2013-09-21, 11:50 | Link #181 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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I don't know what you guys are trying to accomplish by posting all this stuff against CyberConnect2 and DLC but I seriously couldn't care less right now since you're just blowing it way out of proportion.
Definitely buying the localization next year myself. Gives them time to possibly iron out the small problems currently present.~
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2013-09-21, 12:04 | Link #183 |
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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a) The game itself is broken
b) Microtransactions c) It only sold because JoJo is ridiculously popular and has plummeted in price now that people are aware of what it actually is. So yes, this is terrible, and people should realize that it is terrible. |
2013-09-21, 12:26 | Link #184 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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A) There are still patches on the way, including one next month. So as long as such a thing is true, the game will never be in a truly broken state forever.
B) This is only an issue for impatient people. It's not going to go away, and they already lowered the energy recharge time quite a bit, so I'd say that's already a generous enough gesture. C) Bad things can also be appealing if they also present something entertaining that allows the audience to overlook the issues, and for a lot of people the JoJo brand does just that.
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2013-09-21, 12:30 | Link #185 | |||
Lets be reality
Join Date: May 2007
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b) you would prefer costume DLC compared to campaign mode? This is restricted to one mode and your 10 bars refill in an hour after the patch. It's hilarious that this is a scam yet charging for costumes or different colors (for sprite based fighters) is normal. c) Welcome to Japan console gaming. The dropoff for Jojo is pretty similar to other Namco Bandai games like Xilla and Xillia 2. The resale market in Japan is massive... |
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2013-09-21, 12:48 | Link #186 |
Senior Member
Join Date: Apr 2003
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It's hard to not be negative about the game when clearly CC2 is looking down on the players and cashing in the loyalty of fans of the series. DLC, Campaign mode, mechanics has been discussed over and over and we know they are all crap. Thus spawned the whole "the only thing good about this game is the voice and the character motion." statement.
The biggest thing is CC2. Being the developer, there are many thing they should've done, and shouldn't have done. First, is not looking down on the fans. DLC and campaign mode are obvious - they know and expect fans to pump in more and more money into the game. Game cost 8000 yen to begin with. I would understand if this was F2P, like what Bannam is going towards, but it is not free. CC2 Matsuyama is also ridiculous. His quotes before the game realease was: "I was born to make this game" "I have the most Jojo love in this world" "I have made it so you never get bored, no matter now many times you play it. Are you prepared? I am." "Game designers should think more than the original creator" "I am going to kill those people who make shitty character-based games." I personally want to hear how he's going to respond to these now. The mechanic issue with the game should have been solved before it was released - some infinite combo are ridiculous easy to pull off, and should've been debugged during testing. Well, seeing how the first patch went, I would say they never had the time to do it. Too busy rushing out a cashgrab. Oh, the voice part? Inside source (ok, you can take this with a grain of salt, it's the internet after all) states that CC2 was extremely tough on the voice actors. And we are talking about veterans. Now why weren't they tough on themselves too?
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2013-09-21, 14:09 | Link #187 | |
Lets be reality
Join Date: May 2007
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DLC is normal these days, to bring this up as some negative point for Jojo is just stupid.
Campaign mode, again it's not the story mode (which is lacking), or the versus mode or the online mode, it's a time limited way to unlock costumes. Would you prefer to pay $5 for a set of 5 costumes instead like in other games? Campaign mode costs nothing and you now recharge within an hour. Quote:
And some games have built their game around infinites. |
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2013-09-21, 14:24 | Link #188 |
そのおっぱいで13才
Join Date: Dec 2006
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I love that defense.
"The game can be patched, so it isn't a bad game" That does not mean it is not a bad game NOW. It does not mean it will ever be fixed. See Ciel no Surge? Patch after patch after patch after patch. One problem fixed, another appears. Oh but yes, one day, it might be fixed. One day, the sky could fall. And should the game ever be fixed, it doesn't take back everything CC2 has said and proven how small their vessel is, nor the disappointment they caused. What could you be talking about? I'm just spreading the news. It is not my fault that there is no good news.
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2013-09-21, 14:47 | Link #191 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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Admittedly, if all that stuff CC2 said and did was true, then it is pretty arrogant of them. However aside from their .hack franchise, I've never really liked or played anything else they have developed, so I don't tend to concern myself with anything they say or do.
So ultimately nothing you guys have been saying here is dissuading me from wanting to play this game, and I'm trying to be optimistic that the situation of the game's condition will improve by the time I can do so.
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2013-09-21, 18:19 | Link #192 |
Senior Member
Join Date: Dec 2005
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Heh, I honestly don't care how bad it is, gameplay-wise. Just gimme my Jojo fix! Hell, I'd gladly buy the game even if it were just a reskinned Pong clone with stands replacing the "paddles" (and Speedwagon on hand to give epic commentary, of course )!
.....Actually, now I wish such a game DID exist. |
2013-09-21, 19:07 | Link #193 |
Senior Member
Join Date: Aug 2013
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If Speedwagon were in it, I'd buy it in a heartbeat .
All the complaints about the game, while valid, don't really seem like deal breakers for me. Now CC2 could definitely have a better attitude about it, but I'm not going to let that get in the way of me playing the game for its own merits. What gameplay I've seen online looks fun, so if I get a fun experience from it overall then it'll have been worth the purchase. I'm very interested to see how this is localized. The Ultimate Ninja Storm games had dual audio so there's a good chance Jojo will as well, especially when the JP seiyuu's are part of its selling point. Though that being said, I am looking forward to seeing who they use for the dub. What they do about some of the names is anyone's guess... |
2013-09-26, 08:58 | Link #196 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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Old Joseph is Bathouse Owner
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2013-09-27, 04:34 | Link #197 | |||
Lets be reality
Join Date: May 2007
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It's not an excuse, it's not a defense, it's a fact. And lmao if you think because a game has infinites or because it's broken it's bad lol. Quote:
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2013-09-27, 08:09 | Link #198 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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MvC2 and HnK are examples of fun broken games. Even Capcom's Jojo's Bizarre Adventure fighter is. Hell, the Capcom's game paved the way to many doujin fighting games such as Melty Blood. You can argue that all of those I named are fanservice games first.
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2013-09-27, 08:23 | Link #199 | ||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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If it was "only because of infinite", I would have been fine to some extent, but the game is more broken than that (although losing to infinites in this game was arguably not a pleasant experience prior the patch). I for one get incredibly tired of seeing Diavolo and DIO everywhere, because they are stupid S tiers. There are glaring imbalance between characters, the game is sluggish as hell etc. Quote:
Relying only on fanservice works for some kind of games, but for a fighting game, it is debatable at best. Other companies actually strive to some extent game balance before tweaking the game over time. In case of JJASB, it isn't the case, and the patch broke more than actually fix things. Bringing the argument that things can be patched are the very reason why some games are released too soon for their own good: the players aren't supposed to be test players whatsoever. They are supposed to enjoy a game that should be somewhat balanced to begin with. JJASB is obviously not a game that had competitive play in mind upon its development, that would be a stupid assessment. But even if it is a fanservice game in mind, the lack of proper balance hurt the game a lot. And bringing the fact the other games can be "fun like that" doesn't magically mean JJASB is in the same category. I wouldn't call JJASB as a kusoge whatsoever, but it is really a disappointment as a game. As a fanservice medium, it has an incredible content and care for details. But as a fighting game, too many weird decisions crippled the game's assets, and the imbalance parts are just killing the enjoyment of the game for many people.
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Last edited by Klashikari; 2013-09-27 at 08:43. |
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2013-09-27, 10:14 | Link #200 | |
そのおっぱいで13才
Join Date: Dec 2006
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"We'll release a patch after release, so don't worry about the crazy load time and buy the game!" (On top of that, they said that they could not fit important end game content and will put it on a drama CD) (It seems they want to sell the game before their financial report or something like that, so they don't want to drag back the release date) Looks like you care plenty though? Oh you tsundere. (^∀^)σ≡σ)┳_┳)
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