2018-02-27, 03:55 | Link #62 |
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Join Date: Jan 2018
Location: California
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Light Novel Vol. 4. Here's one specific passage:
"Demons! Those awful servants of Chaos. Those Non-Prayer Characters!" Here's another instance from the same volume: "For some reason, Non-Praying Characters— the NPCs— seemed to naturally appear in such places. All the more reason to get rid of them before some even bigger threat came along…" |
2018-02-27, 04:28 | Link #63 | |
The Opened Ultimate Gate
Join Date: Dec 2011
Age: 29
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2018-02-27, 13:16 | Link #64 | |
Me, An Intellectual
Join Date: Apr 2009
Location: UK
Age: 33
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Other people here have mentioned other things as well. Really it shouldn't be all that difficult to see how some would consider it "game-like". It doesn't have to be completely "game-like" with stats and menus and everything. What I'd consider game-like is not something black or white like a pregnancy status, but like many things a sliding scale similar to the temperature of a room. Perhaps you're using a different reference point than I am. For me the Western medieval fantasy is a genre that I hold very close to my heart. I've loved them since I was a kid. Tolkein, Robin Hobb, Kate Elliott, Robert Jordan, George RR Martin etc. To me the differences between their works and Goblin Slayer in terms of world setting/building and how "Game-like" Goblin Slayer comes across compared to theirs is as clear as night and day. Maybe a better reference point would be something like Berserk but even then I'd still think the same. What sort of Western medieval fantasy stories are you familiar with?
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2018-02-27, 13:33 | Link #65 |
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Join Date: Sep 2011
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The world is divided up into those with words and those without words. Those without words can't pray (or won't) and usually are monsters or servants of evil. Those with words are the races like humans, elves, dwarves and so on. Technically, we'd have to get into spoilers to explain in further details, but the gist is that for the people living in that world its anything but a game.
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2018-02-27, 13:41 | Link #66 | |
Me, An Intellectual
Join Date: Apr 2009
Location: UK
Age: 33
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2018-02-27, 14:13 | Link #68 | |
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Join Date: Apr 2016
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2018-02-27, 14:22 | Link #69 |
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Join Date: Jul 2012
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GS use D&D mechanics as background (magic, races ect). Whole premise was born in middle D&D session when author and some other players started discuss what it would be like if there were character killing only Goblins, they got into it and story was born.
Either way it gives some homages to D&D but it's not really dependent on it.
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2018-02-27, 14:43 | Link #70 |
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Join Date: Apr 2016
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That's what I'm saying though. It's literally mimcing those D&D games on fundamental level despite it not being an actual game. While I haven't read much of this (the manga) but GS so far is not handing this concept any different than other series I mentioned. For example in Grimgar everyone has class (no stats) with familiar terms, but storywise their treated like professions or disciplines. It has loot-like gathering found in any RPG, but contextualizes it more like savaging or plundering (one character pulls a necklace right off a goblin's neck which has been sliced nearly in half for example) corpse in a way that feel distasteful if were being done to any living thing. The is an guild that functions conceptual like one found in an RPG, but made to somewhat sensibly enough in the series. Monsters like Goblins have a habit, wear broken down equipment they find or killed and are implied to reproduce.
Danmachi is the same case, but just takes and gives some things, i.e stats, but no classes etc. All these elements are in background as most lore in stories are, but they still exist very characters adhere to standard set. A Priest is gonna be versed in healing based on D&D incarnations rather than someone with a fluid set abilities. This what I mean (and presumably Haak) mean by Game-like Fantasy. If anything this is meant be a selling point. |
2018-02-28, 18:19 | Link #71 | |
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Join Date: Jan 2018
Location: California
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Also in volume 4, for the quest with Heavy Swordsman, he has special equipment that give him special attributes like in games. The author clearly gave a lot of game world touches and inherently built them throughout the world of Goblin Slayer. They are just built in a way that makes them feel grounded and more realistic. |
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2018-03-24, 02:25 | Link #79 |
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Join Date: Mar 2018
Location: Germany
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As a foreigner who often has trouble getting used to japanese songs, I am surprised that I really like the music. The instruments are nicely tranquil and yet have some force in it, like a ballad or something.
I hope they keep that style and don't turn it into j-pop later. And the lightning in the end was over the top, it made me laugh. |
2018-03-24, 19:08 | Link #80 | |
Some say I'm the Reverse
Join Date: Jul 2006
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I can already hear my old RELSONE (Religious Studies 101) Studies teacher going "This is why you have to pray to God everyday, to avoid being a useless game character!" GS was so impatient for them to film the trailer he went and killed all the Goblins before shooting. So there were none left for the actual trailer filming...
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