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Old 2015-12-06, 07:24   Link #41
videoman190
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Some Technical stuff from Professor of MMCafe

Quote:
KOF14, Retro now.

The trailer is an odd mix of fair and bad renderings!
So the PlayStation Experience event is happening in California right now, and a demo featuring all the characters up to trailer 3 + Kula are playable.

- KOF14 will have a mashable easy-combo system. Like Persona 4 or Undernight InBirth, the game lets you do a combo by just mashing one button (the weak punch button). Apparently there's some attacks that are exclusive to this system, and likewise to Persona and undernight, it'll even do a super at the end if you have enough meter.
- Jumps in general are slower, which is probably good for new players but will certainly get complaints from old schoolers.
- The combo-heavy HD system from KOF13 has been replaced with "Max Mode" from the past series.
- Basically when you have 1 bar of meter, you can go into Max mode with two button presses, and you can do infinite EX specials for a limited time. (EX specials are more powerful versions of special attacks, fireballs, uppercuts and whatnot)
- You can only do EX specials during Max mode, which is a pretty big difference from KOF13 or even SF4/5.
- There's the "Just defense" system from Garou:Mark of the Wolves where you get some advantage compared to blocking normally, which you can do by blocking at the same time when an attack is coming your way.
- There's guard cancel evasion/rolling but there may not be guard cancel CD/thrust. This could be the reason why Just defense is in the game. (Personally I'd much rather prefer the contemporary guard cancel thrust since it can be used for offense as well as defense.)

... The Neogeo versions of Last Blade 2 and KOF2000 are coming to PS4 as well, which is kind of an odd decision.

http://www.mmcafe.com/bbs.html
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Old 2015-12-06, 08:36   Link #42
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Why are the graphics so weak, is their budget rekt or something?
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Old 2015-12-06, 08:50   Link #43
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Quote:
Originally Posted by Sakuranbo View Post
Why are the graphics so weak, is their budget rekt or something?
Yup, HD sprites damn near killed them. It was either 3D or bust.
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Old 2015-12-06, 09:49   Link #44
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Here's the translated version on the Famitsu interveiw.
https://www.evernote.com/shard/s561/...816b2d826be219


Quote:
Producer Oda gets interviewed by Famitsu.
http://www.famitsu.com/news/201512/06094695.html

Rough synopsis:

- The Game's development is about 70% complete.
- Aside from supers, there's also MAX supers and Climax supers. Supers will automatically turn into MAX supers when you're in MAX mode.
- Producer Oda: "Climax supers are the biggest moves in the game and they take 3 bars. They're like the NeoMax supers from KOF13 but since not all the characters had it in the game, we'd decided to add it to everyone for KOF14" (Note: Everyone actually had it in KOF13. The producer probably didn't play the game that much)
- There's no Drive meter this time around, only a power meter. The devs decided to simplify things. EX specials can only be done during MAX mode which takes a bar of meter to activate.
- Producer Oda: KOF13 was a so-called combo game because of the drive cancel and EX special systems. There were people that liked it, but also those who didn't. This time, we decided to take a step somewhere in between those two kinds of players.
- Because a lot of people play at home on console nowadays and there's a wide range of players, the devs want to keep the controls simple but the game to have depth so you can keep playing and make new discoveries.
- The CD attack/thrust system now makes the opponent hit the wall and crumple for followup attacks.
- The devs don't want to add in too many new systems because KOF has enough as it is. They want to keep tuning/tweaking stuff though.
To sumerise they put game play mechanics first before visuals.
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Old 2015-12-06, 11:02   Link #45
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well looks bit better right now. And not surprising to see them making game simpler that has been a long trend in fighting games over the last few years.
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Old 2015-12-06, 20:56   Link #46
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ppppffff
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Old 2015-12-07, 04:58   Link #47
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Sorry; dynamic content not loaded. Reload?
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Old 2015-12-07, 06:05   Link #48
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Quote:
Originally Posted by Sakuranbo View Post
Why are the graphics so weak, is their budget rekt or something?
IIRC SNK is pretty much a company on its last legs. By that, I mean the wooden prosthetics kind of legs.
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Old 2015-12-10, 17:55   Link #49
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KOFXIV 2nd Famitsu interview translation by Professor from MMCafe:
http://www.mmcafe.com/cgi-bin/forums...71.shtml#72069


Last edited by videoman190; 2015-12-12 at 13:01.
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Old 2015-12-11, 19:47   Link #50
Mad Pierrot
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Thanks for the interviews It's nice reading how things changed for SNK in about two decades
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Old 2015-12-13, 02:13   Link #51
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Do we know which 50 characters are in the roster?
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Old 2015-12-13, 04:16   Link #52
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Other than those already in the trailer, you can bait on old fan favorites such as Chris, Shermie and Yashiro, Yamazaki, Billy Kane, Eiji Kisaragi or Geese Howard.
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Old 2015-12-15, 16:58   Link #53
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Old 2015-12-27, 23:34   Link #54
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It s no a questiom of kof xvl is about rugal
what hpowers absorb rugal for become dark god rugal?
For example god rugal have the power of orochi and the satsu no hadou of akuma
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Old 2015-12-28, 11:47   Link #55
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Quote:
Originally Posted by rickiminato View Post
It s no a questiom of kof xvl is about rugal
what hpowers absorb rugal for become dark god rugal?
For example god rugal have the power of orochi and the satsu no hadou of akuma

Rugal is dead in 95' (In KOF dosen't bring back dead bosses unless it is a dream match) but because of what happen in XIII he may alive but don't count on it. But his son Adel and daughter Rose might in XIV.
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Old 2015-12-28, 11:57   Link #56
Sixth
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So, will the graphic improved or this is the endgame graphic?
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Old 2015-12-30, 06:55   Link #57
Sheba
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Quote:
Originally Posted by rickiminato View Post
It s no a questiom of kof xvl is about rugal
what hpowers absorb rugal for become dark god rugal?
For example god rugal have the power of orochi and the satsu no hadou of akuma
To be fair, Capcom vs SNK doesnt have a canon storyline.
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Old 2015-12-30, 21:36   Link #58
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Quote:
Originally Posted by noobita View Post
So, will the graphic improved or this is the endgame graphic?
Last time I checked, they said they were still working on the 3D and lightning. The director is a fan of 3D games so I guess he will try to make it possible.
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Old 2015-12-31, 21:50   Link #59
Sixth
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Quote:
Originally Posted by amaterasu4 View Post
Last time I checked, they said they were still working on the 3D and lightning. The director is a fan of 3D games so I guess he will try to make it possible.
Thanks. They should. At this point, those character models were look like a plastic. That was PS1 era level graphic.

I can't wait for another SNK BOSS syndrome. I always like their final boss theme because it was awesome except the Mukai one.
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Old 2016-01-02, 11:24   Link #60
Mad Pierrot
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Talking about 3D graphics


Doesn't this version of Iori look quite good when comparing it with Andy?
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