2010-11-20, 00:06 | Link #103 |
Senior Member
Join Date: Mar 2007
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Boat 4 is confirmed for December 1st!
http://vindictus.nexon.net/News/Cont...ontentNo=00ACR |
2010-11-24, 01:23 | Link #104 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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We're trying this for a week or so at the house. Pluses and minuses so far .... the Source game engine obviously has a lot of potential ... be interesting to see if the design team takes this past the hints of the potential.
Random notes: UI Mode switching takes some getting used to if you're used to FPS or typical MMO layout. Not nearly as bad as some games since the WASD layout is still core but still tinkering to see if some anomalies can be corrected (like the WASD not really being an "over the shoulder point of view"). The initial 3 characters (2 female) are obviously giving a lot of the less secure players some issues with their delusions of manliness ... the player base seems to have a large percentage of the "usual idiots" and the chat tool doesn't really help much to manage that. chat spammers make town chat basically useless. Chat tool is .... awkwardly ancient feeling and lacks a lot of usefulness (e.g. "ignore" feature?). Actual combat mechanics and effects are very fun, I like actually being able to run behind a pillar to avoid arrowfire and catch a breath. The mobs seem to have the same restrictions - they get tired, they miss, etc. Okay, having equipment damage actually reflected on the character is very cool... minus points for it all automatically being fixed on return to town. You have to go shopping anyway so it'd be more immersive to have the vendors fix them. Crafting is interesting (as in you bring the mats in and the vendor does the work). Meh, there are wonky bits common to many f2p mmo... the setting is interesting (Dark Age of Camelot feeling) and you get used to the goofy "visual novel" interactions (with no way to speed up much of it). The instances are nice, remindful of DDO so you're not annoyed with idiots while you're questing. So far, pretty interesting AS LONG as they're clear that it is still pretty skeletal in a number of ways. I will never understand the "korean" fixation on not letting you reroll characters with the same name. Sometimes I'll design a character, get ingame and figure out he/she looks like crap or that I don't like the class... so I reroll and most games let me reuse the name.... but not many Korean games. Some of them forever bury the name, some make you wait a day/week. The most hilarious was one game that locked the slot with a crying character for a week before it died. Every time you logged in the character stood in the character choice line begging you to save it In general, I'm giving it a thumbs up so far (only gotten to lvl 15) though - free is good, though I haven't really looked to see if the cash shop is prudent (like Grand Fantasia, DOMO, etc) or a rapefest like the EQ2 F2P version is (I play eq2 over on the monthly sub servers).
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2010-11-24, 04:41 | Link #105 | |||||
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Join Date: Mar 2007
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Overall, it has one of the more balanced cash shops I've seen. |
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2010-11-24, 16:27 | Link #106 | |||||
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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The name-locks are just a very odd feature of asian-sourced MMOs to me. Quote:
My opinion goes up the more I play... I played DDO for a year or so and this has that same "hub-instance" feel but without a lot of the wonky that annoyed me in DDO. I still laugh (or cry) at some of the player names though... "Imnotagurl" (sword/board), "Alphamale" (on a female sorc). I'm going through the first 20 levels or so with one of each class just to see which playstyle appeals more... I normally play EQ2 these days (a much more leisurely game with miles of stuff to do) but this is making a great change of pace with the action level.
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2010-11-24, 17:43 | Link #108 |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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Spoiler for snip:
What server are you on? If on West, what's your IGN? I can give you a hand if you're having trouble with things. I'm just killing time atm while waiting on the content update on dec 1st.
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2010-11-25, 21:52 | Link #109 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Thanks...not really "having trouble" as such, just figuring out which class I prefer and if we (sons and I) want to stick with it. Haven't really settled on any characters yet.
I've only found three *real* complaints: 1) 30 day hold on name if you reroll a character -- sorry, but this is just stupid, just as it is on any asian-sourced mmo. I've never heard a good explanation for this bit of idiocy. 2) The use of Internet Explorer hooks to run in-game features (like the marketplace). I run with Firefox as my default browser and the marketplace/help wouldn't work until I made Internet Explorer my default browser (and it took some serious research to find that solution). What *is* the Korean fascination with Internet Explorer? I remember a game that actually used an ActiveX plug-in under IE to *login* to their game. Utter security fail choice on that and they got terrible grief for it. 3) The chat tool is pretty awkward and old-fashioned. Otherwise, the actual gameplay is fun, the crafting is interesting (you actually have to do a bit of thinking), and the cash shop seems nicely restrained.
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2010-11-26, 10:03 | Link #110 | |
sleepyhead
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Join Date: Dec 2005
Location: event horizon
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Anyhow, I'm guessing the logic is: "Since everyone (in korea) uses IE, and we already have a this database with sensitive data (KSSN), we'll just hook the login into the website to avoid duplication." When their games are eventually exported to us, we get the same system since every game distributor out there only has the most vague idea of quality, and what players want. Not to mention communication generally is minimal (bugs/translation issues at most). That, and it's likely convenient to not have to worry about separate authentication branches in the source tree (let's face it, they fail at internalization enough as is).
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2010-11-26, 20:37 | Link #111 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Yeah, that was my research... but *why/how* Microsoft buried so deep into Korean internet infrastructure is probably one of those scary fireside tales.
In other news.... what is it with the frantic auto-switching of channels in the game? I can barely get the next /block doofus typed in before it switches channels to give me a whole new list of spam idiots to block. Hard to even casually chat...
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2010-11-28, 02:23 | Link #113 | |
Chicken or Beef?
Join Date: Aug 2007
Location: Seattle
Age: 41
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2010-11-28, 14:11 | Link #114 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Random: I hate the 'scarlet witch' gear which doesn't fit in with the general period motif at all (its a witchy schoolgirl look for those who haven't played) ... the blood silk gear (next level gear set) looks much better though. Still trying to decide between mage or sword/board though for playstyle though. Both have pretty satisfying action elements.
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2010-11-28, 17:58 | Link #115 | |
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Join Date: Mar 2007
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2010-11-28, 21:34 | Link #117 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I'm not really objecting (they are cute outfits), its just kind of jarring with their "celtic setting" Same goes for the sunglasses and many other items... it wouldn't have taken a lot of thought to make "celtic"ish versions of the outfits that were still sexy.
Yeah, I'd read that about the 'blood silk' ... curious to see how big the patch is going to be on the first. More worrisome are the server instabilities and client/server barfs currently hindering instancing.
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2010-11-29, 02:37 | Link #118 | |
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Join Date: Mar 2007
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2010-12-01, 15:54 | Link #120 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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And a pretty substantial patch it is.... bleh, so much for playing at lunch time.
edit: and...... no new character class. I guess the instabilities and bugs made them back off: which is a good thing compared to some games that keep dumping new stuff in without fixing old stuff.
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Last edited by Vexx; 2010-12-01 at 18:19. |
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action, mmorpg |
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