2010-01-26, 09:37 | Link #41 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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Uhh, dating sims sell because of...
1) art - need pretty girls 2) character - not how deep or complex the character is, but how likeable they are (read: how well they do the archetypes they fall on) Pretty sure actual story is at the bottom of the list, from what I've played of them. As for the topic itself, I guess it goes to show how big experiences go with your playing style. I keep hearing how people keep saying that a compelling story is what makes them keep playing, when I haven't seen one in an RPG in recent memory. Well, at least in comparison to what I'm used to in literature at least.
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2010-01-26, 10:09 | Link #43 |
Senior Member
Join Date: Feb 2009
Age: 35
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I didn't find bioshock nearly as deep or abstract as you imply it to be. Bioshock is a great game, but the gameplay took away any tension from what the story was trying to do. I hate games where they introduce a moral meter out the sake of ticking that off the checklist. Games don't have to be a moral play, like honestly for the most part dieing over and over again but to have your enemies health stay the same just destroyed the entire initial tension that was there. I would say some of the BEST games that mixed gameplay(at the time it was the pinnacle) were old lucas arts point click adventures, although the gameplay forced you to think in a wierd way, the game was infinitely fun, to be specific, Grim Fandango, and Full throttle are just pure awesome.
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2010-01-26, 10:16 | Link #44 | |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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2010-01-26, 10:34 | Link #45 |
Senior Member
Join Date: Feb 2009
Age: 35
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for the most part, if you look at the volume of releases on getchu.com the most part is looking at bishoujo's and their appeal. I mean just look at all leaf games in the 2000s... pretty much focused on the girls, and the overarching storylines weren't nearly as good because they choose to focus on the combat system and girls. Hell for the most part when Arawyn, and Ice Man get it on with the girls it's just random and not pertaining to the story, as in it's not even integral to the story line that you get busy with the girls. Let's not forget every title made by illusion, frost, don't really have any story whatsoever. I mean come on, Ourboros, or sexy beach is not what i consider galge pinnacle of writing.
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2010-01-26, 12:05 | Link #46 | |
Senior Member
Join Date: Jan 2010
Location: UK
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I never did really get a chance to play most of Black Isle's stuff, a pity. But I do definitely agree with you on certain aspects of KotOR 2 being better than 1. I really felt the gameplay was better, and the pacing was a hell of a lot better than the first. I still prefer the first's story though (mostly because the second one was a glitch fest). I've got a question for everyone then. What do people think of Heavy Rain then? If you've ever played Fahrenheit/Indigo Prophecy, you'll know what the gameplay will sort of be like. Which makes that game a heavy story game. Are a lot of people looking forward to it?
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2010-01-26, 13:13 | Link #47 | ||
blinded by blood
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A group of modders was working on repairing the damage and fixing the missing ending and content (The Sith Lords Restoration Project) but apparently the mod has stalled and will not be continued. This really irritates me because I was looking forward to it. I'm hoping to somehow get my hands on a leaked beta version from someone just so I can actually play it, as it was mostly complete with a few minor tweaks and bugfixes to finish. What really threw KOTOR2 over its original for me was the fact that it's almost too dark and dystopic to be Star Wars. The first KOTOR is very much Star Wars, with the same kind of over-the-top, hot blooded cheesiness that marked the original trilogy. And while I do like that, KOTOR2 has a distinctly different flavor that reminds me heavily of Planescape: Torment and Fallout. Plus KOTOR2 really went all out--by the time you reached Malachor V, you were a godly powerful Uberjedi that could clear entire rooms of bad guys in seconds. And you needed that much power. Malachor V was Nintendo Hard. =| I liked the characters much better as well, especially Kreia. She reminded me so much of Ravel Puzzlewell from PS:T.
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2010-01-26, 13:26 | Link #48 | |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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2010-01-26, 13:55 | Link #49 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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Hmm... I was under the impression that dating sims does not necessarily translate into eroge, or even visual novels in general.
I'm talking about stuff like Tokimeki Memorial, Kimikiss, and the most recent popular one, Love Plus. In these type of games, overall plot is scrapped in favour of the 'chase' towards a girl of your choice, through statistics building and casual conversation with the girl. It's the one genre I would NOT look for a good story.
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2010-01-26, 14:00 | Link #50 |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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lol how The World God Only Knows puts it "10-hour streams of sentences isn't a game, it's a newspaper!"
Bioshock I also felt was trying to be like System Shock 2 and failed in that respect but it was still a decent game none the less. Didn't quite capture that atmosphere SS2 had but then guess you could say they were going for something new of their own.
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2010-01-26, 23:45 | Link #52 |
Senior Member
Join Date: Jul 2006
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1) Character Development and Interaction > Story > Game Play
or 2) Character Development and Interaction > Game Play > Story Basically so long as there's good character development in game it'll make a game much more enjoyable despite say a weak excuse story or game play. Without good character development and interaction then the game better have a pretty damn good story. I'd like to say the same about game play, but Star Ocean 4 pretty much proved to me otherwise. Some games can escape this rule for me sometimes, like FPS's or Action Games at time. But some FPS's had pretty great character interaction at times like Modern Warfare 2 Spoiler for Modern Warfare2:
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2010-01-27, 00:29 | Link #53 | |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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Like for instance, Tales of Symphonia, my #1 favorite game of all time. The story itself is cliche and fairly standard. But the characters are pure gold.
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2010-01-27, 00:40 | Link #54 |
AS Oji-kun
Join Date: Nov 2006
Age: 74
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All my favorite games have reasonably strong stories, and the best of them have witty scripts. I've been a fan of Insomniac's games since I started playing Spyro the Dragon when my daughter was young. The first Ratchet & Clank game has probably the best script I've ever encountered; both the characters and the situations are hilarious (Ultimate Supreme Executive Chairman Drek is one of my all-time favorite game characters.) The R&C ganes for the PS3 aren't quite so entertaining, but you can only take a concept so far before it loses its originality.
Other than platformers, we mostly play JRPGs. Soon after buying the PS2, I picked up a copy of Final Fantasy X purely on rumor and was stunned as much by the elaborate story as by the graphics and game play. I've grown to detest random encounters, though, especially because there are just too damned many of them in most games. The fact that the enemies appear on screen was just one of the charming features of Chrono Cross along with its complex plot, unique battle system, stunning graphics, and remarkable score. Yet the story is really what drives CC and puts it in my top tier. Not only is the plot a long and elaborate one, it, too, includes some very witty writing throughout. It also has one of the most remarkable plot turns of any game I've ever played. Other favorites of mine are the first two Shadow Hearts games. I like the alternate-history approach of the stories, and the scripts are again some of the wittiest ones I've heard. Shadow Hearts I, though, showed me that story alone isn't sufficient. I found the battle system in that game rather repetitive and forced myself to complete it because of the story, not the game play. The system in II is much improved, and it remains among my favorite games. Spoiler for if you've played SH I & II:
I think Xenosaga shows how failures in the story can severely damage what were otherwise pretty decent games. I really enjoyed the first installment, but when budgetary problems forced the developers to truncate their original plan of seven games down to three, the compression of the story line made the game itself less compelling. Even with a decent battle system, finishing Xenosaga II and especially III became more of a chore than an entertainment. So, to sum up, I'll stick with a game with a strong plot even if I don't always enjoy the battle system, but it's the quality of the writing itself that matters most to me. The plot of Ratchet & Clank is the typical "fight the villain who wants to destroy the galaxy," but the writing puts this title into a class of its own.
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2010-01-27, 01:58 | Link #55 |
Senior Member
Join Date: Feb 2009
Age: 35
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Actually to my amazement, Crash bandicoot 1-3 had a really interesting story, before they turned it into the sonic of this generation. I mean I actually looked forward to playing crashbandicoot platformers because a) the gameplay was awesome b) the villians and settings were just awesome c) crash him self was a character.
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2010-01-27, 02:44 | Link #56 | |
Le fou, c'est moi
Join Date: Dec 2007
Location: Las Vegas, NV, USA
Age: 34
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That's right, somebody actually finished and released a full-scale restoration mod for KOTOR2. It is by no means truly "complete" -- whatever Obsidian was planning for Malachor V's massive levels, for example, will forever be lost, since they didn't actually even start the work for the most part -- but it is definitely worth your time. |
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2010-01-27, 03:47 | Link #57 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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The visual novel genre itself is really all over the board story wise, ranging from pure porn efforts to stuff like Umineko and Ever 17. But most are probably best classified as interactive fiction instead of games. For some reason, I actually find it easier to get into VNs than RPGs... probably because when I'm really into a story, I don't like getting interrupted with grind sections. As for the original topic, one of my favourite games story wise is No One Live Forever. It's been a while since I've had a game (as opposed to VN) I've played mainly for the story though.
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2010-01-27, 20:04 | Link #59 |
NO ESCAPE FROM NYAAA
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Join Date: Jan 2004
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Is a well-written story important for me in games?
My answer is no, absolutely not. Because some games are great because they ditch story and just go for sheer fun. Others are nice because they're very heavy on the story. What is important is that the game has something, some element that doesn't have to be story, that makes it special. Chrono Trigger is super-special because of its epic story and awesome music. Gameplay-wise it was what is now considered standard final fantasy fare, so that's not one of the reasons why one would play that game. On the other hand something like Torchlight. It's got a story but you can't call it a deep, well-thought-out one. However its gameplay is excellent; it takes the Diablo format and makes it deeper and more enjoyable. Oblivion and Fallout 3: The stories in those games aren't all that spectacular either, and gameplay has plenty of flaws, but Bethesda is the only bunch in the world who make games like that, and both have that unique Bethesda touch. No, story isn't important to me. It can make a game great, but it's not the only thing that can make a game great. If an epic story that was written with a level of mastery you'd find only once a decade was an absolute necessity, I'd be an EXTREMELY dissatisfied and bored person. And to go further, story doesn't have to be extremely complex, character-driven epics either. Some stories are great because they aim for the mindless side of things, and often they excel so much that they become greater and more enjoyable than some deep, story-driven stuff. I'm sure many have seen Guu. Not much of a story, but it is AWESOME(tm) because it knows what it's aim is, what its strength is, and makes all effort to convey and capitalize on them and hardly try to venture into areas that detract from the virtues of that particular story.
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2010-01-27, 20:34 | Link #60 | |
Senior Member
Join Date: Mar 2007
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gameplay, story |
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