2013-01-02, 06:14 | Link #1261 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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I thought we're done for when almost no one went for the hill, except me and another ARL 39. I love how only 2 of us managed to hold of another 8 tanks just because the enemy is chickened out after the Cromwell died instantly the moment he shown up before me and that ARL 39.
Spoiler for Size:
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2013-01-02, 06:31 | Link #1263 | |||
:cool:
Join Date: Jun 2007
Location: Idaho
Age: 32
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I find it to be a somewhat balanced tank, save for the slow speed. It dishes out average damage with good penetration, and it has good armor and hitpoints to make up for its lack of speed. Honestly, I thought a lot of the British tanks up the heavy tree were really fun to play and I got a serious kick out of playing every one of them.
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2013-01-02, 06:47 | Link #1264 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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In other words, shoot the Church VII at its face and its back? I didn't think about it since the front has whooping 152mm armor, which most of US tank has trouble penetrating.
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2013-01-02, 07:11 | Link #1265 | |
:cool:
Join Date: Jun 2007
Location: Idaho
Age: 32
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I don't look into weakpoints. I feel like it's cheating, and it's just not as fun for me. My general guide to weakpoints is: Side, turret side, the joining of the turret and the body (it seems to work, strangely enough!), rear, and any location on any non-heavy American tank because Shermans and anything that uses the Sherman chassis is a complete piece of crap. For the Churchill VII, non-upgraded turrets can be a bit weak, as well as the rear armor (especially at the radiator on top, which I've actually set a Church on fire with rather hilariously), and the side armor as long as you're shooting perpendicular and you aim for the middle and upper areas (away from the track, to try and avoid hitting it). If you try to hit the Churchill on its front armor though, be prepared to not do anything. I'm sure half that crap doesn't even work, but I feel like it does. :P
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2013-01-02, 07:24 | Link #1266 |
I don't give a damn, dude
Join Date: Nov 2006
Location: In Despair
Age: 37
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Erm, no. The front armour of the Churchill series don't count for much; I should know, I run the LL Churchill all the time, and I always get a kick out of putting round after round of the 6 pdr right through the front of Churchill Is and penning every time.
With the Churchill series, it's typically sidescrape or bust. I don't know how the Black Prince does in that regard... but thus far, it's been true for the LL Church, it was true for the Church I, and I've found it still holds true for the Church VII. |
2013-01-02, 09:35 | Link #1267 |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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Re: Churchill VII --
Lowe's 60% win rate on the Churchill VII should be commended, but I still stand by my belief that it's a broken tank. I agree with Ascaloth that the best maneuver on any of the Churchills (I, III, VII and Black Prince) is the sidescrape maneuver, no doubt about it .. That said though, the sidescrape opens you up to more pain when getting flanked than a peekaboo would .. which is highly likely when you play in pub matches without dependable platoon mates. How the Church VII is particularly bad is what I believe to be a flaw in the model design for hitzones when it comes to its track. As anyone who's played the Churchill I & III or the ARL series, extended tracks means you get tracked a lot, but the benefit of that is you don't take damage on a pure track shot, which is typically coming from the front. That's part of the benefit of the sidescrape (in addition to the high angle on the side armor) and can also be used for baiting a shot with your track for no damage, hitting the repair pack (or 100% repair skill) and then firing into their hull while they reload. This cannot be done with the Church VII. Damage to the mudguard armor on the tracks will often do full damage to the rest of the tank. Extending your tracks out for a peekaboo is showing damageable hitboxes. There are numerous forum posts about this topic. The Church I, III or Black Prince do not suffer from this.
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2013-01-02, 10:09 | Link #1269 |
Banned
Join Date: Nov 2010
Location: Dai Korai Teikoku
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T-25 Buyer's Guide
The T-25 is the training tank for the German Mediums. It's elegant in a hardy way, as if a rock was chiseled into a tank. Mobility: It's fast with a top speed of 60km/h. It might not be as accelerating as a sports car, and not as agile (with the turret turn being slow), but its decent speed and acceleration allows it to reposition quickly. At the same time, it has an unexpected advantage: It has one of the fastest reverse speed, meaning you have the option of tactical retreat while shooting back. Firepower: Good penetration, decent damage, sufficient rate of fire (might want to have the rammer though), amazing gun depression. The only problem is the relatively poor aim time for a German tank, so get a gun laying drive. Otherwise, the gun is the basic standard of German guns: Accurate enough for you to snipe from a stand-off position. Armor: Thin but heavily sloped, with some odd angles. You can get a few lucky bounces, but rely on your large hitpoint pool (on par with a fully upgraded KV-1) and ability to fire and relocate. Tactical Utility: In a way the T-25 is less agile Pz III/IV which has greater advantages coming from its higher penetrating gun, gun depression, and fast reverse speed. You can hull-down and peek-a-boo over hills with little problem, and combined with your gun you can sting the enemy to death. It's a good tank for training oneself up the Panther line. |
2013-01-02, 12:03 | Link #1271 |
Catholic = Cat addiction?
Join Date: Jul 2006
Location: MURICA!!
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I really love my T-25 and my RAM-II. They are the tanks I use to earn credit when I need to refill my supplies for the expensive Tiger & IS shells.
Sume already described the T-25, but then there is also the RAM-II, which is a sweet little thing with a very fast gun. Both tanks can dish out considerable damage to anything its tier & below. I especially love to use the RAM-II to circle around a KV-I while withering it down with my rapid firing weapon. Quite the ire of some heavy tank players... - Tak
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2013-01-02, 15:18 | Link #1272 |
Senior Member
Join Date: Apr 2004
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I got the Mastery badge on my Panzer IV today.
I'm also thinking of going deeper with T-34, M4 and PzIV but I'm not sure if the later Russian and American medium tanks series (T-series and Pershing/Patton) are worth the effort same with the Germany heavy tanks. What you do guys think?
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2013-01-02, 15:42 | Link #1273 | |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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Now, I'm a "theorycraft"er and absolute geek when it comes to mechanics and info dumps .. and I recently spotted this thread: http://forum.worldoftanks.com/index....g-vs-brawling/ Going through WoT's battle mechanics again has gotten me thinking about XP distribution and the benefits about long range and close range fighting. It seems being great/good at close range brawling against enemies you spot yourself is the fastest way to build up XP and credits! This might not be news to people but it was a definite reminder for me!
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2013-01-02, 15:54 | Link #1274 |
Senior Member
Join Date: Apr 2004
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I prefer to brawl myself, I even play my Pz IV as a brawler. I occasionally snipe, when convenient or necessary.
The problem I'm having with the later medium tanks is their paper thin armour and what appears to be lack of a good gun. In other news I turned off the assault game mode, most assault mode maps are awful.
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2013-01-02, 15:56 | Link #1275 |
Senior Member
Join Date: Nov 2012
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I'm much happier in tanks that can hull-down, but most German tanks are terrible at that. The T-25 is actually okay at it, though.
The Panther... argh, tiers where losses cost a lot of money and you can't make it up by doing damage because I'm still over 10000 XP to the final gun... I suppose I could do another elite gold XP transfer, but... money. |
2013-01-02, 16:22 | Link #1276 |
Member
Join Date: Dec 2012
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I started way too far ahead of my team in my RenaultBS that last match. If I didn't move, I'd be the first (and for a while, only) tank the enemy would run into running down the right flank.
But oh well, we took the match by a landslide. Only one of us was actually killed, and the other one who died... well, he dove into the water with an enemy tank. |
2013-01-02, 16:25 | Link #1277 |
Electrosphere
Join Date: Mar 2011
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The trick to don't loose a lot of money on the panther is to stick with the L70 (yes, it's ridiculous), or put the short 88 and use it as a flanker medium and ALWAYS stick with your heavies, or in other case with another type of medium on a platoon (KV-13, T-43, T20 are good choices).
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2013-01-02, 16:42 | Link #1278 |
Senior Member
Join Date: Nov 2012
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Interesting........
Meanwhile, the premiums are making decent money. When I get a good Tier III game going, the Pz S35 is a hoot, the T-25 usually nets at least 4x of any repair costs even on a loss, the T-15 is good for my scout crews, the Churchill... is... big? But prints money. |
2013-01-02, 17:48 | Link #1280 |
Senior Member
Join Date: Nov 2012
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So far WoT expenditures have not come close to what I spent on crate keys for TF2.
That's actually really terribly sad when I think about it. I tried to use my Churchill to break the usual north hill logjam in El Halluf... uphill. This was going through my head at the time. |
Tags |
mmo games, war game, wargaming.net, world of tanks |
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