2010-06-25, 14:34 | Link #1462 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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I'll hold my judgment until I have a chance to play her, but from my initial impression, she has Rachel's damage .
Depending on how she's played out, I may be switching my sub from Lambda to her XD.
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2010-06-25, 17:30 | Link #1463 | |||
Lets be reality
Join Date: May 2007
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It would be market suicide to release these games at full prices, Capcom did not want to do it with SSFIV and even though SSFIV has sold over a million copies worldwide they will not do it again. This has been discussed again and again on Neogaf which has people who actually know what they fuck they're talking about. You ask any casual gaming friends of yours who picked up SFIV or the first Blazblue (lol) if they picked up SSFIV or want the next Blazblue and they'll either say not interested and it should be DLC or get it and whine that it should be DLC anyway. Of the 7 or so I know IRL only 2 picked it up and both think it should be DLC. SFIV to SSFIV went from like 3 million to 1 million, Blazblue CT is like what.. 500,000? CS will probably do 200,000. These figures would be even worse if sold @ full price. Both Capcom and Akysys know they won't get away with another retail disc, why do you think both are going forward with DLC balance patches and DLC characters? (Capcom haven't confirmed the later but the arcade version due in October is bound to have more characters in addition to a rebalance.. it makes no sense to release the console version in the arcades 6 months lateer... and they hinted around that timeframe of balance changes) I prefer Capcom's more than likely intended method since it's combing the changes + new characters in one patch to match it with the future arcade version. Instead of insulting releasing characters a month after the game came out which could've made the retail disc and just messes with the tourny scene. Quote:
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You and everyone else in this thread has to realize this this is bigger than Blazblue, so put your fucking Blazblue pom poms down and realize I'm speaking in general. Be interesting to see if the DLC characters for this damage the tourny scene.. I just expect a ban on Mu-12 and DLC characters in serious tournaments now. |
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2010-06-25, 18:01 | Link #1464 |
Miria's #1 Disciple
Join Date: Apr 2007
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Considering they have already stated they are going to patch arcades with the Console exclusive characters like Mu-12. In the long run, I doubt they will be banned.
There is already a sizable discussion about the entire matter on dustloop, and it really doesn't bare repeating here. (too lengthy) As for the rest of your post, its pretty clear that you are just looking down your nose at everyone else in this thread. Several people have already given their own point of view on the matter, and in the long run I'd rather be pay for an additional character, that wasn't originally in the game, then some of the more gimmicky stuff like additional costumes (which, before the DLC era, was crap you could simply unlock in game). If your shaking your fist at every DLC that comes down the line yelling "it should have been on the disc!!1!!" your missing the entire point of DLC. Also, I could be wrong, but I'm pretty sure BB:CS adds a lot more to the original BB:CT then SSFIV did for SFIV. Considering it revamps the combat system, has an entirely new story-mode and redesigned levels, as well as other features not present in the BB:CT such as the tutorial mode. While SSFIV has simply expanded its cast (which it already had a sizable pool to draw from), and added a few gimmicky stuff (car and barrel stages), to cater to longtime fans. On a final note, comparing the sales of BB and SF is ridiculous imo, Street Fighter is a franchise that has been around for over a decade and is so hyped that is effectively the Halo (or MWF if you prefer) of Fighting games. Of course it would sell more! It has a sizable fan base not just in Japan, but overseas as well. Blazblue is the new kid on the block, and is only now launching its first sequel, and I honestly enjoy it a lot more then SFIV.
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2010-06-25, 18:22 | Link #1465 | |||||
Lets be reality
Join Date: May 2007
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Trial mode should've been in the game in the first place, hopefully it's more like VF4 Evo than SFIV and arcade request fight mode is lifted from SFIV anyway moot point since it should be in every fighting game. And lol story is lol. and 5 brand new levels > 3 brand new levels and some redesigns. Quote:
Last edited by Westlo; 2010-06-25 at 18:40. |
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2010-06-25, 18:42 | Link #1466 |
Senior Member
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http://www.youtube.com/watch?v=ZIUfBceCtsc
Kaqn playing Noel, Noel cosplayer playing Mu. Mu doesn't look broken for now, looks more B or C-tier. Last edited by Tokkan; 2010-06-25 at 18:59. |
2010-06-25, 20:51 | Link #1467 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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What THQ did is bullshit, but ArkSys isn't because they are trying to prolong the game without many revision, and I'm all for it.
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2010-06-25, 21:13 | Link #1468 |
Senior Member
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I'd like to point that from the screens we've seen of her, the patch that includes Makoto is not done since in those screens there are texture problems with the stage. If the stage is bugged in the screen, she might also be bugged.
Complaining that this should've already been in the game is also silly, the game entered RTM over a month ago at the least, they might not have been finished with her by then. DLC is also a good way of making an extra buck without having to pay for the mass-production. Besides, Arc Sys are a small company and drawing the 1,000-ish frames of a character's sprite reportedly takes 3 months to complete. If they really have another 2 characters coming, it would require even more work done. And Mu was promised from the very first announcement of the console version anyway, they had to include her on the disc. Complaining that all the DLC characters should be released at the same time is, again, silly. Releasing things in niblets helps keep interest in the game. I'm not going to deny there are some shitty DLC practices out there, but I reckon that considering every single bit of Mass Effect 2's DLC combined is almost 3 gigs in size, which is nearly a third of the standalone game's size when installed on PC, DLC is not really a bad thing. Last edited by Tokkan; 2010-06-25 at 21:45. |
2010-06-25, 21:40 | Link #1469 |
Miria's #1 Disciple
Join Date: Apr 2007
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Quite frankly Westlo, your just making yourself out to be a hater at this point; insulting people who don't agree with and blatantly stating you don't think Aksys deliver quality work in the first place.
So I honestly have nothing else to comment on, because your clearly just going to post whatever you want and ignore/insult any other meaningful input over the subject.
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Last edited by Fenrir_valindri; 2010-06-25 at 22:03. |
2010-06-25, 21:41 | Link #1470 |
Metal Gear!?
Join Date: Jun 2008
Location: Tampa
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I'm all for DLC characters for BBCS. As long as one new character isn't $20. I'll pay anything under that. I'll support Arc Systems since they're an great company who gave us the best fighter ever in Guilty Gear in my opinion. And they listen to the players as well. I respect that.
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2010-06-25, 21:58 | Link #1471 |
Udon-YAAAAAAAA
Join Date: Jan 2008
Age: 35
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I still think selling character by character is a horrible business model. getting bite sized pieces of content at a time isn't satisfying as a gamer. I would much rather pay for a yearly "new" game with a rebalance, new story, new characters, and new content than pay a couple bucks at a time for pieces of it.
yeah, we're in the age of DLC, but that lets developers become lazy in how they craft games. "Oh, we missed our goal, but its okay, because the content we didn't finish we can add in DLC." the old mentality was, content that wasn't finished was pushed off until the next game. besides, the fanbase of arksys is large enough that most people will buy, or at least go to the arcade and play, a new iteration of the game. heck, i'm going back to toronto and Lovegety Station next week to play this damn game. so, did anyone see Galileo own with Tager? disgusting http://www.youtube.com/watch?v=MZx0VTOQQrc also, they severely need to fix /\'s 236d. either make the hitbox what the animation is, or make the animation what the hitbox is. its so frustrating to think that it hits, but it really wiffs.
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2010-06-25, 22:23 | Link #1473 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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I always heard people wished for thing like updating and expansion patch for the previous GG games instead of a bunch of revision, and now we have people want to go back to that era?
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2010-06-25, 22:27 | Link #1474 |
Udon-YAAAAAAAA
Join Date: Jan 2008
Age: 35
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did they actually promise free balancing patches in the future? i know there will be one in the winter, but did they say anything beyond that? I'm fairly sure they're doing the free patch because:
1. they shafted the arcade version with(out) Mu 2. they realized the game isn't nearly as balanced as they thought it was when they released it could be wrong, but that's just how i see things.
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2010-06-25, 22:39 | Link #1476 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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They promise to patch the arcade with DLC character, if my mind serves me right from their FAQS page, so Makoto is no doubt will be in the arcade. Thus, I don't see a point NOT to include the next 2 characters in the arcade patch.
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2010-06-26, 00:13 | Link #1478 | |||
Lets be reality
Join Date: May 2007
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I like how when Soul Calibur IV had Yoda or Vader as DLC depending on platform it was completely panned but because this is "Blazblue" and Aksys and not money hungry Scamco it's a-ok! DLC characters are a horrible trend for fighting games, I have no problems with DLC patches to update revisions of said game (including balance and additional characters) since that is the way forward but DLC for separate character is horrible.
Btw I've noticed from my rep that people agree with me, don't be afraid to chime in against these guys, speak up as well. Quote:
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You can believe otherwise but you don't know what you're talking about than, you're on the same level as people who thought those amazingly animated episodes of Naruto (133) had worse animation becasue the character designs where different. It's no opinion, it's fact since you look at the amount of frames those games contain. I give Aksys credit for going to HD sprites though.... but if SNK had gone for HD sprites KOF XII wouldn't be out by now.. actually it would never be out and SNK would be bankrupt... that's how much better the animation is in that game compared to Blazblue. Quote:
Last edited by Westlo; 2010-06-26 at 00:28. |
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2010-06-26, 00:41 | Link #1479 | ||
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I can deal with 9ish-frame sprite animations of Blazblue over the motherfucking ugly KOF XII/XIII sprites. Don't really care about animation quality so long as it's aestheticly pleasing and has all the necessary animations. I think the 1000-ish frames of animation each BB character has is fine as is. |
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2010-06-26, 00:48 | Link #1480 | ||
Lets be reality
Join Date: May 2007
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3ds, arc system works, arcade, fighting, ps vita, ps3, psp, windows, xbox360 |
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