2012-09-29, 17:18 | Link #3504 |
Senior Member
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Apparently, the reason why Bioware's founders left was primarily due to the negativity the fans gave ME3 and SWtOR.
Fan Negativity Behind Bioware Founders Departure
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2012-09-29, 17:26 | Link #3505 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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If you want to put through with artistic integrity then you better stand up to critics and answer for it. Or should we have just shut up and take it as it was? Regardless of how poor the ending was? And if what we heard from the other sources (about how the docs took control over the ending and such) then it's obvious that they let the fame go to their heads, thinking that they could do no wrong and such. The USSR defeated Nazi Germany because unlike Hitler who thought he was a military genius and could do no wrong Stalin knew that he was no general and took a step back and allowed real military leaders to do the fighting. |
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2012-09-29, 18:36 | Link #3507 |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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For clarification I was pointing out that sometimes it's best to let go of your ego and let someone else whose better suited to doing the job.
From what I read and heard, Ray thought that he didn't need the other writers and went off on his own tangent. That's why the Quarian and Krogan story arcs were ok but when it came down to the ending, he took control and it just fell flat. In other words I'm using the USSR vs Germany as an example or a parallel. I'm not comparing anyone to Nazis and it's the best example I can think of in regards to letting your ego out of control(Example, Hitler not letting his military advisors do their job and thus ruining himself while Stalin let his generals do what they're trained to do and win). If Ray had just let the actual writers do it I don't think Mass Effect 3's ending would've been so bad. I'm not comparing anyone to Nazis so stuff your Godwin's Law away. |
2012-09-29, 19:34 | Link #3508 |
Carbon
Join Date: Nov 2003
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I'm pretty sure you heard wrong
Ray Muyza was merely a producer. Producers are not involved in the development process. I think what you have in mind was the lead Director Casey Hudson who supposedly went along with his own vision without the feedback of the rest of the staff. Though, it is within his authority to do that as lead Director. Regardless, he is supposedly to blame for story direction I think Ray Muzyka left simply because they were too many bitter and unpleasant fans. Yes, pre-extended cut was clearly an unfinished product and fans have the right to address it. but it was done in a very vitriolic way that leaves a bitter aftertaste. In fact, the last time I checked the Bioware forums, it's still going on. if that's the future of Bioware fandom then I can see why they would leave.
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2012-09-29, 22:01 | Link #3509 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Ah right of course.
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I merely pointed out that due to his big ego (artistic integrity), he decided that only he could come up with a great story and ending and this is the result of him not working with people who actually specialize in it. It's like being a project manager and then trying to fix a plumbing job himself and screwing up instead of consulting or getting an actual licensed plumber who specializes in it to do it. |
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2012-09-30, 00:46 | Link #3510 | |
User of the "Fast Draw"
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In the end only the guys leaving know why they left. Whether it was fan criticism or watching EA slowly ruin their games, it doesn't really matter. Though I suppose when both aren't looking good that really gives you little reason to stick around . Don't really have a problem with how the responses to the ending came out. It was one of those things that can kill a franchise.
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2012-09-30, 12:55 | Link #3511 | |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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And I do admit, it is the one example that is understood the easiest.
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2012-10-04, 16:33 | Link #3514 |
User of the "Fast Draw"
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Unfortunately this trailer just reminds you how stupid it was that Harbinger was almost entirely absent from Mass Effect 3's story as a whole. Making him the focus of a multiplayer DLC really is the definition of too little too late.
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2012-10-05, 05:07 | Link #3515 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Well, we get Collectors as enemies, along with TURIANS WITH JETPACKS OMGWTFBBQAOAWIFAEJFAEA-
*eyespin* You know at this point, Bioware can make the MP its own F2P game and it would still sell like hotcakes, given how awesome they've been with it so far.
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2012-10-05, 16:24 | Link #3518 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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I didn't expect them to leave EA, keep pushing to make good games and maybe the criticism will lighten up. Though looks like that isn't happening, well at least they made enough money to support them for the rest of their lives. |
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2012-10-05, 16:37 | Link #3519 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Quote:
I mean in the end you had three colored choices....hmmmm....Deus Ex Human revolution had an ending just like that. It didn't matter what choices you made, in the end it was irrelevant. Then there was the part about AI's always going rouge....yeah we get a lot of that with Terminator and such.... The least they could've done was make the endings consistent with the choices the players made. |
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2012-10-05, 17:43 | Link #3520 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
The Mass Effect world did not need Shepard. The ME3 ending proved that it was a waste of time for the Eden Prime incident to be investigated.
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Tags |
effect, games, mass |
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