2011-04-05, 16:36 | Link #1501 | |
Senior Member
Join Date: Oct 2009
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ADVs usually emphasize the choices and selection routes more, and you'll get more "visual" action via sprite and SFX.
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But oh dear, I think we've completely deviated from the topic at hand. |
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2011-04-05, 18:30 | Link #1502 | ||
Senior Member
Join Date: Sep 2008
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I think I need to correct some people here, since people seem confused and misinformed...
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Visual Novel Term generally used to refer to all ADV/NVL games, although some people insist that the term 'visual novel' doesn't apply to Sound Novels. In the English-speaking community, however, it's almost exclusively used to refer to the genre as a whole. Examples: Everything. Kinetic Novel A visual novel without choices or routes. Examples: Planetarian, Narcissu Sound Novel A kinetic novel with emphasis on sound. (Some people ridicule the term, saying it's just an excuse for bad graphics.) Examples: Higurashi, Umineko ADV (name comes from 'adventure') A game where all text is presented in a text box, usually at the bottom of the screen. The rest of the screen is filled with graphical elements, putting more focus on the visuals. Examples: Clannad, most of Ever17, Planetarian, Narcissu NVL (name comes from 'novel') A game where the text is overlaid on the entire screen. Most of the screen is used for text, and visual elements are present only in the background. Examples: Higurashi, the explanations in Ever17, Tsukihime, Fate/stay night As said before, the two formats have slight differences in writing style. In NVL-style, you can fill an entire screen with text, whereas in ADV, you're limited to two to four lines per screen. However, ADV games usually have speaker tags, allowing for easier dialogue without having to worry about whether your audience will understand who's speaking at the moment. Quote:
Also, Kira Kira is NVL, not ADV. To return to the topic we were discussing; while I agree that Higurashi is a good VN, it's not a good example of a "typical VN". It doesn't have choices, it's NVL, takes a while to truly get interesting (might as well have him play Ever17 right off the bat), and the subject material is rather unique (there are no other translated works like it, only Umineko comes close). Like with Clannad, each episode isn't all that long (compared to a full VN) and tells a full story, but Higurashi isn't "finished" with ep1. The story in a Clannad route is completely "finished" when you've finished reading the route, but Higurashi ep1 simply ends with a 'what the fuck just happened?!'. It's awesome, but it feels incomplete if you don't read the rest of it...and all of Higurashi combined is 2.5 times the size of the Lord of the Rings trilogy, way longer than all of Clannad. Last edited by VDZ; 2011-04-06 at 14:36. Reason: Gah, vndb doesn't allow hotlinking, didn't notice |
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2011-04-06, 23:24 | Link #1509 | |
Senior Member
Join Date: Aug 2009
Location: USA
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That was a pretty surprising bad end, though, considering I actually got this one without intending to, and it was fairly... Erm, violent? Think the third eye is going to have a bigger part later. I have a semi-theory about that but it's probably wrong. |
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2011-04-06, 23:28 | Link #1510 | |
Traveler of Infinity
Join Date: Mar 2009
Location: Japan
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2011-04-07, 04:21 | Link #1513 | |
Senior Member
Join Date: Jan 2006
Location: The Netherlands
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Good question...
In visual novels the characters change emotion much more rapidly than in an anime. NVL over ADV is what I prefer, not that I'm annoyed if a visual novel appearers to be an ADV. Quote:
Leave the best for last. Last edited by chaos_alfa; 2011-04-07 at 05:18. |
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2011-04-19, 04:28 | Link #1515 |
絶対領域に嵌り過ぎた。
Join Date: Mar 2011
Location: Trendy Backwater
Age: 38
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After finishing Ever17, Let me be honest, I didn't like it that much and thought it was nothing special. Perhaps, reading all the commotion from those who played, I had a very high expectation. Since I only played it once, I barely scratched the surface of the story however I have to give it a credit for a story quite elaborate and detailed. Reading all the mumbo jumbos about wherever that place was a bit of a chore. Still I can see there were a hell lot of effort put into making this.
I couldn't care less about the characters. It's a bit disappointing to find out that you have to follow around Tsugumi pretty much every time. Anyways, I guess I don't care much for Tsundere nor VN. Out of all the characters, I guess I only liked one. As an audiophile, I'd say the music was quite fitting. It really gave sense of claustrophobia and tension. The events were well done while I admit there were some scenes that I didn't like and the choices you were given were limited at times, you can't have everything. When I finished it, I got a bad ending. I looked on the FAQ to see what choice I selected wrong. It was disappointing, I made the wrong choice at almost the end. |
2011-04-19, 04:57 | Link #1516 |
Dango Digitizer
Join Date: Sep 2010
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It sounds like you reached one of the many "side endings" in the game. One of Ever17's "weaknesses" is that the journey is very long, but not always eventful; you need to find the good ending for every character first, before you can see the magnificence of the story... but I Think getting there is worth it.
I recommend you to keep trying; I'm sure your expectation will be met when the time comes Do you like solving puzzles? If so, try to notice and figure out the "inconsistencies" in the game; that's a big part of the fun. Out of curiosity, whose ending did you get, and which character do you like? |
2011-04-19, 05:03 | Link #1517 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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This may sound like a weird question, but when you said you "finished it", do you mean the complete game (with all routes: Tsugumi - Sora - You - Sara - Coco), or only once?
The way you worded your impressions make me think you barely did once, despite everything prior coco's route is just an appetizer so heh.
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2011-04-19, 08:16 | Link #1518 | |
Senior Member
Join Date: Sep 2008
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The five routes (Takeshi -> Tsugumi, Takeshi -> Sora, Kid -> Sara, Kid -> You, then the unlockable final Coco route, which you get by reading the other good endings first) are all part of a bigger story. Each route gives you additional hints about the main plot; however, the hints given as you play the entire game are confusing, as they don't seem to fully match up. Then finally, in the Coco route, the game presents a BRILLIANT solution to all of the mysteries. If you like mysteries, you really should read the rest of Ever17. Most VN players consider Coco's route to be the best VN route ever. EDIT: Also, the 'following around Tsugumi' problem is a result of your choices. At the start, you get the choice of which protagonist you want to follow ("I've got to find my friends" = Takeshi, "Who am I?" = Kid). Takeshi's perspective has the Tsugumi and Sora routes, so you'll be around one or both of them for the entire route, depending on the choices. You got the bad end because you didn't focus enough on either of them (sticking with Tsugumi more leads to Tsugumi good end, sticking with Sora more leads to Sora good end). |
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2011-04-19, 20:50 | Link #1519 | |
Senior Member
Join Date: Oct 2009
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It's impossible to appreciate how amazing and complex this game is without going through the entire game which means going through every single path and getting all the routes. You said you probably scratched the surface, that's an understatement. You might as well have said you never bothered to play the game, and that it's a horrible game simply because the cover is ugly, because that is about as much weight your disapproval of the game means to anyone right now. |
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2011-04-19, 21:33 | Link #1520 |
Bittersweet Distractor
Join Date: Nov 2007
Age: 32
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His frustration is understandable though, if he didn't finish the game. I myself was underwhelmed by the routes prior to Coco's.
The end experience is rewarding, but it definitely feels like a grind many times.
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