2012-12-25, 15:15 | Link #381 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Does anybody know if having the old PS2 game data from SRW OGs and OG Gaiden on your PS3 give you any bonuses? (like having the OGs data gave you bonuses in OG Gaiden) I'd guess they probably don't since PS2 data uploadiong adaptors haven't been sold in a long time though.
And does Shu's Granzon actualy stick with you this time? I'd like to know before it leaves to become a bad guy again with the cash sunk into upgrading it.
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2012-12-26, 15:38 | Link #383 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Another question: looking at the mech acquisition timeline on the SRW Wiki, they've now removed the original Huckebein series from the OG series entirely. No more 008, 009, Mark II, or Mark III.
Soooo.......what's the AM Gunner for then? Does it dock with the Ashe/EXexbein? Or has it been demoted to a mere support mecha now?
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2012-12-30, 15:40 | Link #385 |
The Sword of Darkness
Join Date: Sep 2012
Location: Langran, La Gias
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I usually give Rio something she can kick ass in, she deserves it.
-=edit=- I got Forte Gigas yesterday...AND IT"S AWESOME!!! http://www.youtube.com/watch?v=AQXNWQ4XSw8
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Last edited by BassGSnewtype; 2013-01-02 at 17:39. |
2013-01-04, 18:12 | Link #386 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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A bit late to this, but yeah the moment Ryoto said that all the Huckebeins were in for maintenance in Masaki's route at the beginning of the game (in fact, even when I saw Ryoto in the Armorlion of all things), I knew Banpresto was going to take the Huckebeins out of the series for good. I just didn't know if it was going to be an off-screen attack on Mao Industries or they were going to get blown up on-screen on the hand-off to our guys. Thankfully they weren't cheap and went with the latter; I would have been seriously irked if something big like that happened off-screen. Though I'm quite a bit irked that they blew up the Huckebeins anyway. ****ing copyright whining jack@$$es that started that whole mess.
I'm not sure why they didn't leave the name Huckebein on the EX-exbein. Nevermind that the name "EX-exbein" sounds dumb, there was nothing wrong with the name Huckebein itself, hence why we still have MP Huckebein Mk IIs. The original Exbein Ash was just a testbed machine for getting data on new parts and equipment so that name made sense, but the EX-exbein is an actual full-blown sucessor to the Huckebein line. Personally, I just call it the Mk X, as per its codename that Rob pointed out. I just hope that Ing stays with the cast for the rest of the OG series. He's now the Last Huckebein Pilot. Film copyright pending. And I also hope that we keep the D and MX pilots and mechs for the next game as well. Katina, Russel, Tasku, Leona, Ryoto, Rio, Yuu, and Carla are all still around despite having no plot relevance anymore, and in more than just being brought back because they needed support mecha pilots like the R crew returning. (who I'm glad are back too, and the Excellence Rescue is actually a nice unit even for combat) On a side note I like how they indirectly mentioned ACE R and Endless Frontier Exceed. By the way, there's rumor going around that kill counts are carried over (in fraction) just like credits and pilot points. Is this true? (I haven't finished my first playthrough yet) That would seriously help with the secrets that require kill counts. I've noticed that this game gives crap PP and kills to pilots just joining up or who went on the other route lines. Axel had less than 100 PP when I first got him on the first space route; by that point characters who I'd had since the beginning of the game like Irm had gotten over 300. And all the pilots who went on the earth route had barely gotten anything in either kills or PP when I got them back. So we have hints of SRW Z and there was never any doubt that 3rd Alpha was going to arrive of course (and in all likelihood will be used for the OG Saga's conclusion), so what other SRWs do we have left? There's K, W, and J as far as I remember, and by the time any announcement for 3rd OG is made there will be UX as well. So who bets on which SRWs are going to be in 3rd OG when it comes in a few years? And as unlikely as it is, it would be amusing to see Endless Frontier make an appearance; since Axel "magically" got a tonfa sword when he appeared in EF as well as Alfimi's ghost mask thingies becoming small-sized, seeing Harken appear in a big-sized Gespenst Harken wouldn't be impossible. And maybe Kaguya too as a sub-pilot, if just to see Kyousuke and Sanger's reactions to the Sword that Cleaves Evil, Kaguya Nanbu.
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2013-01-05, 00:26 | Link #387 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 36
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Quote:
And those things that you said "magically" appeared, I vaguely remember they are explained in-game.
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2013-01-05, 10:27 | Link #389 | |
Senior Member
Join Date: Mar 2010
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Quote:
Spoiler for Project X Zone:
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2013-01-09, 02:08 | Link #390 | |
The Sword of Darkness
Join Date: Sep 2012
Location: Langran, La Gias
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Quote:
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2013-04-19, 00:06 | Link #391 |
Senior Member
Join Date: Jul 2012
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Not sure if it's true, but I think this is the origin of idea for the naming of Exexbein
http://en.wikipedia.org/wiki/Yngvi#The_Ingwaz_rune |
2013-05-07, 21:57 | Link #392 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 36
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Didn't see a Masoukishin thread, and until there are more elaborated detail, I guess I'll borrow this thread for a while.
http://www.siliconera.com/2013/05/07...ita-in-august/ Hopefully they will use the sprite and engine of OGs2nd instead of ROE.
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2013-05-07, 22:42 | Link #393 |
Senior Member
Join Date: Jul 2012
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I am actually hoping they can just keep using RoE style while improving the stiff animation, because it would be weird to change into semi-SD style after the direction they have taken with the reboot.
Obviously, they need to improve the animation though because most of units in RoE have pretty stiff animation. |
2013-05-08, 13:24 | Link #394 |
Senior Member
Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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http://www.siliconera.com/2013/05/08...-in-a-trailer/
Gameplay stuff. Seems that there will be two Valsion R's.... Regular and Inspector version. |
2013-05-08, 17:07 | Link #395 |
Senior Member
Join Date: Mar 2010
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Super Robot Wars OE for psp
http://www.youtube.com/watch?v=199N27_GTIU Super Robot Wars MK-III for vita and ps3 link site official name for MKIII is... http://srw-ogs3.suparobo.jp/ (SRW OGS 3 ) |
2013-05-09, 05:58 | Link #397 |
Senior Member
Join Date: Mar 2010
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I have bad feeling about MK-III...
MK-1 second part story already a head of SRW OG story... ( OG1, OG2, OGG and OGs3) for example if there is few mission in SRW OG that happened same time at MK-I-p2/II/III they will not able to use any of MK character (both ally and enemy) + It look like we will have more SRW games for ps3 since they already have the game engine thanks to SRW OGs2 |
2013-05-09, 12:01 | Link #398 |
Senior Member
Join Date: Oct 2011
Location: "Sacrifice one to appease the few."
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Of course.
They were still making SRW games for the PS2 after the PS3 launched and it took them til 2nd OGs to make a SRW game on the PS3. Besides their audience will be larger on the PS3 than PS4 and they can just revamp their current engine. |
2013-08-28, 08:10 | Link #399 |
Absolute Haruhist!
Artist
Join Date: Mar 2006
Age: 36
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SRWOG 3D fighting game announced on PS3 as well as downloadable episode for OG2:
http://www.siliconera.com/2013/08/27...this-november/
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