2013-01-10, 22:34 | Link #1561 |
Banned
Join Date: Nov 2010
Location: Dai Korai Teikoku
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Fear the Assault Sniper StuG III:
Just look at the speed and accuracy I'm sniping at. It's the power of Sisters in Arms! Now, when premium consumables can be bought with credit, we'll see how Chocolate will turn my StuG into the assault machine sniper..... |
2013-01-10, 23:09 | Link #1562 |
Senior Member
Join Date: Aug 2006
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Have anyone done an experiment on how to get the most possible exp/money in one battle?
What you need - 30 people/Tanks (you and other 29 player) to participate in a mock battle between 2 teams. This is the most difficult thing. - Premium tank or your best money maker tank ( for the best result) - Premium Account What to do 1. After the game start you, only YOU, drive to enemy base and spot all 15 tanks there (these “enemies” must be told to not fire at you). This will give you “Scout” Battle Achievements 2. Let your friends on the same side of your tank fire at all 15 enemy tanks until all of them have only 30-50% HP left then stop. This is to score on “Damage upon detecting” since this seem give you the most money/exp and it will also give you “Patrol duty” medal. 3. Let enemy tanks fire at your tank until you almost die then stop. If possible tell them to fire at the point that their fire can’t pen you or will bounce off. This is to get “Steel Wall” and “Cool-Headed” and possible “Spartan” 4. Use your tank to destroy the track of all 15 enemies. (Do Critical damage to all 15 enemies) 5. Use your tank to destroy 14 enemies. 6. Capture enemy base until the number goes to 90+ then destroy the last enemy tank and capture the base. This should give you “Top Gun”, “Sniper” “Invader” , Mastery Badge: Ace Tanker , Master Gunner, Sharpshooter 7. Wait for the result 8. ??? 9. Profit! This is, of course, only a theory. I’m not even sure I will ever find a chance to do this.
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2013-01-11, 00:17 | Link #1564 | |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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And the 76mm Turret Armor doesn't help against the KV-1S even while in hull down position. As much as I love this thing, it's not the best tank ever. The top speed is high, but acceleration isn't that great. The gun is the same as an M6, and for the tier VI, it doesn't spell "incredible" either. Let's not talk about the armor.
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2013-01-11, 01:10 | Link #1566 |
:cool:
Join Date: Jun 2007
Location: Idaho
Age: 32
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Based on what I keep seeing in this thread, I'm pretty sure you could blow up a King Tiger in a T1. Between your stats and what appears to be a lot of tank knowledge, I yield to your expertise Sumeragi-senpai.
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2013-01-11, 01:29 | Link #1567 | |
The Opened Ultimate Gate
Join Date: Dec 2011
Age: 29
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Quote:
Hellcat slow turret can't even chase near the speed at which Crom move.
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2013-01-11, 01:33 | Link #1568 |
Banned
Join Date: Nov 2010
Location: Dai Korai Teikoku
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Well, there was the time when I managed to hold up two Tigers, an IS, and a Jagdpanther at the bridge in Mountain Pass (I was on the south side) with my StuH 42, and it took the enemies' three artilleries to eliminate me. I killed a Tiger and severely damaged the other three vehicles, and my allies were able to clean up the mess for victory.
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2013-01-11, 01:38 | Link #1569 |
思想工作
Join Date: Mar 2008
Location: Vereinigte Staaten
Age: 32
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Just had a game on Ensk in my SU100M1 where I first went around the hill with a Panther and an E2, slaughtered three enemy tanks, had a long range duel with a T1 Heavy that somehow got on top of the mountain, ran away since he got arty support, went back to base to kill an IS, was one of two guys alive, dueled the T1 again and killed him just as my ally killed the aforementioned arty.
Got 1900 xp (2x) |
2013-01-11, 01:40 | Link #1570 | |
:cool:
Join Date: Jun 2007
Location: Idaho
Age: 32
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Quote:
Ugh. Cromwells. I'm not a big fan of the majority of the medium tanks that the British had. The heavy line conveniently had all of the British tanks that I like in it, except for the Centurion.
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2013-01-11, 01:50 | Link #1571 |
Banned
Join Date: Nov 2010
Location: Dai Korai Teikoku
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Here's an example of how I play:
First time to break 1,000 exp using the L/70 on the StuG III: What was interesting about the battle was how I managed to get three of my kills by tracking the target. They were really hopeless in their position since they exposed their side or underbelly to me. I loved penetrating them to pieces. |
2013-01-11, 01:51 | Link #1572 | ||
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Quote:
Quote:
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2013-01-11, 03:13 | Link #1577 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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If they do it the same was as they did for the T30 to T110(E5) change, they'll move the FV215b to the TD tree, then all of your FV215b (if you already had it) stats will be transferred to the Chieftain, along with providing a new crew for the former, then you get the Chieftain. As of current, there's really no reason to believe they'll do otherwise.
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2013-01-11, 03:50 | Link #1578 |
Senior Member
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The worst case scenario in a tank swap is that you'll get the new tank and 100% crew, and lose the old tank. You'll never have your tank swapped to a different tree, keep it, while losing the replacement. As far as I've seen in WG's history. I don't think they want to give away another set of tier 10 tanks again, so my guess is that they'll swap the FV215B with the Chieftain prototype, and introduce a different FV215B (183) on the TD line as a separate vehicle with different stats.
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2013-01-11, 11:40 | Link #1580 |
Nyaaan~~
Join Date: Feb 2006
Age: 40
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Man, last night was another lesson in pain for the KT .. after reading some tips on playstyle, I notice the problem is an ID 10T Error. Yeah.. It's primarily me.
Based on an analysis of my own games, in a public match what I need to do is use the pubbies more as meat shields or at least depend on them less. This both increases my XP and damage potential and ultimately increases the percentage likelihood that I'll win the match (on average) simply due to being able to dependably contribute damage. This is likely a terrible idea in a Company Battle, but a reminder for myself for pub matches. Right now, I play too aggressively in the KT when I'm top or mid tier because, well 1) If the enemy is fielding IS-3's and KV-5's and I'm top tier, there's a strong expectation for me to confront them and 2) Because of it's inherently strong acceleration and maneuverability, I often try to make flanking or make breakthrough actions .. I can't even count the times I saw an opportunity to make a move to get behind or to the side of a choke point, only to see the "front" fall back and leave me high and dry last night. (Admittedly sometimes it's my own fault, as the minimap is sometimes deceiving because of intervening terrain, so it's an actual mistake) -- what finally led me to this, is I did some math, and I find I actually do significantly better when I'm mid-low tier vs. when I'm high tier! When I feel "intimidated" and thus much more wary is when I do better in the KT .. which is completely the opposite feel from driving the Tiger or the Tiger P.. [This is all based on me still using the L88 and not having the final gun yet, although a slower fire rate with slightly more alpha and penetration .. I'm not sure it'll change my thoughts]
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Tags |
mmo games, war game, wargaming.net, world of tanks |
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