2012-01-19, 09:47 | Link #1141 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Everything? Currently my mains are a juggernaut and an operative, but being the alt-hopping scavenger that I am I also have a knight, inquisitor, smuggler, sage, trooper and a mercenary.
None of 'em higher than 15. My mains are around 30-ish. |
2012-01-19, 09:55 | Link #1142 |
Senior Member
Join Date: Sep 2009
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I would tend to agree with you, but ever since yesterday I am actually worried for TOR. I literally thought TOR would be fine until yesterday. Simply put, I do not think Bioware's mentality is healthy for the game at the moment. If 1.1 is Bioware's standard procedure I do think TOR will be a short venture. I know that sounds grim if not grasping at straws, but I think 1.1 was far from successful and furthermore Bioware's response created a distrust in their ability to manage TOR. From now on I think Bioware will be under an even greater degree of scrutiny for any mistake just because of this one bad response. They need to focus on making sure the content works, especially before trying to add even more untested instances and mechanics.
edit: Keroko, which story do you like the most so far? the least? |
2012-01-19, 10:18 | Link #1143 | |
Senior Member
Join Date: Mar 2010
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Now the question would be on skills. How does a sith sorcerer be a rebellion and a jedi sage be an imperial. Do they get to share skills or at some point do you just have to respec as a sage or sorcerer. Ditto on other classes. I SAY NO. Let a sorcerer keep his lightning, BUT once he reaches a certain point he can no longer learn new dark side powers and only learn light side. Thus he could have say half lightning, half whatever sages do. Like in the skill tree it looks like the sorcerer skill tree up until he switches sides, then all skills he has not learnt yet switch to how they look on the sage's tree. He keeps his old, but can only learn the new sage things. The skills still work together for both. The opposite moves on each side even though different names and animations still get same bonusses from each other thus its not a handicap. As it is right now i find it dumb. I mean you can be the meanest most evil rebellion jedi in the universe and on one seems to care, they still just give you new missions. They should be lie "woah this guy is evil, he is sith" Ditto on other side, you saving everyone and walking grannies across teh stree will not sit well with the sith, they would disown you and try to kill you. SWG did th game pretty well imo, back when it started. You got to chose which side you wanted and drop it and choose another at will. while thats not perfect, i would prefer if this light/dark scenerio i stated above worked out, its still something. I also liked how you could chose your fighting style more. Now its soo stuck on using a certain weapon. Why as a BH am i restricted to using a pistol. Why can't i use a blaster rifle if i want, or a sniper, or a vibrostaff, or any other weapon i want to specialize in. But as for the skill tree, something like this. A sorcerer initially gets like 10 skills as a sith, then it switches over to sage and avaiable skills now are related to that tree. |
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2012-01-19, 10:24 | Link #1144 |
Senior Member
Join Date: Sep 2009
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I think we can agree that a choice system without impact or consequences defeats the purpose. Or at least Bioware could take it farther.
I am not sure I would have the ability to change between Jedi and Sith, though it does kind of fit (Fall to the darkside/redemption) in Star Wars in that regard. Although, the Jedi council in Kotor 1/2 did have some rather nasty members. Letting the Mandalorians slaughter trillions because it wasn't their problem yet seemed pretty mean to me. That and, wanting to cut the Exile from the force just to protect their powers seemed far from patience and understanding. Last edited by Nixl; 2012-01-19 at 10:40. |
2012-01-19, 10:25 | Link #1145 |
Senior Member
Join Date: Mar 2010
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Well haven't played much since the 1.1 update only was on and in my ship or the fleet doing crew skill stuff. BUT since the update when I'm at the fleet sometimes it will randomly go to the loading screen for a few seconds. Quite annoying.
Is this happening to anyone else. Never had this happen before. |
2012-01-19, 10:31 | Link #1146 | |
Senior Member
Join Date: Mar 2010
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BUT like you said the choice system is pointless right now. If you could switch like I said it would create a crap load of new gameplay stories for people. Each person would change at different times, they could do the entire story as light side and get to lvl 50 before going dark, or they could get switched over as soon as lvl 10. And anywhere in between. each persons story would be different then, each could have done so much light and so much dark. You try and compare stories and some be like, what i never did that, ect. THEN COMPANIONS. Dependingo n when you switch as well you could get different companions. You may have the first 3 rebel companions, but last 2 are imperial ones. Just feels like it would be nice to not have every counsiler do the exact same storyline and have the exact same companions regardless of how they chose their decisions in the game. |
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2012-01-19, 10:49 | Link #1147 | |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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You mean Meetra Surik? xD
Glad I never read the book... but I liked Revan in game, was nice talking to him before we crossed blades and you can even argue if he is dead or not. Quote:
But sadly it offers me nothing anymore, with Deathwing the last old WarCraft character I liked died. Now there there are non left I care about (except my own). The WarCraft Universe feels empty now. Fix'd that for you. :3
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Last edited by Kyral; 2012-01-19 at 11:44. |
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2012-01-19, 11:25 | Link #1149 |
Senior Member
Join Date: Sep 2009
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Surprisingly, if I still played WoW, I would okay with Pandarens. I still remember Chen Stormstout the Brewmaster from TFT, which was fun to use. Compared to say Gnomes, Draeni, and Worgen, Pandaren seemed like a better choice. Then again, the races matter little compared to the gameplay. If the Mists of Pandaria actually has good gameplay then the amount of furry races they continue to add seems irrelevant.
Edit: As of right now forum posting is disabled on the TOR forum. http://www.swtor.com/community/showt...46#edit1866046 Well that makes no sense to me. Last edited by Nixl; 2012-01-19 at 12:36. |
2012-01-19, 13:24 | Link #1151 |
Senior Member
Join Date: Sep 2009
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Perhaps, but there was the forum feedback on Ilum that being were voicing out on. Furthermore, 1.1 had a lot of bugs and issues being compiled and so this seems like a delay on cataloging future fixes.
The forum may be a cesspool, but it is also an invaluable tool for feedback and finding glitches. Additionally, I still think Bioware may need to mend the fence so to speak with their reply from yesterday. Edit: I am beating around the bush Kyero Fox, I am internet forum couch potato and so this effects my internet slouching. |
2012-01-19, 14:14 | Link #1155 |
Senior Member
Join Date: Sep 2009
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Hmm, it seemed like it set the Imperial players back a little distance wise from Republic areas, but that seems to only delay the inevitable due to the faction imbalance. Overall, I do not know if they kept the bonus valor for captured/completed objectives. If they did keep captured objectives that award bonus valor, it seems like a flawed decision in the face of faction imbalance. Consider bigger side has more people to zerg locations and thus more easily and consistently dominate the bonus valor. In turn that leads to Imperials receiving better gear at a faster rate, thus putting them ahead in gear as well as a numeric advantage.
Ilum probably would be a great idea if TOR had 50/50 faction divide. I do not know how to solve that. That throws a lot of potentially interesting world PVP objectives to the side. |
2012-01-19, 14:29 | Link #1156 | |
Senior Member
Join Date: Oct 2010
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2012-01-19, 14:31 | Link #1157 |
Senior Member
Join Date: Sep 2009
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Like the tenacity buff in Warcraft? Interesting, that could work. Although, is Ilum comparable to Wintergrasp? I really know nothing of Ilum's layout and whether it is instanced or not.
One thing I have heard is that there are turrets for defense, but you can be stunned in the turret and as a result knocked out of the turret. That seems like it needs looking into to. |
2012-01-19, 14:47 | Link #1159 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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If Wintergrasp is any indication, you can buff the "Spartan" side up the wazoo till they have Raid-Boss stats, and they will STILL fall to the "Persian" side simply due to sheer raw numbers (also, good luck capturing objectives). CC-reduction is meaningless when the enemy side have enough people to literally rotate their stuns every second.
A gated system might be better where if one side starts to outnumber the other side by say... 10 players, the bigger team is locked in until the smaller team gets more members or players drop out of the bigger team. Cheers.
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2012-01-19, 15:28 | Link #1160 |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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New trailer out about some new stuff, Custom UI, more warzones and flashpoints,and.. LEGACY!
http://www.swtor.com/media/trailers/...s-old-republic
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Tags |
bioware, lucasarts, mmorpg, star wars, windows |
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