonists at odd angles against Hayate and company, but it sparks an intriguing exchange when the two meets. Whether they end up as foes or friends is certainly interesting to follow through.
=======
With the discussion on "magic feeling" (yet to coin a suitable term, I'll try to cook something up) ended, I can now return to continue with my story.
And just for teasers, I developed some new spells for Hayate (Belkan wordings courtesy of Kyral the Official Belka Scriptor ).
Spoiler for New Spells for Hayate:
Stich der Wahrheit (Sting of Truth) Shooting Arts
Power: C-
Speed: S
Range: AA
Control: F
Hayate fires a single, thin beam of light to attack the enemy. Though low in attack power, the beam is extremely fast and commonly used to disarm an enemy charging for an attack or delay an enemy. Because of its speed, it rarely misses, but its trajectory is not controllable.
Mauer des Schicksalsschlages (Calamity Wall) Support Spell - Barrier
Power: AA+
A defense spell that is modified slightly from Panzer Festung. The spell summons a strong white dome of energy (4 meters radius) to block attacks. The difference is that the spell requires only a single use of a constant amount of Mana, whereby the barrier would be in place until it is dispelled or destroyed. Hayate commonly uses this during emergency, allowing her and her teammates some time to coordinate further or to block a lethal attack that drains too much Mana to defend against using standard defensive spells.
Tausend Hiebe: Bleiche Morgendämmerung (Thousand Strikes: Pale Dawn) Ceremonial - Area of Effect, Targeted
Power: AAA
Speed: C
Range: A (maximum of 850 m radius)
Control: F
Hayate summons a large white Belkan sigil at the tip of Schwertkreuz, from which multiple, smaller sigils appear around her. When she completes the aria, the sigils will unleash a rapid rain of shimmering silver blades such that it forms a ghostly curtain that can block out sunlight. The blades are very sharp, and, because of their incalculable number, are very deadly especially in the targeted area. [Note: Think of an empowered Stinger Blade: Execution Shift.]
Schwarze Einäscherung (Black Cremation) Ceremonial - Area of Effect, Special
Power: A
Speed: C
Control: F
Effect: Spatial distortion
Hayate launches several crackling orbs of energy that, upon contact with physical material, explode. The explosions are not the main damaging element of the spell, however, as the magic compressed within the orbs warps and bends the time-space fabric within a small area (6 meters radius per orb), ultimately tearing the physical composition of struck enemies apart and destroying them. Each orb can be destroyed by attacking it directly with equivalent amount of energy without causing adverse effects, and the distortion field can be blocked by powerful shielding spells.
And ...
Two more secret spells that will only be unveiled in the storyline.
Do note that relics are supposed to contain tremendous amount of power. So I don't think that was only Vivio alone. and SS+ sounds about right.
SS+ is a tad high even for the SK. No doubt she should have a massive mana pool and she did break Nanoha's defences bare-handed but other than that, no other ability Vivio displayed during that short duration would warrant a SS. S+ is more probable imo.
Quote:
No. Nanoha was using the Blaster System which pretty much cranks up her power sky-high (i.e. way, WAY beyond her normal capacity). That's how she managed to pretty much out-class Vivio inthe match. However, the strain was tremendous + her actual magic potential got damaged as a result. Her magic is now 8% less.
Nanoha was holding back after all so..
Quote:
Depends. If it was just plain blasting a beam (as in Starlight Breaker or anything similar), I'd give Nanoha the definitive advantage despite Hayate's overall greater mana and output. I don't think Hayate can pull off a 5X Breaker just like that. But, if it were nukes, Hayate far outclasses anyone in canon except Reinforce the first... or maybe Precia Testarossa in her prime... or maybe one of the Three Legendary Admirals provided one of them's a powerful nuker...
I always did wonder if the Aces is able to pull off a cross-dimensional attack like the one Precia did on the Asura in S1..
Quote:
Originally Posted by Keroko
Depends on the Vivio we're talking about. If its the 6-year-old Vivio, I see her magic rank somewhere around S, mosty due to her defense. Relic-powered teenage Vivio should be somewhere around SS, probably SS+.
I do suppose rare skills and the like would go a long way towards a rank because of raw ability like mentioned earlier but again nothing else she's done has displayed prowess in fields like bombardment/combat like Hayate/Nanoha to merit a rank that high.
Armor of the Saint King is powerful but kind of uncertain. Iirc, she has to take a hit before becoming immune to that attack. Considering that and Quattro's comments back in ep 12, Vivio would be in bits and pieces had Nanoha not blocked it on time unless she's survived a shot of S rank physical damage before.
Quote:
Let me put it this way: Remember Hraesvelgr? Remember the power it had? A single shot could easilly be compared to a Divine Buster, and Hayate was spamming them. In terms of raw power, Hayate far surpasses Nanoha.
Nanoha => intensity
Hayate => area
Quote:
Actually, Mage Ranks are raw power. For example, nine-year old Nanoha wit no knowledge and expertise in magic, millitary or combat knowledge was quickly ranked AAA by Amy. True, if you want to obtain such rankings officially, you'll have to do a bit more then that, but raw powerlevels are often ranked with Mage Ranks. This means that, while someone can be ranked as an S-ranked mage, he or she can still be beaten by a AAA mage if the AAA mage simply has more combat experience.
Wait for the day when a AAA mage beats an S rank mage at his/her own game.
---
@Aaron: Read the profile and I'll comment on it properly later. Great job for now.
@Kha: ReBuilt Vita seems fine aside from the combined-goldlion hammer attack. It just seems..weird.
Sorry for jumping in like this. Proper backlog breaker later when I have more time. Hopefully Saya-chan doesn't grow too fat by then.
__________________
"Are you afraid of change? Or are you afraid to change?"
Syn at 14 is a tough girl who gets things done her way. As much as it doesn't build up into what people would usually call the "lady-like" attitude, I think she grows up just the right way. Being tough, sometimes, is a blessing most people can't find. Melikes her very much!
Though, "lesbian freak couple" ...
Yes, in MSLN: Alpha, Vivio doesn't get the hero worship many expect her to get. In fact, due to the fact that she proudly declared she has two 'mama's' she is often accused of being lesbian. Add to that her mult-colored eyes, and she is quickly labelled a freak. Syn isn't much better off, being quite tall and always wearing an eyepatch (under which she hides her own multi-colored eyes, only her blue one is visible). The fact that she is really close friends with Vivio, and that she is rather sharp mouthed, quickly labelled the two as the 'lesbian freak couple'.
Quote:
Originally Posted by PhoenixFlare
With the discussion on "magic feeling" (yet to coin a suitable term, I'll try to cook something up) ended, I can now return to continue with my story.
And just for teasers, I developed some new spells for Hayate (Belkan wordings courtesy of Kyral the Official Belka Scriptor ).
Spoiler for New Spells for Hayate:
Stich der Wahrheit (Sting of Truth) Shooting Arts
Power: C-
Speed: S
Range: AA
Control: F
Hayate fires a single, thin beam of light to attack the enemy. Though low in attack power, the beam is extremely fast and commonly used to disarm an enemy charging for an attack or delay an enemy. Because of its speed, it rarely misses, but its trajectory is not controllable.
Mauer des Schicksalsschlages (Calamity Wall) Support Spell - Barrier
Power: AA+
A defense spell that is modified slightly from Panzer Festung. The spell summons a strong white dome of energy (4 meters radius) to block attacks. The difference is that the spell requires only a single use of a constant amount of Mana, whereby the barrier would be in place until it is dispelled or destroyed. Hayate commonly uses this during emergency, allowing her and her teammates some time to coordinate further or to block a lethal attack that drains too much Mana to defend against using standard defensive spells.
Tausend Hiebe: Bleiche Morgendämmerung (Thousand Strikes: Pale Dawn) Ceremonial - Area of Effect, Targeted
Power: AAA
Speed: C
Range: A (maximum of 850 m radius)
Control: F
Hayate summons a large white Belkan sigil at the tip of Schwertkreuz, from which multiple, smaller sigils appear around her. When she completes the aria, the sigils will unleash a rapid rain of shimmering silver blades such that it forms a ghostly curtain that can block out sunlight. The blades are very sharp, and, because of their incalculable number, are very deadly especially in the targeted area. [Note: Think of an empowered Stinger Blade: Execution Shift.]
Schwarze Einäscherung (Black Cremation) Ceremonial - Area of Effect, Special
Power: A
Speed: C
Control: F
Effect: Spatial distortion
Hayate launches several crackling orbs of energy that, upon contact with physical material, explode. The explosions are not the main damaging element of the spell, however, as the magic compressed within the orbs warps and bends the time-space fabric within a small area (6 meters radius per orb), ultimately tearing the physical composition of struck enemies apart and destroying them. Each orb can be destroyed by attacking it directly with equivalent amount of energy without causing adverse effects, and the distortion field can be blocked by powerful shielding spells.
And ...
Two more secret spells that will only be unveiled in the storyline.
Comments? Criticisms?
Barring the last one, sounds good to me. I'm hesitant over the ast one because of the 'space time fabric' part. I don't really like characters messing with that department.
Ryotaro: *sweatdrops* My name's Ryotaro, user of the experimental Multi-AI system. A pleasuer to make your acquaintance.
Asagi: And a pleasure to meet you too What experimental Multi-AI system? Sounds like fun
Quote:
Originally Posted by Evangelion Xgouki
Er...but she was raised by her so it kinda counts
Well, that's true
Quote:
Originally Posted by Evangelion Xgouki
With all the crack here, I don't think that'd ever be possible
Well, I just need to get my crack out to be able to continue on some stories I have, since I don't write something unless I'm in the proper mood
Quote:
Originally Posted by USB500
The only gripe I have is Graf Eisen's heavens-transcending speeches, but it might be me. Shouldn't Graf Eisen surprise everyone by suddenly speaking hotblooded Japanese?
*dodges "Who Do You Think I Am?!" Kick*
Anyway, I like where this is going. And for the win, have someone shouting "Goldigant Crusher! HATSUDO SHOUNIN!!!"
*cue Yusshao Tanjo GaiGaiGar*
I can suddenly imagine Taiga joining in the fray
Quote:
Originally Posted by USB500
[B]
Indeed. After all, Ibis Chelsea has a big heart.
*runs*
Yes, a very big heart and a deliciously flat c-
*radio static*
Quote:
Originally Posted by Kha
What till you see the Heart of Braves.
And it's called Uberatna Schrabe, or Super Etna Bolt. Just watch the dynamic kill animation.
*runs*
Quote:
Originally Posted by Kha
It's not as h4xx as it is... Just a psywave regulation system so that Nanoha doesn't go Allelujah on everyone.
.... wait a minute...
You mean, Dark Nanoha?
*stabbing enemy with Strike Flame*
Dark Nanoha: YES!!! BEG FOR MERCY!!!
Who are you gonna call next? You're mother? You're girlfriend? Do you see your entire life flash before your eyes?!?!
Quote:
Originally Posted by Sheba
You can go for the Stargate solution, aliens posing as gods that kidnapped humans and moved them on another planet. And mentionned humans develop a civilization while borrowing from various cultures they contacted, as a form of atavism.
Kagerou already covered that route in his latest pieces here, and it makes so much sense
Quote:
Originally Posted by Keroko
Now why did I like Grandis so much again?
*looks up*
Oh yeah, that's why.
Don't we all?
Quote:
Originally Posted by PhoenixFlare
WIN!
She's certainly fire, flame, and explosion!
I like the part where she practically lives Super Sentai. It fits her characterization very well, and her ability to switch personality for different occasions is certainly legendary. Let's just hope none of the businessmen actually crossed her ire and become uh, "butchered".
And yes, Power Rangers, you're officially out. For good.
Thanks
And certainly, being raised in the art of business means she needs such... restraint in dealing with them. Afterall, business partners, no matter how irritating, are no good to you dead
Quote:
Originally Posted by PhoenixFlare
And just for teasers, I developed some new spells for Hayate (Belkan wordings courtesy of Kyral the Official Belka Scriptor ).
Spoiler for New Spells for Hayate:
Stich der Wahrheit (Sting of Truth) Shooting Arts
Power: C-
Speed: S
Range: AA
Control: F
Hayate fires a single, thin beam of light to attack the enemy. Though low in attack power, the beam is extremely fast and commonly used to disarm an enemy charging for an attack or delay an enemy. Because of its speed, it rarely misses, but its trajectory is not controllable.
Mauer des Schicksalsschlages (Calamity Wall) Support Spell - Barrier
Power: AA+
A defense spell that is modified slightly from Panzer Festung. The spell summons a strong white dome of energy (4 meters radius) to block attacks. The difference is that the spell requires only a single use of a constant amount of Mana, whereby the barrier would be in place until it is dispelled or destroyed. Hayate commonly uses this during emergency, allowing her and her teammates some time to coordinate further or to block a lethal attack that drains too much Mana to defend against using standard defensive spells.
Tausend Hiebe: Bleiche Morgendämmerung (Thousand Strikes: Pale Dawn) Ceremonial - Area of Effect, Targeted
Power: AAA
Speed: C
Range: A (maximum of 850 m radius)
Control: F
Hayate summons a large white Belkan sigil at the tip of Schwertkreuz, from which multiple, smaller sigils appear around her. When she completes the aria, the sigils will unleash a rapid rain of shimmering silver blades such that it forms a ghostly curtain that can block out sunlight. The blades are very sharp, and, because of their incalculable number, are very deadly especially in the targeted area. [Note: Think of an empowered Stinger Blade: Execution Shift.]
Schwarze Einäscherung (Black Cremation) Ceremonial - Area of Effect, Special
Power: A
Speed: C
Control: F
Effect: Spatial distortion
Hayate launches several crackling orbs of energy that, upon contact with physical material, explode. The explosions are not the main damaging element of the spell, however, as the magic compressed within the orbs warps and bends the time-space fabric within a small area (6 meters radius per orb), ultimately tearing the physical composition of struck enemies apart and destroying them. Each orb can be destroyed by attacking it directly with equivalent amount of energy without causing adverse effects, and the distortion field can be blocked by powerful shielding spells.
And ...
Two more secret spells that will only be unveiled in the storyline.
Comments? Criticisms?
No problems for her first three spells so far, certainly spells she can dish out with ease. Though Black Cremation sounds a little too deadly even for Hayate
Quote:
Originally Posted by Tormenk
Sorry for jumping in like this. Proper backlog breaker later when I have more time. Hopefully Saya-chan doesn't grow too fat by then.
*Watches Saya grow larger and larger*
Don't get your hopes up
__________________
Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
I do suppose rare skills and the like would go a long way towards a rank because of raw ability like mentioned earlier but again nothing else she's done has displayed prowess in fields like bombardment/combat like Hayate/Nanoha to merit a rank that high.
Armor of the Saint King is powerful but kind of uncertain. Iirc, she has to take a hit before becoming immune to that attack. Considering that and Quattro's comments back in ep 12, Vivio would be in bits and pieces had Nanoha not blocked it on time unless she's survived a shot of S rank physical damage before.
Actually, Quattro boasted that 'the shot that took you so much to block wouldn't have slowed the girl for a second' Now, we can easilly assume Quattro was bluffing in the power department, but it does show that Vivio's defense can adapt to a hit before it is taken.
Quote:
Originally Posted by Tormenk
Nanoha => intensity
Hayate => area
I still disagree with this. If Hayate can manage an attack with Nanoha's intensity over a wide area, then Hayate's intensity is better then Nanoha's. Imagine if she had focussed all that power in a single shot.
Quote:
Originally Posted by Tormenk
Wait for the day when a AAA mage beats an S rank mage at his/her own game.
Well, the manga already showed an A rank mage beating AAA-ranked Nanoha and Fate (while they were still kids, mind you) and in the manga, it also explains that during the fights in A's, the Wolkies were taking it easy on Nanoha and Fate.
Quote:
Originally Posted by LoweGear
.... wait a minute...
You mean, Dark Nanoha?
*stabbing enemy with Strike Flame*
Dark Nanoha: YES!!! BEG FOR MERCY!!!
Who are you gonna call next? You're mother? You're girlfriend? Do you see your entire life flash before your eyes?!?!
Imagine both Nanoha and Keroko going dark at the same time.
But, but being used by Subaru doesn't compute. It's more Vita whacking Subaru....
Oh... Then okay...
Quote:
Originally Posted by Keroko
Yup, I wanted a girl with a long poytail, and the first image to spring to mind was Lindy.
Details
Quote:
Originally Posted by Tormenk
Nanoha was holding back after all so..
Sigh, what we need is another moment where Yuuno say,
"In other words, blast it with everything you got!"
Quote:
Originally Posted by Keroko
Well, the manga already showed an A rank mage beating AAA-ranked Nanoha and Fate (while they were still kids, mind you) and in the manga, it also explains that during the fights in A's, the Wolkies were taking it easy on Nanoha and Fate.
She's double A actually
Quote:
Originally Posted by Keroko
Imagine both Nanoha and Keroko going dark at the same time.
Well, I just need to get my crack out to be able to continue on some stories I have, since I don't write something unless I'm in the proper mood
And the hammer of divine inspiration as well. Pretty much how I manged to churn out Katrina and the Jacks during my last break.
Quote:
.... wait a minute...
You mean, Dark Nanoha?
*stabbing enemy with Strike Flame*
Dark Nanoha: YES!!! BEG FOR MERCY!!!
Who are you gonna call next? You're mother? You're girlfriend? Do you see your entire life flash before your eyes?!?!
ALL HAIL HALLELUJAH!
*RUNS*
Quote:
*Watches Saya grow larger and larger*
Don't get your hopes up
I know.
Quote:
I still disagree with this. If Hayate can manage an attack with Nanoha's intensity over a wide area, then Hayate's intensity is better then Nanoha's. Imagine if she had focussed all that power in a single shot.
Question is: Can she?
Spells and restrictions aside, the only reason I can think of why Hayate doesn't do that is the lesser strain from her spells. No doubt Hayate has the big output but she probably can't handle the strain to squeeze out the concentrated power at speeds like Nanoha does.
Quote:
Well, the manga already showed an A rank mage beating AAA-ranked Nanoha and Fate (while they were still kids, mind you) and in the manga, it also explains that during the fights in A's, the Wolkies were taking it easy on Nanoha and Fate.
Pretty much what I had in mind as I wrote that. Wasn't the headmistress rank B though?
Quote:
Imagine both Nanoha and Keroko going dark at the same time.
Keroko is pretty viable. I'll need a large bottle of crack on a good day to see Nanoha going dark though.
...
Wait. I already have a viable scenario for that. Sort of.
*runs*
Quote:
Originally Posted by Chaos2Frozen
Sigh, what we need is another moment where Yuuno say,
"In other words, blast it with everything you got!"
Hmm. Good one. I'll have Yuuno say that soon if I can help it.
Quote:
Hmmm... Dark Keroko...
Still got a thing for her?
Quote:
P.S - Btw guys, how's this for a device ?
Pandora's Box never looked so cool. And this just reminded me of how similar reverse Chrono and Nero are.
__________________
"Are you afraid of change? Or are you afraid to change?"
Can't remember. It was one of the untranslated chapters, so I don't have it yet.
Quote:
Originally Posted by Chaos2Frozen
Hmmm... Dark Keroko...
Still a fan, huh? Gotta do a shop of her one of these days...
Quote:
Originally Posted by Chaos2Frozen
P.S - Btw guys, how's this for a device ?
Gah! Spoilers!
I don't know, cause I'm not going to click. Gotta finish the dude off myself first.
Quote:
Originally Posted by Tormenk
Question is: Can she?
Spells and restrictions aside, the only reason I can think of why Hayate doesn't do that is the lesser strain from her spells. No doubt Hayate has the big output but she probably can't handle the strain to squeeze out the concentrated power at speeds like Nanoha does.
Concidering Hayate's focus is long-range artillery strikes, whereas with Nanoha its just one of her strong points (Nanoha focusses on a bit more all-round, adding a decent amount of mid-range spells and training her close combat as well) I see no reason to believe that Nanoha outpowers Hayate in this department.
Quote:
Originally Posted by Tormenk
Keroko is pretty viable. I'll need a large bottle of crack on a good day to see Nanoha going dark though.
...
Wait. I already have a viable scenario for that. Sort of.
*runs*
Concidering Keroko's already gone dark several times in Kerokanon... no that shouldn't be too hard. Nanoha went sort of darkish in StrikerS (if one stretches the imagination) when she blew the crap out of Quattro.
Concidering Hayate's focus is long-range artillery strikes, whereas with Nanoha its just one of her strong points (Nanoha focusses on a bit more all-round, adding a decent amount of mid-range spells and training her close combat as well) I see no reason to believe that Nanoha outpowers Hayate in this department.
I'm not saying Nanoha beats Hayate in power/output in nuking, just that Nanoha's shots are more intensive for a smaller package and doing it faster while at it.
Quote:
Concidering Keroko's already gone dark several times in Kerokanon... no that shouldn't be too hard. Nanoha went sort of darkish in StrikerS (if one stretches the imagination) when she blew the crap out of Quattro.
Any links? I'm pretty sure I read through all the links in the master profile and don't recall any incidents of those. :3 As for Nanoha, even then it looks pretty..calm.
Forgot to add something in just now. Both Nanoha and Keroko going dark..at the same time..at each other. Oh the drama.
__________________
"Are you afraid of change? Or are you afraid to change?"
Now THAT was a good way to introduce what might possibly be the most powerful vessel in all of Ordered Space... with much Wolkenritter LULZ (Tesla's eyes glazing over = PRICELESS ). Although I can't get the image of HAL out of that robot for some reason
Keke, HAL. Not quite what I was going for.
Quote:
Originally Posted by LoweGear
Nice touch with the multi-lingual perception on the bot, different people hearing the language they understand
There's a good reason for that, too. It's the concept of ancestor language, in that 16807 Cosine Phi's creators spoke a language that was akin to most modern languages. Thus, everyone can understand it, and because the cast in this case also happens to speak two to three languages apiece, there's not a lot that slips by them.
Speaking of languages... Nanoha: English/Mid (or both!), Japanese, some Belkan?, Mandarin Chinese (seems like something she'd know)?
Quote:
Originally Posted by Kha
I do hope the most powerful ship in Ordered Space is Cathedral Belka of which which you put Swertkreuz in to SPIN ON!:3
Like Lowe said, the Eye reminds me of HAL, but that also reminds me of something in Naxx, or the countless instances where you gotta keep shooting the eyes before they call in more loving.
lol, not quite the same ship there, Kha. It looks something like this:
Spoiler for hueg:
Quote:
Originally Posted by XenahortCharybdis
Ashcroft: I was of the humble opinion that Tesla would be more of the sort with whom one could expect to have a most fruitful game of chess with.
Xena: Um, neither of us have ever read her profile. Oh, and yeah, Keroko, could you send me a link to Tesla's profile? The lad here wants it.
Ashcroft: Chief's Gambit, Dragon variation III, Queenside-Castle...
Xena: *slaps forehead*
Tesla is in fact quite intelligent when she isn't fangasm-ing over new tech.
Quote:
Originally Posted by Keroko
Hehe, Guilty Spark.
Yay, someone got it right! XDDD
Quote:
Originally Posted by Keroko
Actually I was more concerned with Tesla calling Hayate mistress. Unless the situation requires such courtesy, she generally calls Hayate, Hayate.
...I knew that. Really. >.>
Quote:
Originally Posted by Keroko
On the subject of her reaction, it sounds about right. It's a common train she and Keroko share (although Keroko tends to react that way to the smaller, more single person type gadgets) She's like a general being given a new toy to play with, and she wants to know what it can do as soon as possible. Devising new schemes and tactics with the new stuff is one of the best pass-times she can have.
Oh, she'll have a blast then. Literally. Pun Intended.
[QUOTE=Ryand-Smith;1391494]With More Character Development, Meta-Humor, and Poltics of Mid-Childia
Why is there Halo in my Nanoha?
Also, great fluff. I love the fact that this is a Hayate adventure, but are we going to get
Spoiler for The Terrible Secret of Space:
flood?
Answer to A: For awesome and win.
Answer to B: Yes. In a sense.
Quote:
Originally Posted by Aaron008R
*Snip*
Oh-ho, me likes a lot.
Quote:
Originally Posted by Kha
Let's keep going!
STARS-02 Rebuilt of Vita
WTB Better portrait. ^^;
...that's from the people who drew Thunderbird, correct? The art style looks familiar (which I'm absolutely in love with :3 ).
Quote:
Originally Posted by Kha
Spoiler for Vita, Dark Iron Count:
Vita, Dark Iron CountBorn Vitianna Schroeder, or Vita as her fellow Knights for aeons have called her, has been at war ever since she inherited the warhammer of her family at a tender age. Or rather, the weapon was forced upon her; In Nanoha/Cente Gravia, Vita recalls being the only survivor of a brutal attack from another baron. She also has sketchy memories of being in the service of a princess before becoming part of the Tome of Darkness.
After several upgrades by Marge Vinci and other scientists who saved the Wolkies’ lives in Nanoha/Cente Gravia, Vita is capable of incredible feats like running up a wall and is a lot more sturdier than before. After that, her newfound habit of biting the bullet for others with Panzer Schild raised prompted Marge to nickname Vita “Goldytank” once. Marge treated Vita as though she was her own daughter too.
However, Marge and her colleagues were slain later in the conflict, leaving a massive hole in Vita’s already brittle heart...
It is this tormented background, and after the several emotional rollercoasters ever since she became Hayate’s Knight, that Vita is fanatic about the safety of her friends and family.
MC 0071. 2Lt. Vita is Nanoha’s No.2 in the outfield-commanding Stars Squad. Vita, while maintaining a stern face in front of the Forwards and acting as the squad’s disciplinarian, shows that she is still hurt emotionally from the times she couldn't be there for Hayate and Nanoha. And she swore to go to extreme levels to protect them, whether the protected like it or not.
Powers
• Hammerform — The default mode of Graf Eisen.
• Raketenform (Missile Form) — Graf Eisen transforms into its more powerful rocket-propelled assault mode.
• Gigantform (Giant Form) — Graf Eisen grows to many times its (or for that matter, Vita's) size.
• Zerstörungform (Destruction Form) — Graf Eisen's, and Vita’s, Limiter Break. It combines Gigantform's size changing capabilities with Raketenform's rocket propulsion. As opposed to a metal spiked tip like the Raketenform, this form features a spinning drill as the tip.
• Transformation — Vita performs a group transformation with Signum and Shamal, or simply transforms.
• Telepathy — Not notable, as like flight and teleportation, all other mages in the Nanohaverse have it; however, her links appear to be strong with the other Wolkenritter, so it is tentatively listed here.
• Gegenstand kommt nah (Approaching Target) — Vita can use Graf Eisen to close in on a target.
• Nachladen — Not a real attack, just Graf Eisen reloading cartridges.
• Exprozion! — Also not an attack; Graf Eisen says this when using cartridges, analogous to the English-speaking devices' "Load cartridge."
Defensive Abilities
• Knight Armour — A red Gothic Lolita-style dress with black frills and yellow ribbons, a large red hat with plush rabbit heads, and black and red boots.
All these change to white and black when fused with Reinforce.
• Panzer Schild — Blocks all magical attacks coming from one direction with a triangular magic shield, much like Fate's or Nanoha's Round Shield.
• Pferd (Horse Speed) — Briefly boosts Vita's speed by summoning up a localized wind effect focused on her feet.
• Panzer Hindernis (Tank Barrier) — Creates a domed shield that protects against everything in Vita's field of vision, but fails to protect against attacks coming from behind.
• Eisengeheul (Iron Howl) — Vita gathers pulsing red and white energy in her hands and explodes it with Graf Eisen, creating a growing circle of spinning red winds around her. It is used as a distraction, the winds and noise being enough to chase birds out of their trees and catch the opponent off guard.
• Hammer von Gerechtigkeit (Hammer of Justice) — Another spell Vita picked up from Kha, but in effect focuses her Eisengeheul into a energy hammer that she then throws or smashes into a hapless target, trapping the target in a bubble of loud, bone-rattling ultrasonic waves that induces nausea or makes movement painful, effectively stunning the target for a short period.
• Schwalbe Fliegen (Swallow Flier) — Vita produces up to four silver balls and strikes them with Graf Eisen. The balls home in on their target and explode.
• Komete Fliegen (Comet Flier) — Similar to Schwalbe Fliegen but performed with a much greater silver ball and Graf Eisen in Gigantform.
• Siegel Fliegen (Seal Flier) — Vita’s variation of Kha’s quintessential Siegel von Righteousness involves her creating a Siegel, then slamming it with Graf Eisen, allowing her to hurl the spellbomb like an RPG. The Siegel can be set to detonate on impact or to delay the fuse, allowing the round to burrow deeper into the target before exploding into the trademark cross of light.
• Beowulf Fliegen (Beowolf Flier) — Vita creates a swarm of the Schwalbe behind her, then sends them hurtling out in all directions, though most of them end up flying over her shoulders. Vita coupled this attack with Nanoha’s Full Blast Mode.
• Marge Kanone (Marge Cannon) — Named after the late scientist who worked saved Graf Eisen when he was almost rendered inserviceable in Nanoha/Cente Gravia by a powerful Servant, this small fusion beam gun hidden within Graf Eisen’s hilt is Vita’s Ace hidden up her sleeve, shooting it off when the opponent least expected it, like in the middle of a sword-cross. And by shrinking the size of Graf’s hammer head and pumping the mass to the hilt, Vita can create a bigger gun of a higher calibre.
It's firepower isn't strong, and even the gun-optimized version is nowhere near Divine Buster, but it's the surprise that counts.
• Raketen Hammer (Missile Hammer) — Vita spins Graf Eisen around several times in Raketenform before flinging herself at an enemy and using the rocket-assisted momentum of her swing to break through whatever shielding they have in place.
• Roaring Storm Gigant Crusher — Much like Fate's Jet Zamber, Graf Eisen stretches out to smash the enemy, however far away the enemy is from Vita's position.
• Goldigant Crusher — A combination attack with Subaru in her Limiter Break armor, Heart of Braves. By expanding Graf Eisen’s hilt then letting Subaru grab hold of it, Vita and her subordinate mage pump immense volumes of mana into Graf Eisen, causing him to swell into a size that completely dwarfs the linked mages. The subsequent swing can smash through several layers of reinforced protection. The attack trigger is the bloodcurdling roar of “Turn Into Light!”
• Giga Raketen Breaker — Similar to Gigant Crusher but is performed while Graf Eisen is in Zerstörungform, and adds rocket powered torque into its spin. It is based off the powerful drill attack of Illya’s servant Berserker. As a tribute, Graf Eisen declares before the attack, “Mein Drill ist das Drill, das die Himmel durchbohrt!”
Served with copypasta drenched in integra-sauce, as always.
Objections? Criticisms?
I see Gurren-Lagann, GaoGaiGar, and... a Beowulf reference. And by Beowulf I mean Kyosuke. Amirite?
At any rate, all of it looks good. You just beat me to using a form of GDB with Vita before I could.
I'll just use the old name I had for it: Giga Drill Hammer Zwei.
In other news, Scene V plods along. Keroko's going monster hunting. Her target...
A section of magic you guys may want to look into, is symbolic writing abilities.
As an example, say, applying magic sigils directly to the flesh to act as instantanious activators of a particular effect.
Spoiler for Divine Mark:
I just spent a few hours working on a concept after remembering the Enchanted Flesh stuff I spoke about earlier.
Say you want to put the 'Wave of Binds' spell on someone. You would BRAND the mark directly to their flesh. And if this a correct pattern, they gain the ability to use that spell based on a certain act of a given part of the body that spell may be imprinted on.
Something like this:
Text:
(Outer Ring)
Divine Holy Order
Eternal Seal
(Inner Ring)
Enchantment of the Flesh (Or, the reverse translation I checked says 'witchcraft bound to flesh')
(Triangle markings)
Mark of Binds
Having this divine seal 'Mark of Binds' placed upon the back of the hand would enable that magic user (assuming they had the power) to utilize the spell 'Wave of Binds'. (Which is Megumi's Local-Area-Effect Time-Stall.)
An interesting, and dangerous opponent would have a couple useful Enchantments of the Flesh on them.
Imagine sending a TSAB force up against opponents armed with Marks such as "Mark of Strength" (Super Strength) , "Mark of Speed" (Extra fast in all details), "Fist of Judgement" (Gravity Hammer Fist) , "Shadow of Judgement" (Projected high intensity Gravity Field) and so on.
There would be some prerequisits and limitations.
1: The mage has to be able to handle the power of the spell, or it won't work.
2: The Mark must be only three words to fit in the central crest. (For an 'off the top of my head' limitation)
3: This mark must be BRANDED to the flesh by some kind of enchanted item. (You can't just BRAND yourself with a copy mark this way.)
The Limitations of course:
1: The spell is permenant. And cannot be changed. (Unless you want to say, cut off and regrow your arm.)
2: You have only a limited set of spells. (There's only so many practical places to place a Mark)
3: Due to the limitations of the Mark, your effect options are limited. You're not getting complicated super effects off three word magic marks. So no 5X Starlight Breakers tatooed to the back of your hand or nonsense like that. There is a way around this however. I will explain momentarily.
4: You can easily be drained in seconds if you're using nothing but high power effect marks.
Quirks:
1: First and foremost. You cannot be disarmed... unless you are litterally... disarmed. (Unless it's marked to your forehead, in which case, decapitation works wonders.)
2: Complimentary Marks have their advantages. Two examples of how this works.
First: Mark of Binds, and Mark of Nothing. Mark of Binds is a time-slow (Near stop) effect. Mark of Nothing renders the user incorporial (ghostlike) Combined, the ability to pass through objects/attacks/defenses and stop time around them is a vicious, near unstoppable combination subject to only a few specialty defenses centered on either stopping spiritual forms, or canceling a time-slow. A definate threat if you have a high level mage with plenty of power to repeat their use. (Temporal magic is REALLY taxing.)
Second: Fist of Judgement, and "Shadow of Judgement" Are another complimentary combo. Fist of Judgement turns a punch into a gravity hammer. Something like Subaru to the exponential. Trust me, when someone whips out a punch that can flip an eighty ton Main Battle Tank with force to spare, it is not to be a joke. Shadow of Judgement produces a gravity shadow below one's target, essentially dropping them to the ground in a supergravity. Good for slowing down opponents and exhausting them without actually fighting them directly. (Or crushing their puny fleshbags if you're strong enough to project jupiter gravities)
But when combined, FoJ and SoJ are truely nightmarish. The Gravity Hammer effect gains the Projection Effect. And I'm sure that clicks in everyone's head. Projectile Gravity Hammer. The ultimate SMASH attack.
Luckly for everyone, both examples are upper tier Marks. No D rank mage, or even an A rank for that matter, would be able to handle those Marks.
3: You can have marks for Immortality, or Invulnerability, but those automatic marks feed directly off magical potential. They'll keep the user completely unhurt right up to the limit of their magic potential... and then they snap like a twig. (So they could say, take a bunch of automatic fire and shrug it off. But maybe they get hit with an artillery shell, they splatter just like everyone else.)
4: The Marks cannot be sealed, Conventionally. Conventional Mid Childa style seals would not be able to lock out these marks, as these marks have physical pressence. The only way to remove the mark would be to destroy the brand through burning, limb removal, or otherwise. (Which, if paired with any invulnerability seals, becomes a bit difficult to do without killing that mage outright.)
The nifty thing for anyone opposing marks of the flesh users, is that once you've seen the full arsenal of a certain user's spells, more than likely, it will be the same spell with the same effect every time. (Unless you missed complimentary effects.)
I'm not going to create any OCs with thist style, as I actually have it for use with my own work, but anyone else is welcome to entertain the concept, even directly as above.