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Old 2010-04-10, 09:37   Link #21
Nayim
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Quote:
Originally Posted by C.A. View Post
The Geass units lack details because of their size and design, they are not really the most detailed mecha around.

They don't have lots of seams, mechanical details, decals and stuff and they can pass it off with their small size. The Gundams are almost 4 times their height with much more surface area needing details and Aquarion is about 10 times, giving lots of room for details.
What about Macross & Orguss?, They are medium size.
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Old 2010-04-10, 10:02   Link #22
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Old 2010-04-10, 10:07   Link #23
Jazzrat
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Quote:
Originally Posted by C.A. View Post
The Geass units lack details because of their size and design, they are not really the most detailed mecha around.

They don't have lots of seams, mechanical details, decals and stuff and they can pass it off with their small size. The Gundams are almost 4 times their height with much more surface area needing details and Aquarion is about 10 times, giving lots of room for details.
Well looking at the ingame ss, i would guess the Code Geass model are still in early render compared to other series'. Compare em with Aquarion and Macross models, Code Geass' ones lacks shading to give the model depth and polish.

That said, any idea if the size is going to be modified since Macross and Geass mechs are a lot smaller compare to Gundams.
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Old 2010-04-10, 10:17   Link #24
Nayim
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Quote:
Originally Posted by Jazzrat View Post
Well looking at the ingame ss, i would guess the Code Geass model are still in early render compared to other series'. Compare em with Aquarion and Macross models, Code Geass' ones lacks shading to give the model depth and polish.

That said, any idea if the size is going to be modified since Macross and Geass mechs are a lot smaller compare to Gundams.
OK, i think we have to wait magazine to confirm another mecha from each series & compare to others series, but seriously, IT'S CODE GEASS afterall.
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Old 2010-04-10, 10:29   Link #25
C.A.
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KMFs are under 5 meters tall, the only mecha as small as them are King Gainer's Overmen.

Full Metal Panic's Arbalest is 8.5 meters.

Macross Frontier's VF-25F is 15.59 meters.

Gundams average 18 meters.

They will all stay in scale with each other as previous games have shown.

You can't compare the details of KMFs to Aquarion or Valkyries, both of them are originally highly rendered 3D CG mecha anime, they have lots of details. KMFs are designed to be easily drawn when animating them and they don't have too much detail.

Just look at the side by side:
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Old 2010-04-10, 10:33   Link #26
Nayim
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Quote:
Originally Posted by C.A. View Post
KMFs are under 5 meters tall, the only mecha as small as them are King Gainer's Overmen.

Full Metal Panic's Arbalest is 8.5 meters.

Macross Frontier's VF-25F is 15.59 meters.

Gundams average 18 meters.

They will all stay in scale with each other as previous games have shown.

You can't compare the details of KMFs to Aquarion or Valkyries, both of them are originally highly rendered 3D CG mecha anime, they have lots of details. KMFs are designed to be easily drawn when animating them and they don't have too much detail.

Just look at the side by side:
Speaking about 3D, even Aquarion is 3D too.
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Old 2010-04-10, 11:07   Link #27
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Man, this makes my mouth water just looking at the screenshots.

Knightframes are quite cartoony looking compared to the others because of their lack of detail.

It will be fun to take Zeta online and slaughter the millions of Strike Freedom players.
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Old 2010-04-10, 11:10   Link #28
Who
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Looks so awesome. I'm going to get it even if I don't have a PS3.
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Old 2010-04-10, 16:35   Link #29
Jazzrat
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Quote:
Originally Posted by C.A. View Post
You can't compare the details of KMFs to Aquarion or Valkyries, both of them are originally highly rendered 3D CG mecha anime, they have lots of details. KMFs are designed to be easily drawn when animating them and they don't have too much detail.

Just look at the side by side:
Yeah, i understand that compare to macross and sousei, cg lack existing 3D model assets but as shown on the cgi footage, you can get a nice looking CG model just as other series despite the lack of initial 3D assets. I think it's just a matter of work in progress still for the CG models cause it ll be a shame for such discrepancy between different series mech ingame model.
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Old 2010-04-13, 06:24   Link #30
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Last edited by ElvenPath; 2010-04-23 at 12:38. Reason: Please use thumbnails for large images. Thank you.
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Old 2010-04-13, 11:06   Link #31
Rias
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While the 1-3 mechs per series isn't a big deal, since all the forms/parts/modes of the mechs are only counted as "1", the things that are missing from the previous games is kinda bugging me.

Namely, the "one player" count on the official site (no co-op/vs/online?), and lack of vocal BGM (Terada already confirm that except some songs, there will be no vocal version). At least Macross F ones will have vocal, which is nice. With BanNam as the publisher, I'm afraid to see the"DLC hell" treatment, like the other BanNam titles

But I probably will still pre-order this
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Old 2010-04-13, 16:35   Link #32
Sanger Zonvolt
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Quote:
Originally Posted by Rias View Post
While the 1-3 mechs per series isn't a big deal, since all the forms/parts/modes of the mechs are only counted as "1", the things that are missing from the previous games is kinda bugging me.

Namely, the "one player" count on the official site (no co-op/vs/online?), and lack of vocal BGM (Terada already confirm that except some songs, there will be no vocal version). At least Macross F ones will have vocal, which is nice. With BanNam as the publisher, I'm afraid to see the"DLC hell" treatment, like the other BanNam titles

But I probably will still pre-order this
Bad news.

The Strike Freedom players are saved from the wrath of my blade.
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Old 2010-04-23, 02:08   Link #33
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Quote:
Originally Posted by Sanger Zonvolt View Post
Bad news.

The Strike Freedom players are saved from the wrath of my blade.
I hope I get to feel your wrath

If not in this ACE, then the next ACE

I just took a look at my Gundam Senki box, it says 1 player but then in parenthesis is says (1-8 players). Obviously 1-8 players meant online. I can only wish this gets an online mode. Playing against a friend on a split screen just wasn't fun since my friends and I always look (cheat) at the other half to see how much ammo's left XD
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Old 2010-04-23, 08:02   Link #34
Nayim
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Good NEWS - PV Promotion:



link:http://www.youtube.com/watch?v=NzDizJijn-g

Last edited by Nayim; 2010-04-23 at 08:17.
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Old 2010-04-23, 08:28   Link #35
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Quote:
Originally Posted by Nayim View Post
Good NEWS - PV Promotion:

Edited for you, when posting youtube videos, don't past the whole link, just the code at the end, after the '='.

The way Mugen Punch is used is telling me that in the game, you're probably able to launch Mugen Punch for an infinite distance. It will be cool if once you used the punch, your camera will be following the punch and you can control its movement for some time, or until Aquarion gets hit by something.

And Lancelot just has to do a Spinzaku kick for entrance. It also seems to barely scratch the mechs it was attacking.
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No longer a NEET so I'll not be online as often.
Ignore gender and kick sexuality to the curb!
I'm a big mecha fan, who keeps playing the SRW series.
When I say 'My god...', god refers to Haruhi-sama.

My art album updated 11th May 2013, Science.
Deviant Art: http://ca0001.deviantart.com/
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Old 2010-04-23, 08:41   Link #36
Nayim
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Quote:
Originally Posted by C.A. View Post
Edited for you, when posting youtube videos, don't past the whole link, just the code at the end, after the '='.

The way Mugen Punch is used is telling me that in the game, you're probably able to launch Mugen Punch for an infinite distance. It will be cool if once you used the punch, your camera will be following the punch and you can control its movement for some time, or until Aquarion gets hit by something.

And Lancelot just has to do a Spinzaku kick for entrance. It also seems to barely scratch the mechs it was attacking.
Sorry about that -_-.
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Old 2010-04-23, 11:15   Link #37
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First thing I thought of when I saw the beginning of that PV was...Demon's Souls
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Old 2010-04-23, 15:53   Link #38
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Quote:
Originally Posted by C.A. View Post
KMFs are under 5 meters tall, the only mecha as small as them are King Gainer's Overmen.

Full Metal Panic's Arbalest is 8.5 meters.

Macross Frontier's VF-25F is 15.59 meters.

Gundams average 18 meters.

They will all stay in scale with each other as previous games have shown.

You can't compare the details of KMFs to Aquarion or Valkyries, both of them are originally highly rendered 3D CG mecha anime, they have lots of details. KMFs are designed to be easily drawn when animating them and they don't have too much detail.

Just look at the side by side:
Still not as small as a VOTOM if they were to ever put one in a game.
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Old 2010-04-24, 00:52   Link #39
C.A.
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Quote:
Originally Posted by Kaioshin Sama View Post
Still not as small as a VOTOM if they were to ever put one in a game.
VOTOMs are stil 3 to 4 meters tall, same size as an average Knightmare.

Megazone 23's Garlands are probably 2 to 3 meters.

Innocent Venus's Gladiators are around 2 to 3 meters as well.

Besides the biggest mecha title, Gainax also claims the smallest for Buster Machine no.7 and Lagann.
__________________
No longer a NEET so I'll not be online as often.
Ignore gender and kick sexuality to the curb!
I'm a big mecha fan, who keeps playing the SRW series.
When I say 'My god...', god refers to Haruhi-sama.

My art album updated 11th May 2013, Science.
Deviant Art: http://ca0001.deviantart.com/
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Old 2010-04-26, 23:59   Link #40
Hellbore
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Quote:
Originally Posted by C.A. View Post
KMFs are under 5 meters tall, the only mecha as small as them are King Gainer's Overmen.

Full Metal Panic's Arbalest is 8.5 meters.

Macross Frontier's VF-25F is 15.59 meters.

Gundams average 18 meters.

They will all stay in scale with each other as previous games have shown.

You can't compare the details of KMFs to Aquarion or Valkyries, both of them are originally highly rendered 3D CG mecha anime, they have lots of details. KMFs are designed to be easily drawn when animating them and they don't have too much detail.

Just look at the side by side:
It seems that theve put King Gainer to the same height as the Arbalest, judging by the PV with all the mecha landing at the end. Unless the perspective is really screwy
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