2007-04-03, 20:27 | Link #61 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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A KM can be damaged by a punch in the "head" by another KM. In general a KM's design philosophy is closer to an aircraft's than a tank's; paper-thin armour to maintain ability to avoid attacks.
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2007-04-03, 20:41 | Link #62 | ||
Keeper of Balance
Join Date: Jan 2007
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1) Of that fact that KMFs originated from tanks. (See article below) 2) The four components crucial in an aircraft can be negated with KMFs. 3) Cockpit layout and design are far from the HoTaS format on fighter jets. Quote:
Last edited by Dis Astranagant; 2007-04-03 at 20:51. |
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2007-04-03, 20:51 | Link #63 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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I know KMs originated from tanks. But that doesn't make them tanks.
We have seen how standard KM weapons are effective against other KMs, but Lulu specifically ordered his troops to use armour-piercing rounds when firing against tanks early on in the show. The limbs of a KM has also been shown to be very vulnerable. Other than using Lancelot's beam shield, most KMs win by hitting the enemy before they get hit.
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2007-04-03, 22:11 | Link #65 | |||
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The credit belongs to HunterRequiem. The main reason why main battle tanks are so heavy is because they mount a lot of armor (usually at least half of the total mass), Knightmare Frames don't, so it's natural that they fit into a different niche.
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2007-04-06, 03:33 | Link #66 | ||
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Normally, it should be calculated via the new kinetic energy: T= mv^2/2, and the power is T/t = mv^2/2t = 8000 kg(metric ton)*27m/s*27m/s/(2*3s) = 972kWatt. ~=1400 hps. Actually, you would need two or three times that to compensate for its horrible aerodynamics. Quote:
They survive the same way those helicopters do - by hiding for cover most of the time, and leaving it for a short while to make an attack. |
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2007-04-06, 10:54 | Link #67 |
Resident cynic
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You're correct. Sadly, I'm only in first year physics. And yes, I was aware that areodynamics and such were going to affect it. I was trying to put somthing close that would be close enough to give us an idea, or at least cause those of whom really know physics to correct me until we have a good answer.
Also, I completely agree with the analogy with helicopter gunships, except for the fact that most KF's don't fly. In addition, note that most knightmares have an antiarmor weapon mounted above their machine gun on their assault rifle, called a "UN Round" by Lulouch. It appears to be either a heavy solid (tungsten most likely) or formed penetrator type round used for armored targets. It seems that Britanian engeneers at least accept that the KF isn't really a tank. |
2007-04-06, 11:22 | Link #68 | |
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That's pretty much the reason for my analogy. It's a pity that Knightmares aren't shown to take cover more often. Realistically speaking, speed alone isn't going to confer much protection from enemy fire.
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2007-04-06, 12:11 | Link #69 |
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The main advantage of an infantry is its high manoeuvrability and very fast targeting, and KFs are even better at both of these tasks(well, they are bigger but can do moves humans can't).
That faster targeting is the main reason ordinary RPGs wouldn't work that well against them - KFs would spot that soldier and kill him before he can take aim. Also, there might be a problem with artillery shots penetrating through its thin armor and exiting on the other side without exploding, doing only minimal damage. Traps and mines, on the other hand, are an excellent way of attacking KFs. Btw, what's the minimum height of a KF? Those 4-5 meters are for the "standing" mode, but we did see them fitting into an ordinary room, and that's 3m at most... |
2007-04-06, 12:50 | Link #70 | ||||
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2007-04-06, 14:01 | Link #71 |
Resident cynic
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The KFs seem to most closely resemble the helicopter gunship, except they lack the guided missiles that make the gunship a real threat. One must admit though, KFs are far more realistic then other mechas: they're smaller, more manuverable, less omnipowerful, and employ more realistic weapons.
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2007-04-06, 14:18 | Link #72 |
Senior Member
Join Date: Dec 2005
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Agreed. Knightmare Frams remind me of Dreampod 9's Heavy Gears - the main difference being that tanks absolutely wipe the floor against Gears. The only problem is that I get the feeling that the creators are trying to make them seem more like one-man armies. We've already seen some of this with the Lancelot and Gawain, and I get the suspicion that it's going to get worse in the second half.
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2007-04-06, 15:48 | Link #74 | ||
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Gawain also has two sets of controls. Quote:
Take the Guren for example, there's no way its skinny legs could support its torso (When the skates deploy, there are empty spaces within its legs) I'm also curious as to how two rollerblades can make such a unit that agile. |
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2007-04-06, 20:38 | Link #75 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The closest equivalent I can think of is the NOD missile speed-bikes in the original Command & Conquer RTS. Units that can literally run rings around a tank and turn on a dime, armed with moderately damaging missiles, and able to charge though an enemy base almost unharmed. But if it stays still for even a second nearly anything can kill it. A tank can even run it over. (The nature of the RTS means the bike is not very useful in the game, what with the level of micro needed to even keep the bike alive during an attack. But if each bike, like a KM, is controlled independently by a human pilot, they would be unstoppable.)
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2007-04-06, 21:55 | Link #76 | |||
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Tanks, in particular are devastating against lighter armor. The US Army constantly runs wargames to test their combat theories. In a recent simulation, a pair of M1 Abrams with some infantry support held up an entire Stryker Brigade, destroying 25 of them in the process. I believe that a similar result can be expected if the Strykers were replaced with Knightmare Frames.
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2007-04-06, 23:49 | Link #77 | ||
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To pit a striker brigade against a few M1A2s is sort of pointless, considering light troops were never intended to rush a choke point held by heavy armor. By definition, thats the worst thing one could do with their light troops. |
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2007-04-08, 00:12 | Link #79 | ||
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