2011-03-05, 03:02 | Link #1 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Unreal 3 Engine gets it's upgrade...
The Next Generation of U3 engine gaming...
... but I'm a doctor (to be) so most of this high tech graphical doohickey stuff flies a bit over my head. Anyone willing to extrapolate just how different the future U3 engine games are going to be?
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2011-03-05, 03:11 | Link #3 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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The article does say that the 360's GPU could supposedly handle tesselation, but I'm not betting an RROD on a loose claim.
I get the shadow melding just fine, but the anti-aliasing jaggies don't really bother me.
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2011-03-05, 03:13 | Link #4 |
blinded by blood
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The thing about tessellation is it's intensive work, and newer DX11-designed GPUs have sections of their silicon dedicated specifically for tessellation (which was one of the big selling points NVIDIA harped on for GF100).
The 360's GPU is rather older than that... so I'm not too sure how much tessellation, if any, will be present in 360 titles.
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2011-03-05, 13:48 | Link #5 |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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This engine will be used in the new game Rage with a few updates will be a really good game I think. For the engine pretty much it just allows directX 11 to work at you custom settings I think.
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2011-03-06, 04:12 | Link #7 |
♪ ~ ♫
Artist
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Too bad the tech vid required three 580 GTX GPUs to run. So it's gonna take a while before having a practical impact on (even the most hardcore) gamers. Nontheless, it's amazing to see the future of one of the best "building blocks" on the gaming market (performance-wise) and how it holds its own against Crytek and ID Soft.
Btw, images are nice and all, but the video is a whole another scale...(quality isn't the best though)
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